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06/30/07, 3:27 AM
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#101
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Von Kaiser
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There's a long list of ridiculous design decisions on Sharaz, prime candidate for the nerf bat.
So hey guys, let's design this resist fight. We're going to have it hit like a truck even though the tank will need to lose some mitigation to wear SR gear. We're going to give it these cool resists to screw with caster DPS, who are doing less damage due to their resist gear anyway. My personal favourite, we're going to add this cool MANA BURN ability, because healers aren't already gimped enough by the SR gear.
Apart from all that, we're still going to give it 4.5 million HP to drag it out for longer, to make sure the raid has a chance to experience the wonderful RANDOMNESS we put into the encounter.
We're going to give it this ability that ports players randomly and makes them do damage to each other, starting with second ZERO, because surely everyone must play with zero ping. We're not going to prevent people from being ported on top of the main tank, because a bit of extra damage to him and all the melee is pretty cool stuff, she doesn't quite hit hard enough. And finally, just in case, we're going to add this combination of abilities on independent cooldowns, that will cause the tank to fall over if he fails a resist check that can be failed with 365+ SR.
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06/30/07, 3:37 AM
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#102
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Von Kaiser
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Not sure if Alliance have this problem but we were having issues with with Saber Lash not being divided up properly even with adequate tanks in range and attributed it to the Tauren model fucking things up.
It seems like we just need more SR on the whole raid though from our discoveries tonight. The random resistible knockback seems like a dumb ass mechanic though and I can't wait to wipe to that at low %. Anyway, a few more trash clears and we should have adequate SR on everyone and hopefully we'll have some luck on our side and she'll die within a night or two attempts.
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06/30/07, 3:41 AM
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#103
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Don Flamenco
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Originally Posted by Zerix
Not sure if Alliance have this problem but we were having issues with with Saber Lash not being divided up properly even with adequate tanks in range and attributed it to the Tauren model fucking things up.
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You could always have them all eat a Savory Deviate Delight.
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06/30/07, 11:04 AM
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#104
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of the HMS Failboat
Tauren Druid
Al'Akir (EU)
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Originally Posted by DarKNecross
You could always have them all eat a Savory Deviate Delight.
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That's pretty much what we've ended up with. Either the tank uses noggenfogger/deviates, or we have him stand on the middle of the bear model (using 2 feral offtanks with the MT). If you use bears and have the problem, get the taurens to stand on top of each other, and switch to bear. Note where the hitbox centre is (just behind the front paws) and then stand on top of that. We normally get a saber lash ~5 seconds after she gets to the tank which gives just about enough time for the tanks to position themselves. Even if one misses it, you should be able to survive with just 1 offtank until the second one (sometimes you have to do that because of ports - luckily we've never seen both offtanks get ported together, although I assume it is a remote possibility, yet another luck part of the fight I guess).
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06/30/07, 11:04 PM
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#105
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Don Flamenco
Tauren Warrior
Dentarg (EU)
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I hardly ever get punted at 205 buffed SR because of the Saber Lash buff. Maybe it's just luck, but it never really happened more than once per attempt / kill, if that. I tried using more SR before, but we were getting problems with the melee damage because of gimped tank stats.
Originally Posted by Praetorian
I don't know. We used CoR, but he doesn't really hit that hard and you shouldn't be wiping because he kills your tank. Tank death follows from other serious failures elsewhere.
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A bit odd that you say Archimonde doesn't hit hard, when he actually hits almost as hard as Shahraz. Even though he doesn't have the same burst potential, things can still go the wrong way pretty fast. Bad fear, Doomfire on the tank, paladin aura / warlock imp outranged and so on. I wouldn't really want to use CoR in this fight (but haven't tried it either).
Last edited by Dots : 06/30/07 at 11:44 PM.
Reason: added quote
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07/01/07, 12:20 PM
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#106
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Von Kaiser
Draenei Shaman
Silvermoon (EU)
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May I ask exactly for what ability do you need to equip your MT with shadow resistance?
(since we havent tried him yet, been busy farming "funny" trash for hearts)
Last edited by Smoker : 07/01/07 at 12:27 PM.
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07/01/07, 2:07 PM
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#107
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Von Kaiser
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Ok, our guild just killed kael'thas last night. Normally our saturday raids aren't our best, but everyone came together and we downed him last attempt before first trash respawn. It was a definite highlight for our guild.
We went over to hyjal and we were falling behind on the trash at the 6th wave, but we should get him tonight as he doesn't seem too hard, just need to have better tactics to make sure all the trash is dead.
Our problem however, is we only got 6 healers attuned to Hyjal, and only 5 of those will be able to be attuned to BT (don't ask....). Anyway, we also have a shadow priest and an elemental shaman who will be attuned, the latter we can probably respec just to have another healer.
We also went heavy on aoe classes, 4 warlocks and 3-4 mages for kael'thas. Are we in for a world of pain if we goto naj'entus this week? Or do you think we should just focus on hyjal and wait for more healing to start black temple.
Also kinda sucks with the holiday coming smack dab in the middle of the raiding week, which will make progression difficult. I really want to get into Black temple because it seems so fun and we've worked pretty hard to get there.
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07/01/07, 2:30 PM
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#108
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Piston Honda
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Originally Posted by Sinuous
Ok, our guild just killed kael'thas last night. Normally our saturday raids aren't our best, but everyone came together and we downed him last attempt before first trash respawn. It was a definite highlight for our guild.
We went over to hyjal and we were falling behind on the trash at the 6th wave, but we should get him tonight as he doesn't seem too hard, just need to have better tactics to make sure all the trash is dead.
Our problem however, is we only got 6 healers attuned to Hyjal, and only 5 of those will be able to be attuned to BT (don't ask....). Anyway, we also have a shadow priest and an elemental shaman who will be attuned, the latter we can probably respec just to have another healer.
We also went heavy on aoe classes, 4 warlocks and 3-4 mages for kael'thas. Are we in for a world of pain if we goto naj'entus this week? Or do you think we should just focus on hyjal and wait for more healing to start black temple.
Also kinda sucks with the holiday coming smack dab in the middle of the raiding week, which will make progression difficult. I really want to get into Black temple because it seems so fun and we've worked pretty hard to get there.
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We were kind of in the same boat. What we did was focus on hyjal. We downed the first boss and only got 5 healers, 20 in total attuned to BT. So we just kept going the next boss we were able to get with 6 healers. So honestly if you can't get a solid BT group together I'd suggest just practicing hyjal.
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07/01/07, 2:41 PM
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#109
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Glass Joe
Undead Priest
Smolderthorn
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Originally Posted by Sinuous
Ok, our guild just killed kael'thas last night. Normally our saturday raids aren't our best, but everyone came together and we downed him last attempt before first trash respawn. It was a definite highlight for our guild.
We went over to hyjal and we were falling behind on the trash at the 6th wave, but we should get him tonight as he doesn't seem too hard, just need to have better tactics to make sure all the trash is dead.
Our problem however, is we only got 6 healers attuned to Hyjal, and only 5 of those will be able to be attuned to BT (don't ask....). Anyway, we also have a shadow priest and an elemental shaman who will be attuned, the latter we can probably respec just to have another healer.
We also went heavy on aoe classes, 4 warlocks and 3-4 mages for kael'thas. Are we in for a world of pain if we goto naj'entus this week? Or do you think we should just focus on hyjal and wait for more healing to start black temple.
Also kinda sucks with the holiday coming smack dab in the middle of the raiding week, which will make progression difficult. I really want to get into Black temple because it seems so fun and we've worked pretty hard to get there.
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You'd be wasting your time in BT with 5 healers and only a single shadow priest. Naj'entus is pretty healing intensive, there's a ton of aoe damage to the raid that can't be avoided and you'll still want at least 2 dedicated to the MT. With that much aoe, the Hyjal trash shouldn't prove much of a problem and the first few bosses are relative pushovers once you get to them and possibly wipe once just to learn their abilities. Nothing that requires excessive healing at all.
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07/01/07, 2:49 PM
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#110
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Mr. Sandman
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Stick with Hyjal. Doing Naj'entus with 5 healers and a respecced shaman with only 1 shadow priest is extremely challenging even if your healers are pro.
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07/01/07, 5:33 PM
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#111
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...
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We were in a similar boat. 6 healers, so for Naj'entus we had a shadow priest and a feral druid respec to healing (though maybe we should have had the priest stay shadow) and we had two prot warriors standing out of melee range just keeping shouts up. Nothing like doing the fight with, essentially, 22.5 people!
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07/01/07, 6:52 PM
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#112
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Von Kaiser
Blood Elf Warlock
Draenor (EU)
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Question. What do you do when you have an individual getting airburst and then grip as he is being tossed through the air?
We had that happen tonight and I cannot think of a proper counter to it, there are potions that can remove curses but not sure how reliable they are vs lvl 70 curses.
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07/01/07, 9:15 PM
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#113
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Von Kaiser
Draenei Shaman
Silvermoon (EU)
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Originally Posted by Ish
Question. What do you do when you have an individual getting airburst and then grip as he is being tossed through the air?
We had that happen tonight and I cannot think of a proper counter to it, there are potions that can remove curses but not sure how reliable they are vs lvl 70 curses.
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pop HS and healthpot if doable, try to shield em/renew.
Usually they survive then
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07/01/07, 9:21 PM
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#114
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Mike Tyson
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Yeah, Purification Potions are unreliable but can be useful as a desperation measure. Usually if you have a healer/decurser standing towards the back of the raid he/she can reach the unlucky person pretty quickly. But if the person has a sloppy landing due to poor timing and takes 3k fall damage on top of a couple of Grip ticks, that's probably going to be a death.
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07/01/07, 11:57 PM
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#115
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Von Kaiser
Undead Rogue
Balnazzar (EU)
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Originally Posted by Praetorian
Yeah, Purification Potions are unreliable but can be useful as a desperation measure. Usually if you have a healer/decurser standing towards the back of the raid he/she can reach the unlucky person pretty quickly. But if the person has a sloppy landing due to poor timing and takes 3k fall damage on top of a couple of Grip ticks, that's probably going to be a death.
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Surely you mean if their item magically "bugs out" and they plummet to the ground :p It is pretty comical at what some people say when they mess up the air burst and die to fall damage. We had one player who actually crashed into the World tree and died due to that, his excuse was that he didn't see it..... Clearly hard to miss.
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07/02/07, 2:16 AM
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#116
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Spiral out
Intermission
Orc Hunter
No WoW Account
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Originally Posted by Ish
Question. What do you do when you have an individual getting airburst and then grip as he is being tossed through the air?
We had that happen tonight and I cannot think of a proper counter to it, there are potions that can remove curses but not sure how reliable they are vs lvl 70 curses.
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We had that problem a couple times. We tried putting a mage plus a druid out pretty far away from the raid, slightly spread to cover gripped people in the air. The druid also took care of ranged people on fire. It seemed decent, but still had the odd death tho.
What we ended up doing was... standing together. Sounds stupid I know, I thought it was a terrible idea at first. The raid takes more dmg from Air Burst, more people get thrown back from Air Burst so more chance of a "lag" death, and far less dps on Archimonde from ranged as we're knocked back more often. But what ended up happening was:
MT on Archimonde, rogues behind.
3 ranged dps groups hug a symbol each. Each symbol has a mage on it. Dodge fire as usual, regroup after fears.
MT healers then spread on each of the left/right sides of Archimonde, and a couple raid healers at the back/middle of the raid, also spread.
So whenever any ranged dps ever got thrown into the air with a Grip on them (or Air'ed then Fear then Grip, far more dangerous) there is always a mage with them to dispel (or trinket/wotf dispel), or if they are a healer and can keep themselves alive till they can get in range or till a mage runs to them.
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07/02/07, 2:20 AM
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#117
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Spiral out
Intermission
Orc Hunter
No WoW Account
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Originally Posted by RikkiP
Surely you mean if their item magically "bugs out" and they plummet to the ground :p It is pretty comical at what some people say when they mess up the air burst and die to fall damage. We had one player who actually crashed into the World tree and died due to that, his excuse was that he didn't see it..... Clearly hard to miss.
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"my tears dried up"
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"I clicked it, the cooldown and animation went off, but I still hit the ground!" - which some people still cant comprehend that it simply means they hit it too late; the Slowfall message didnt hit the server before you hit the ground on the server (Aussie guild, 350-550 latency raidwide, yet some still cant understand the basics of client/server communication.. sigh).
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07/02/07, 3:16 AM
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#118
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Don Flamenco
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Originally Posted by Intermission
"my tears dried up"
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"I clicked it, the cooldown and animation went off, but I still hit the ground!" - which some people still cant comprehend that it simply means they hit it too late; the Slowfall message didnt hit the server before you hit the ground on the server (Aussie guild, 350-550 latency raidwide, yet some still cant understand the basics of client/server communication.. sigh).
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We have an Aussie in our guild, someone from Germany, and someone from UK. None of them have taken more than 100 fall damage. People dying because they can't click their Tears of the Goddess (Graciously dubbed QQ-Fall) is probably the most frustrating thing that can happen on the encounter.
On a side note - has anyone made friends with the Log during this encounter?
[edit] Not combat log, but the physical dead log on the ground.
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07/03/07, 2:53 AM
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#119
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Bald Bull
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Dunno if this is the right thread for this, but I find this to be hilarious. Here's a tidbit of combat log from one of our first attempts on Azgalor tonight(healing not included):
24:03.6 Methos's Heroic Strike was parried by Azgalor.
24:03.7 Azgalor hits Methos for 7874 (867 blocked)
24:04.9 Methos's Devastate was dodged by Azgalor.
24:05.2 Methos's Heroic Strike missed Azgalor.
24:06.1 Azgalor hits Methos for 6740 (997 blocked) (1742 absorbed)
24:06.6 Methos's Devastate was parried by Azgalor.
24:07.2 Azgalor attacks. Methos parries.
24:09.5 Azgalor attacks. Methos parries.
24:11.1 Tauren Warrior attacks. Azgalor parries.
24:12.0 Azgalor attacks. Methos parries.
24:12.9 Methos crits Azgalor for 421
24:14.2 Azgalor hits Methos for 7176 (691 blocked)
24:15.0 Tauren Warrior attacks. Azgalor parries.
24:15.3 Tauren Warrior attacks. Azgalor parries.
24:15.7 Azgalor hits Methos for 10247 (561 blocked)
24:15.9 Horde Grunt's Strike was parried by Azgalor.
24:16.2 Horde Peon attacks. Azgalor parries.
24:16.2 Azgalor hits Methos for 9973
24:17.1 Methos dies.
Maybe I'm wrong and this isn't parries causing Azgalor to attack so fast, but if it is perhaps they need to take a look at the games parry mechanic? I'd be pissed if it wasn't so funny. Anyone ever had their raid wiped by Horde Peon? We have!
Last edited by Sebudai : 07/03/07 at 2:59 AM.
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07/03/07, 2:57 AM
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#120
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Piston Honda
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I had the exact thing happen to me Sebudai, very frustrating especially if a string like that is followed by a silence. I doubt Blizzard is looking into it though, the change would require fundamental mechanic changes which they rarely do.
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07/03/07, 3:43 AM
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#121
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Don Flamenco
Undead Priest
Talnivarr (EU)
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The only thing you can do is to avoid npcs infront of azgalor.
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07/03/07, 4:04 AM
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#122
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Bald Bull
Tauren Warrior
Kil'Jaeden
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Pretty sure only mobs in front of the 180 cone can cause a parry. I've had a shadow fiend kill me from a parry before. Rotate the mob accordingly.
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07/03/07, 4:36 AM
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#123
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Bald Bull
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Yeah, that's a lesson learned the hilarious way. 
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07/03/07, 4:48 AM
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#124
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Don Flamenco
Draenei Paladin
Tichondrius
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Positioning is key for a lot of the Hyjal fights. We struggled the first night on Anetheron for some reason and the next night in there we destroyed him with positioning corrections.
Kazzak3.0 was pretty trivial (though I guess cleave will call for a quick reposition as Thrall comes in), but Azgalor seems like he is going to be a bit like Anetheron (positioning-wise mainly, but a flip in roles for some classes makes it a bit similar) where positioning will make the fight a lot easier.
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Confidence is not Arrogance.
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07/03/07, 5:03 AM
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#125
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Don Flamenco
Night Elf Warrior
Neptulon (EU)
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So the stars aligned and we managed to kill sharaz before she did some random bullshit to wipe us, the only difference from my point of view was burning 6/7k mana on lay on hands at 70% orso when the tank was hovering around 5/30k I like to think the armor buff helped alot
It was so painful seeing our tank take solo-sabre time after time, fix it!
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