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06/29/07, 11:23 AM
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#76
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Don Flamenco
Undead Warlock
Dentarg (EU)
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Yeah, melees have to be on their toes. We bring our usual raid setup though, one full melee group plus another warrior and I think this week a 3rd rogue in another group. They still do a shitload of dmg, I think top 5 were all melees for us on our first kill.
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06/29/07, 11:51 AM
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#77
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Thoroughly Inebriated
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Originally Posted by Pudgeball
It really doesn't feel like the most melee friendly fight due to the snaking random nature of the Doomfire, especially for having more than 5 and some people don't get tremor totem coverage.
I think we'll have to be a lot more disciplined regarding how close you are to fires when a fear is looming.
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He's got basically zero armor, though, and warriors have fearbreak to prevent going in and rogues have CloS to get rid of Doomfire if they get it while feared.
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06/29/07, 11:54 AM
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#78
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Do Not Disturb
Blood Elf Priest
Mal'Ganis
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Originally Posted by Pudgeball
It really doesn't feel like the most melee friendly fight due to the snaking random nature of the Doomfire, especially for having more than 5 and some people don't get tremor totem coverage.
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PvP trinket. It's a must on this fight, and if you get the new one it's on a 2 min CD and can save your ass several times if a fear is beelining you right toward a Doomfire.
Melee (except rogues) have to really be on their toes, but they always get a tremor tot, and the fact that a CoR Archimonde has literally no armor mean that melee do very well for us.
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06/29/07, 11:57 AM
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#79
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Great Tiger
Worgen Death Knight
Executus
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Originally Posted by Praetorian
We do Naj'entus with a raid full of 9k hp cloth wearers and 6 healers total. It's fun.*
*(Not really fun.  )
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We got Naj with 6 healers and 1 Shadowpriest, and it was very nerve wracking/difficult on the mana front - was completely oom even with proper CD management, strings of high crits and potting every possible time the CD Was up.
The next night we killed him with 7 healers and 3 Shadowpriests. Complete joke - potted once, didn't even flask.
WTB more debuff slots so we can have 5 Shadowpriests on every raid.
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06/29/07, 12:36 PM
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#80
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Great Tiger
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Originally Posted by Snowy
PvP trinket. It's a must on this fight, and if you get the new one it's on a 2 min CD and can save your ass several times if a fear is beelining you right toward a Doomfire.
Melee (except rogues) have to really be on their toes, but they always get a tremor tot, and the fact that a CoR Archimonde has literally no armor mean that melee do very well for us.
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Is his armor low enough for Faerie Fire to be sufficient to get him to 0 armor, or do you HAVE to also use CoR?
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06/29/07, 12:43 PM
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#81
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Mike Tyson
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I don't know. We used CoR, but he doesn't really hit that hard and you shouldn't be wiping because he kills your tank. Tank death follows from other serious failures elsewhere.
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06/29/07, 1:11 PM
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#82
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Dukes
Tauren Druid
No WoW Account (EU)
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A tip for any ferals doing Archimonde: If you get feared, switching form will cause you to change direction (feline swiftness -> change of speed -> change direction) so if you make sure you're in cat form and then switch out if you're heading towards fire, then you should be fine. I don't have the PvP trinket yet, but using that + the occaisional break from tremor totem (as well as being fairly cautious on fires) I didn't catch fire once during our kill (or on the ~5 attempts we had yesterday either).
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06/29/07, 2:19 PM
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#83
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King Hippo
Pudgeball
Tauren Druid
No WoW Account
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Originally Posted by Praetorian
I don't know. We used CoR, but he doesn't really hit that hard and you shouldn't be wiping because he kills your tank. Tank death follows from other serious failures elsewhere.
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Did you see fears ever being a cause of tank deaths? Or does Tremor pulse enough to make it a non-issue? Main reason I ask is because we saw our tank die a couple times before anyone else, and it always was during a fear.
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06/29/07, 2:28 PM
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#84
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Great Tiger
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I think Gurg's main point is that CoR isn't detrimental in the fact that it adds AP to Archimonde - not that the tank shouldn't be the first one dying.
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06/29/07, 2:33 PM
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#85
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Dukes
Tauren Druid
No WoW Account (EU)
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Originally Posted by Pudgeball
Did you see fears ever being a cause of tank deaths? Or does Tremor pulse enough to make it a non-issue? Main reason I ask is because we saw our tank die a couple times before anyone else, and it always was during a fear.
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What? Stance dancing > fear, as always for horde. Tremor is worthless for tanks because its a 5 second pulse and not reliable in the slightest.
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06/29/07, 2:36 PM
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#86
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King Hippo
Pudgeball
Tauren Druid
No WoW Account
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Originally Posted by dukes
What? Stance dancing > fear, as always for horde. Tremor is worthless for tanks because its a 5 second pulse and not reliable in the slightest.
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I meant for healers  It seemed as if all of the healers were all feared, and in that window the tank would die.
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06/29/07, 2:36 PM
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#87
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Mike Tyson
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I assume he meant death due to lack of healing. I'll assume you raid with two shamans (or more). Your tremors should go first to melee (since they need a shaman for DPS anyway, and since they're going to have a rough time with doomfire without tremor), and second to your MT healers.
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06/29/07, 2:37 PM
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#88
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Piston Honda
None
Blood Elf Druid
No WoW Account (EU)
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I'm pretty sure he means a group of healers with a shaman for tremor, the tremor doesn't break the fear fast enough and the tank dies because there is no healer unfeared. It's possible, but that's some really bad luck, especially when you have 3 shamans in the raid. If it's a real problem and you have a dwarf/draenei priest you could tell your tank to stance dance and keep fear ward on a priest or paladin, who either heals or dispells the rest of the healers during the fear.
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06/29/07, 2:40 PM
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#89
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King Hippo
Pudgeball
Tauren Druid
No WoW Account
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Originally Posted by Praetorian
I assume he meant death due to lack of healing. I'll assume you raid with two shamans (or more). Your tremors should go first to melee (since they need a shaman for DPS anyway, and since they're going to have a rough time with doomfire without tremor), and second to your MT healers.
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Yes we do. I was thinking we could actually make a group of
Resto Sham
Resto Sham
Shadow Priest
MT Pally
MT Pally
Just for double tremor coverage. (Is that even worth it?) Maybe it's not necessary though - we probably had shit for luck on timing - but I thought last night the healers had a single tremor totem and it didn't seem to be quite good enough. Oh well - it was late and I think most attempts our Priest was DC'ed anyway from something, so it's not a big deal. We were being a lot sloppier than I would have liked and we'll clean that up tomorrow and I doubt it'll be an issue.
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06/29/07, 2:40 PM
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#90
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Piston Honda
Undead Priest
Archimonde (EU)
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We killed archimonde with only 1 shaman as a horde guild, it sucked. Had to rely on invuln/trinket chains on paladins to keep the tank up.
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06/29/07, 4:14 PM
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#91
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Bald Bull
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How do the other Mother Shahraz guilds feel about her ability to knock your tank into the air and then hit him/her with a 25k saber lash? I personally love it.
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06/29/07, 4:25 PM
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#92
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Dukes
Tauren Druid
No WoW Account (EU)
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Originally Posted by Xaviera
How do the other Mother Shahraz guilds feel about her ability to knock your tank into the air and then hit him/her with a 25k saber lash? I personally love it.
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It's great. We've ended up getting our MT 200 shadow res (legs/cloak with enchant + buff) to try and cut down on the "luck" of it. We haven't actually been back since crafting it, but it should help a lot (and isn't really gimpy for the rest of the damage as it's only two slots).
Currently having fun with archimonde. Apparently one of our paladins got stealthed up on by a tree (yes, the world tree. Knock in the air -> didn't see the tree, stealth buff? I think so.)
Last edited by dukes : 06/29/07 at 4:31 PM.
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06/29/07, 4:27 PM
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#93
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Bald Bull
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We've had our MT use all but the legs since our first progress, and it still remains a possibility. Considering people run with capped SR and get punted often enough anyway... yeah. It still has a slim chance of happening but it just drives me crazy. Perfectly executed, flawless attempt goes to hell when that happens.
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06/29/07, 6:33 PM
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#94
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Von Kaiser
Egel
Human Paladin
No WoW Account (EU)
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Originally Posted by Khlysti
With ~250 SR on Kaz'rogal ive never had more than 2 drains
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I tried Kaz'rogal with 251 SR today. I still took quite a few mana drains even if I resisted quite a few too. I got down to zero mana a bit early and using a bit more SR than 250 seems even better.
Archimonde isn't free loot. We wiped a few times on him today and quit without having killed him (while at the same time one shotting e.g. Illidan a bit earlier).
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06/29/07, 6:42 PM
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#95
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Do Not Disturb
Blood Elf Priest
Mal'Ganis
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I feel the same way about Archimonde too. I think the fact that any one death can be catastrophic will make it a lot harder to repeat each week. Not that I mind the fight at all, I think it's pretty good, but there's certainly a lot more things that can go wrong than screwing up clicking your tears. I don't know about most other guilds, but usually in any major boss fight there's random death or two. At Archimonde that has an excellant chance of being a wipe.
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06/29/07, 6:54 PM
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#96
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Don Flamenco
Draenei Shaman
Tichondrius
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Originally Posted by Quigon
We two shot najentus our first time doing him. I'm not seeing where people were claiming he's hard. Put 12k HP on everyone and win.
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He's not hard, he should definitely die in a few attempts, but he's definitely harder than Shade of Akama and Supremus, who are both complete loot pinatas. Shade is especially unbelievably easy, probably the same difficulty level as Razorgore. I assume it was meant to be a gear check but it's not tuned enough for that.
After downing Teron Gorefiend I have to say he was harder than I expected. Getting him to 20% is borderline trivial, it's past that where the challenge lies. We had our fair share of lolpetcontrolishard wipes, but it's also a very gruelling gearcheck on both your dps and your healers, and it requires a very balanced raid. We had a very large number of sub 10% wipes which would have all been kills with a slightly better-geared raid, but healers run dry and dps starts to fall over. For this reason, I would recommend the first four bosses of Hyjal before you pursue Gorefiend/Bloodboil, as those bosses will definitely become very significantly easier, the more t6 gear you have.
edit: as a comical aside, we had Shade go into phase 2 on the pull for us this week, resulting in a 30 second kill. And you thought he was hard before!
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06/29/07, 6:58 PM
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#97
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Don Flamenco
Undead Warlock
Dentarg (EU)
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shahraz is one of the most uncontrollable fights they made anyway. being able to resist the fatal attraction is such a joke. it can be 4-5 ported. or it can be 2. then if you don't resist the mana drain a few times in a row, you just want to vomit.
being able to fully resist some of the key abilities can make this fight undoable if extremely unlucky at times and really easy if you get very lucky on resists. encounters like that are just frustrating and shouldn't be designed like that. make the mana burn unresistable. same with fatal attraction. and make it always three people ported.
then the saber lash adds a debuff that makes you immune vs the knock up. that actually exists already. however its horribly coded and doesn't work at times.
just add dmg to saber lash but make it highly mitigateable by armor. and then no knockback in front of her in the saber lash area ever. that way you still need multiple tanks in front of her that would never get knocked up while with increased dmg there's no way you could cheese it with melees in front (which would be rather retarded with parry increasing her swing timer anyway).
anyway, my point is that the fight sucks atm. and it could be fairly easily made a lot more controllable.
Oh, and I almost forgot about the damage shields. I had much fun as a shadow priest. Just an awesome mechanic.
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06/29/07, 8:40 PM
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#98
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Glass Joe
Night Elf Warrior
Dragonmaw
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Originally Posted by Pudgeball
Yes we do. I was thinking we could actually make a group of
Resto Sham
Resto Sham
Shadow Priest
MT Pally
MT Pally
Just for double tremor coverage. (Is that even worth it?) Maybe it's not necessary though - we probably had shit for luck on timing - but I thought last night the healers had a single tremor totem and it didn't seem to be quite good enough. Oh well - it was late and I think most attempts our Priest was DC'ed anyway from something, so it's not a big deal. We were being a lot sloppier than I would have liked and we'll clean that up tomorrow and I doubt it'll be an issue.
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If you healers can spare a trinket slot have them use the PvP trinket and rotate who uses it.
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06/29/07, 11:37 PM
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#99
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Bald Bull
Tauren Warrior
Kil'Jaeden
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Seems like the general complaint here are instagib features, or elements that rely on luck, rather than skill to perform.
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06/30/07, 12:48 AM
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#100
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Glass Joe
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Originally Posted by Xaviera
How do the other Mother Shahraz guilds feel about her ability to knock your tank into the air and then hit him/her with a 25k saber lash? I personally love it.
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That was happening with us today, looks like we need more SR.
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