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08/29/07, 2:03 AM
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#926
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Mr. Sandman
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Originally Posted by Xaviera
Using Banish on the sister packs is against the law.
In all seriousness I was actually trying to figure out how you were doing those packs with one tank, then I remembered they could be banished. Man we should CC more.
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I don't believe we banished anything, the warrior tanked both straight up.
Also ironically we did the clears better with 8 than with 25. I think it's because everyone has to focus 100%!
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08/29/07, 2:13 PM
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#927
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You have a heart of gold...
Human Paladin
Argent Dawn (EU)
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Two semi-random questions with regards to Hyjal;
Has anyone found some cool trick in who or what to send in as the first person on the Shadowy Necromancer heavy packs?
Are other tanks going through ridiculous amounts (15-20 if everything is one shot) of Free Action Potions every Hyjal clear?
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08/29/07, 2:26 PM
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#928
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D:
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Originally Posted by Russta
Two semi-random questions with regards to Hyjal;
Has anyone found some cool trick in who or what to send in as the first person on the Shadowy Necromancer heavy packs?
Are other tanks going through ridiculous amounts (15-20 if everything is one shot) of Free Action Potions every Hyjal clear?
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If you are reffering to the massive caster wave on I believe its Azgalor trash, we just let the NPC's take the initial burst then MT goes in. Although, I am sure a shield wall/run in, or a rogue with CLoS would have the same effect, I still think NPC's are the safest. Also, make sure your shamans are dropping groundings.
In reguards to your FAPs question, our tanks only use them on Azgalor, and its only the tanks who off tank the Doomguards.
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08/29/07, 2:27 PM
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#929
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Debitum Naturae
Night Elf Druid
Ravencrest (EU)
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I dont know what you need FAP for...? theres plenty of crowd control available by everyone to keep things manageable even if something gets loose...
Necro waves... we have a warrior with spell reflect being the closest non-NPC target and moving backwards when they agro him, on the Horde base we let them split up and the top wave (taurens) is generally picked up by anything, and the bottom half (thrall) is picked up by a mounted prot warrior running away while they get crowd controlled.
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08/29/07, 2:43 PM
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#930
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Mike Tyson
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Originally Posted by Xaviera
Using Banish on the sister packs is against the law.
In all seriousness I was actually trying to figure out how you were doing those packs with one tank, then I remembered they could be banished. Man we should CC more.
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Are they banishable? I thought they weren't.
We had our one PvP-specced warrior tank both Sisters, while DPS proceeded cautiously. It wasn't that bad. The only things that ever wiped us were actually the AoE zerg packs. If you don't interrupt the first couple of MCs immediately, with that few people, things quickly can spiral out of control.
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08/29/07, 2:47 PM
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#931
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D:
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Yeah, I remember our warlocks saying something about them being immune when I told them to try to banish the first time.
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08/29/07, 2:47 PM
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#932
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King Hippo
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The banish isn't even worth it though when you are actually clearing to a mother kill, maybe I guess it would have been worthwhile in our 8 man clear if we even had a warlock(forget who came).
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If history is to change, let it change. If the world is to be destroyed, so be it. If my fate is to die, I must simply laugh.
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08/29/07, 2:55 PM
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#933
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Soda Popinski
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Originally Posted by Russta
Two semi-random questions with regards to Hyjal;
Has anyone found some cool trick in who or what to send in as the first person on the Shadowy Necromancer heavy packs?
Are other tanks going through ridiculous amounts (15-20 if everything is one shot) of Free Action Potions every Hyjal clear?
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I think we've sent in bubbled pallies on some of those.
We've also sent in noob warriors who get instagibbed. Well okay we didn't send them in but they thought it would be a good idea at the time
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08/29/07, 3:00 PM
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#934
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King Hippo
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Have tanks that weren't tanking the last thing build their rage bar up all the way then bloodrage to stay in combat and build the last points if needed. Then, they can get the aggro and start jumping away with shield reflect on, this will usually defuse a ton of shadow bolts and give melee their in since the shield reflect damage generates aggro on all those targets.
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If history is to change, let it change. If the world is to be destroyed, so be it. If my fate is to die, I must simply laugh.
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08/29/07, 3:11 PM
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#935
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Von Kaiser
Tauren Shaman
Ysondre (EU)
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Originally Posted by Russta
Has anyone found some cool trick in who or what to send in as the first person on the Shadowy Necromancer heavy packs?
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A shaman drop Windfury and Stoneclaw on the path, then run far away. First shadow will be cast on totems then they will target the shaman.
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08/29/07, 4:10 PM
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#936
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Von Kaiser
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Originally Posted by Russta
Has anyone found some cool trick in who or what to send in as the first person on the Shadowy Necromancer heavy packs?
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We have a feral druid swap from DPS to tank gear to lower his HP, HoT himself, and then faerie-fire pull, and run back. Thus he gets a bit of aggro on everything in the pack. A grounding totem in his group will usually absorb the first round of projectiles. This should give mages/priests/locks enough time to sheep/shackle/fear most of the necros and banshees, and the remaining ones shouldn't be too hard to heal through before they're picked up by other tanks.
Also, regarding farming hearts:
The first pack of Supremus trash is rediculously easy to farm. It consists of 1 commander and 5 workers (or is it 6? I forgot). A hunter can pull the commander and 1 worker and kite them back towards the entrance while everyone else kills the remaining workers. If its pulled right, the commander should enrage the worker that the hunter is also kiting (since he's the closest), so that shouldn't be a problem. Once the workers are dead, the hunter FDs and the mobs evade out and reset.
The reason why you kite a worker along with the commander is that the workers won't respawn if you kill them all.
You can do this with 4-5 people easily. Ideally you'd have a hunter to kite, a bear or DPS warrior to "tank", a healer, and a warlock to DPS and summon the hunter back once the workers are dead and the pack has reset. Any additional DPS makes it go faster. With this setup you reset the pack every 90 seconds or less, which is pretty good considering how few people are required. It's also pretty good gold since it's only split ~5 ways.
The main problem with this is that it requires you to just kill Naj'entus and leave the rest of the instance alone until you're done farming, which might not fit well into some guilds raiding schedules. We would kill Naj first and then hit up Hyjal and SSC/TK until Friday and Saturday (our offdays) when we would farm the pre-Supremus trash, and spend Sunday and Monday in BT. However, now that we're further progressed in BT, this doesn't really work anymore, but guilds who have recently started BT and Hyjal might want to adopt something similar if they want to get a head start on hearts.
Last edited by civatateo : 08/29/07 at 4:21 PM.
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08/29/07, 4:21 PM
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#937
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I want results, not excuses!
Human Warrior
Dragonblight
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Originally Posted by Russta
Two semi-random questions with regards to Hyjal;
Has anyone found some cool trick in who or what to send in as the first person on the Shadowy Necromancer heavy packs?
Are other tanks going through ridiculous amounts (15-20 if everything is one shot) of Free Action Potions every Hyjal clear?
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Huh what are the FAPs for? Kaz'rogal warstomp or Azgalor doomguard warstomp is the only damn thing I could think of using them for but thats like 1 or 2?
Regarding the sisters... I didn't know they could be banished either. I guess you learn something every day!
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08/29/07, 5:13 PM
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#938
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Bald Bull
Blood Elf Warlock
Turalyon
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You can use either shield wall or a warrior in shadow resist gear. It's the 6th wave for Azgalor, we call it the hell wave. Rogue with Cloak of Shadows = no good. There's so many bolts that some will get through, and as soon as it drops the rogue will be dead. We tried it.
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08/29/07, 5:36 PM
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#939
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I want results, not excuses!
Human Warrior
Dragonblight
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Originally Posted by Trouble
You can use either shield wall or a warrior in shadow resist gear. It's the 6th wave for Azgalor, we call it the hell wave. Rogue with Cloak of Shadows = no good. There's so many bolts that some will get through, and as soon as it drops the rogue will be dead. We tried it.
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There's a much easier solution, fight at the front gate and don't clear wave 5 before wave 6 comes, instantly 6 pissed off tauren warriors in the middle of the casters and AE the shit out of them.
We usually save the last abom or necro and just don't DPS it so the NPCs don't leash on wave 5.
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08/29/07, 6:14 PM
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#940
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You have a heart of gold...
Human Paladin
Argent Dawn (EU)
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Originally Posted by Buiden
Huh what are the FAPs for? Kaz'rogal warstomp or Azgalor doomguard warstomp is the only damn thing I could think of using them for but thats like 1 or 2?
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When we were learning Hyjal, on more than one occasion I would get knocked down by an Abomination and have my ass handed to me pretty quickly due to no mitigation. From that point on, I made a point to bring 15-20 to every Hyjal clear and pop one before the Abom heavy packs. I don't know, maybe it was inspiration from reminiscing to Patchwerk days but reading how so many people are baffled at the idea of such flagrant use of them, maybe it's time to cut out the expense.
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08/29/07, 6:20 PM
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#941
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Von Kaiser
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Originally Posted by Russta
When we were learning Hyjal, on more than one occasion I would get knocked down by an Abomination and have my ass handed to me pretty quickly due to no mitigation.
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How many tanks do you have for the trash? We usually have three primary tanks (prot warriors and ferals) pick up everything except the caster mobs (banshees and necros), which are CC'd first and then killed off one by one by the melee with a DPS warrior tanking. Our tanks manage to split up mobs pretty well so that no one takes too much damage, so we've never run across the issue that you speak of.
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08/29/07, 6:22 PM
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#942
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I want results, not excuses!
Human Warrior
Dragonblight
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Originally Posted by Russta
When we were learning Hyjal, on more than one occasion I would get knocked down by an Abomination and have my ass handed to me pretty quickly due to no mitigation. From that point on, I made a point to bring 15-20 to every Hyjal clear and pop one before the Abom heavy packs. I don't know, maybe it was inspiration from reminiscing to Patchwerk days but reading how so many people are baffled at the idea of such flagrant use of them, maybe it's time to cut out the expense.
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As long as you let NPCs get agro and THEN charge you shouldn't ever have an issue with this. Make sure all of your tanks charge with you of course and CCs are going off as soon as possible!
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08/29/07, 6:27 PM
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#943
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You have a heart of gold...
Human Paladin
Argent Dawn (EU)
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Originally Posted by civatateo
How many tanks do you have for the trash? We usually have three primary tanks (prot warriors and ferals) pick up everything except the caster mobs (banshees and necros), which are CC'd first and then killed off one by one by the melee with a DPS warrior tanking. Our tanks manage to split up mobs pretty well so that no one takes too much damage, so we've never run across the issue that you speak of.
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We use four tanks for trash, two Prot Warriors, two Feral Druids. Like I said, this is when we were learning Hyjal and we'd often have the CC take their time due to drinking, or we'd have a tank running in too soon, taking the full force of all twelve mobs. It just sort of turned into me going in first with spell reflect and a FAP on and everyone picking everything up off of me which is something I'm looking to evolve from.
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08/29/07, 8:20 PM
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#944
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Von Kaiser
Undead Priest
Tichondrius
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Originally Posted by Russta
Two semi-random questions with regards to Hyjal;
Has anyone found some cool trick in who or what to send in as the first person on the Shadowy Necromancer heavy packs?
Are other tanks going through ridiculous amounts (15-20 if everything is one shot) of Free Action Potions every Hyjal clear?
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I don't know if we've ever used a FAP for Hyjal (I don't tank, of course), but we've had either a ret paladin or feral druid mount up and aggro a portion of the pull and drag it up to the raid at the tauren alot to help get things going on as many pulls as we can. Other times we just let the waves hit the gimps at the front and CC as they make their way up to us. Necro's can also be MC'd, last night a couple of us were trying to kill one of our rogues by giving him mc buffs but damn healers kept him up 
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08/29/07, 8:40 PM
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#945
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Don Flamenco
Draenei Paladin
Tichondrius
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Originally Posted by Russta
Two semi-random questions with regards to Hyjal;
Has anyone found some cool trick in who or what to send in as the first person on the Shadowy Necromancer heavy packs?
Are other tanks going through ridiculous amounts (15-20 if everything is one shot) of Free Action Potions every Hyjal clear?
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Like every Necro pull, a Warrior goes in with spell reflect up and us Paladins preheal a max rank Holy Light. If our heal lands for full we run like hell back so they chase us and then CC lands.
I don't think our tanks need faps, which mobs require them? Kazrogal I usually freedom the tank while he gathers up Thrall and the Tauren, then re-might him.
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Confidence is not Arrogance.
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08/29/07, 9:03 PM
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#946
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Von Kaiser
Night Elf Warrior
Kul Tiras (EU)
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We've done Hyjal a few times recently with three tanks total it's not pretty but so much stuff can be kited, crowd controlled or simply tanked by rogues it's ok.
We always go with 1 tank run in and spell reflect on those nasty waves and then runs back into the raid, He has insane aggro on every mob and everything can be crowd controlled safely.
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08/29/07, 9:53 PM
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#947
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Don Flamenco
Draenei Paladin
Tichondrius
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You don't need more than 3 tanks for Hyjal. We usually run with Prot Warrior, Feral Druid and Fury Warrior. If we bring in a 4th Warrior, he is usually DPS.
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Confidence is not Arrogance.
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08/29/07, 11:14 PM
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#948
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Glass Joe
Gnome Warrior
Outland (EU)
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I'm surprised no one else is doing this, but on pretty much every wave in the orc camp we have a hunter put an explosive trap down on the path leading to the camp and then run like hell for the taurens. Normally most of the mobs take the explosion and it makes it a lot easier for the tanks to peel off one abom each (we had some problems with tanks and bloodrage and 5 aboms hitting them all at once).
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08/29/07, 11:24 PM
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#949
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Slayer of Tanks
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Originally Posted by Praetorian
Are they banishable? I thought they weren't.
We had our one PvP-specced warrior tank both Sisters, while DPS proceeded cautiously. It wasn't that bad. The only things that ever wiped us were actually the AoE zerg packs. If you don't interrupt the first couple of MCs immediately, with that few people, things quickly can spiral out of control.
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You know what? When I posted that I wasn't even 100% sure, and I didn't yet read the replies to my post there until now. So I remembered just now, as I'm eating dinner during Shahraz trash, and asked the warlocks to try and banish. And you can't. Then I thought to my post;
"Fuck, I look like an idiot, I must be getting flamed.."
And then I see noone was even 100% sure here either!
So yeah, you can't banish them, we're just bad and the 25 of us are playing at such a low attention span that we let our tanks die to the sister pulls a lot. 
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08/29/07, 11:36 PM
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#950
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Glass Joe
Dwarf Paladin
Argent Dawn
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For the 6th wave before Azgalor as long as you keep a felhunter banished from the 5th wave, the tauren warriors will stay and there wiill be a max of one full barrage of casts that get off, then it's basically stunlock.
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