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Old 07/24/07, 11:13 AM   #501
 Shifft
The man is a stock car legend.
 
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Shifft
Draenei Shaman
 
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Originally Posted by Lidow View Post
Is there any sort of trick you can use to pull all of the NPC's on Kaz'Rogal. We got our first kill last night but lost so much time aggro'ing all the NPC's, just had him pulled to thrall and had the MT run him over to the tauren camp. By the time he got over there he was about ~10-15 seconds away from first mark and at 95%, led to an exciting kill with taurens tanking the last 10 % or so! Just seemed like we were better off pulling him to the tauren camp (assuming enough lived through trash) and starting immediately.
We have him MD'd to our tank standing by Thrall then run over to the Tauren camp as well, but he's at about 85% by the first mark. Are all of your DPS actually hitting him as he moves?

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Old 07/24/07, 11:16 AM   #502
Stigmata
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Tauren Druid
 
Al'Akir (EU)
I think last weeks kill lasted 3 minutes and 4 seconds.

We tank pretty much in the middle, at the first AoE Mark of Kaz'rogal - Spells - World of Warcraft i think thats when all the NPC's come charging in. Could be wrong, but I havent been to this boss when its ever been a problem.

Apply Aura: Periodic Mana Leech
Value: 600 every 1 second
Radius: 50000 yards

I assume the aura still affects those without mana?

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Old 07/24/07, 11:20 AM   #503
RBG
Glass Joe
 
Tauren Warrior
 
Mug'thol
Originally Posted by Illundai View Post
I'm not stupid. =P
Rank 4 Chain heal if the melee are too low (no SoL or whatever) and rank 6 Healing Wave on MT.

Like I said however, our dps was too low. We fought him for 5-6 minutes and then my mana was just gone. I silently exploded in a corner and ankhed up, so I lived until the last (7:33 minutes) at which point Thrall died.
We just misdirect Kaz'Rogal to the main tank who is positioned with the Tauren warriors. On our first kill we actually had the Tauren warriors finish him off while our druid went into travel form. Last night we had people use their Black Temple necklace and the crafted shadow resist cloak. The fight became pretty trivial with mana users resisting a solid amount of the marks.

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Old 07/24/07, 11:36 AM   #504
dukes
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Dukes
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Originally Posted by Stigmata View Post
I think last weeks kill lasted 3 minutes and 4 seconds.

We tank pretty much in the middle, at the first AoE Mark of Kaz'rogal - Spells - World of Warcraft i think thats when all the NPC's come charging in. Could be wrong, but I havent been to this boss when its ever been a problem.

Apply Aura: Periodic Mana Leech
Value: 600 every 1 second
Radius: 50000 yards

I assume the aura still affects those without mana?
Wow Web Stats

Present from 21:07'13 to 21:10'47 (100 %)

You just have to tell your casters that they'll run out of mana no matter what they do, so spread out and burn the crap out of him instead of sitting back attempting to save mana. They have the bad effect of mana management, but they have the good effect of no war stomp. The healers were mostly using ~150 shadow res with buff afaik.

I'm not sure we even agroed the taurens on that kill (can't see them on the damage done to kaz'rogal list, can't see Thrall either).

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Old 07/24/07, 12:05 PM   #505
Churagar
Glass Joe
 
Orc Warrior
 
Destromath
not sure how long ago this was updated or if it's been posted here yet (didn't see it), but figured this is the thread it should go in:

- Thrall and Jaina Proudmoore now have more hit points in the Caverns of Time: Hyjal instance.

updated by drysc in the hotfix thread (source)

As to how much HP it is, i guess we'll see this week, but this helps out those who use thrall on azgalor

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Old 07/24/07, 12:21 PM   #506
Stigmata
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Tauren Druid
 
Al'Akir (EU)
Originally Posted by dukes View Post
Wow Web Stats

Present from 21:07'13 to 21:10'47 (100 %)

You just have to tell your casters that they'll run out of mana no matter what they do, so spread out and burn the crap out of him instead of sitting back attempting to save mana. They have the bad effect of mana management, but they have the good effect of no war stomp. The healers were mostly using ~150 shadow res with buff afaik.

I'm not sure we even agroed the taurens on that kill (can't see them on the damage done to kaz'rogal list, can't see Thrall either).
Present from 23:54'22 to 23:57'28 (97 %)

The one the day before lasted 3 minuntes 3 seconds.

That had thrall in but no tauren warriors afaik. (Wow Web Stats)

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Old 07/24/07, 2:13 PM   #507
Quigon
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Tauren Warrior
 
Kil'Jaeden
Originally Posted by Churagar View Post
not sure how long ago this was updated or if it's been posted here yet (didn't see it), but figured this is the thread it should go in:

- Thrall and Jaina Proudmoore now have more hit points in the Caverns of Time: Hyjal instance.

updated by drysc in the hotfix thread (source)

As to how much HP it is, i guess we'll see this week, but this helps out those who use thrall on azgalor
Thats almost too bad - we don't even put them in danger anymore, and our Az'galor strat has thrall across the room.

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Old 07/24/07, 2:36 PM   #508
Churagar
Glass Joe
 
Orc Warrior
 
Destromath
Originally Posted by Quigon View Post
Thats almost too bad - we don't even put them in danger anymore, and our Az'galor strat has thrall across the room.
we use thrall for azgalor doom victims, but yeah, seems enough people opt to give him the chance to dance in RoF that they decided to change it.

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Old 07/24/07, 2:38 PM   #509
 Shifft
The man is a stock car legend.
 
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Shifft
Draenei Shaman
 
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Originally Posted by Churagar View Post
we use thrall for azgalor doom victims, but yeah, seems enough people opt to give him the chance to dance in RoF that they decided to change it.
We do as well, but we could probably change it now that he has more HP. Az would certainly die faster with Thrall beating on him.

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Old 07/24/07, 2:39 PM   #510
Quigon
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Tauren Warrior
 
Kil'Jaeden
I think misdirecting kaz'rogal and az'galor both to the tauren camp, then dragging onto thrall would provide some pretty sick NPC dps overall.
But our az'galor strategy is fairly random-proof (1 shot) so I really don't want to try changing anything . I'd still be happy to know how the changes work on live.

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Old 07/24/07, 2:55 PM   #511
♦ Praetorian
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Mal'Ganis
It was always intended as a temporary change. They nerfed the NPCs to prevent them from soloing the bosses, but said it was a short-term solution. You shouldn't have to treat Thrall and Jaina like toddlers that don't know that touching a hot stove will burn them.

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Old 07/24/07, 3:23 PM   #512
LiteSabre
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Ramsay
Orc Rogue
 
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We had Azgalor around 20% today when Thrall finished slaughtering the doomguards and came over to say hi. There was a bit of (somewhat apprehensive) joking that he'd probably end up dying by 1% because of RoF. Surprisingly he was still above 90% when Az died, even though I was sure I'd seen him take at least two rains. I had assumed then that I must have seen the number of rains wrong, but then I logged on to these forums and saw the hotfix. It's a rough eyeballed estimate, but I'd say Thrall has around 3 times the life he did pre-fix.

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Old 07/24/07, 3:39 PM   #513
Buiden
Great Tiger
 
Worgen Druid
 
Dragonblight
Does the rain of fire actually get cast on the NPCs?

We had a super melee heavy group last night (4 rogues 2 feral 2 DPS war 1 enhance shammy) and it was really hard to tell if the rain was starting on one of our melees or the NPCs themselves. If it starts on the NPCs then it seems like it'd be really hard to have much melee on him at all, if not, well then I guess having NPCs on him isn't too bad. Basically melee ate the first 4-5 fires and all the NPCs were dead very, very quickly.

We usually put a group of 5 melee off on a doomguard but that still leaves us with 5ish melee on Azgalor, combined with NPCs seems to not be an overly ideal setup... heh.

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Old 07/24/07, 5:19 PM   #514
dukes
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Dukes
Tauren Druid
 
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Originally Posted by Buiden View Post
Does the rain of fire actually get cast on the NPCs?

We had a super melee heavy group last night (4 rogues 2 feral 2 DPS war 1 enhance shammy) and it was really hard to tell if the rain was starting on one of our melees or the NPCs themselves. If it starts on the NPCs then it seems like it'd be really hard to have much melee on him at all, if not, well then I guess having NPCs on him isn't too bad. Basically melee ate the first 4-5 fires and all the NPCs were dead very, very quickly.

We usually put a group of 5 melee off on a doomguard but that still leaves us with 5ish melee on Azgalor, combined with NPCs seems to not be an overly ideal setup... heh.
You're probably experiencing the hitbox bug with large mobs - casters can hit them from a longer way away than the mobs spells cast range. Last kill we made sure casters were standing within the rain of fire range, and had absolutely no problems with it chain-casting on melee. It means casters have to move a bit more, but as they can be very spread out it makes a lot of sense for them to take rains as only 1 or 2 people should be affected.

I don't think NPC's can get targetted directly.

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Old 07/24/07, 5:33 PM   #515
Karakas
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Inaya
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Originally Posted by Buiden View Post
Does the rain of fire actually get cast on the NPCs?

We had a super melee heavy group last night (4 rogues 2 feral 2 DPS war 1 enhance shammy) and it was really hard to tell if the rain was starting on one of our melees or the NPCs themselves. If it starts on the NPCs then it seems like it'd be really hard to have much melee on him at all, if not, well then I guess having NPCs on him isn't too bad. Basically melee ate the first 4-5 fires and all the NPCs were dead very, very quickly.

We usually put a group of 5 melee off on a doomguard but that still leaves us with 5ish melee on Azgalor, combined with NPCs seems to not be an overly ideal setup... heh.
Another thing to keep in mind is that Azgalor apparently also suffers from the Rain of Fires having a much larger radius than the graphic would entail, at least in my experiences on the fight.

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Old 07/24/07, 9:34 PM   #516
Clandestine
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Human Rogue
 
Laughing Skull
I'm pretty sure the Rains of Fire can target NPCs, we don't have any melee DPS on Azgalor until later in the fight after all the Tauren die. I suppose it's possible that the Tauren are getting killed by Rains on the MT and close ranged, though - the radius on Azgalor's Rain of Fire is enormous, much bigger than it looks.

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Old 07/24/07, 10:25 PM   #517
Playered
Soda Popinski
 
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Tauren Druid
 
Twisting Nether (EU)
They dont target NPCs with abilities unless there is no other player active on the threatlist alive afaik, so aslong as only the tank is in melee the chances of RoF hitting them is around 5% (however make sure no ranged are close.. it still has a large enough range to hit them from being cast on a ranged person)

Last edited by Playered : 07/24/07 at 10:34 PM.

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Old 07/25/07, 12:40 AM   #518
Jager
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Jagerbizzle
Orc Warrior
 
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Killed Azgalor tonight with Thrall on him the entire time, think he was at like 75% when Azgalor died, taking a ton of doomfires (we don't move Azgalor).

Someone in the raid said he dropped 4% HP over the duration of an entire doomfire, but I can't confirm that. Either way, his HP got buffed to hell, and with that ridiculous element gone from the fight this is no more difficult than Kaz'rogal really.

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Old 07/25/07, 12:45 AM   #519
Playered
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Tauren Druid
 
Twisting Nether (EU)
Doomfire on Azgalor eh?... thats going to make the encounter a tiny bit more fun!:P
Its nice to know that its a significant buff in HP, we've had some fairly close calls recently with Thrall and its always quite comical trying to stop him on his suicide-mission against Abominations when at 1-2% HP

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Old 07/25/07, 12:57 AM   #520
Jager
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Jagerbizzle
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Err woops, Archimonde on the mind =P

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Old 07/25/07, 4:15 AM   #521
Quigon
Bald Bull
 
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Tauren Warrior
 
Kil'Jaeden
Originally Posted by Clandestine View Post
I'm pretty sure the Rains of Fire can target NPCs, we don't have any melee DPS on Azgalor until later in the fight after all the Tauren die. I suppose it's possible that the Tauren are getting killed by Rains on the MT and close ranged, though - the radius on Azgalor's Rain of Fire is enormous, much bigger than it looks.
I think this is correct. There are sometimes caster mobs in bad spots that put other range in our raid in trouble. The caster mobs ARE in range of the RoF and our players are not, so everyone has to adjust. Kinda a pain in the ass actually.

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Old 07/25/07, 5:26 AM   #522
Cannings
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Balnazzar
Originally Posted by Karakas View Post
Another thing to keep in mind is that Azgalor apparently also suffers from the Rain of Fires having a much larger radius than the graphic would entail, at least in my experiences on the fight.
This would be the fact the RoF puts a dot on you that continue's ticking not that the RoF has a greater range than the graphic shows

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Old 07/25/07, 11:41 AM   #523
Jamor
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Ysera
I am fairly sure that the NPCs can be targets for all of the boss AE abilities.

I know Anetheron targets NPCs and totems for his cone attack, and based on how often the RoF seems to land on melee in Azgalor, I would say that it's the same deal there.

Sounds like it might be a good idea to get thrall more involved than killing doomguards.

On a side note, I wish they would implement some type of 15 second delay past the start of combat which would bring all NPCs into the fight. Not having to drag Khaz'rogal around and allowing both NPC packs to enter the fight would certainly allow for nicer positioning.

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Old 07/25/07, 1:30 PM   #524
Skulli
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Undead Priest
 
Talnivarr (EU)
We always used Thrall for Azgalor together with the taurens. Until now we had all melee + tauren on the left side and Thrall was usually alone on the other side. He didnt get that many rof then.

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Old 07/25/07, 3:50 PM   #525
LiteSabre
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Ramsay
Orc Rogue
 
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Phew, just got back from our first serious night of progression against Shahraz, and it was a doozy. We got her to 3% once (MT died at ~11%, rogues evasioned, etc) but were unable to duplicate our results. We could reliably get her to around 30% before things started breaking down.

Most of our problems don't arise from MT knockback+instagib, or even bad FA positioning as has been mentioned elsewhere in this thread. We suffer from a severe lack of healer mana (I've been told that they ran completely dry near 15%, running on dregs and LoH from then on). We ran with 9 healers today, all in full epic SR gear (the 6 pieces that get you to 300 unbuffed). 4 pallies, 2 shaman, 3 priests and a druid.

We also had only 6 physical DPS, our 4 rogues, a BM hunter and a fury warrior. All 6 physical DPS maintained upwards of 1000 DPS throughout the fight, while our casters cursed long and hard over vent about 'that goddam prismatic cockblock'. Our highest caster DPS was a lock who specced demo and did a significant amount of damage with his felguard.

I'm confident we'll get her down tomorrow, but I sincerely believe we would have gotten her down tonight if we'd had just two more hunters instead of mages, or perhaps another resto shaman.

After all the horror stories I've read on this thread, I'd say that Shahraz is actually easier than Archimonde once everyone hits the SR cap. But then again, I'm a rogue, and we might've gotten lucky with the FA ports (though some of our good attempts were ruined by people porting on top of the MT moments after a hit/lash/hit combo). We did get a few of those 'you're fucked' ports that people mentioned, with one of our rogues actually getting ported into a wall. After ~10 seconds of mashing jump and jerking around, he actually managed to fall INTO the wall and into a gray world of nothingness. Needless to say we wiped on that one. :P

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