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08/20/07, 11:25 AM
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#876
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Mike Tyson
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The real question in my mind is what happens if you Hearthstone while afflicted with Shadow of Death, before you turn into a ghost.
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08/20/07, 11:29 AM
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#877
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Von Kaiser
Blood Elf Druid
Twilight's Hammer (EU)
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Originally Posted by Praetorian
The real question in my mind is what happens if you Hearthstone while afflicted with Shadow of Death, before you turn into a ghost.
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We had one doing it under a try for fun to see what happened, needless to say we wiped due to 4 skeletons spawning on raid 
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08/20/07, 11:29 AM
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#878
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Mike Tyson
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The person hearthed, left behind constructs, but was gone and thus couldn't be a ghost to control them? Ah well.
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08/20/07, 11:37 AM
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#879
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Von Kaiser
Night Elf Priest
Neptulon (EU)
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Same result if you disconnect when you get Shadow of Death. Too bad, because I would have loved if our first kill had seen either Shattrath full of skeletons or half the raid disconnected.
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08/20/07, 11:51 AM
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#880
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Bald Bull
Tauren Warrior
Kil'Jaeden
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Originally Posted by Clandestine
Certainly not a mind control. It's a buff on your buff bar. You can click it off to kill yourself early if, for some reason, you are so inclined.
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You can't click off mind control when you're the controller?
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08/20/07, 1:54 PM
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#881
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Mr. Sandman
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I'd put Illidan up there for one of the most epic fights solely because of the music! Otherwise it's good, but still falls behind C'Thun/4H/Kael to me. Now if there hadn't been a Leotheras the Blind, I think it would have been right up there, but phase 3/4 is something we've all seen before really -- even if the details are different.
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08/20/07, 2:02 PM
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#882
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Don Flamenco
Human Death Knight
Lightbringer
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Originally Posted by Quigon
You can't click off mind control when you're the controller?
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I meant a hostile Mind Control, as the question indicated - you wouldn't be able to trinket out of it.
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08/20/07, 2:05 PM
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#883
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Don Flamenco
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Originally Posted by Snowy
I'd put Illidan up there for one of the most epic fights solely because of the music! Otherwise it's good, but still falls behind C'Thun/4H/Kael to me. Now if there hadn't been a Leotheras the Blind, I think it would have been right up there, but phase 3/4 is something we've all seen before really -- even if the details are different.
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I think that's the one thing the Illidan encounter suffers from, the fact that we've seen it all before (or at least most of it, I guess technically we haven't seen mobs that pick a target, stun it, and move slowly towards it then kill them if they make it, but that's a relatively small part to say "oh hey it's new!" about)
At one point while learning I just rattled off like 4 bosses that Illidan pulled from, because so much stuff is just exactly what we've seen before.
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08/20/07, 2:08 PM
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#884
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Von Kaiser
Night Elf Druid
Argent Dawn
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Have you seen characters from Warcraft 3 come help you kill a boss? That's something I think... oh wait didnt Illidan's brother, forget his name, help kill the dragon in Moonglade for AQ40 quest?
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08/20/07, 2:12 PM
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#885
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King Hippo
Orc Hunter
Stormscale (EU)
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08/20/07, 2:16 PM
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#886
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Mike Tyson
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Originally Posted by Lodekim
I think that's the one thing the Illidan encounter suffers from, the fact that we've seen it all before (or at least most of it, I guess technically we haven't seen mobs that pick a target, stun it, and move slowly towards it then kill them if they make it, but that's a relatively small part to say "oh hey it's new!" about)
At one point while learning I just rattled off like 4 bosses that Illidan pulled from, because so much stuff is just exactly what we've seen before.
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The trap mechanic is new. Parasites are new too, aren't they? I mean the basic "oh shit you have an RSTS debuff run away from the raid!" part is not, but the other mechanics are. The various mechanics in phase 2 are more or less new (the fireballs from above notwithstanding).
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08/20/07, 2:30 PM
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#887
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Piston Honda
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I could be wrong, but if you CoS (and stoneform? I need to pay attention :X) the DP from Veras on council, he will usually envenom you straight away instead.
Also, I know that DP ticks a max of 5 ticks, so he will usually envenom at the 4th tick so it won't run out. I also recall him doing it earlier sometimes (2-3?).
As for Illidan, we drop totems too and just deal with the charges. Haven't gotten any enrages from it, and if the breath on raid after totem charging thing has a small chance of happening, I haven't seen it. I usually see them charge a totem and kill it, and even if they breath, it somehow lands on me, not on the raid. The charges are kinda nice too imo. If I move him too far out of the circle from melee, he usually repositions himselves nicely after a charge so the melee can beat on him again without fear of standing in the demon fire.
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08/20/07, 2:33 PM
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#888
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Great Tiger
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Originally Posted by Osse
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Not to quibble, but I don't think that Malfurion was part of the battle at all against Eranikus, Tyrant of the Dream. I'm pretty sure his only part in that whole chain was when you visited a spectral form of him in the Sunken Temple to get part of the questline.
IIRC, Remulos and Tyrande were the ones who helped you fight Eranikus in Moonglade.
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08/20/07, 3:14 PM
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#889
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Don Flamenco
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Originally Posted by Praetorian
The trap mechanic is new. Parasites are new too, aren't they? I mean the basic "oh shit you have an RSTS debuff run away from the raid!" part is not, but the other mechanics are. The various mechanics in phase 2 are more or less new (the fireballs from above notwithstanding).
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A lot of the mechanics are just the same things we've seen but different versions of them.
The traps are Ossirian, you've got a mob that's enraged, bring it to this thing, click it, it's not going to kill your tank now, and it's taking more damage.
Parasites are like you said, rsts gtfo. Parasites in both phases are the part that seems the newest.
Both flame crash and blaze in stage 2 is very much like grobbulus for tanking, move out of the aoe that gets dropped at your feet and don't get boxed in. The blaze is just sped up with a more limited space.
Fireballs are Onyxia.
Eye laser is dark glare (but less deadly)
Shear functions like a fear without fear ward but you have to do less to counteract it.
Forced positioning on the Flames is twin emps positioning.
There are new mechanics, the parasites and shadow demons are both pretty new, I can't say I've seen something quite like draw soul that I remember. Just from a personal tank point of view a lot seems redone, I don't get to participate in the parasites at all, so for me it's a fearing grobbulus who enrages like Ossirian =\
Edit: That said, I like the fight, I had just hoped that for being Illidan he'd have way cooler new mechanics.
Last edited by Lodekim : 08/20/07 at 3:46 PM.
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08/20/07, 4:54 PM
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#890
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Don Flamenco
Undead Warlock
Dentarg (EU)
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Originally Posted by Praetorian
The real question in my mind is what happens if you Hearthstone while afflicted with Shadow of Death, before you turn into a ghost.
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A friend's guild tried HS and alt+f4 as a solution to the teron encounter. Fortunately that did not work, constructs spawn immediatly on zoning/timing out.
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08/20/07, 5:00 PM
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#891
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Don Flamenco
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If people are already over-analyzing Illidan(no offense to anyone posting, it's natural), Blizzard's raid content designers have a nigh-impossible job of delivering all new stuff in WotLK. Not counting Naxx 2.0, of course.
We'll eventually get to a point where almost no mechanic on a raid boss is genuinely unique, but only in context.
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08/20/07, 5:08 PM
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#892
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Don Flamenco
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Originally Posted by Kasonic
If people are already over-analyzing Illidan(no offense to anyone posting, it's natural), Blizzard's raid content designers have a nigh-impossible job of delivering all new stuff in WotLK. Not counting Naxx 2.0, of course.
We'll eventually get to a point where almost no mechanic on a raid boss is genuinely unique, but only in context.
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TBH I picked up most of the over-analyzing in tanking him once or twice, but I got pissed off also because we essentially lost a day to me dieing to Shears from "Hrm lagged out, hrm sheared and dead"
But I do agree, new ideas are going to be tough to keep going.
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08/20/07, 5:38 PM
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#893
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Bald Bull
Tauren Warrior
Kil'Jaeden
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Originally Posted by Praetorian
The trap mechanic is new. Parasites are new too, aren't they? I mean the basic "oh shit you have an RSTS debuff run away from the raid!" part is not, but the other mechanics are. The various mechanics in phase 2 are more or less new (the fireballs from above notwithstanding).
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Traps are ossirian.
The parasite is seen exactly in alcatraz with incubate.
There isn't really anything original in any of the final 3 fights in Black temple.
Basically teron and reliquary are the ones that really are unique.
I'd still say Kael'thas is the defining encounter of TBC. It is very, very original - and is the hardest fight to learn in TBC due to pacing mechanics, and strategery (although that might've changed with knowledge of the fight being rampant, but wowjutsu shows it is THE severe block to many guilds).
Kael has zero gravity, legendary weapons with crazy effects - multi-stage stacking elements with timers - and an introduction to a few new key abilities... with completely novel methods of execution that doesn't boil down to "spread out" - heal shit, tank shit.
Last edited by Quigon : 08/20/07 at 5:47 PM.
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08/20/07, 10:31 PM
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#894
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Spiral out
Intermission
Orc Hunter
No WoW Account
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I agree with what Quigon said.
If Kael was in BT (the fight, not the lore) then people would be drooling over it even more than they are now. "Better than Naxx" might even been thrown around. The fact that it's in TK sorta takes away some of the epicness after the first few kills.
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08/21/07, 10:53 AM
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#895
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Don Flamenco
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Originally Posted by Whiteknight
I think flagging for an instance should have the following options:
1) regular quest (kill kael + vashj for hyjal, for example)
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2) Gurg's suggested 80% rule - you can go into the dungeon without an attunement if 80% of the raid is keyed.
3) Something like Dukes suggests above - a way to complete your personal flag for the dungeon just by being in it for a suitable amount of time. 5 kill fragments = attunement, or perhaps rep equivalent to two or three full clears would be suitable.
Putting the backflag scroll on the last boss helps guilds who have completed the dungeon, but doesn't help guilds breaking into the new content. As folk have pointed out, as you start getting into the dungeon your recruitment needs become really painful because you have to stop progress to go back a tier and attune folk. For guilds with 6 raid nights a week that's not so bad, but a 3-4 raid group completely halts all progress to key someone.
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Or maybe something like adding a "Use: Share Aura of Karabor with your target" to the medallion that sticks a buff on them. You could even leave the normal attunement in place, because it's a lot less painful to run SSC/TK once a month than once a week.
In some ways this is even better as it gives you a chance to see trial members without actually giving them the keys that make them look like members of a high-end guild (i.e. so you don't kick them and they don't go trying to get recruited cross-server above their observed playing caliber).
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08/21/07, 12:31 PM
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#896
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Don Flamenco
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They could also make the first boss of Hyjal and BT drop something each that will allow a guild to attune 1 person to Hyjal every week. That way, you can attune two stragglers/new recruits in every week.
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08/21/07, 1:03 PM
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#897
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Bald Bull
Blood Elf Warlock
Turalyon
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Haven't seen this mentioned, but I wanted to salute whoever came up with the idea of Blessed Medallion of Karabor. Beat an instance and get free ports there forever? Goddamn awesome. I wish they had one of these for every raid zone.
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08/21/07, 1:07 PM
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#898
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Von Kaiser
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Originally Posted by Trouble
Haven't seen this mentioned, but I wanted to salute whoever came up with the idea of Blessed Medallion of Karabor. Beat an instance and get free ports there forever? Goddamn awesome. I wish they had one of these for every raid zone.
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I'd absolutely LOVE this idea if they would fit on keyrings... Stupid bank space
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08/21/07, 2:09 PM
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#899
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Don Flamenco
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Originally Posted by Trouble
Haven't seen this mentioned, but I wanted to salute whoever came up with the idea of Blessed Medallion of Karabor. Beat an instance and get free ports there forever? Goddamn awesome. I wish they had one of these for every raid zone.
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Oh god I agree entirely, makes it much less painful for those waiting on a raid spot too, and a 15 minute "return to outlands" neck is nothing too shabby even if it is SMV.
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08/21/07, 2:45 PM
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#900
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Great Tiger
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Originally Posted by Darkkazul
I'd absolutely LOVE this idea if they would fit on keyrings... Stupid bank space
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Amen.
Number of times I've been resummoned to BT because I left my key in the bank: 3. I wish they'd just let you keyring crap like this!
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