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Old 11/15/07, 9:46 PM   #1251
Tempestra
Don Flamenco
 
Draenei Mage
 
Lightbringer
We use between 7 and 10 healers, with 8-9 being the most common. 7 Akama, 8 on Supremus/Teron/RoS, 9 on Illidan/Council/Najentus, and 10 on Gurtogg/Shahraz.

Edit: Whoa being stupid, sorry. 8 for Rage, Anetheron, Kaz and Azgalor. 9-10 for Archimonde. Sometimes roll with 9 on Azgalor.

Last edited by Tempestra : 11/16/07 at 10:38 PM.

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Old 11/15/07, 11:38 PM   #1252
vorda
Bald Bull
 
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Blood Elf Paladin
 
Jaedenar (EU)
How many healers do most guilds tend to take to Hyjal?
Originally Posted by Tempestra View Post
We use between 7 and 10 healers, with 8-9 being the most common. 7 Akama, 8 on Supremus/Teron/RoS, 9 on Illidan/Council/Najentus, and 10 on Gurtogg/Shahraz.
I'd love to see your Black Temple some day then .

To answer the question, we've been using 7 healers, but swap in 1 more for Archi.

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Old 11/15/07, 11:59 PM   #1253
Playered
Soda Popinski
 
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Tauren Druid
 
Twisting Nether (EU)
7 in Hyjal mostly... we always make our Feral go healing, and sometimes our Enh Shammy too, generally someone will d/c or have to go towards the end (Az/Archi) where we get +1.

Would say for the most part; running 8 for MH and BT with the option of having a Hybrid switching gear on the few encounters which need it is the easiest setup to follow with from experience, despite us generally running 7.

I'ld recommend recruiting another healer or two if the most you have is 5-7.

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Old 11/16/07, 12:19 AM   #1254
 Klasto
Piston Honda
 
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Orc Warrior
 
Sunstrider (EU)
Originally Posted by vorda View Post
Hmm, when we had to do the fight as usual yesterday I just assumed it got fixed before the EU patch. So for some servers the fight is still bugged?
Several servers including mine was restarted some minutes ago, probably due to this issue.

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Old 11/16/07, 3:40 AM   #1255
Dustwhisper
Don Flamenco
 
Undead Mage
 
Doomhammer (EU)
We only got into BT a week or so ago and only have Najentus, Supremus, Akama and also rage of course in hyjal down and we go with 7 healers. Usually two priests, two paladins, 2 shamans, 1 restodruid, sometimes three shamans instead of resto, sometimes three palidans. Fights like najentus though at least first night became a bit of a drain on our healers when we brought no shadowpriests.

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Old 11/16/07, 4:27 AM   #1256
woo-haa
Piston Honda
 
Human Warrior
 
Ravencrest (EU)
Akama behaved normally on yesterday's run. Also, there were a couple of wipes on Teron due to some people not getting the new main action bar change, me included. I didn't even get a pet bar like I used to, but it could be an UI issue. It's a shame that issues like this can lead to instant wiping.

I prefer to run a heavy DPS raid where I can. The normal amount of healers is 6-8. We use 6 for Rage, Anetheron, Kazgoral, Supremus, RoS and Akama; 7 for Naj'entus, Teron and Azgalor; and 8 for the rest.

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Old 11/16/07, 5:52 AM   #1257
vorda
Bald Bull
 
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Blood Elf Paladin
 
Jaedenar (EU)
Akama behaved normally on yesterday's run. Also, there were a couple of wipes on Teron due to some people not getting the new main action bar change, me included. I didn't even get a pet bar like I used to, but it could be an UI issue. It's a shame that issues like this can lead to instant wiping.
Right, forgot to mention this. Make sure your raid is prepared for either:
- Not getting a pet bar (and thus the 'secondary action bar' keybindings not working)
- Loosing your main action bar (and thus your /cast Spirit Lance, etc macros not working)

We wiped 3 times before people realised they had to click. Didnt look much into who it affected, but it seemed pretty random (both people with and without barmods got the issue it seems)

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Old 11/16/07, 6:05 AM   #1258
constantius
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Shadowsong
Originally Posted by woo-haa View Post
I prefer to run a heavy DPS raid where I can. The normal amount of healers is 6-8. We use 6 for Rage, Anetheron, Kazgoral, Supremus, RoS and Akama; 7 for Naj'entus, Teron and Azgalor; and 8 for the rest.
Anetheron with 6 healers sounds painful. All the others, I concur: 6 is plenty for Akama, Supremus, and Rage; 7 is plenty for Naj and Teron. Mostly we tend to run 7 for Naj->Teron, just because it's easier than sitting one, and lowering your dps by one on Sup or Akama is not really a big deal. Not like they're hard fights.

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Old 11/18/07, 7:13 PM   #1259
Complex
Von Kaiser
 
Gnome Rogue
 
Khadgar (EU)
Originally Posted by woo-haa View Post

I prefer to run a heavy DPS raid where I can. The normal amount of healers is 6-8. We use 6 for Rage, Anetheron, Kazgoral, Supremus, RoS and Akama; 7 for Naj'entus, Teron and Azgalor; and 8 for the rest.

I'm also curious as to how Anethron is handled with so few healers, we've taken no less than 8 on any of our kills, and whenever we attempted with with less, our healers were over-whelmed and we lost too many people.
I can imagine however, it being possible with an extremely aware raid, but I wouldn't like to take chances on something like that.

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Old 11/18/07, 7:35 PM   #1260
Strifen
Piston Honda
 
Blood Elf Paladin
 
Ysera
Originally Posted by Complex View Post
I'm also curious as to how Anethron is handled with so few healers, we've taken no less than 8 on any of our kills, and whenever we attempted with with less, our healers were over-whelmed and we lost too many people.
I can imagine however, it being possible with an extremely aware raid, but I wouldn't like to take chances on something like that.
Our first ever kill was with 6 and we've done it with 6 quite a few times. Usually do something like 2 healers MT, 1 healer on infernal tank, 3 on raid. We have all the ranged stay way back out of carrion swarm range and just kill internals, meele will kill him.

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Old 11/18/07, 7:54 PM   #1261
Mikari
Banned
 
Moo
Dwarf Priest
 
Bloodhoof
Originally Posted by Complex View Post
I'm also curious as to how Anethron is handled with so few healers, we've taken no less than 8 on any of our kills, and whenever we attempted with with less, our healers were over-whelmed and we lost too many people.
I can imagine however, it being possible with an extremely aware raid, but I wouldn't like to take chances on something like that.
We regularly do him with 6 healers, and have killed him with 5 healers before, of course with 5 healers it isn't easy.

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Old 11/18/07, 11:14 PM   #1262
Zaq
Don Flamenco
 
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Blood Elf Priest
 
Ursin
It seems like people run with a lot fewer healers then we do. 8 is our standard for most things, we've used 7 for vashj and kael, but 9 for HWN. I bet anetheron with 6 wouldn't be too unreasonable if everyone broke our their SR stuff like Maurador mentioned.

"I have nothing personally invested in my own opinions. I'm just, like, inviting you to join me on the bandwagon of my own uncertainty." -Taylor Mali

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Old 11/19/07, 1:01 AM   #1263
Layana
Glass Joe
 
Human Mage
 
Die Silberne Hand (EU)
Originally Posted by Zaq View Post
It seems like people run with a lot fewer healers then we do. 8 is our standard for most things, we've used 7 for vashj and kael, but 9 for HWN. I bet anetheron with 6 wouldn't be too unreasonable if everyone broke our their SR stuff like Maurador mentioned.
We usually run with a 7 Healer Setup (mostly 3 Paladins, 2 Resto Shamans, 1 Priest, 1 Druid). We use 8 Healers for Teron and Najentus, 9 or 10 for Gurtogg. We did our first Archimonde Kill with 10 Healers due to the fact that no DPS class was available to fill in, I do plan with 9 healers for Archimonde.

As we have not downed anything beyond Gurthogg I cannot tell you how many healers I would use there, but I currently plan with 8 or 9 for RoS.

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Old 11/19/07, 2:01 AM   #1264
Strifen
Piston Honda
 
Blood Elf Paladin
 
Ysera
Originally Posted by Layana View Post
= but I currently plan with 8 or 9 for RoS.
You're hurting yourself if you're going to be bringing that many healers for RoS. It's a huge DPS race and you are most likely going to find yourself short DPS learning RoS with that number of healers. I personally suggest 7 healers, it seems to be the perfect number for that fight.

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Old 11/19/07, 2:27 AM   #1265
AriasImmortal
Von Kaiser
 
Human Paladin
 
Deathwing
We learned RoS with 9 healers, and until last week every kill was 9 healers (our only shaman specced enhancement last week for fun, I guess).

In the end, it's probably best to feel out what works for you. Some guilds prefer more DPS and less healers, some guilds prefer more healers and less DPS. I've always felt that more healing gives you more control, and I suspect that's my guilds reason for bringing 8-9 healers to every boss fight.

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Old 11/19/07, 3:19 AM   #1266
Zindel
Don Flamenco
 
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Asik
Human Warrior
 
No WoW Account
Originally Posted by Tempestra View Post
We use between 7 and 10 healers, with 8-9 being the most common. 7 Akama, 8 on Supremus/Teron/RoS, 9 on Illidan/Council/Najentus, and 10 on Gurtogg/Shahraz.

Edit: Whoa being stupid, sorry. 8 for Rage, Anetheron, Kaz and Azgalor. 9-10 for Archimonde. Sometimes roll with 9 on Azgalor.
9 on Najentus and 10 on Gurtogg/Sharhraz is really overdoing it. We did Gurtogg once with 11 healers and it was more painful than the usual 8 healer set up we use.

Aside from Essence, everything is doable and probably optimal to have 8 healers in. a 9th wouldn't hurt on Gurtogg/Council and dropping to 7 helps some of the easier boss, but they're so easy it doesn't even matter. Our raids always include 8 healers with an elemental shaman healing on Gurtogg and Council. Completely eliminates the need to sub so many times during a night. We used to start with 7 until essence then 8 for the rest, but we outgear it now that our dps meets the required level even with 8 healers.

For learning, though, it would make sense to change the setup per boss since the boss will take a few hours instead of the 10 minutes it takes for farming guilds. And I'd recomment 8 for Azgalor/Archimonde/Illidan/Naj'entus and 9 for Council/Gurtogg/Shahraz. 7 for the rest.

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Old 11/19/07, 3:38 AM   #1267
Barco
Glass Joe
 
Tauren Shaman
 
Drak'thul (EU)
akama was still bugged for us yesterday evening - Drak'thul -EU

edit:
7 healers for BT (2 resto shammy, 2 resto druid, 2 holy pala, 1 holy priest)
1 more maybe for heal heavy fights (or ele shamy switching to heal duty)

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Old 11/19/07, 3:47 AM   #1268
Dustwhisper
Don Flamenco
 
Undead Mage
 
Doomhammer (EU)
We killed both Anatheron and Teron gorefiend with 7 healers, 2 priest, 2 shammy-3 shammy, 2 paladin and a druid when not 3 shammy.

We had our first attempts on ROS, 53% phase3 in 3 attempts with 7 healers so I don't think we'll be adding more healers to that fight. We do though have an ele-shaman in raid that can help heal, and next week we will be going back to two shadowpriests instead of 1 since he's back from haiatus.

Looking forward to learning Kaz'rogal, what is a bit annoying is that we had a couple tries on Kaz'rogal trash in Hordecamp and it seemed harder than both Supremus, akama and even teron. But I'm looking more forward to that than gurtogg which I feel will become a major cockblock for us, time will tell.

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Old 11/19/07, 4:04 AM   #1269
chrull
弾幕
 
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Blood Elf Death Knight
 
Defias Brotherhood (EU)
Our Standard is 7 healers, 2 priests, 1 druid, 2 shamans, 2 Paladins.

Yesterday we went killed Naj'entus for the first time and had a extra resto druid with us for the occassion. We continued to kill Supremus and Shade of Akama aswell with the same setup.

Shade of Akama bugged for us and we killed him the first pull. Huge dissapointment. We got 4 void crystals out of it tho...

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Old 11/19/07, 4:23 AM   #1270
woo-haa
Piston Honda
 
Human Warrior
 
Ravencrest (EU)
Originally Posted by constantius View Post
Anetheron with 6 healers sounds painful. All the others, I concur: 6 is plenty for Akama, Supremus, and Rage; 7 is plenty for Naj and Teron. Mostly we tend to run 7 for Naj->Teron, just because it's easier than sitting one, and lowering your dps by one on Sup or Akama is not really a big deal. Not like they're hard fights.
I think we use an unconventional approach on this encounter. As someone mentioned we have primarily melee DPS on Anetheron and ranged on infernals. Ranged do DPS on the boss whenever there are no infernals up, but they are told to take care of themselves (they wear a bit SR and step OOR each time they take a CS). This leaves us with 4 healers on MT/melee and 2 on OT/ranged. MT healers also wear SR gear.

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Old 11/19/07, 4:35 AM   #1271
Dustwhisper
Don Flamenco
 
Undead Mage
 
Doomhammer (EU)
That's not very unconventional unless there is something hidden in your post I'm failing to grasp. It is how we learned the encounter aswell though we had 7 healers. We still have ranged on infernals bandage, hs etc and generally manage their own HP.

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Old 11/19/07, 5:12 AM   #1272
Kirion
Don Flamenco
 
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Tauren Shaman
 
Deathwing (EU)
Originally Posted by AriasImmortal View Post
We learned RoS with 9 healers, and until last week every kill was 9 healers (our only shaman specced enhancement last week for fun, I guess).

In the end, it's probably best to feel out what works for you. Some guilds prefer more DPS and less healers, some guilds prefer more healers and less DPS. I've always felt that more healing gives you more control, and I suspect that's my guilds reason for bringing 8-9 healers to every boss fight.
Our first RoS kill was with 24 in raid and 8 healers. I'm not sure why everyone say that this is huge dps race. Phase went much better for us with additional healer.

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Old 11/19/07, 8:41 AM   #1273
Kaidman
Von Kaiser
 
Tauren Druid
 
Dunemaul
Originally Posted by Kirion View Post
Our first RoS kill was with 24 in raid and 8 healers. I'm not sure why everyone say that this is huge dps race. Phase went much better for us with additional healer.
We found that 8 healers was a much more stable phase 3 also. Dead dps is a wasted spot, adding an extra 1-2 healers helped us keep 20-25 people alive til ROS was dead and a much cleaner kill.

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Old 11/19/07, 9:25 AM   #1274
Lymmel
Von Kaiser
 
Dwarf Priest
 
Eonar (EU)
You can actually pretty much substitute healers for shadowpriests in p.3, our ve healing at that point is totally unreal. I bet that if you had 5 spriests you wouldn't need more than 3-4 healers, mostly for the mt at early p.3.

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Old 11/19/07, 9:49 AM   #1275
Strifen
Piston Honda
 
Blood Elf Paladin
 
Ysera
Originally Posted by Kirion View Post
Our first RoS kill was with 24 in raid and 8 healers. I'm not sure why everyone say that this is huge dps race. Phase went much better for us with additional healer.
I'm saying more on the end of 9 healers just really seems like overkill for RoS but each to their own I suppose. Different things are going to work with different guilds, so there is no perfect right number as some guilds have stronger healers then others allowing them to comfortably do things with less.

@ AriasImmortal: That's pretty crazy man! You guys must have had some tip top DPS to learn RoS with 9 healers. I couldn't imagine learning it with 9, we could do it now easily because we've been farming for a while and our DPS geared out, but learning with 9 would have been rough. I guess it just goes to show that there's no magical number for every encounter, take what works best for you.

We one nighted pre-nerf Shaz with 7 healers, so I guess we're just one of those guilds that prefers to roll light on healing.
For our typical BT/Hyjal clearing I'll bring 7 healers for everything up to BB, swap in one more healer for BB>Illidan making it 8 to clear the zone. Hyjal we do with 7 all the way through, possibly swapping in one more shaman for archimonde if the stars align and we somehow don't have 5 in the raid (having 6 raiding shaman is amazing, our typical raid comp includes 5 shaman in the raid).

In the end of the day though, It's not a bad idea that when trying to learn the majority of BT/Hyjal content, if you have the extra healers handy, it's generally always a good idea to bring them in and if you find you need more DPS then sub out healing as you need. Aside from RoS nothing has a very steep dps requirement.

Originally Posted by Lymmel View Post
You can actually pretty much substitute healers for shadowpriests in p.3, our ve healing at that point is totally unreal. I bet that if you had 5 spriests you wouldn't need more than 3-4 healers, mostly for the mt at early p.3.
Yeah and then between seal of light and leader of the pack, meele will heal themselves for a lot here too.

Last edited by Strifen : 11/19/07 at 11:03 AM.

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