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Old 09/03/08, 5:36 PM   #1501
Raiste
Piston Honda
 
Draenei Shaman
 
Cenarion Circle
I think most of the difficulty in archimonde lies in just getting most of your raid to sort of ignore the giant elephant in the room so to speak. The real boss in this fight is doomfires and decursing. DPS / tanking and tank healing are very trivial. We did the 3 ranged + 1 melee group approach when we first learned it:
  • Each ranged group is ~5-6 people each: 2-3 healers and 1 decurser per group
  • Each group has their primary tank healer and primary group healer.
  • Each group is responsible for running in a straight line away from archimonde if there is a DF in their part of the map.
  • Have a ranged dps call out each DF: where it spawns, where it's headed, and if it changes directions.
  • Healers and the MT need to be aware of what the other groups are doing. e.g if the south group runs away because of a DF they say so on vent so the east and the west groups know what the avail healing is on the MT. If most of the MT healers are kiting doomfire, the remaining MT healers are encouraged to "sidestep" DFs instead of kiting.
  • Save all health stone for soul charges. If there is a soulcharge, the entire raid must be topped up ASAP and the MT must be loaded up with HoTs as much as possible. Hit health stones as soon as charge goes off. Stay calm and continue the fight.

Just have your raid focus almost exclusively on doomfires. The DPS sorta takes care of itself if people stay alive. i.e. dont worry about the giant boss, the fire is the real boss.
 
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Old 09/09/08, 1:16 PM   #1502
saintryan
Glass Joe
 
Blood Elf Priest
 
Vashj (EU)
Well i remember downing this guy on the second night we tried him.
The difference was the following:
1. Everyone that turned up on the first night was there also on the second so there was no-one new to the fight (this can be key sometimes and has proven to be so when we attempted on later dates)

2. On the second night we did a "get on your stamina gear, and chug fort potions".. and then we went out and just did no dmg.... we did this so there people knew what to expect, and gave them great training on the tricky moments.
trust me, there are alot of tricky stuff in there, but the more training everyone gets the more its starts to get familiar. We did this till enrage and then, as we corpse ran we discussed what went bad and what went good. And then did the same again (and maybe again) and then we went for the try and we downed him.
I guess the reasoning behind it is that everyone is so clued up on just doing what they do best on most encounters that they are not prepared for the worst.

3. Tell off those melee who run in circles to escape the fire. that can mess it all up, so run away and in a straight line.

4. everyone should have the 2min pvp tricket for fear but only to be used if your feared so close to the fire that even the fear gets feared. a nice fear ward rotation on the MT helps alot.

gl
 
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Old 09/10/08, 9:40 AM   #1503
Ingmar
Piston Honda
 
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Dwarf Hunter
 
Grim Batol (EU)
4. everyone should have the 2min pvp tricket for fear but only to be used if your feared so close to the fire that even the fear gets feared. a nice fear ward rotation on the MT helps alot.
A fear ward rotation on your MT? Unless you have a large abundance of shamans for tremor totems, having healers use FW on themselves while the tank just stance dances seems like a better idea.
 
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Old 09/23/08, 1:22 AM   #1504
blazeice
Glass Joe
 
Night Elf Hunter
 
Khaz'goroth
Ok, I can't find anywhere to properly post this, so im going to post it here, I apologize in advance. My question is this: Regarding the Carrion Swarm that Anetheron casts in Mount Hyjal, what width does it start out at, what angle does it cone out at, what is it's max width, and at what distance does it reach it? Is it even an actual cone, or just a rectangle? I dont expect anyone to know every aspect of this, but any insight would help.
 
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Old 09/23/08, 12:42 PM   #1505
Harwin
Piston Honda
 
Night Elf Hunter
 
Mannoroth
Originally Posted by blazeice View Post
Ok, I can't find anywhere to properly post this, so im going to post it here, I apologize in advance. My question is this: Regarding the Carrion Swarm that Anetheron casts in Mount Hyjal, what width does it start out at, what angle does it cone out at, what is it's max width, and at what distance does it reach it? Is it even an actual cone, or just a rectangle? I dont expect anyone to know every aspect of this, but any insight would help.
From bosskillers:
Carrion Swarm - Sends out a green carrion blast wave in a cone of about 60 degress of the target it's cast upon, dealing 4250 to 5750 shadow damage, and applying a debuff that reduces healing DONE(not recieved) by 75%. Not dispellable, affects potions, bandages; everything. The debuff lasts 20 seconds, and the Swarm itself is targeted at a random person. Has a 60 yard range.
He uses this ability aproximately every 11-15 seconds. (Variable timer)
This appears to be accurate(we used it back when we were first learning him) From our experience, it is not possible to outrange it and hit the boss/heal the tanks. It is possible to heal the ranged DPS from outside the swarm, so the healer doesn't have the debuff. So I think the range is something like 45 yards.
 
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Old 09/23/08, 2:33 PM   #1506
blazeice
Glass Joe
 
Night Elf Hunter
 
Khaz'goroth
[quote=Harwin;906213]From bosskillers:


that makes it sound like it goes in a straight line until it hits its target THEN cones out though, and i just can't believe that is accurate, or does it mean that it starts from anetheron and goes out 60 degrees straight from his feet but the cone is CENTERED on the target?
 
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Old 10/20/08, 12:32 PM   #1507
Degenerate
Glass Joe
 
Human Paladin
 
Quel'Thalas (EU)
[quote=blazeice;906473]
Originally Posted by Harwin View Post
From bosskillers:


that makes it sound like it goes in a straight line until it hits its target THEN cones out though, and i just can't believe that is accurate, or does it mean that it starts from anetheron and goes out 60 degrees straight from his feet but the cone is CENTERED on the target?
I would be inclined to say the latter from experience.
 
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Old 10/21/08, 9:34 AM   #1508
Lasie
Von Kaiser
 
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Draenei Shaman
 
Turalyon
Originally Posted by blazeice View Post
From bosskillers:


that makes it sound like it goes in a straight line until it hits its target THEN cones out though, and i just can't believe that is accurate, or does it mean that it starts from anetheron and goes out 60 degrees straight from his feet but the cone is CENTERED on the target?
The latter. It's a long range conical AoE like Cone of Cold.

An easy way to tell is that it'll hit any melee in its arc.
 
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Old 10/22/08, 1:11 AM   #1509
Dancing Wu Li Master
Piston Honda
 
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Gnome Warlock
 
Kel'Thuzad
Originally Posted by Ingmar View Post
A fear ward rotation on your MT? Unless you have a large abundance of shamans for tremor totems, having healers use FW on themselves while the tank just stance dances seems like a better idea.
Not every MT is a warrior though.
 
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Old 10/22/08, 5:00 AM   #1510
Ingmar
Piston Honda
 
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Dwarf Hunter
 
Grim Batol (EU)
Originally Posted by Dancing Wu Li Master View Post
Not every MT is a warrior though.
I can only say that it is fair to assume that you do have a warrior tank in any guild. It's not like Archimonde requires you to have the best tanking gear/skill possible, so tanking Archi by your warrior OT should be fine as well. If you're progressing it is just way easier to use a warrior tank for a bit of stance dancing rather than to use a fear ward rotation (which can be used for better purposes than to keep a tank from getting feared).

If you don't have any remotely decent tank-geared warrior you may be right, otherwise a FW rotation is just making things harder on yourself.

 
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Old 10/23/08, 2:17 PM   #1511
Kayella
Glass Joe
 
Draenei Warrior
 
Aggramar (EU)
Well given that Bezerker rage is now useable in any stance, avoiding the fear for a warrior just got absurdly easy.
 
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Old 10/24/08, 4:53 AM   #1512
Leonti
Glass Joe
 
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Human Paladin
 
Azshara (EU)
Hi,

we had some Archimonde Trys (still a nasty guy :p) on last Wednesday. Since one of our melee druid had no [Insignia of the Alliance], he tried his Fire Resistence Gear to prevent the Doomfire Debuff in case of an ugly fear. He knew and i knew, FR shouldn't work against Doomfire, but he reported that he got no debuff applied, except one time in two trys and about ~5 fire crossings per try. He confirmed his FR set didn't help to partial resist the ticks if the debuff was applied. So, are there any hidden patchdetails or was it just a lucky case? Can anyone confirm this theory?

Thanks in advance!

Last edited by Leonti : 10/24/08 at 6:19 AM.

Leonti - "Klein, fein und gemein."
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Old 10/30/08, 4:04 PM   #1513
sovelis41
speaks French...in Russian.
 
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Draenei Shaman
 
Zul'Jin
He probably walked into Doomfires that were close to despawning and no longer give out the debuff.

You pay for the whole chair, but you only need the edge.
 
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