Elitist Jerks
Register
Blogs
Urban Rivals
Forums
New Posts


Go Back   Elitist Jerks > Public Discussion > Public Discussion
Elitist Jerks Login

gamerDNA Login

Welcome to Elitist Jerks
We're testing some new features on the site regarding OpenID registration and coordination with gamerDNA. If you experience any issues with registering an account, please take the time to fill out a report and send it to this e-mail address. We would appreciate any assistance you could provide in making sure everything is functioning as intended. Thanks!

If this is your first visit, please be sure to check out the FAQ and the forum rules. Users must register to post and new registrations are subject to a one day "mute" period to get acquainted with the community.

Reply
 
LinkBack Thread Tools
Old 06/22/07, 11:20 AM   #1
Zephro
Piston Honda
 
Undead Warlock
 
<xW>
Neptulon (EU)
Debuff slots

As a soon-to-be 70 warlock (my third level 70 character), this is an issue that I've been worrying about for a while. The guild I'm in has a couple of other semi-regular warlocks, and I'm at the point where I need to decide what spec (and therefore what tailoring specialisation) I'm going to be in the endgame.

I was originally planning to spec Affliction, but having seen a couple of the guild's raids, I'm worried about the issue of debuff slots. With all the new abilities, the newfound viability of offspecs and changes to mechanics (Ignite being the most obvious) it's becoming quite easy to fill even the new 40-slot limit. That's making me wonder if it'd be better for me to spec Destruction, since it's so much less debuff-happy.

I remember way back in the day Blizzard were talking about implementing some kind of debuff priority system. But I've been searching around and the idea seems to have just petered out somewhere around patch 1.1. Do we know if such a system was ever implemented? If so, how well does it work? Is anyone else having problems with filling debuff slots? Is it an issue for most raiding guilds? If so, how do you handle it? Have Blizzard said they're going to be raising the limit again any time soon, or actually implementing a decent priority system?
 
User is offline.
Reply With Quote
Old 06/22/07, 11:35 AM   #2
DecimusGarona
Piston Honda
 
Tauren Druid
 
Garona
If your guild already has a few other affliction warlocks and you are so worried about approaching the debuff limit that you don't want to go affliction, if you do spec destruction it would be in everyone's best interest that you are spamming shadowbolt for the improved shadowbolt debuff anyways. In conclusion, go for the frozen shadowweave regardless of whatever spec you plan on picking, because going Firelock in this situation would just be silly, doubly so if you have a shadow priest or two in the raid as well.
 
User is offline.
Reply With Quote
Old 06/22/07, 12:07 PM   #3
Stangg
Von Kaiser
 
Undead Warlock
 
Argent Dawn (EU)
Even with four affliction locks in the raid, none of my dots ever fell off.

I monitored this closely with an addon called Debuff Filter to ensure this was not happening as my dps was lower than it should have been (I later realised this was just due to raiding with 1000 ms constantly).
 
User is offline.
Reply With Quote
Old 06/22/07, 12:13 PM   #4
 Greybone
Soda Popinski
 
Greybone's Avatar
 
Tauren Warrior
 
Mal'Ganis
I haven't really raided in ages, but it shouldn't be that big of a problem.
However, if you have decent crit gear, going 0/21/40 adds a lot of synergy with improved shadow bolt, and can give insane raid dps as well.

It's very, very boring outside of raiding however, and in raids you basically do nothing but shadowbolt, but it's effective

The current debuff system seems to be very wonky, people are reporting a lot of important buffs falling off seemingly randomly now.
 
User is offline.
Reply With Quote
Old 06/22/07, 12:16 PM   #5
Hoonboof
Von Kaiser
 
Human Warrior
 
The Venture Co (EU)
We've got a couple of Affliction locks and a Destro lock in our guild and although I rag on at him because he never has an imp out he does ridiculous damage. He's top 5 most of the time. I don't think I've heard of any of our locks complaining about DoTs being knocked off though, and we've had like 4 warriors with deep wounds up and rend up deliberately trying to knock them off before.

Also 'sup Zephro 8)

:goon2:
 
User is offline.
Reply With Quote
Old 06/22/07, 12:32 PM   #6
Crepe
Piston Honda
 
Gnome Warlock
 
Earthen Ring
We've run into debuff limit problems when running warlock/shadow priest heavy (which we seem to do a lot lately). My answer has been to do exactly what was suggested earlier, which is to spec destruction for the extra ISB uptime. The damage is comparable to what I was tossing as affliction.

In short: if warlocks + shadow priests > 5, spec shadow destruction; otherwise, go affliction.
 
User is offline.
Reply With Quote
Old 06/22/07, 12:35 PM   #7
Zephro
Piston Honda
 
Undead Warlock
 
<xW>
Neptulon (EU)
Also 'sup Zephro 8)
'Sup 8)

Originally Posted by Hoonboof View Post
We've got a couple of Affliction locks and a Destro lock in our guild and although I rag on at him because he never has an imp out he does ridiculous damage. He's top 5 most of the time. I don't think I've heard of any of our locks complaining about DoTs being knocked off though, and we've had like 4 warriors with deep wounds up and rend up deliberately trying to knock them off before.
Well, I know I've seen us hit the 40-debuff limit before. A combination of a couple of shadow priests (5 slots each plus Shadow Weaving) and a couple of affliction locks (5 slots each plus Shadow Embrace and Imp Shadowbolt) can take up half your debuffs before you've even taken into account the rest of the classes in the raid.

Add in Demo Shout, Sunder Armour, Thunderclap, Faerie Fire, Insect Swarm, Mangle, Rip, Scorpid Sting, Hunter's Mark, Deep Wounds, Fireball dots, Ignites, Fire Vulnerability, Winter's Chill, Stormstrike and you've got a full list. Adding a third warlock (ie, me) could potentially cause problems.

The two opinions about a debuff priority system appear to be "it doesn't exist" or "it does but it really sucks." I suppose it's the sort of thing that would benefit from testing, although it'd be a very difficult test to organise.
 
User is offline.
Reply With Quote
Old 06/22/07, 12:37 PM   #8
 Haphnet
Don Flamenco
 
Haphnet's Avatar
 
Night Elf Warrior
 
Farstriders
To sum it up, if there are too many affliction warlocks and shadow priests in the same raid they just start butting heads with the debuff slots and it starts lowering everyones dps. But if one of the warlocks specs over to shadow destruction the overall raid dps will improve from the benefit of ISB uptime. And as someone said before, whether you go affliction or destruction it doesn't matter, you still want Frozen Shadoweave over Spellfire.

Originally Posted by XI- View Post
That doodad was the best fucking part of the new Naxx and fuck fun sponges like you for getting it nerfed.
 
User is offline.
Reply With Quote
Old 06/22/07, 12:39 PM   #9
Zephro
Piston Honda
 
Undead Warlock
 
<xW>
Neptulon (EU)
Originally Posted by Haphnet View Post
To sum it up, if there are too many affliction warlocks and shadow priests in the same raid they just start butting heads with the debuff slots and it starts lowering everyones dps. But if one of the warlocks specs over to shadow destruction the overall raid dps will improve from the benefit of ISB uptime. And as someone said before, whether you go affliction or destruction it doesn't matter, you still want Frozen Shadoweave over Spellfire.
Right, and thanks for the advice. But I also wanted to talk about debuff slots more generally. Have Blizzard given any indication that this is something they intend to change? Or are we going to be stuck with a 40-debuff limit for the forseeable future?
 
User is offline.
Reply With Quote
Old 06/22/07, 12:42 PM   #10
Vaera
Glass Joe
 
Human Warlock
 
Vek'nilash (EU)
The title itself and replies inside this thread left me a bit confused, since i didn't know what you were exactly reffering to, either debuffing limitiations from warlock's point of view and pointing out most beneficial spec /utility raid combination or discussing debuff slots in general from raid /encounter point of view.
I'd assume you wanted to grasp both, but i would really like to see this discussion developing towards general debuffing issues in 25 man raids, and ways of dealing with "less useful" debuffs.

Personally, i found it kind of comical some months ago when i had my Curse of Shadows being knocked off constantly during Gruul fight, while all other DoTs remained on the target untouched, comparing it to Patchwerk fight where even casting of Siphon Life was just a dream. That led me to believe that system that prioritizes debuff has been affected somehow in TBC, it seems that it works in some weird reversed mode. Another issue is, expansion added more synergy between classes/ speccs and yeah, they work together in the form of the debuff(s). I bet all warlocks wished that bleeding effects were never as DPS efficient as now.

I'd like to hear some opinions on what is and what is not worth casting in raids, lessening the threat of more useful debuffs being removed.
 
User is offline.
Reply With Quote
Old 06/22/07, 12:44 PM   #11
 Haphnet
Don Flamenco
 
Haphnet's Avatar
 
Night Elf Warrior
 
Farstriders
Nothing I have seen suggests that the current debuff limit is going to be changed. I tend to agree with this assessment because it adds a level of strategy to managing the limit.

However, I would like to see a revamp of the debuff priorities that blizzard has set in place. It seems almost random and not based off debuff type nor time applied. Again I have not read anything that suggests blizzard is planning on changing this but I could have just missed it.

Originally Posted by XI- View Post
That doodad was the best fucking part of the new Naxx and fuck fun sponges like you for getting it nerfed.
 
User is offline.
Reply With Quote
Old 06/22/07, 12:46 PM   #12
Dinadass
Piston Honda
 
Dinadass's Avatar
 
Undead Warlock
 
Icecrown
I haven't seen anything official about the debuff limit or prioritization system since pre-BC. I've had CoS/CoE knocked off, and CoDoom also. Most debuffs tend to either be refreshed often enough (sunder, imp scorch, etc) or not last longer than ~20ish seconds and don't tend to be pushed off. We've been running 4 warlocks + 2 shadow priests fairly often recently, and only 1 of the warlocks is destro. In that situation, I don't even use Curse of Doom because it almost always gets knocked off before it does damage.

One theory I've seen is that the debuff priority system was never updated to take into account the level 61-70 ranks of spells. I'm not sure if it's valid or not, but it would be great to see Blizzard look into it and either remove the debuff limit or get the priority system working again.
 
User is offline.
Reply With Quote
Old 06/22/07, 5:09 PM   #13
Backpain
Von Kaiser
 
Backpain's Avatar
 
Gnome Rogue
 
Misha
Originally Posted by Zephro View Post
'Sup 8)
Add in Demo Shout, Sunder Armour, Thunderclap, Faerie Fire, Insect Swarm, Mangle, Rip, Scorpid Sting, Hunter's Mark, Deep Wounds, Fireball dots, Ignites, Fire Vulnerability, Winter's Chill, Stormstrike and you've got a full list. Adding a third warlock (ie, me) could potentially cause problems.
Call me crazy, but that sounds like a lot of debuffs. Having just taken a look at my raid configuration, and itemized the debuffs - I don't see how a raid could support all of those debuffs without some falling off.

For example: http://jefte.net/decertostats/25man.html

Is a rudementary list based on classes we are typically bringing to raids. Even if we limit the druid to just mangle, we're coming up with 42. If we drop the retadin, thats exactly 40.

I don't see room for Insect Swarm, Rip, Deep Wounds, Winter's Chill... especially with Shadow Priests occupying so many slots.
 
User is offline.
Reply With Quote
Old 06/22/07, 5:40 PM   #14
DecimusGarona
Piston Honda
 
Tauren Druid
 
Garona
Originally Posted by Backpain View Post
Call me crazy, but that sounds like a lot of debuffs. Having just taken a look at my raid configuration, and itemized the debuffs - I don't see how a raid could support all of those debuffs without some falling off.

For example: http://jefte.net/decertostats/25man.html

Is a rudementary list based on classes we are typically bringing to raids. Even if we limit the druid to just mangle, we're coming up with 42. If we drop the retadin, thats exactly 40.

I don't see room for Insect Swarm, Rip, Deep Wounds, Winter's Chill... especially with Shadow Priests occupying so many slots.
If you want to free up a bunch of debuff slots, you could get your mages to spec deep arcane and use arcane blast and AM as their primary nukes, no more fireball DoTs, no more CoE, no more imp scorch, no more ignites pushing stuff off. Even if you ignore the fact that deep arcane has just as much damage potential as deep fire, if not more, the added DPS and utility from gaining 7 debuff slots and an extra curse is pretty significant.
 
User is offline.
Reply With Quote
Old 06/22/07, 6:29 PM   #15
doogless
Don Flamenco
 
doogless's Avatar
 
Draenei Shaman
 
Kil'Jaeden
Originally Posted by DecimusGarona View Post
If you want to free up a bunch of debuff slots, you could get your mages to spec deep arcane and use arcane blast and AM as their primary nukes, no more fireball DoTs, no more CoE, no more imp scorch, no more ignites pushing stuff off. Even if you ignore the fact that deep arcane has just as much damage potential as deep fire, if not more, the added DPS and utility from gaining 7 debuff slots and an extra curse is pretty significant.
I remember back from 8 debuff slot MC days that AM took up a debuff slot without actually showing a debuff. No clue if this has changed since then, though.
 
User is offline.
Reply With Quote
Old 06/22/07, 6:33 PM   #16
DecimusGarona
Piston Honda
 
Tauren Druid
 
Garona
Originally Posted by doogless View Post
I remember back from 8 debuff slot MC days that AM took up a debuff slot without actually showing a debuff. No clue if this has changed since then, though.
The implementation of the AM the spell has changed at least 3 times since then, I don't know if it still holds true and given the 40 debuff slot limit I imagine it would be difficult to test without getting at least 10 other players together.
 
User is offline.
Reply With Quote
Old 06/22/07, 6:35 PM   #17
Myul
Don Flamenco
 
Myul's Avatar
 
Dwarf Hunter
 
Eredar (EU)
Shadow priests need mf swp ve vt - 1 misery for all of your spriests, swd won't consume a debuff slot.

You forget to count in all the warlock curses, there should be up 2-3 at least (CoE and CoS allmost any time - CoR, CoW, CoD, CoA all maybe, to). I miss siphon life, and shadow embrace is a shared one. Immolate is missing as well.

Warrior: Demo Shout, and 1 dps warrior will need 1-2 (deep wounds, bloodfrenzy) slots, to. Oh, don't forget about taunt, if the boss isn't immun to it.

Druid: Ok, let's skip insect swarm. But what's about fearie fire? Rip, well ok..

Hunter: Expose Weakness anyone? And any hunter needs a skorpid in these days.

Paladin: Do they really need to judge Light and Crusader? Well we have no ret paladin, but our holy's can't waste gcd and time running around judging. A Ret paladin also should provide you vindication, to.

Mage could use detect magic, but it's not really needed.

Flameshock provides more dps with CoE, imp scorch then earthshock (and deadly poison of your rogues will consume it, to.)

Ending up with:
9 slots for your shadow priests
14 slots for your warlocks (maybe having one skilling heavy destruction instead?)
6 slots for your warriors
4 slots for your rogues
7 slots for your mages
2 slots for your druids (not ripping ~~)
2 slot for your shaman
5 slots for your hunter
1 slot for your paladin

50 slots needed :|
 
User is offline.
Reply With Quote
Old 06/22/07, 6:40 PM   #18
 Shaker
AUGH CHAMPION TIME
 
Shaker's Avatar
 
Night Elf Rogue
 
Elune
Another place to scavange some debuff slots would be from the rogues - as much as my rogue brethren will hate me for suggesting it, we can switch to IP on the offhand, lose a little DPS, but nothing compared to a SW:P falling off or a curse (or worse, a sunder stack ><)
 
User is offline.
Reply With Quote
Old 06/22/07, 6:43 PM   #19
Clandestine
Don Flamenco
 
Clandestine's Avatar
 
Human Death Knight
 
Lightbringer
I start seeing my debuffs getting knocked off if we have more than 5 shadow priests / warlocks in the raid.

Usually OK with 2 Spriest + 3 Affliction locks, but adding that third shadow priest starts to cause a lot of debuff problems.

Having to refresh CoE and CoS frequently causes a very significant DPS loss, not to mention CoDoom getting knocked off with 15 seconds left ;/

If you start running dot class heavy, you'll probably want to stop applying siphon life and immolate, or consider having a warlock respec destruction.

As already stated, you will want Frozen Shadoweave no matter what spec you decide upon.
 
User is offline.
Reply With Quote
Old 06/22/07, 7:07 PM   #20
Floria
Piston Honda
 
Blood Elf Paladin
 
Kil'Jaeden
Seems like people are forgetting JoW. This is the most important debuff for a raid, bar none. Perhaps a bit of hyperbole, but the amount of mana it returns to hunters and shadow priests is staggering. Other casters like it too.
 
User is offline.
Reply With Quote
Old 06/23/07, 8:45 AM   #21
 Karakas
/facepalm
 
Karakas's Avatar
 
Blood Elf Paladin
 
Dragonblight
We've had what appeared to be Demoralizing Shout being pushed off by warlock DoTs on Morogrim once... was not a happy sight.

In my experience the "critical mass" point seems to be at 2 shadow priests and 3 affliction locks. Adding one more of each and they'll be butting heads and have to lower their debuff slot usage.
 
User is offline.
Reply With Quote
Old 06/23/07, 9:04 AM   #22
TheBo
Glass Joe
 
Undead Rogue
 
Frostmourne (EU)
Sometimes, especially if we run 3 SPs and 3 Affl. Wls at the same time, some debuffs drop. But 4-5 Dotclasses are no problem at all.
 
User is offline.
Reply With Quote
Old 06/23/07, 9:24 AM   #23
Chimera
Von Kaiser
 
Chimera's Avatar
 
Gnome Warlock
 
Doomhammer
We often raid with 3 shadowpriests, 4 warlocks, and 4 fire mages (%$# the fireball DoT). In addition to all the debuff slots those take up, our rogues use deadly poison and rupture, and our druids put up bleeds, etc etc.

our warlocks are split between affliction and DS/S&F, and we have debuff problems on some fights, mainly the "tank and spank" fights where all the dps classes are burning the same target the whole time. tidewalker would be an example, vashj phase 1/3 would be another example.

in those situations I usually find myself (as an affliction lock) skipping immolate and siphon life, and just casting corruption, UA, and doom (or agony, if I'm afraid doom is going to get knocked off before it can tick). not casting siphon and immo doesn't hurt your dps that badly, and if all the locks cut those spells, it should help a lot with the debuff problem.

I can still top the damage meter without casting siphon and immolate, so it doesn't get me *too* upset. but every time I look at that row of 4 fireball DoTs a little bit of rage surfaces.

as others in this thread have already said, even if you go destro, frozen shadoweave is still the best tailored gear option, so you might as well make it.
 
User is offline.
Reply With Quote
Old 06/23/07, 9:44 AM   #24
Roywyn
Bald Bull
 
Roywyn's Avatar
 
Gnome Mage
 
Argent Dawn (EU)
Originally Posted by Greybone View Post
The current debuff system seems to be very wonky, people are reporting a lot of important buffs falling off seemingly randomly now.
The debuff system is in place and worked fine between WoW 2.0 and the release of BC. With 40 raiders and 40 debuff slots, we had all mages put Detect Magic on a mob (they use separate debuff slots) and told our warlocks to spam every DoT they had.

We had no way to get the Fireball DoT on the mob. So, the debuff priority system worked well at level 60.

What seems to be the case right now is that all the new level 61+ debuffs just didn't get priority numbers attached to them. So, new debuffs will just knock the old ones off.

What I heard from other warlocks is that the level 60 CoE/CS will not get knocked off, since they still have their old priority values (and CoS/CoE is mostly needed for the +% damage, next to no mobs have resistances).
 
User is offline.
Reply With Quote
Old 06/23/07, 10:07 AM   #25
Chance
And now he's here to F*ck us!
 
Chance's Avatar
 
Undead Priest
 
Mal'Ganis
I'd believe that, but it seems like some mobs have certain things slide off more than others. And I'm not talking stuff like Lurker who you would almost expect it with submerge. The last two times I've fought Morogrim I've had to reapply CoS almost as often as corruption.
 
User is offline.
Reply With Quote
Reply

Go Back   Elitist Jerks > Public Discussion > Public Discussion

Thread Tools

Similar Threads
Thread Thread Starter Forum Replies Last Post
[Rogue] So many trinkets..So little slots Braelan The Dung Heap 6 06/20/07 4:56 AM
Warlocks, Shadow Priests, and Debuff Slots kysta Public Discussion 56 05/09/07 3:05 AM
Invisible debuff slots on mobs? Liandra Public Discussion 18 10/29/06 7:33 PM
Bosses and nonset "item slots" Xizorz Public Discussion 77 05/31/06 9:41 PM