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Old 11/14/07, 3:25 AM   #1226
Bronwyn
Piston Honda
 
Human Warrior
 
Alleria (EU)
I have another question. While we have little problems with encounters like Teron or Gurtogg, we seem to have found our nemesis in Anetheron. Yes, we kill him every week, but it often involves 2-3 wipes and the kills rarely look good.

Our problem is dps not getting healed back up fast enough after a Carrion Swarm (was that the name?). How do you distribute your dps and healers? And how many healers do you assign to raidhealing there?

Help is - as always - greatly appreciated.

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Old 11/14/07, 4:09 AM   #1227
Illundai
Bald Bull
 
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Orc Death Knight
 
Talnivarr (EU)
I've always been a fan of a triangle position on Anetheron, we don't use it - but it's something I came up with when my old guild was having problems.

You basicly have Anetheron at any point of the camp, preferably with a long stretch of space right behind him. You then have 2 ranged groups at max range behind him, forming a triangle. Assign a couple of healers to stand at max range from those 2 groups to heal them. This way those healers will never (or rarely) take the hit from Carrion Swarm and can just happily heal away. And if they do get hit, the other raidhealers will just heal it for them. And you tank the infernals in between both ranged camps.
It's a LOT like Ouro in that regard, if you ever did him.

It's pretty hard to explain without a picture, so if you don't understand I could whip out a picture and have my awesome paint skills show.

Edit: I knew Gurg had posted something similar before:

We treat Aneth positioning kind of like Ouro back in the day. Triangle-based, so that at most a Swarm will only hit one group. We do also have one single healer off behind the MT that can only get Swarmed if Aneth targets him or targets the MT (2/25 chance) so there's usually one person constantly healing the MT with full effectiveness.

Clumping is key. People in tight clumps ensures that if one clump gets targeted, only that clump gets hit. People spreading out might bridge the gap between two clumps and get a dozen people Swarmed at the same time, which is bad.

Make sure Swarm is reasonably distributed, and rotate misdirections on Infernals, and it's hard to go wrong. (MD can be important -- having your Infernal tank get slept right as an Infernal lands can outright wipe you if not handled quickly.)
After trying Anetheron in multiple ways, I can savely say this is definitely the best way to fight him.

Last edited by Illundai : 11/14/07 at 4:52 AM.

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Old 11/14/07, 5:03 AM   #1228
Katherine
Von Kaiser
 
Blood Elf Rogue
 
Destromath (EU)
Where did i say something different, Yilona? "After you killed Supremus you are free of choice what to do next...." and i just suggested downing Akama to stop respawn and make porting/repairing easier.

Last edited by Katherine : 11/14/07 at 5:08 AM.

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Old 11/14/07, 5:12 AM   #1229
Zedd
Piston Honda
 
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Draenei Shaman
 
Nordrassil (EU)
So we have spend our first real night in The tier 6 instances.
Rage went down in 2 tries, anetheron in 4 (I allready hate the trash )

After naj'entus, spuremus and akama should we go for kaz'rogal or teron/bloodboil ?

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Old 11/14/07, 5:13 AM   #1230
Illundai
Bald Bull
 
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Orc Death Knight
 
Talnivarr (EU)
Gurtogg is argueably the hardest boss of the zone now, at least for some guilds. Teron is more of a retard check then anything else really...

I'd say Kaz'rogal and Azgalor both are easier than Teron, but that might just be me.

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Old 11/14/07, 5:25 AM   #1231
Mearis
Mr. Sandman
 
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Dwarf Priest
 
Defias Brotherhood (EU)
Originally Posted by Illundai View Post
Gurtogg is argueably the hardest boss of the zone now, at least for some guilds. Teron is more of a retard check then anything else really...

I'd say Kaz'rogal and Azgalor both are easier than Teron, but that might just be me.
I don't understand how, Gurtogg is very random on who he decides to focus, but we 'one shotted' (in brackets because on the first pull our main tank wasn't sure where to tank him and tanked him OOR of healers) on our second kill ever, and our first kill only took something like 1.5 hours.

We run very paladin heavy which is extremly nice for healing through felrage, but 8 healers and 2 shadowpriests makes him extremly trivial. The key is just to dump a shitload of healing on the fel raged targets, and save the innervates for the holy priests healing their groups, as long as you use an intelligent trinket choice, each innervate will fill the holy priest to full mana. As soon as someone gets fel rage, have all paladins chain cast highest rank HL on the target, they get absolutely insane mana regen since they are soaking up the fel-rages and getting mana back from spiritual attunement.

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Old 11/14/07, 5:27 AM   #1232
Illundai
Bald Bull
 
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Orc Death Knight
 
Talnivarr (EU)
That's why I say some guilds, a lot of people find him very easy (me included) but some guilds have one hell of a time on him, god knows why.

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Old 11/14/07, 5:42 AM   #1233
Hate Monkey
Don Flamenco
 
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Troll Mage
 
Arthas
A high amount of cloth wearers and you'll find Gurtogg to be a very difficult boss, lower the amount of clothies in the raid, and get more rogues and you'll find he's one of the easiest bosses if people can move. RoS is a much less forgiving fight. One bad dodge string, one late kick/dispell, one aggro pull, and its done for really.

My guild rarely has problems with Gurtogg, problems with the fight, not the idiots who don't move, but always has massive problems on RoS, don't get how week to week we can get so bad at the fights.

After you've killed Rage->Anetheron, and then Naj'entus->Supremus->Akama, if you're satisfied in your guilds ability to use pet bars, go for Teron, the trash is easy, watch out for the buggy stairs, get some nice gems along the way, more than if you went for Kaz'Rogal. If you're not confident with pet bars, go for Kaz'Rogal->Azgalor->Archimonde/Teron. Once those are cleared, it all comes down to raid make-ups really, running a lot of healers, go for Gurtogg, if not, go for RoS.

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Old 11/14/07, 5:52 AM   #1234
Dustwhisper
Don Flamenco
 
Undead Mage
 
Doomhammer (EU)
We recently entered T6 and swiftly did Rage, Najentus, Supremus and Shade, all except Najentus down in 2 attempts luckily. Najentus turned out to be more like 6 attempts with a full team, we had him to 1-2% several times with 24 man, kinda sad. Had a couple attempts on Anetheron last night but hit a wall with people getting way to unfocused on trash and also some healingissues with people, casters especially, not getting healed up after carrion swarm and also people taking aggro on infernal (If not it'd never go down in time though).

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Old 11/14/07, 6:07 AM   #1235
UnholY_Prince
Don Flamenco
 
Goblin Priest
 
Ner'zhul
Originally Posted by Illundai View Post
I've always been a fan of a triangle position on Anetheron, we don't use it - but it's something I came up with when my old guild was having problems.

You basicly have Anetheron at any point of the camp, preferably with a long stretch of space right behind him. You then have 2 ranged groups at max range behind him, forming a triangle. Assign a couple of healers to stand at max range from those 2 groups to heal them. This way those healers will never (or rarely) take the hit from Carrion Swarm and can just happily heal away. And if they do get hit, the other raidhealers will just heal it for them. And you tank the infernals in between both ranged camps.
It's a LOT like Ouro in that regard, if you ever did him.

It's pretty hard to explain without a picture, so if you don't understand I could whip out a picture and have my awesome paint skills show.

Edit: I knew Gurg had posted something similar before:



After trying Anetheron in multiple ways, I can savely say this is definitely the best way to fight him.
When using this strat, doesn't melees on Aneth's back getting Swarmed end up hitting the Infernal tank and possibly his healer? We use a pentacle formation, with raid healers standing between MT healers or DPS groups, but we spread out and move our Infernal tank far to the back.

If you wouldn't mind making a crude drawing of your diagram it'd be much appreciated. We've killed Anetheron a few times but its usually messy and I wouldn't mind revising our positioning.

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Old 11/14/07, 6:12 AM   #1236
Vazu
Don Flamenco
 
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Night Elf Druid
 
Uldum
Originally Posted by Bronwyn View Post
Our problem is dps not getting healed back up fast enough after a Carrion Swarm (was that the name?). How do you distribute your dps and healers? And how many healers do you assign to raidhealing there?
We usually bring 8-9 healers for Hyjal. At least 3 of them stand out of range and are assigned to heal our feral Druids as they bring Infernals back to the ranged DPS. We have all of our Mages, Warlocks and shadow Priests stand out of range for nearly the entire duration of the fight. There's no point in having ranged DPS eat swarms at all. The fight has a very soft enrage timer that is easily beatable with say 2 Hunters, your Rogues and DPS Warrior(s) or enhancement Shaman. That's all we usually leave on him.

(Warlocks do go in right after a Swarm and keep Curse of Doom up.)

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Old 11/14/07, 6:13 AM   #1237
Illundai
Bald Bull
 
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Orc Death Knight
 
Talnivarr (EU)
As soon as EU servers come up I'll get inside Hyjal so I can take a screenshot and let my painting skills loose. The MT healers are on either side of Anetheron, not in the bunch of the ranged - they heal the melee too.

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Old 11/14/07, 6:17 AM   #1238
Hate Monkey
Don Flamenco
 
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Troll Mage
 
Arthas
Originally Posted by Dustwhisper View Post
We recently entered T6 and swiftly did Rage, Najentus, Supremus and Shade, all except Najentus down in 2 attempts luckily. Najentus turned out to be more like 6 attempts with a full team, we had him to 1-2% several times with 24 man, kinda sad. Had a couple attempts on Anetheron last night but hit a wall with people getting way to unfocused on trash and also some healingissues with people, casters especially, not getting healed up after carrion swarm and also people taking aggro on infernal (If not it'd never go down in time though).
Just use the strategy Gurg posted.

Since you should have 1 full group of ranged dps on the Infernal full time, that leaves 4 groups to work with. Then you need the tank and healer for the Infernals. That leaves a group of 3 people. If you make that group consist of the MT, Paladin for Devo, Infernal Tank, Paladin for Fire Aura, and some other class to benefit the MT. You'll have the full melee group behind Anetheron + a healer or two, and if melee heavy them there too. Then the two healer groups in front of Antheron so that at any point during the fight, only one camp can get swarmed. Get Jaina invloved early, Infernals or Anetheron, don't matter, it helps.

Once you get that down, its all based on the raid set-up for what healers you stick where in the clumps.

Edit: It's assumed that the Infernal tank/healer/dps group are out of range of being slept, swarmed, and all that nasty crap. Get them far away and no troubles will ever occur from there except possible NPC screw ups with new infernals.

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Old 11/14/07, 6:20 AM   #1239
Quigon
Bald Bull
 
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Tauren Warrior
 
Kil'Jaeden
The key to trivializing anatheron is to wear SR and spread out. Contrary to popular strategies and opinion - this fight is dramatically easier if you CONTROL it, not if you dps zerg it.

Its nice wearing 3 pieces of SR each, and watching a carrion swarm hit 10 people and only affect 1 or 2.

As for the post about where to go next, akama is TRULY free loot - you don't even have to kill his channelers anymore. Its like the new free tier 6 feature.

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Old 11/14/07, 10:36 AM   #1240
Dustwhisper
Don Flamenco
 
Undead Mage
 
Doomhammer (EU)
If the akama-change sticks the fight has become ridiculously dumb.

Anyways what is the recommended SR on anatheron to resist a noticable number carrion swarms ? I'm gonna see if we can't try the triangle tactic yes.

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Old 11/14/07, 11:18 AM   #1241
Natural
Don Flamenco
 
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Tauren Warrior
 
Tichondrius
Originally Posted by Katherine View Post
Where did i say something different, Yilona? "After you killed Supremus you are free of choice what to do next...." and i just suggested downing Akama to stop respawn and make porting/repairing easier.
She corrected you by clarifying that you can port after killing Supremus. Our guild does this to save time. After we kill Supremus, everyone uses their BT medallions, teleports outside, zones in, and uses the NPC to teleport back in.

Instead of killing two 6-packs of demons at the door behind supremus, you kill a roaming 3-pack of humanoids and 2 packs of rogues. However, this is really only efficient if you have killed Illidan and have the neckpiece or already have your raid outside of the instance.

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Old 11/14/07, 2:34 PM   #1242
snape
Great Tiger
 
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Human Mage
 
Destromath
Originally Posted by Natural View Post
She corrected you by clarifying that you can port after killing Supremus. Our guild does this to save time. After we kill Supremus, everyone uses their BT medallions, teleports outside, zones in, and uses the NPC to teleport back in.

Instead of killing two 6-packs of demons at the door behind supremus, you kill a roaming 3-pack of humanoids and 2 packs of rogues. However, this is really only efficient if you have killed Illidan and have the neckpiece or already have your raid outside of the instance.
My short-bus guild says, "Either die naked and run back or mount up and go back to Olum".

Of course, we haven't yet killed Illidan.

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Old 11/14/07, 3:26 PM   #1243
Aslin
Glass Joe
 
Gnome Warlock
 
Lightning's Blade
Originally Posted by snape View Post
My short-bus guild says, "Either die naked and run back or mount up and go back to Olum".

Of course, we haven't yet killed Illidan.
Mine does this too (We'll be on Shahraz tonight, for an idea of how far we are) .

Sometimes I wonder if it takes more time to have everyone die + run back + port + buff up / heal / whatever than it would to kill those two extra packs.

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Old 11/14/07, 3:29 PM   #1244
Whitemane
King Hippo
 
Orc Hunter
 
Tarren Mill (EU)
Just run back to Olum and grab the port, it's faster because people can do it while loot is being sorted plus the first pack is easy to kill.

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Old 11/15/07, 8:29 PM   #1245
 Klasto
Piston Honda
 
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Orc Warrior
 
Sunstrider (EU)
After seeing the Akama fight I seriously doubt this change is intended, it's not even a fight anymore.

For Anetheron we use a shaman triangle tactic, they just rotate around when one of them gets hit, I'll try to make a picture of it tonight.

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Old 11/15/07, 9:11 PM   #1246
vorda
Bald Bull
 
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Blood Elf Paladin
 
Jaedenar (EU)
Originally Posted by Klasto View Post
After seeing the Akama fight I seriously doubt this change is intended, it's not even a fight anymore.

For Anetheron we use a shaman triangle tactic, they just rotate around when one of them gets hit, I'll try to make a picture of it tonight.
Hmm, when we had to do the fight as usual yesterday I just assumed it got fixed before the EU patch. So for some servers the fight is still bugged?

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Old 11/15/07, 9:13 PM   #1247
Illundai
Bald Bull
 
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Orc Death Knight
 
Talnivarr (EU)
It was definitely still bugged for us.

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Old 11/15/07, 9:17 PM   #1248
 Klasto
Piston Honda
 
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Orc Warrior
 
Sunstrider (EU)
Originally Posted by vorda View Post
Hmm, when we had to do the fight as usual yesterday I just assumed it got fixed before the EU patch. So for some servers the fight is still bugged?
Yes, we thought it was fixed as well but then some people who has watched some movies before said that the Channelers weren't really channeling, so we killed the trash opened the bloodlusts tanked and feared the adds and zerged him down in 30 seconds or something.I don't think our battlegroup is "fixed" yet.

Edit: Also I've heard rumors about a rogue "pulling" or something then vanishing bugs the event but I really don't know how can you "pull" without getting whole raid in combat

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Old 11/15/07, 9:21 PM   #1249
Illundai
Bald Bull
 
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Orc Death Knight
 
Talnivarr (EU)
The rogue thing is how you used to bug it before - They would be the FIRST ones to run up to the platform, in stealth. The Channelers would do their famous "OMG I SAW SOMETHING IN STEALTH"-kinda thing mobs have a tendency to do and stop channeling.

Now, they just aren't channeling at all.

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Old 11/15/07, 9:29 PM   #1250
Mikari
Banned
 
Moo
Dwarf Priest
 
Bloodhoof
How many healers do most guilds tend to take to Hyjal? We're on our 3rd week or so in Hyjal and have tended to only have 5-7 healers online, we've cleared up to Archimonde though so it's not really affected us much so far.

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