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Old 08/09/07, 2:18 PM   #326
Mikecika
Glass Joe
 
Undead Rogue
 
Agamaggan
weve come to a point where putting a feral druid in the MT group (and possibly a second enhance shaman) is more beneficial then giving it to hunters, increases the MT's tps by a significant amount, allowing for more raid dps..

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Old 08/09/07, 2:38 PM   #327
Natural
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Tauren Warrior
 
Tichondrius
Originally Posted by dogy View Post
I am currently running groups like then when we have the same 25 (we currently run 1 healer and 2 tank heavy, not sure this is necessary any more)

MT:
Tank #1
Tank #2
Tree Druid
Warlock
Resto Shaman

Melle DPS:
Enhancement Shaman
DPS warrior
Rogue
Rogue
Feral

Casters:
Warlock
Mage
Mage
S Priest
Enh Shaman

Hunters:
BM hunter
BM hunter
Resto Shaman
S Priest
Feral

Healers:
Paly
Paly
Holy Priest
Resto Shaman
Paly

Any suggestions for how to change the groups would be greatly appreciated.
-I imagine the enhancement shaman would be better in your hunter group or even MT group.
-I'd swap a paladin into the MT group if the paladin has imp. devo aura + T5 bonus for any encounter where the MT is at risk of dying.

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Old 08/09/07, 2:42 PM   #328
Gwaihir
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The unleashed rage buff from an enhancement shaman would only buff the shaman himself, the druid, and two hunter pets. Does not work on ranged attack power. Not nearly worth it when considering how powerful resto shaman healing is.

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Old 08/09/07, 2:49 PM   #329
Natural
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Tichondrius
Originally Posted by Gwaihir View Post
The unleashed rage buff from an enhancement shaman would only buff the shaman himself, the druid, and two hunter pets. Does not work on ranged attack power. Not nearly worth it when considering how powerful resto shaman healing is.
In the caster group the enhancement shaman benefits from nothing but the shadow priest and his buffs benefits nobody.

There is no downside to moving the resto shaman to the caster group. In fact, this would let him drop WoA for additional damage and healing.

The enhancement shaman in the hunter group would add improved totems to the hunters and feral, and give unleashed rage to the feral and pets. He would also receive benefit from ILOTP.

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Old 08/09/07, 3:13 PM   #330
Mountie
Von Kaiser
 
Blood Elf Paladin
 
Hyjal
I don't see why the second shadow priest is going to the hunters and feral druid. Use some fel mana pots and keep your paladins judging wisdom. Get that shadow priest in your healer group, it's a huge benefit.

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Old 08/09/07, 5:23 PM   #331
Natural
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Tichondrius
Originally Posted by Mountie View Post
I don't see why the second shadow priest is going to the hunters and feral druid. Use some fel mana pots and keep your paladins judging wisdom. Get that shadow priest in your healer group, it's a huge benefit.
I think that the allocation of shadow priests depends heavily on the fight at hand. For example, shadow priests for healers is amazing for Najentus but almost worthless for Supremeus or Akama. There are plenty of examples of this and it's up to the raid leader to make the best decision at the time.

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Old 08/10/07, 1:57 AM   #332
constantius
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As far as shadow priests and their assignments, let's assume you have two shadow priests, and anywhere from 6 to 9 healers.

With 6 healers, 4 get a SP, because guaranteed, you'll have a tree druid and a resto shaman, both of whom should not be stacked in groups with other healers due to the utility of using them across the raid.

With 9 healers, you could give 8/9 shadow priest-age ... but again, if you're running with 9, you're so low on dps that your mages/locks/hunters *need* SPs to make up the differential.

I've found the key lies with giving one group of healers a SP, and spacing the others out around the raid. Your raid leader should have the ability to move people around ... put the people most likely to burn their mana in the SP group, and the rest can be swapped in as they drop.

For example, we run with 7 healers on Morogrim Tidewalker. 4 are assigned to MT, 1 to raid heals (mostly melee + hunters, from earthquake), and 2 to "grave area" -- one healing our paladin murloc tank, and one covering graves.

3 of the 4 MT healers and the paladin assigned to heal the murloc tank get the SP group. If the paladin who is the 4th MT healer gets low on mana, I switch him with one of the *other* MT healers who is highest in mana (from the SP group).

The resto shaman who raid heals just covers himself, and when he drops his Mana Tide, we switch him into a group that can most use it before he does, just to avoid wasting it.

Conclusion:
- healer heavy, all SPs go to dps
- healer light, most->all SPs go to healers
- healer medium, split them half/half

If you have the luxury of 3 shadow priests, then almost by default all but 1-2 of your healers get one (depending on who goes in the MT group -- i.e. resto shaman + tree druid + MT + MT + warlock => shaman/druid get no SP).

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Old 08/10/07, 4:34 PM   #333
dogy
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Tauren Druid
 
Archimonde
I just realized after coming back to this thread I made a typo in the group setup. Many of you noted the enh shaman in the caster group it should have been an ele shaman.

Sorry

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Old 08/29/07, 12:51 PM   #334
dhegin
Glass Joe
 
Human Rogue
 
Kel'Thuzad
bump from hell.

A couple of questions....

When forming a melee group, what is THE optimal (most raid dps) group set up?
-Enh Shaman
-Rogue
-Rogue
-Warrior
-(Rogue/War/Feral)?
Wondering what the best choice would be for the last spot.

And occasionally we do raid with a boomkin, for the good of the raid, should he spec into imp. faerie fire?

Thanks in advance.

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Old 08/29/07, 1:18 PM   #335
Levidian
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Tauren Hunter
 
Executus
Originally Posted by dogy View Post
Hunters:
BM hunter
BM hunter
Resto Shaman
S Priest
Feral
Man if I could get a group setup like that every raid it would be next to impossible to ever pull anything except 1st on DMs.

Yea that is pretty much the best setup I could think of also if running 2 hunters.

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Old 08/29/07, 2:56 PM   #336
Aware
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Blood Elf Paladin
 
Daggerspine
Originally Posted by dhegin View Post
bump from hell.

A couple of questions....

When forming a melee group, what is THE optimal (most raid dps) group set up?
-Enh Shaman
-Rogue
-Rogue
-Warrior
-(Rogue/War/Feral)?
Wondering what the best choice would be for the last spot.

And occasionally we do raid with a boomkin, for the good of the raid, should he spec into imp. faerie fire?

Thanks in advance.
Rogue.

Our DPS group is 3x Rogue, 1x DPS Warrior, 1x Enh Shammy.

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Old 08/29/07, 3:10 PM   #337
sovelis41
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Draenei Shaman
 
Zul'Jin
Originally Posted by Levidian View Post
Man if I could get a group setup like that every raid it would be next to impossible to ever pull anything except 1st on DMs.

Yea that is pretty much the best setup I could think of also if running 2 hunters.
One night for Karathress I got put into the melee group with me, enh sham, feral, 2 rogues. This happens once every century or so, but I was pleased with the buffs I got from that. Basically any combination of 2 of shaman/feral/spriest is welcome.

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Old 08/29/07, 3:11 PM   #338
Unaz
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Orc Shaman
 
Mug'thol
Originally Posted by dhegin View Post
And occasionally we do raid with a boomkin, for the good of the raid, should he spec into imp. faerie fire?
Definitely make him get Imp FF, it's one of the only reasons to bring a Moonkin outside of the aura. You're certainly not bringing him for the DPS alone, and it's a pretty decent buff to have.

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Old 08/29/07, 8:04 PM   #339
Erinshe
Glass Joe
 
Erinshe
Night Elf Druid
 
Non-US/EU Server
Originally Posted by Unaz View Post
Definitely make him get Imp FF, it's one of the only reasons to bring a Moonkin outside of the aura. You're certainly not bringing him for the DPS alone, and it's a pretty decent buff to have.
I wouldn't be so quick in making a call for IFF.

What you have to understand is moonkin is very talent starved spec and asking for points in something that doesn't benefit him/herself severely gimps dps potential. Usually the moonkin would have to loose either 8% ~ 12% threat reduction or 20mp5 or a 12% spell damage coefficient. As you could imagine, losing any one of these would be devestating to any caster.

Of course, once you get into BT and melee DPS dps skyrockets there comes a point where some serious discussion could be had, but at SSC/TK level IFF really isn't worth the points unless your raid is extremely physical dps heavy.

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Old 08/30/07, 3:20 AM   #340
Sebudai
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Sebudai
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I would never consider using a Moonkin druid without Improved Faerie Fire. The 'trade-offs' you've listed certainly do not compare to 3% hit for 10+ people. Not even close. 3% hit for a single rogue is more valuable than any of the things you've listed. Even at the SSC/TK level.

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Old 08/30/07, 5:41 AM   #341
Erinshe
Glass Joe
 
Erinshe
Night Elf Druid
 
Non-US/EU Server
Originally Posted by Sebudai View Post
I would never consider using a Moonkin druid without Improved Faerie Fire. The 'trade-offs' you've listed certainly do not compare to 3% hit for 10+ people. Not even close. 3% hit for a single rogue is more valuable than any of the things you've listed. Even at the SSC/TK level.
The thing is, moonnkins become utterly useless without said trade-offs. You might as well bring another mage and forget IFF even existed. If warriors had to lose Imp Def or Shield Slam in order to gain something like IFF would you ask your tanks to do so? Or would you just bring another feral and not lose your sanity over the issue?

Another thing to note is that IFF is a 3 pointer.

You don't have to put in all 3 points. That can be a good thing or a bad thing.

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Old 08/30/07, 5:52 AM   #342
Axanor
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Tauren Druid
 
Area 52
Originally Posted by Erinshe View Post
The thing is, moonnkins become utterly useless without said trade-offs. You might as well bring another mage and forget IFF even existed. If warriors had to lose Imp Def or Shield Slam in order to gain something like IFF would you ask your tanks to do so? Or would you just bring another feral and not lose your sanity over the issue?

Another thing to note is that IFF is a 3 pointer.

You don't have to put in all 3 points. That can be a good thing or a bad thing.
Here's the thing you're not considering: The talent to drop isn't threat reduction, damage, or mana regen: It's Balance of Power. Get to 16% spell hit with gear alone and move a talent point out of 5/5 threat reduction.

Talent Calculator - World of Warcraft

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Old 08/30/07, 5:57 AM   #343
Erinshe
Glass Joe
 
Erinshe
Night Elf Druid
 
Non-US/EU Server
Originally Posted by Axanor View Post
Here's the thing you're not considering: The talent to drop isn't threat reduction, damage, or mana regen: It's Balance of Power. Get to 16% spell hit with gear alone and move a talent point out of 5/5 threat reduction.

[urlhttp://www.wowhead.com/?talent=0xcrzicsxuAZZxVcL[/url]
Worth considering.

Actually I've settled with only 12% threat reduction and only 2points in IFF. I like having 4% resists

12% threat reduction works nicely for ROS and if it works for ROS then I don't have to worry about it anywhere else.

(1180 unbuffed spell dmg, 18% crit w/o aura, hit capped)

Last edited by Erinshe : 08/30/07 at 6:07 AM.

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Old 08/30/07, 3:41 PM   #344
Sebudai
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Sebudai
Orc Hunter
 
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Originally Posted by Erinshe View Post
The thing is, moonnkins become utterly useless without said trade-offs. You might as well bring another mage and forget IFF even existed. If warriors had to lose Imp Def or Shield Slam in order to gain something like IFF would you ask your tanks to do so? Or would you just bring another feral and not lose your sanity over the issue?

Another thing to note is that IFF is a 3 pointer.

You don't have to put in all 3 points. That can be a good thing or a bad thing.
I disagree. Moonkins become comparatively useless without Improved Faerie Fire and the moonkin aura. I don't see how 8%-12% threat reduction isn't enough for a moonkin druid when 10% is enough for an elemental shaman.

You're saying that if the moonkin doesn't spec for the extra threat reduction, mp5, or damage coefficient over IFF you might aswell bring another mage, when in all actuality the situation is reverse. Without IFF and the moonkin aura we are absolutely better off bringing another mage or warlock.

Also, your warrior comparison doesn't make sense. Here's a comparison that I think fits this situation; If arms warriors had to lose 2 points in Flurry in order to gain something like 2 points in Blood Frenzy would I ask my arms warrior to do so? Of course I would. Now obviously the arms warrior is going to benefit from their own Blood Frenzy, while the moonkin doesn't benefit from their own IFF, but in the end that really is meaningless.

My reasons to bring a moonkin druid, ranked in order of importance: Moonkin aura and IFF > Another combat rez > Another Innervate > Insect Swarm > The damage they deal.

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Old 08/30/07, 5:33 PM   #345
dogy
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Tauren Druid
 
Archimonde
hunters group composition

I have another group composition question:

Given you have 3 hunters that you want them grouped together for synergy. Would the best other two classes be to group with them for maximum DPS? Either a Shadow Priest, Resto shaman or Feral druid? Assume a 8 minute long boss fight.

All 3 hunters are currently BM, would we be better to have 1 survival hunter?


MT group:
Warlock
Tree Druid
Paladin
MT
OT (feral)

DPS:
Rouge
Rogue
DPS warrior
DPS warrior
Enh Shaman

G3:
Hunter
Hunter
Hunter
Shadow Priest
Resto Shaman

G4:
Ele Shaman
Mage
Mage
Mage
Shadow Priest

G5:
Holy Priest
Paly
Paly
Paly
Warlock

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Old 08/30/07, 5:47 PM   #346
 Abradix
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Kyral
Orc Warrior
 
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My hunters constantly tell me they prefer a feral over a shadowpriest, so in my case I have 3x BM hunter, Feral druid and Resto shaman, with that Shadow priest in G5. Potions are a good substitute for VT, but nothing matches LotP for 3 hunters + 3 pets.

Having said that, in fights where pets continuesly take some AoE damage, a shadowpriest is obviously preferred.

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Old 08/30/07, 5:57 PM   #347
Malan
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Malan
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Edit - nevermind someone else edited above and it became more relevant.

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Old 08/31/07, 12:57 PM   #348
HaklePrime
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Turalyon
Originally Posted by Sebudai View Post
My reasons to bring a moonkin druid, ranked in order of importance: Moonkin aura and IFF > Another combat rez > Another Innervate > Insect Swarm > The damage they deal.
Insect Swarm is more important than another Innervate, imo, at least to a raid, since most Moonkin will use their Innervate on themselves

Aquan : Arkadu, I need an innervate, Sadris is tanking
Arkadu : Um . . . . pew pew?

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