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Old 07/05/07, 6:51 PM   #176
Smoker
Von Kaiser
 
Goblin Warrior
 
Daggerspine (EU)
About Mother Shahraz, gotten her to 48% and its getting better but we still think its a badly designed fight as bloodshot wrote.

Those who has killed her, how do you deal with the FA people, I mean have you already decided before which direction to run for people/classes ?

Also those who tried her prebuff, what did they buff at her?

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Old 07/05/07, 7:08 PM   #177
dukes
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Dukes
Tauren Druid
 
No WoW Account (EU)
You just have to practice, like pre-nerf gruul. Tell people to birds-eye view it (camera directly above) and triangulate the beams so they're running perfectly away from each other. We thought it was quite luck based, and then went in and got her to 5% second try yesterday (after which we called the raid as it was getting late) and then killed her on the second try today even though 3-4 people were lagging horribly (and a couple of us disconnected mid-fight - it was like being at thaddius again, really). We had a SMALL amount of problems at illidari council though - lag + interrupt+aoe = not good.

The only thing I really despise now about the fight is the insta-kill lash-in-the-air thing. With our tank at about 230 shadow res we managed not to get it on the (second) kill even though we had 5-6 of that beam type.

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Old 07/05/07, 9:40 PM   #178
Egel
Von Kaiser
 
Egel
Human Paladin
 
No WoW Account (EU)
Originally Posted by Smoker View Post
Also those who tried her prebuff, what did they buff at her?
They made her hit like a train. The buff to Illidan at the same time was a p2 that put the life expectancy of the tanks to a few seconds.

Last edited by Egel : 07/06/07 at 6:22 AM.

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Old 07/06/07, 12:47 AM   #179
Dots
Don Flamenco
 
Tauren Warrior
 
Dentarg (EU)
Originally Posted by Smoker View Post
Those who has killed her, how do you deal with the FA people, I mean have you already decided before which direction to run for people/classes ?
We use some basic guidelines like melee dps strafe left, ranged strafe right, healers stay put and heal. Of course people still have to adapt, sometimes you have 3 healers ported at once or something like that. This helped us getting the hang of it though.

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Old 07/06/07, 2:59 AM   #180
skz
Glass Joe
 
Tauren Druid
 
Mal'Ganis
Originally Posted by Smoker View Post
About Mother Shahraz, gotten her to 48% and its getting better but we still think its a badly designed fight as bloodshot wrote.

Those who has killed her, how do you deal with the FA people, I mean have you already decided before which direction to run for people/classes ?

Also those who tried her prebuff, what did they buff at her?
Healthstone + Shadow pot + Pray all 3 people don't run in the same direction. We had one of our people design a macro to send a tell with a direction to go, but with the randomness of the ports it was utterly ignored in favor of basically winging it.

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Old 07/06/07, 3:55 AM   #181
Stigmata
Don Flamenco
 
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Tauren Druid
 
Al'Akir (EU)
I dont think you can pre-design where to run, you just have to pick a direction and adapt if someone else goes the same way, not taking a HS/Shadow Pot will get you an ear bashing from the raid leader for not looking after yourself.

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Old 07/06/07, 4:57 AM   #182
Schneeb
Don Flamenco
 
Night Elf Warrior
 
<SIN>
Neptulon (EU)
We tend to take an excess of healers to momma since caster dps are so useless, this means as a raid healer you can often heal 1/2 of the FA's before they break from each other which usually ensures no deaths.
Its definitely quite repeatable bar only one person taking sabre mid-air!

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Old 07/06/07, 11:59 AM   #183
RikkiP
Von Kaiser
 
Undead Rogue
 
Balnazzar (EU)
I think the main benefit of having something planned when you get Fatal Attraction is that it leads to all 2-3 people not running forward without thinking. If people have a set direction to start moving when they get ported already planned in their mind they generally will be more adaptive to the situation.

The most important thing like already said here is to zoom out more, look at where the beams are headed and make sure you use your escape mechanisms and consumables to survive. Getting teleported and dying without using a healthstone or shadow pot is ridiculous and that needs to be drilled into the minds of your raiders.

There is also the task of arranging your raid position. I assume that most people split up into 3 ranged camps as that is the tactic most commonly used in videos. This means that when some people are teleported near to one of these 'satellite' groups they will instintively want to run in the opposite direction to the group to avoid doing lots of raid damage. However, this will lead to some deaths and will need to be addressed, we solved it by trying to get the odd person to run through the danger area or persuade people to run away at different angles as opposed to the direct opposite.

This last point however is slightly irrelevant to the tactic we use now though, our raid positioning is pretty unique I would say when it comes to Shahraz. I will try and fraps our next kill as it should make for some interesting viewing.

Last edited by RikkiP : 07/06/07 at 12:11 PM.

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Old 07/06/07, 4:10 PM   #184
Smoker
Von Kaiser
 
Goblin Warrior
 
Daggerspine (EU)
And she's down
What we did was to bring more physical DPS, 10 healers and mana tide rotations

It is random indeed, but it can be countered with people being good at FA(which just requires practice and birdeye view, thanks dukes)
Our MT got like 2 knockups, but he didnt get saberlash then luckily

we wiped at 50ish % at every try except the kill, when people were actually good at the FA!

Onwards to Illidari and Illidan

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Old 07/06/07, 8:02 PM   #185
ZX7
Glass Joe
 
Undead Priest
 
Illidan
For Azgalor we found it easier to keep melee in and cheal/coh them through the RoF and offtank the adds next to thrall. It sounds stupid but works great for us.

After our MT getting repeatedly gibbed by punt-lash we realized you can avoid the MT getting punted with better placement. Healer mana seems to be our main problem under 20% How many healers do yall bring to this fight?

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Old 07/06/07, 10:49 PM   #186
Dots
Don Flamenco
 
Tauren Warrior
 
Dentarg (EU)
We typically fight Mother Shahraz with 8 healers and 1 shadow priest.
How would your positioning prevent the MT from getting punted?

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Old 07/07/07, 7:58 AM   #187
Ronnie
Glass Joe
 
Tauren Warrior
 
Vek'nilash (EU)
Originally Posted by Dots View Post
How would your positioning prevent the MT from getting punted?
Clever use of the geometry of some objects in her room.

While many believe she is a good candidate for the nerf bat, I don't think she will be changed at all, other than the usual bug fixes. How many raids are actually trying her with maxed epic shadow resistance? Chances are, that if you are wearing greens you are "undergeared".

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Old 07/07/07, 8:27 AM   #188
Schneeb
Don Flamenco
 
Night Elf Warrior
 
<SIN>
Neptulon (EU)
Originally Posted by Ronnie View Post
Clever use of the geometry of some objects in her room.

While many believe she is a good candidate for the nerf bat, I don't think she will be changed at all, other than the usual bug fixes. How many raids are actually trying her with maxed epic shadow resistance? Chances are, that if you are wearing greens you are "undergeared".
It took use just under 2 nights once everyone was at capped SR (with 200 odd on the tank), our second kill took 5 pulls total, once you've killed it you wonder what took you so long

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Old 07/07/07, 9:27 AM   #189
Dots
Don Flamenco
 
Tauren Warrior
 
Dentarg (EU)
I guess you are referring to that couch kinda thing, since the north wall would be a horrible place to fight her at. That sure doesn't look intended.
The knockback has never really been a problem for us, so I don't know if changing the tank spot now is worth it. Though it allows the tank to use no SR at all, which would be a decent improvement.

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Old 07/07/07, 10:19 AM   #190
Schneeb
Don Flamenco
 
Night Elf Warrior
 
<SIN>
Neptulon (EU)
Originally Posted by Dots View Post
I guess you are referring to that couch kinda thing, since the north wall would be a horrible place to fight her at. That sure doesn't look intended.
The knockback has never really been a problem for us, so I don't know if changing the tank spot now is worth it. Though it allows the tank to use no SR at all, which would be a decent improvement.
The burst from a 75% or 100% 8k beam is probably more dangerous than a little less avoidance imo

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Old 07/08/07, 4:39 PM   #191
Namaste
Von Kaiser
 
Undead Priest
 
Tichondrius
Originally Posted by Praetorian View Post
Yep, that's definitely exactly the opposite of how we do it. We never move Azgalor at all, and use the 40yd range on RoF to limit its possible targets, allowing the majority of the raid to DPS/heal freely without ever having to move or worry about moving.
We also didn't move Azgalor more than a few meters (RoF on MT) the entire kill yesterday. After a few tries of zerg DPS and having issues with RoF on melee either killing multiple people or healers simply being overwhelmed with targets taking damage we changed it up a bit.

We then took a C'Thun-esque approach to it with everyone spread out by ~10m in a ring around Azgalor with healers spread out as well. After trying the 10m spread-out strat I don't think I ever saw 2 people with RoF getting hit at once, it was a night and day difference.

Our melee were on Doomguards with Thrall and the taurens were on Az as the only melee. I suppose we were very lucky seeing that alot of guilds have had issues, we were able to drop Kaz'rogal in 2 attempts (unfortunately with 18 mana users in the raid using the only 25 who were online and keyed, *barely* pulled it off) and Azgalor took 3 in what seemed like a clean and controlled fight after the first two pulls. Spreading out was key for us, took nearly all of the stress out of the fight. One healer died quite early so we had to make do with 5. WWS of Az, also includes Kaz and the first 2 failed attempts.

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Old 07/08/07, 7:02 PM   #192
mko
Von Kaiser
 
Troll Shaman
 
Blackrock
I don't think not wearing max SR for tanking Shahraz is ever smart. The knockback is in most cases a complete nonissue, mitigating the burst that comes from the beams are alot more important than a bit of mitigation.

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Old 07/08/07, 9:30 PM   #193
Dots
Don Flamenco
 
Tauren Warrior
 
Dentarg (EU)
I still wouldn't wear more than 200ish buffed. With no SR gear on the tank, the knockbacks were just too much of a hassle and wasting time. I guess the 8k beams could have turned out to be a problem too, but we really only tried this for 2 or 3 pulls.
With close to max SR, the incoming melee damage was noticeably higher. Just neck, cloak, bracer and priest buff on the tank worked best for us so far.

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Old 07/09/07, 6:12 PM   #194
Sinuous
Von Kaiser
 
Gnome Warlock
 
Blackhand
Sorry to move away from the Mother Shahraz discussion, but just curious when you think it's best to stop BT progression and finish Hyjal?

We opted to learn anetheron before heading to BT. As a side note, he's not that easy and requires some good planning. On the plus side, if you've mastered Rage's trash anetheron's trash isn't much of a streatch. Last night we got down Naj'entus and Supremus. Another side note, don't invent a new strat for supremus like we did. Tonight we're going after akama and that's probably gonna be it for this reset.

I've seen some suggestions about where to go next early on in the thread, but was wondering if we should do Gorefiend now or learn Kazrogal next? We are thinking of finishing hyjal before going back to gurtogg/RoS. Or is gurtogg's difficulty overrated. Looking at wowjutsu, not many US guilds have killed gurtogg so it seems like he's not the easiest boss.

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Old 07/09/07, 6:37 PM   #195
Jager
HausHead
 
Jagerbizzle
Orc Warrior
 
No WoW Account
We had an easier time with Teron than we did with Kaz'rogal. Kaz'rogal himself is a joke, but the trash is far more difficult than the alliance base, requires an actual strat beytond zerging stuff, and takes quite a bit longer (extra minute or so per wave I think). Wiping to trash for 3 hours never makes anyone happy, so IMO you're better off working on Teron.

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Old 07/09/07, 6:44 PM   #196
dukes
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Dukes
Tauren Druid
 
No WoW Account (EU)
Winterchill -> Naj'entus -> Supremus -> Akama -> Teron -> Anetheron -> Kazrogal -> Azgalor -> Bloodboil -> EoS/RoS -> Archimonde -> Shadowbitch

That's the order I'd do them in if learning with knowing how to do them beforehand. Semi-learning while not knowing exactly what's going on is quite painful. Make sure you read up on the hyjal bosses and everyone is paying attention - if you wipe for 3-4 times in a row sometimes it's better calling it and going to a different instance just because once you get to a point on Hyjal trash it isn't worth it any more (lack of concentration/motivation).

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Old 07/09/07, 9:13 PM   #197
Quigon
Bald Bull
 
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Tauren Warrior
 
Kil'Jaeden
It depends a lot on your guild. We went and finished Hyjal after bloodboil, but hyjal has slown us down immensely (entirely due to trash, holidays, and basically not being able to do too many trash waves in a row before people get tired of it). Nothing is particularly hard in Hyjal, other than the mental attrition of dealing with waves. We almost killed archimonde within an hour of seeing him - so we'll probably finish him tonight. That makes basically 2 days per boss. Bloodboil and Teron are technically harder than stuff in Hyjal, but no trash makes them quite a bit less painful.

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Old 07/09/07, 11:57 PM   #198
LiteSabre
Chef
 
Ramsay
Orc Rogue
 
No WoW Account
We cleared up to Archimonde after taking down Teron because of a temporary shortage of healers. Azgalor took longer than we expected so we're just now starting attempts on Bloodboil (hope to have him down by tonight) and after that, EoS and everything that comes after him. Clearing Hyjal is great because you get access to Archimonde's imba loots, which I admit really do help a lot in BT.

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Old 07/10/07, 8:09 AM   #199
Quigon
Bald Bull
 
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Tauren Warrior
 
Kil'Jaeden
- Fixed an issue with the movement of Archimonde's Doomfire.

I can't wait to see what this one does.

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Old 07/10/07, 8:15 AM   #200
Schneeb
Don Flamenco
 
Night Elf Warrior
 
<SIN>
Neptulon (EU)
Interesting, was there an exploit or perhaps it intended to actually follow someone?

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