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Old 11/03/07, 5:55 PM   #1201
constantius
Soda Popinski
 
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Dwarf Priest
 
Shadowsong
The AE packs in Supremus' room are fairly easily farmed, and they *do* drop gems/epics. Just not as high a % as the grunts up in Teron's room.

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Old 11/06/07, 4:40 PM   #1202
katie
Glass Joe
 
Night Elf Druid
 
Stormrage
This is my first post here, so apologies if I transgress in any way.

Right now my guild is working concurrently on Naj'entus and Anetheron, and a search revealed that some Anetheron strategy discussion had taken place in this thread. I'm the tank assigned to pick up infernals on that fight, and have had a couple problems that perhaps you folks might be able to give advice on. I'm aware of starting out each infernal with a misdirection, and hopefully we'll be trying that next time.

1. What do you typically do if your infernal tank gets slept while tanking? On one occasion I was slept twice while tanking a single infernal, and each time the sleep effect seemed to be a temporary aggro drop - i.e. while I was asleep, the mob immediately went and starting hitting someone else, but as soon as I woke up it came back to me.

2. What do you do if an NPC gets aggro on an infernal? On another occasion, it took me a couple seconds to scurry across the battlefield to an infernal location, and in the meantime it started whacking on an Alliance Rifleman. To my surprise, I could not pull aggro off him. I hit, mangled, and lacerated until that darn Rifleman died, and still did not get aggro, which surprised me, to say the least, since I usually have no problems grabbing and maintaining aggro on my targets. Is there something odd with NPCs and aggro, in which they seem to generate a good deal more than player characters? Or am I doing something wrong?

Thank you for any advice!

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Old 11/06/07, 5:02 PM   #1203
Lumines
Von Kaiser
 
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Undead Warlock
 
Mannoroth
Originally Posted by katie View Post
This is my first post here, so apologies if I transgress in any way.

Right now my guild is working concurrently on Naj'entus and Anetheron, and a search revealed that some Anetheron strategy discussion had taken place in this thread. I'm the tank assigned to pick up infernals on that fight, and have had a couple problems that perhaps you folks might be able to give advice on. I'm aware of starting out each infernal with a misdirection, and hopefully we'll be trying that next time.

1. What do you typically do if your infernal tank gets slept while tanking? On one occasion I was slept twice while tanking a single infernal, and each time the sleep effect seemed to be a temporary aggro drop - i.e. while I was asleep, the mob immediately went and starting hitting someone else, but as soon as I woke up it came back to me.

2. What do you do if an NPC gets aggro on an infernal? On another occasion, it took me a couple seconds to scurry across the battlefield to an infernal location, and in the meantime it started whacking on an Alliance Rifleman. To my surprise, I could not pull aggro off him. I hit, mangled, and lacerated until that darn Rifleman died, and still did not get aggro, which surprised me, to say the least, since I usually have no problems grabbing and maintaining aggro on my targets. Is there something odd with NPCs and aggro, in which they seem to generate a good deal more than player characters? Or am I doing something wrong?

Thank you for any advice!
People have to be aware of their surroundings and simply run away from the infernal if you're slept and they have healing agro. As for #2, I know my friend said she saves her rage when an infernal is nearly dead and unleash it on the next infernal. It's not really an issue if a NPC has it for a few seconds but you're guildys have to get away from it especially when you drag it over to your tanking spot

Traek for Moonkin '08!

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Old 11/07/07, 12:04 AM   #1204
Touf
Don Flamenco
 
Tauren Warrior
 
Ner'zhul
Originally Posted by katie View Post

1. What do you typically do if your infernal tank gets slept while tanking? On one occasion I was slept twice while tanking a single infernal, and each time the sleep effect seemed to be a temporary aggro drop - i.e. while I was asleep, the mob immediately went and starting hitting someone else, but as soon as I woke up it came back to me.
Pvp trinket. You shouldn't take a lot of damage with full FR.

Edit: Sorry, looks like I remembered the wrong thing.

Last edited by Touf : 11/07/07 at 3:53 PM.

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Old 11/07/07, 3:07 AM   #1205
♦ Praetorian
Mike Tyson
 
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Orc Shaman
 
Mal'Ganis
You cannot trinket out of Aneth's Sleep.

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Old 11/07/07, 3:32 AM   #1206
manly
Soda Popinski
 
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Troll Mage
 
Mal'Ganis
And for completion's sake; neither can you WOTF (will of the forsaken) out of it.

<Eej> YOU"RE GONNA PULL
<Eej> IF YOU SQUEEZE OFF ANOTHER ARCANE BLAST
<Spectear> You've obviously never played with Manly.
<Spectear> That's hardly a reason to stop DPS.
Very Manly Staff

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Old 11/07/07, 3:55 AM   #1207
Whiteknight
Bald Bull
 
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Night Elf Warrior
 
Proudmoore
Bosskillers suggests that tremor totem removes sleep - but then it also suggests that WotF will remove it also - which is wrong. I don't know if tremor actually works - we don't use it.

We just use 2 tanks.
We used to use FR on those tanks, but our healers let us know they could comfortably keep the tanks up without the resistance.

One of the tanks is typically a pally - ranged threat is pretty handy.

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Old 11/07/07, 4:14 AM   #1208
woo-haa
Piston Honda
 
Human Warrior
 
Ravencrest (EU)
Out of curiosity, has anyone had problems pulling the last Behemoth (the one which uses meteor, war stomp and charge) before Gurtogg? It seems like completely random if we get the last Gladiator pack or not. I figured it had something to do whether the Gladiators were "in combat" with each other, but really, I have no idea at this moment.

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Old 11/07/07, 4:36 AM   #1209
Whiteknight
Bald Bull
 
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Night Elf Warrior
 
Proudmoore
Get a hunter to pull it while it's moving to the right. At the furthest right position you can pull it solo pretty reliably. And I mean furthest right facing the pack, not furthest to the back of the room - you pull just before it turns to go to the back.

It just paths really close to the gladiator pack and will link them if you pull it at the wrong place.

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Old 11/07/07, 5:16 AM   #1210
Whitemane
King Hippo
 
Orc Hunter
 
Tarren Mill (EU)
You can not tremor out of Anetheron's sleep either. You can trinket ouf of Rage Winterchill's iceblock though, trivializing the fight completely.

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Old 11/07/07, 6:18 AM   #1211
Illundai
Bald Bull
 
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Orc Death Knight
 
Talnivarr (EU)
<deleted, just woke up>

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Old 11/08/07, 7:29 AM   #1212
Venomia
Von Kaiser
 
Night Elf Druid
 
Bloodhoof (EU)
Apologies if this was mentioned before in this (or some other, I wasnt really searching that thoroughly) thread but we tried bit of experimental approach on azgalor thrash yesterday and it was suprisingly great and made the thrash waves up to azgalor actually quite fun.

Wave 1 and 2 were killed normally and on wave 3 we kited infernal through the whole troll camp in the back, then tauren camp (infernal died in process, we picked some other to continue the trip) and then back to the gate, where we finally gathered basically all npc's from the whole camp. One infernal got banished around 50% and we let all the npc's beat on it.
The thing is, that the 5 (maybe 6) witch doctors from whole camp drop healing ward, which works both for your raid and the npc's as quite powerfull AOE heal. We just kept infernal or fel hound banished in every wave up to wave 8, cause the NPC's simply raped every single wave without a problem or some npc's dieing, cause the healing gained from the witch doctors wards is just quite insane (and not just on the npc's but on the raid aswell). They were able to quite effectively tank mobs (usually ended up around 50% when mob died and regened to full while waiting for a new wave).

The witch doctors from the troll camp are aswell pretty awesome on Azgalor himself where they can almost manage to keep offtank for doomguards alive on their own (with bit of assistance of one healer maybe, if theres too many doomguards in the end).

If you didnt try that yet, definetely give it a shot.

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Old 11/08/07, 7:39 AM   #1213
Nenormalen
Von Kaiser
 
Human Priest
 
Talnivarr (EU)
Won't that keep the raid in combat though? Drinking issues and so on...

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Old 11/08/07, 7:44 AM   #1214
Venomia
Von Kaiser
 
Night Elf Druid
 
Bloodhoof (EU)
Originally Posted by Nenormalen View Post
Won't that keep the raid in combat though? Drinking issues and so on...
There wasnt any need to drink. Or rather, there was very minimal amount of damage that actually needed to be healed by something else than the healing wards.
And mages just aoe'ed for a bit and locks could lifetap as much as they wanted thanks to totems. The massive pack of npc's already got quite insane dps especially if none of them is dieing, so mana as in effective healing / damage fuel wasnt really a problem.

EDIT: Just as a warning, the npc's try to rush forward sometimes and leave the totems behind which can end up with you loosing pretty much all taurens and half of other npc's. So always try to help them with taunts / aggro / aoe / snares etc to park them right on top of the totems, so you can be sure all the npc's are getting heals.

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Old 11/08/07, 7:49 AM   #1215
Nenormalen
Von Kaiser
 
Human Priest
 
Talnivarr (EU)
Well, in all cases, sounds like an awesome idea and definitely worth trying.

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Old 11/08/07, 8:59 AM   #1216
Mem
King Hippo
 
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Orc Shaman
 
Blackrock (EU)
Originally Posted by Whiteknight View Post
Get a hunter to pull it while it's moving to the right. At the furthest right position you can pull it solo pretty reliably. And I mean furthest right facing the pack, not furthest to the back of the room - you pull just before it turns to go to the back.

It just paths really close to the gladiator pack and will link them if you pull it at the wrong place.
You don't really need a hunter for that, although having a hunter doing the pull and FD'ing in case of a misspull might save you from a wipe.

Just watch his patrol route closely and see where he is furthest away from the pack (which is pretty much at the end ouf his quartercircle turns when he walks away from the raid. I mispulled him only once and that was when I didn't know how close those two pulls are.

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Old 11/08/07, 2:20 PM   #1217
Russta
King Hippo
 
Human Paladin
 
Argent Dawn (EU)
I've been meaning to ask this for a while now but does anyone know what causes the bug where there will be one phantom mob somewhere? It's happened to us more than once and it's great because you get maximum time between waves while never getting in combat.

Our best guesses involve the Gargoyles up the back on Kaz'rogal's second wave but I believe I've seen it happen as early as Anetheron.

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Old 11/08/07, 8:35 PM   #1218
Whitemane
King Hippo
 
Orc Hunter
 
Tarren Mill (EU)
Originally Posted by Russta View Post
I've been meaning to ask this for a while now but does anyone know what causes the bug where there will be one phantom mob somewhere? It's happened to us more than once and it's great because you get maximum time between waves while never getting in combat.

Our best guesses involve the Gargoyles up the back on Kaz'rogal's second wave but I believe I've seen it happen as early as Anetheron.
I've only seen it at the Horde camp, usually what you can do is when an infernal lands far away in the back near no mobs ... just let it be. That's the easiest way to do it. However, if you're clearing waves before the timer runs out anyway you will have just under 20 seconds to drink up for the next wave.

I've found it to be a nice psychological effect for people, but I've never found it to be of any real use unless you are losing people.

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Old 11/09/07, 8:13 AM   #1219
Illundai
Bald Bull
 
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Orc Death Knight
 
Talnivarr (EU)
Yeah, I've only seen it in the Horde camp too, also with the Infernals. As mentioned above, it's probably an Infernal so far back that you don't see it and it also doesn't put you in combat. The NPCs kill it for you, however.

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Old 11/13/07, 6:08 AM   #1220
Bronwyn
Piston Honda
 
Human Warrior
 
Alleria (EU)
Question: Right now I would like to use as much of our raiding time as possible for RoS training. Is it possible to do Akama and then RoS or do you have to kill Gorefiend first?

Also: how many trash pulls do you have to do before you can start on the RoS Gauntlet if you leave out Gurtogg? (I'm assuming it should be 2-4?).

Thanks!

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Old 11/13/07, 6:13 AM   #1221
Katherine
Von Kaiser
 
Blood Elf Rogue
 
Destromath (EU)
After you killed Supremus you are free of choice what to down next, though Akama is usually killed to reduce the amount of trash respawn and making repairing easier as well as porting into the instance, but you are free at the the choice to do Teron, RoS or Gurtogg.

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Old 11/13/07, 6:17 AM   #1222
Bronwyn
Piston Honda
 
Human Warrior
 
Alleria (EU)
Originally Posted by Katherine View Post
After you killed Supremus you are free of choice what to down next, though Akama is usually killed to reduce the amount of trash respawn and making repairing easier as well as porting into the instance, but you are free at the the choice to do Teron, RoS or Gurtogg.
Wow, that's great, thank you. That way, we can clear up to Akama tomorrow and might squeeze in Teron time permitting and will have all thursday for RoS - sweet.

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Old 11/13/07, 6:35 AM   #1223
Quigon
Bald Bull
 
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Tauren Warrior
 
Kil'Jaeden
I am curious why you are skipping directly to Reliquary of Souls? Have you heard that it is an aberrantly difficult boss? Because it is not. Also, it does not drop some of the nicest items that Teron, for instance, does.

However, Teron is out of the way I suppose.

Gurtogg trash makes up 3 pulls that you will NEED to clear to make multiple attempts at RoS. There is really a fourth pull that you should do as well.

Doing RoS before Gurtogg makes some sense - as Gurtogg is arguably the hardest boss in BT now for some guilds.

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Old 11/13/07, 6:42 AM   #1224
Bronwyn
Piston Honda
 
Human Warrior
 
Alleria (EU)
Originally Posted by Quigon View Post
I am curious why you are skipping directly to Reliquary of Souls? Have you heard that it is an aberrantly difficult boss? Because it is not. Also, it does not drop some of the nicest items that Teron, for instance, does.

However, Teron is out of the way I suppose.

Gurtogg trash makes up 3 pulls that you will NEED to clear to make multiple attempts at RoS. There is really a fourth pull that you should do as well.

Doing RoS before Gurtogg makes some sense - as Gurtogg is arguably the hardest boss in BT now for some guilds.
We have killed Gurtogg three times. RoS: Essence of Anger 25%. I just want to get this boss down to relieve some tension in my raid. Also, my time as raid leader is limited and I want to spend it on new encounters - the raid can farm nicely without me.

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Old 11/13/07, 12:42 PM   #1225
Yilona
Von Kaiser
 
Blood Elf Paladin
 
Tichondrius
Originally Posted by Katherine View Post
After you killed Supremus you are free of choice what to down next, though Akama is usually killed to reduce the amount of trash respawn and making repairing easier as well as porting into the instance, but you are free at the the choice to do Teron, RoS or Gurtogg.
This is not 100% true. You can port into the instance after you kill Supremus, not after you kill Akama. The only benefits of killing Akama first is free lewts and stopping the demon trash in that room from respawning (also makes the roaming broken guys friendly instead of kos).

Technically, you have the choice of doing Akama, Teron, Gurtogg, or RoS.

Last edited by Yilona : 11/13/07 at 12:49 PM.

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