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Old 06/29/07, 4:31 AM   #51
Lila
Von Kaiser
 
Human Paladin
 
Silvermoon (EU)
Originally Posted by Dawme View Post
Well, you don't have to engage thrall in the fight.... We use thrall only during the last 50% and not even on azgalor himself, it's np.
That's pretty much how we solved the issues with Thrall's suicides as well.

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Old 06/29/07, 4:41 AM   #52
cladnin
Don Flamenco
 
Draenei Mage
 
Hellscream
Naj'entus seemed a lot harder than everyone seems to make him out to be (not that he's hard). I suppose shadow priests are quite amazing on him, and helps trivialize him? We had 7 healers 0 shadow priest, and he died, but it was tight. Healer mana was definitely an issue. I suppose most guilds are running with mass shadow priests, rather than zero though.

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Old 06/29/07, 4:43 AM   #53
Quigon
Bald Bull
 
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Tauren Warrior
 
Kil'Jaeden
We two shot najentus our first time doing him. I'm not seeing where people were claiming he's hard. Put 12k HP on everyone and win.

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Old 06/29/07, 4:54 AM   #54
Lila
Von Kaiser
 
Human Paladin
 
Silvermoon (EU)
Originally Posted by Quigon View Post
We two shot najentus our first time doing him. I'm not seeing where people were claiming he's hard. Put 12k HP on everyone and win.
Hehe, it's amazing how you always manage to pull that extra HP out of a hat, Quigon. You're right of course, high HP does trivialize the fight. Quite a few of ours struggle with breaking 10-11k though.

Last edited by Lila : 06/29/07 at 6:05 AM.

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Old 06/29/07, 4:55 AM   #55
cladnin
Don Flamenco
 
Draenei Mage
 
Hellscream
It was more of a healer mana issue, which obviously shadow priests would offset and fix. We had like 7 attempts on him, 2 with 21 people, before killing him. Healers were pretty much always very tight, even with people using frost potions. I don't claim him to be hard, I also don't claim him to be as easy as a vast majority are posting. Supremus is for sure easier.

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Old 06/29/07, 5:02 AM   #56
Dawme
Piston Honda
 
Undead Priest
 
Archimonde (EU)
Naj'entus is ok imo, for a first boss in black temple. Anub'rekhan wasn't that hard either and nobody complained, right ?
Supremus and shade of akama are jokes though...

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Old 06/29/07, 5:05 AM   #57
cladnin
Don Flamenco
 
Draenei Mage
 
Hellscream
Not complaining in the least, just commenting.

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Old 06/29/07, 5:09 AM   #58
Dawme
Piston Honda
 
Undead Priest
 
Archimonde (EU)
Yeah np, and I agree with you, naj'entus is not free loot at all for "not so uber" guilds. Obviously, if your players are all hardcore and can get 12k hp whenever they want, he's easy but he's a real boss. Shade of akama and supremus definitely aren't.

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Old 06/29/07, 5:17 AM   #59
Sebudai
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Sebudai
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Shade of Akama is quite possibly the easiest encounter ever, challenged only by the early versions of Shazzrah. Maybe I'm forgetting something easier?

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Old 06/29/07, 5:21 AM   #60
Dawme
Piston Honda
 
Undead Priest
 
Archimonde (EU)
Chess event? :P

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Old 06/29/07, 5:31 AM   #61
dukes
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Dukes
Tauren Druid
 
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I'm pretty sure if you have 5 shamans in the raid you could kill SoA in about 60 seconds just by offtanking all adds that appear and burning every bloodlust as soon as the channelers release.

Having done Azgalor again yesterday, we found out that trying to wing it just because it worked last time doesn't really work that well. First wipe to poor healing assignments, second wipe to Thrall dying @ 20% ish, third wipe to my connection dying for about a minute while offtanking 2 adds (warstomp caused them to be a bitch to pick up for the other feral) and then on the kill I managed to get doomed while tanking 2 adds - luckily a soulstone and the feral managing to grab one with prior warning meant they only killed 2 people before they were back under control and we managed to kill him anyway.

Getting Thrall into the fight at 80% or less is pretty safe - he loses maybe 10% hp every RoF. Obviously if it targets melee a lot (like it did on our second attempt) he can go down pretty fast, but you just have to be aware of it.

I'd also say Naj'entus is pretty tough for a first boss if you haven't excessively farmed pre-BT. People now starting to enter BT are more likely to have moved through SSC and TK more quickly than other guilds due to the nerfs, so aren't as likely to have quite as much of the higher stam gear from those instances. Having only 9k health is just asking to get gibbed - you really need 12k to be "safe" (shield pop + random spine). Druids and rogues have it easy at least, CoS and Barkskin on 1 minute cooldowns mean you should take less/no damage and makes it a lot easier on healers mana. Warriors should also be going def stance, and everyone should be bandaging if you can't spare the healers - if you're having problems with DPS get people to bandage BEFORE the blast if they aren't topped up, as it means you can break the shield quicker which will stop his regen and give you more DPS time. Frost pots on top of that should make the fight very easy if you want to use them.

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Old 06/29/07, 5:36 AM   #62
Tristanian
Dreamwalker
 
Night Elf Druid
 
Kor'gall (EU)
Originally Posted by Dawme View Post
Well, you don't have to engage thrall in the fight.... We use thrall only during the last 50% and not even on azgalor himself, it's np.
May I ask how you manage to accomplish this because it seems we are definitely missing something. We were always under the impression that once engaged, Azgalor puts the entire instance into combat and although we did try to tank him at the base entrance, Thrall would eventually join the fight at will. It's quite possible that doomguards cause him to aggro, since like I stated before, we usually offtank them a bit away from the boss (and the raid) but I can't say for sure.

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Old 06/29/07, 5:39 AM   #63
Sebudai
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Sebudai
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I don't even count chess. It's not so much an encounter as it is a fun and interesting loot chest.

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Old 06/29/07, 5:52 AM   #64
Plea
Don Flamenco
 
Undead Mage
 
Twisting Nether (EU)
Originally Posted by Lila View Post
Hehe, it's amazing how you always manage to pull that extra HP up of a hat Quigon. You're right of course, high HP does trivialize the fight. Quite a few of ours struggle with breaking 10-11k though.
He's right though. It's time we'd better count stamina as a pve stat. Stamina is not a healing/dps/mitigation stat; but it is indeed a must for every character who wants to tank anything, from watery graves to needle spines, shatter, ww dot, conflag, whatever. Naxxramas days are over, and I really doubt anyone would claim naxxramas was better even in this specific topic.

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Old 06/29/07, 6:11 AM   #65
Mondragon
Piston Honda
 
Human Warlock
 
Grim Batol (EU)
http://files.filefront.com/akamamp4/.../fileinfo.html

Latest Akama kill I sat in disbelief at how easy this fight is. Hell its only a few minutes long..surely its gonna change.

( .mp4 format , FFDSHOW/Media Player Classic .rar available in My Files)

http://hosted.filefront.com/mrpboy/ - My WoW PVE Movies. SSC/TK/BT

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Old 06/29/07, 7:06 AM   #66
Dawme
Piston Honda
 
Undead Priest
 
Archimonde (EU)
Originally Posted by Tristanian View Post
May I ask how you manage to accomplish this because it seems we are definitely missing something. We were always under the impression that once engaged, Azgalor puts the entire instance into combat and although we did try to tank him at the base entrance, Thrall would eventually join the fight at will. It's quite possible that doomguards cause him to aggro, since like I stated before, we usually offtank them a bit away from the boss (and the raid) but I can't say for sure.
It's the aoe silence that puts thrall in combat, and it's 99 yard radius. Tank azgalor at 100+ yards from him and he won't join the fight.

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Old 06/29/07, 8:21 AM   #67
DarKNecross
Don Flamenco
 
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Human Paladin
 
Greymane
Originally Posted by Dawme View Post
It's the aoe silence that puts thrall in combat, and it's 99 yard radius. Tank azgalor at 100+ yards from him and he won't join the fight.
To add to this, the most effective way to pull is probably MD a tank that's standing near the Tauren, so they get involved early.



Archimonde was proving to be problematic for us last night. Between random disconnects and AFK people, our attempts were lasting 10 seconds to 2 minutes. Every guild that's killed him has (for the most part) had the Doomfire travelling away from the raid, staying in front of Archimonde. We have the fire travelling directly through our melee groups, and there were even a couple times when two fires from either side actually converged behind us to form a ring. Is it just a positioning thing?

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Old 06/29/07, 8:29 AM   #68
kaib
Don Flamenco
 
Undead Warlock
 
Dentarg (EU)
Doomfire travels fairly random. It seems to go more often the way archimonde is facing, but there's no way to totally control it. If you have the raid spread in a 180 degree half-circle behind him, you will get doomfires there as well. And melees have to constantly watch for it.

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Old 06/29/07, 8:31 AM   #69
Quigon
Bald Bull
 
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Tauren Warrior
 
Kil'Jaeden
12k HP isn't hard for any class to get. We're talking every group having an imp of course - which on a non dps race like this, you can afford (one group can have a commanding). Maybe our priests are around 11k? But with PvP gear and all of that - I see mages pushing it easily on Najentus. I've told our guild to collect a "stamina set" from day 1, and it has worked very well on a number of fights (more than you might imagine... someone's being gibbed on teron? Increase to 9k HP... they mysteriously never die again). I remember people bitching about getting 8000 hp for doomwalker back in february... and this fight REQUIRES 8500 minimum HP, so going up another 3k isn't that rough. I think I've seen green helmets with nearly 1000 HP on them.

Really Najentus isn't as healing intense as you might imagine. This is like sapphiron - add another 1000 hp to sapphiron and it goes from being one of the most intense and crazy fights in Naxx to one of the easiest. Your ability to have time on decisions, and not lose anyone on the burst change the whole fight - I mean, you can kill kael - If you are having problems on Najentus after killing Kael, you're doing something wrong. At least for us, the only deaths on Najentus are due to people bursting when you pop the shield. Just have your tank wear avoidance/efficiency gear and two healers can keep the tank up. I know my posts sound elitist about this guy, but it just isn't that bad!

If you look at so many items from BT and Tier 6 equivalent items - what is the major change? A small boost to dps, and... 400 hp. Another item, small boost to dps, another 300 hp. Stamina is all over black temple - and when you start wearing it, things like poison+root+static charge become much less threatening. (Apologies for this post if its poorly written, I'm on no sleep).

Edit: Also I highly recommend that you do not bring more than 5 melee dps to najentus (not counting tank). This fight has a magic number of max melee dps - and it is 6... but with movement, its really 5.

Last edited by Quigon : 06/29/07 at 8:57 AM.

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Old 06/29/07, 9:09 AM   #70
dukes
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Dukes
Tauren Druid
 
No WoW Account (EU)
Originally Posted by Quigon View Post
Edit: Also I highly recommend that you do not bring more than 5 melee dps to najentus (not counting tank). This fight has a magic number of max melee dps - and it is 6... but with movement, its really 5.
We did it on wednesday with 7 (2 feral, 2 warriors, 3 rogues), and I think you could easily do it with 9. We just split up melee DPS like hydross (watertombs), one camp directly behind with one to each side (so you end up with a diamond with the tank at one point, and dps on the other three). It's a little harsher on raid healing, but it's perfectly doable if you just have people bandaging/switching to def stance/CloS/barkskin the blast.

It's certainly not like Bloodboil where bringing anything less than 8 healers and 2 shadowpriests means you're in for a world of pain if you get even a slightly "unlucky" string of fel rages/knockbacks/confusions.

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Old 06/29/07, 9:18 AM   #71
Playered
Soda Popinski
 
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Tauren Druid
 
Twisting Nether (EU)
We did same as dukes, 3 melee camps and 1 tank spot, (DPS War, 3 Rogues, 1 Feral, 2 Prot War) which was alot easier than the previous 2 camps and 1 tank spot with an extra meleer in it :P

Giving almost all the healers the SP's instead of the casters made things alot easier for us esp for our poor Shamans.

I'ld like to note I didn't die once in any attempt (3) and I had only 8950HP max for the entire fight, perhaps as im a healer myself I focused on my own bar more intently than others, who knows.

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Old 06/29/07, 10:22 AM   #72
Quigon
Bald Bull
 
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Tauren Warrior
 
Kil'Jaeden
You can probably do this fight a dozen ways - I was merely suggesting the one that minimizes damage (And makes the fight "free loot"). I'm sure you could also do this fight with 8501 hp on each person. I'm sure a paladin could tank it.

One thing to note, is we get the 2500 damage nuke immediately following him putting his bubble up sometimes. I'm not sure if this is a bug or not, or bad reporting on srf (I doubt it - I mean we'll have an entire raid topped off, wait for the bubble, watch for 2 seconds, burst, and 3 people die to bubble + nuke) - it means that if you have less than the nuke plus 8500 you might get gibbed (in the 11k range). It seems to happen only a couple times per fight, but I believe 3 people can die instantly to this. Again, we've experienced the gamut of bugs in this game, so perhaps we're just the winners of the bug prize.

Last edited by Quigon : 06/29/07 at 10:27 AM.

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Old 06/29/07, 10:23 AM   #73
♦ Praetorian
Mike Tyson
 
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Orc Shaman
 
Mal'Ganis
We do Naj'entus with a raid full of 9k hp cloth wearers and 6 healers total. It's fun.*

*(Not really fun. )

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Old 06/29/07, 11:43 AM   #74
Dragooner
Last holy priest alive.
 
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Undead Priest
 
<TG>
Arthas
Originally Posted by Praetorian View Post
We do Naj'entus with a raid full of 9k hp cloth wearers and 6 healers total. It's fun.*

*(Not really fun. )
I can't even fathom 6 healers..
We had 7 and had to bring in an 8th just to push us over the top, for some reason we fell apart everytime at 10% for like 3 tries in a row, so we just called in an extra healer and bam, it died.

I salute your healers, perhaps a list of their names so I can build them shrines.

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Old 06/29/07, 12:14 PM   #75
Pudgeball
King Hippo
 
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Pudgeball
Tauren Druid
 
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Originally Posted by kaib View Post
Doomfire travels fairly random. It seems to go more often the way archimonde is facing, but there's no way to totally control it. If you have the raid spread in a 180 degree half-circle behind him, you will get doomfires there as well. And melees have to constantly watch for it.
It really doesn't feel like the most melee friendly fight due to the snaking random nature of the Doomfire, especially for having more than 5 and some people don't get tremor totem coverage.

I think we'll have to be a lot more disciplined regarding how close you are to fires when a fear is looming.

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