Err.. you just posted the exact same concept, with almost the same examples, that I did 30-40 posts before you (edit: here ). So yeah, it's already been mentioned. Guess it must be a good idea though if we both came up with it
It wouldn't require manual verification as you say, either. It would be pretty simple to code the flags necessary to discount the kills if they fall under the "split bosses" condition.
Great site -- in addition to representing progression just about as well as possible, it provides a nice summary of what loot people are using. It's interesting that even in the very top guilds there's a lot of Karazhan gear still floating around.
I also find the Instance data fascinating because it represents a nice view of the raiding population. Of all guilds that have killed any raid boss, only ~11% have killed a boss in SSC. VR has been killed more than any SSC boss. And less than 1% of raiding guilds have killed anything in Hyjal or BT. It'll be really interesting to see how this data morphs over time, or in response to boss nerfs.
Really, really nice job. It's earned a permanent place in my WoW bookmarks folder.
Just chiming in to say that I think the site came out great (especially considering it's still in beta). Aspir put a lot of effort into it and it shows. I think that as it updates it is only going to get better and better so I'm pleased to see that it's well received. I'm not even saying that out of bias.
There is no immidiate need for new nerfs and hopefully they'll understand it. If this would have been available for like few months ago, it'd be obvious that slower guilds are just picking up speed. On our server for example we've had like 4 guild going whole SSC and TK in last 3-4 weeks and we have a tights race for Kael'tas this week.
Learning curve is decent at the moment. Once you kill Magtheridon it's steady progression all the way untill Kael'thas, who is way above anything else at T5 level currently, which I think is just fine. Powerful Lore character and the "end boss" of a tier ought to be quite tough. I'd assume he'll be nerfed eventually... Probably like -10% of weapons, advisors and phoenixes / eggs, but this is of course just me guessing.
Edit: Nice tool, just add europe and I'll bookmark / link it to European and our realm forums.
Also, to address a pet peeve of mine, I really, really appreciate that the website still has a lot of functionality when Javascript is blocked, so, triple bonus points for that
Looking forward to seeing how the website will improve!
I know one thing with the armory is that it won't show loot right away, but wowjutsu catalogs what it finds on players, so eventually (as long as it's not DE'd) it will see that piece of loot on the player and flag the guild appropriately.
Once a guild is flagged as having killed a boss, does the tool remember that even after nobody is wearing loot from that boss?
For example, my guild has killed the beast boss (lol) but it's not listed because nobody is wearing any of the loot. If someone was to log out wearing the item would the tool permanently flag the guild as having killed the boss from that point onward? Even if he subsequently unequips/DE/Vendor's the item?
This tool is pretty cool, I'll pass it on to my guildies =)
One thing tho, I know we've killed Shadikith, but I don't think those will ever get listed since we promptly de'd his Glider's Sabatons of Nature Protection. Other than that, our progression is spot on.
- I don't think the three "animal bosses" in Karazhan should count at all. They don't drop loot that anyone wears and most guilds kill maybe one before figuring out it's a waste of time. I don't think another guild should rank ahead of mine just because they killed Shaditkith the Glider.
My Kara raid did one animal boss for kicks when we had time, and it wasn't even a "boss", just a level 73 elite.
Once a guild is flagged as having killed a boss, does the tool remember that even after nobody is wearing loot from that boss?
For example, my guild has killed the beast boss (lol) but it's not listed because nobody is wearing any of the loot. If someone was to log out wearing the item would the tool permanently flag the guild as having killed the boss from that point onward? Even if he subsequently unequips/DE/Vendor's the item?
Yep that's correct once wowjutsu sees a piece of loot it won't ever forget about it, so your guild score will be be attributed appropriately. I currently store: who the loot was found on, what guild they were in at the time, the first time I saw said loot on said player, and the last time I saw that piece of loot on that player.
If you're planning to add a function by which people can request their guild be automatically parsed, perhaps it would be handy to also add a function to request a parse of a single character? I have some loots which aren't showing up because they're not in my normally equipped gearset and thus not normally showing on Armory, but just for the hell of it, I would log out wearing them and get wowjutsu to update me, if I could.
Edit: sorry I forgot to say how awesome I think this is, it's just fantastic to see people doing new cool things with the Armory data!
These numbers represent of the 10000+ guilds how many have either gotten any kill in the given instance or killed a specific boss from the instance:
Karazhan 100.00%
Gruul's Lair 55.49%
Magtheridon's Lair 18.55%
Doomwalker 7.21%
Doom Lord Kazzak 9.41%
Serpentshrine Cavern 11.36%
Lady Vashj 2.47%
The Eye 13.09%
Kael'Thas Sunstrider 0.85%
Hyjal Summit 0.75%
Archimonde 0.14%
The Black Temple 0.56%
Illidan Stormrage 0.01%
10000+ guilds.
222 US servers.
I assume there are not 50 guilds per server who have killed bosses in Karazhan.
So I assume that the list shown here is a list with percentages of guilds that you consider "raiding guilds". Guilds that have killed at least 1 boss that requires 10 or more people.
Could you tell us how many of those guilds you've seen ?
From there we can compute the percentages back to absolute numbers.
I'm very curious to see how many guilds are actually enjoying the content.
10000+ guilds.
222 US servers.
I assume there are not 50 guilds per server who have killed bosses in Karazhan.
So I assume that the list shown here is a list with percentages of guilds that you consider "raiding guilds". Guilds that have killed at least 1 boss that requires 10 or more people.
Could you tell us how many of those guilds you've seen ?
From there we can compute the percentages back to absolute numbers.
I'm very curious to see how many guilds are actually enjoying the content.
I'd be surprised if the average *wasn't* 50 guilds per server in Kara. My server has 57 guilds past Opera; we have 2 Vashj kills and no one past Void Reaver yet in TK. Imagine Mal'ganis.
Melador> Incidentally, these last few pages are why people hate lawyers.
Viator> I really don't want to go all Kalman here.
Bury> Just imagine what the world would be like if you used your powers for good.
10000+ guilds.
222 US servers.
I assume there are not 50 guilds per server who have killed bosses in Karazhan.
I wouldn't necessarily bet against it. Daggerspine is a horrible ghetto server yet we have 63 guilds listed, and looking over them, I don't see any horrible inaccuracies. Based on the weighting numbers Aspir posted, even a guild that hasn't yet beaten Curator could potentially be listed, and there's a lot of guilds out there that have cleared the front half of Kara.
This tool is pretty cool, I'll pass it on to my guildies =)
One thing tho, I know we've killed Shadikith, but I don't think those will ever get listed since we promptly de'd his Glider's Sabatons of Nature Protection. Other than that, our progression is spot on.
Just to note - that's one of the best possible drops you could've gotten. Hydross tank gear
Just to note - that's one of the best possible drops you could've gotten. Hydross tank gear
Unfortunately I think it was one of our alt runs and the MT was a druid and we were using an arms/prot (or something to that effect) warrior. The irony was indeed quite dreadful.
This is definitely a neat tool you have come up with. One thing I was wondering about though is the idea of multiple guilds running together for raids. I know on Burning Legion there are quite a few smaller guilds that raid together for larger raids such as Gruul's Lair and Magtheridon, etc. I imagine there wouldn't be an easy way to gauge these coalitions, but it seems like it would skew the numbers at least a little bit.
It has my server pretty accurate but 2 problems I see from just checking my server:
#1: Progression has always been about doing it first. On our server my guild is shown as 4th despite having killed the same bosses as # 3 only we did them first.
Progression is usually tracked based on "killed X first" becaues of ease of ranking. That's not necessarily the best way to go about it, because of luck issues and the inability to keep a boss on farm (see Gruul kills where he didn't HS, or early C'thun kills that were never replicated, the case in a few guilds I know of).
This tracks based on "Got onto farm status first" which is likely a good thing. Of course, the whole shard issue poses a problem.
My main concern is the sustainability of the system. Searching the armory for 50-75 guilds on every server, and parsing for 100's of pieces of gear, obviously takes a huge amount of CPU power and bandwidth. Are you just a good (really good) samaritan? Or is there some sort of financial benefit to this rhar will help allay the running costs?
This is excellent. And it confirmed something I wasn't sure about. There is a guild on my server (<Eternity End>) that is mainly Thai/Chinese players and, as is to be expected, their progression is a bit hard to track due to the language barrier.
According to their website they have downed VR and Al'ar, but nothing in SSC. Wowjutsu seems to affirm this.
Looks like a nice idea. I suggested similar to blizzard to tie "bossranking" to armory. Make searching from open spots available and guild masters could have admin menu to open recruitment spots that you could search through armory and then sort results by world ranking / average time spend in 25 man instances per week and similar.
But I'm sure my suggestion got lost with all those "omg nerf warlocks / rogues / buff my set, nerf other sets" - suggestions.
I'm looking forward to see this kind of service including EU guilds one day
This is amazing, thanks for taking the time Aspir.
Instance Statistics is definitely my favourite part, and I can see this expanding into other areas.
"Most looted item off Aran" or "Most worn item by %". For instance Vashj dropped her ring of endless coils 100 times, it is has been on 98 players, is currently being worn by 87 players.
In the future, maybe.