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08/09/07, 12:04 PM
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#726
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Mike Tyson
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Eh, it's kind of a dead horse at this point, but then your priest shouldn't have been standing somewhere that he could get Bursted into the water -- or if he was you should've had a decurser on that general side ready to cover it if needed. Every wipe I can recall on Archimonde (except for that one time last night where 6 people D/C'd due to a network issue on Blizzard's end, gotta love the Stormstrike battlegroup) is due to player error.
"Luck" manifests itself in that sometimes you can get away with errors, and sometimes you don't. You can stand 5yd from a Doomfire with your trinket on cooldown and get feared away from it, or you can get feared into it and run along its length. You shouldn't have been there in the first place. You can have someone running right past your MT with no ill effects, or it can get your MT Air Bursted. Shouldn't have been there regardless. And so forth. Unless you have some horrible class makeup (only 2 decursers total or something), you should be able to spread healing/decursing around the area such that people can't find themselves stranded without either, and if they do, it's because they went somewhere they shouldn't have.
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08/09/07, 12:37 PM
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#727
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lobstar!!
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Gotta love Stormstrike battlegroup indeed.
We wiped twice on the same Rage Winterchill trash wave in the last 2 nights due to multiple people (5+) disconnecting in the middle, thus putting us behind on that pull, which starts an endless chain of falling behind. The first night we just said screw Hyjal and went to BT but last night we decided to re-try after it happend (it was probably the same one that screwed you guys!) and managed to get lucky with the lag for the rest of the night and continued on to 1-shot the first 3 dudes.
When the lag hits when you're standing around buffing then that's all that happends. If you're in the middle of a large fight with lots of stuff going on that's when it seems like many disconnect.
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08/09/07, 12:47 PM
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#728
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Don Flamenco
Tauren Warrior
Tichondrius
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We had an Archimonde kill a couple weeks ago where our warlock fell through the world in the middle of the fight. He cratered on landing and everyone was shouting to prepare for soul charge. Apparently the person fell so far through the world that he was either out of range for the ability, or it took forever for the charge to travel back up =)
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08/09/07, 12:48 PM
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#729
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King Hippo
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The charge has travel time. It does eventually make it back to him. This happened to us 4 times last night.
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08/10/07, 8:29 AM
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#730
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Don Flamenco
Human Death Knight
Lightbringer
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Quick question for an Illidan locktank - does Nether Protection proc off either Shadow Blast or Flame Burst, and if so, does it cause him to deagro you during the immunity? Considering respeccing but I've been tanking Illidan for my guild.
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08/10/07, 8:43 AM
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#731
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Glass Joe
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Not sure about Illidan, but for Capernian it does indeed cause her to switch to next highest aggro until Nether Protection is removed/fades. I'd venture to say it's the same for Illidan and don't see why it wouldn't proc off either of those attacks.
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08/10/07, 8:47 AM
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#732
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Don Flamenco
Human Death Knight
Lightbringer
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Originally Posted by Riptide
Not sure about Illidan, but for Capernian it does indeed cause her to switch to next highest aggro until Nether Protection is removed/fades. I'd venture to say it's the same for Illidan and don't see why it wouldn't proc off either of those attacks.
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Blizzard has a lovely tendecy to refuse to be consistant with how these thing's work. For instance, Nether Protection doesn't proc off of anything from Leotheras. Even if it does proc off of Illidan, I'm not sure he's considered a caster primarily or whether he's considered a melee mob primarily (although I guess if he decides to run forward and melee me because Nether Protection procs, it won't be much help.) Anyways it's best to know about the fight in specific, Nether Protection is pretty buggy ever since Blizzard screwed with it's functioning with AoE affects.
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08/10/07, 9:00 AM
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#733
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Bald Bull
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I always assumed Nether Protection didn't work on things like Leotheras' Chaos Blast or Illidan's Shadow Blast because they are in fact AE's. They're targeted AE's. Seems like it's working correctly to me.
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08/10/07, 9:56 AM
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#734
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Don Flamenco
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Oh it works on Illidan =x Bad, terrible things happen too.
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08/10/07, 5:38 PM
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#735
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Glass Joe
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Originally Posted by Sebudai
I always assumed Nether Protection didn't work on things like Leotheras' Chaos Blast or Illidan's Shadow Blast because they are in fact AE's. They're targeted AE's. Seems like it's working correctly to me.
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Perhaps Leo's Chaos Blast is targeted in the vicinity of his target,where as Illidan's Shadow Blast is actually direct dmg with an aoe component.
I'm honestly not sure, but it seems to make sense as to why it would handle them differently.
Last edited by Riptide : 08/10/07 at 5:44 PM.
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08/10/07, 6:37 PM
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#736
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Don Flamenco
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At least they got it right with Illidan and didn't make it a binary resist.
I absolutely love the random 'you lose' moments of Leo.
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08/10/07, 7:06 PM
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#737
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Don Flamenco
Human Death Knight
Lightbringer
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Originally Posted by Riptide
Perhaps Leo's Chaos Blast is targeted in the vicinity of his target,where as Illidan's Shadow Blast is actually direct dmg with an aoe component.
I'm honestly not sure, but it seems to make sense as to why it would handle them differently.
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No, Leo definitely attacks you with the Chaos Blasts, and the Shadow Blast spell information looks just about the same on wowhead. Their names are even the same which implies the same mechanic.
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08/11/07, 10:59 AM
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#738
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Piston Honda
Undead Priest
Archimonde (EU)
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I always assumed that it was done on purpose for leotheras to let every warlock being able to tank him, even if specced nether protection. Don't know why it's not like that for Illidan though, maybe just a mistake ?
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08/11/07, 6:04 PM
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#739
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Don Flamenco
Human Death Knight
Lightbringer
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Probably. Blizzard is remarkably incompetent when it comes to making Nether Protection work.
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08/11/07, 9:25 PM
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#740
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Bald Bull
Tauren Warrior
Kil'Jaeden
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Originally Posted by Clandestine
Probably. Blizzard is remarkably incompetent when it comes to making Nether Protection work.
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Didn't it work once though a LONG time ago? I recall people saying they used it for Illhoof - but when we tried it the warlock lost aggro immediately.
This would be a neat little tool to use on these "Warlock tank" fights. I still feel obligated to spec our locks into soul link for illidan and leotheras - not because we HAVE to, but because any little edge might make or break an otherwise solid kill. And at 100g for a double spec it seems worth it.
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08/11/07, 9:50 PM
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#741
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Soda Popinski
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My ex plays a destro lock and has never had trouble with losing aggro on Illhoof's imps when Nether Protection procs...they just keep right on Firebolting her to no avail.
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'War' is too small a word for what I'm fighting. Like a candle in front of the whole burning Sun. I told you. This is bigger than a war. Now, I am not going to die today. I have other projects, and other options.
You can come with me. I can protect you.
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08/11/07, 9:53 PM
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#742
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Don Flamenco
Human Death Knight
Lightbringer
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Nether Protection worked pretty well when they released the 41 point talents before the expansion, but they broke it because of DT 5 manning Loatheb (which is retarded, a Warlock can keep themselves alive just as easily on that fight as any spec with Soul Siphon).
Oh, you've always lost agro with Nether Protection tanking the imps on illhoof. Intensity is the more important Destro talent for that fight - with conc aura you can just Hellfire indefinitely, makes the imps pretty trivial.
I haven't considered it worthwhile to spec SL for Illidan. You lose a pretty hefty chunk of DPS in P2 and P3 for a survival upgrade in P3, but it's really not that hard to heal the warlock tank. In my full SR, I do almost as much damage as the frost mages in P2, and probably more than melee if the lazers aren't really lucky.
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08/11/07, 10:02 PM
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#743
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Habitual user
Blood Elf Paladin
Al'Akir (EU)
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but they broke it because of DT 5 manning Loatheb
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What? DnT 5manned Loatheb with 3 SPriests, MT and a Warlock (I've no idea what spec he was). What difference would a NP proc make there? They key was the SPriests.
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08/11/07, 10:33 PM
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#744
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Bald Bull
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The aura that pulsed in Loatheb's room proced nether protection, and made warlocks immune to the Doom.
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08/11/07, 11:44 PM
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#745
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Just likes to disagree.
Human Death Knight
Talnivarr (EU)
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One week before TBC I could still use Nether Protection to make me immune to Doom, so are you sure about that? :|
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08/12/07, 12:13 AM
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#746
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Piston Honda
Night Elf Druid
Black Dragonflight
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VE healed through Doom anyway, it wasn't an issue on their kill.
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08/12/07, 12:36 AM
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#747
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Mike Tyson
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We had a fun Council experience tonight. On our first two pulls in a row, our mage "failed to dispel" Zerevor's Dampen. Anyone ever seen that?
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08/12/07, 12:37 AM
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#748
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Bald Bull
Tauren Warrior
Kil'Jaeden
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Originally Posted by Praetorian
We had a fun Council experience tonight. On our first two pulls in a row, our mage "failed to dispel" Zerevor's Dampen. Anyone ever seen that?
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We've also had 4 resists in a row - it is very common. We wiped 2 times on illdari this week due to the pull. But I'm not sure this is "failed to dispel". I'll ask our mage who tanks it.
I think the pull is probably as hard as the fight itself since that aura can go up immediately.
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08/12/07, 12:46 AM
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#749
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Tyson
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Originally Posted by Praetorian
We had a fun Council experience tonight. On our first two pulls in a row, our mage "failed to dispel" Zerevor's Dampen. Anyone ever seen that?
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Failed to dispel?
You mean resist spellsteal? There is a debuff that goes onto high nethermancer a lot at the start of the fight which increases his resistances by 250 to each school. I have seen this a few times (:
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08/12/07, 12:54 AM
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#750
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Mike Tyson
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No, not "resists."
"failed to dispel"
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