To a point yes, the core of the game is excellent but there's just a lot of roadblocks.
I, for example am a very avid raider, and while we aren't cream of the crop in raid progression (SSC/TK) I consider myself a hardcore raider. That being said I have no way to advance my character outside of raids. I'd love to see ways to really customize/optimize my character on my own time through AAs, hero classes, etc to really create an extraordinarily customized playstyle. I'd like to be able to advance when we're not raiding. I'd like to really focus my character in on certain abilities/talents at the expense of others...I'm an Affliction nut, why can't I focus even more on it?
Unfortunately, none of these things exist . I've gotten to the point of playing other MMOs because I'm so roadblocked in WoW. I'm starting to lose interest just because I can't advance in any form be it raid gear(simply terrible Affliction itemization), further specialization, rep grind(already done the few things that were worthwhile), etc. If it goes on too much longer they may lose a customer, not because it's a bad game(It's a great game!), but because I've been stuck with the same gear/stats/progression for the last 2-3 months.
I'm the complete opposite. I'm also a very avid raider (guild is starting Kael) and right now, there's nothing I love more than logging in on raid time then logging off after raids. There's simply too much to do, other games to play, movies/TV shows to watch, friends/relatives to spend time with, that I don't want to be playing WoW full time. I love raiding 20 hours a week and still be able to progress well. I can play WoW for 60 hours a week at bursts (like when TBC was just released) but I don't want to do it often.
That's the problem with AAs. If Blizzard adds AAs, they will be required. Simply put, doing them would give you an immense advantage over somebody not doing them. It adds another timesink and a very harmful one at that. It'll be like TBC version 2.0 massive burnouts again but this time you're farming for AAs instead of farming for consumables.
I'm the complete opposite. I'm also a very avid raider (guild is starting Kael) and right now, there's nothing I love more than logging in on raid time then logging off after raids. There's simply too much to do, other games to play, movies/TV shows to watch, friends/relatives to spend time with, that I don't want to be playing WoW full time. I love raiding 20 hours a week and still be able to progress well. I can play WoW for 60 hours a week at bursts (like when TBC was just released) but I don't want to do it often.
That's the problem with AAs. If Blizzard adds AAs, they will be required. Simply put, doing them would give you an immense advantage over somebody not doing them. It adds another timesink and a very harmful one at that. It'll be like TBC version 2.0 massive burnouts again but this time you're farming for AAs instead of farming for consumables.
This pretty much sums up my feelings as well, though I probably put in slightly more time per day than Andastra implies, but that ability to log off after raiding and all my "upkeep" tasks are complete in the evening, or not *have* to login on some days to do other stuff is a huge boon in my opinion.
Don't get me wrong -- in many regards, the AA system of EQ was great and having played EQ for some five years, it certainly gave me something to do and you always felt like there was a way to progress your character. But on the flipside, it was also a curse, in that, as others have pointed out, AAs were "required," especially by high-end Guilds (which a good majority of this board is a part of), and as I recall from EQ, if you were a Warrior, you basically needed max level and 300 AAs (in the right places, of course) to even be considered capable of raiding. And as more and more expansions came out, that number kept sliding up and up, to the point that a newcomer needed months of play to even be remotely close to that "baseline standard," without even touching the equipment or raid experience gaps they also faced. It was incredibly daunting, even to someone that was there from the beginning and consistently grew and added those AAs.
From that point of view, they could just have raised the max level to 120 or something and ditched the AA idea. Power increases could've come from leveling (character level vs. mob level mechanics not withstanding of course), because in reality, the concept of AAs was the same thing -- give players something to do that can offer slight increases in power over a long period of time with enough effort.
It's a dangerous concept in my opinion and I'm not entirely sure I'd enjoy it nearly as much as I did back in the EQ days. If WoW was to introduce such a system, the only way I can see it being somewhat reasonable is to set a cap of some sort on the number or speed at which you can attain said points. But even then, the idea would have to be carefully planned, because things like the new daily-quest system introduce the potential for the same "required grind" as the EQ AA system, just in a different format. Imagine, for example, if WoW introduced AA points that could only be earned via daily quests or daily "point gains", by attaining 100,000 experience within a 24 hour period. If you miss a 24 hour period or gain less than 100,000, you don't get your point for that day. Each point is spent on a minor character boost (a stat increase for example).
Fast forward six months, and as others have mentioned, even this "controlled daily system" will not become obsolete and will be a "requirement" for those that want to be even moderately useful in the high-end realm of WoW.
Sure, it's entirely possible you could skip a few days here and there, or ignore the system entirely, and still be somewhat capable in your role, but you'll never compete with those that spend the time. And before anyone makes the point, let me add that I am completely of the mindset that more time spent should equate to more power in game. However, the key ingredient that this sort of system would lack (maybe not right away, but down the road), is fun.
Most high-end raiders, myself included, don't mind, and often enjoy, spending that extra time or effort progressing their character to the limits to gain that minor benefit or advantage. They do so because of one of two reasons: A) It's fun, or B) It's not so fun, but there's a clear goal and stopping point.
Take, for example a more solo or small-group effort that would equate to the EQ-type AA system easily: Reputations or Heroic Badges. In both cases, it's clear to the player that there's a distinct goal. It may be far off, and it may take you 50 hours to attain all 140 Badges you want or Exalted with XYZ faction, but you know once you do so, your goal will be met, your power will be increased, and you'll be done with that task.
In a system of AAs, except in the *most extreme* cases, there is no light at the end of the tunnel. It's an ongoing and constant system that only a very, very small fraction of the community will ever complete. For most people, it never ends, but there's still that expectation from yourself and others around you to do it constantly. That, unfortunately, is more of a job than a fun game experience, and something I'd dread to be introduced into WoW at this point.
So, the bottom line in my opinion, is that an AA type system would be cool and fun and exciting at first within WoW, but would quickly lose it's draw and luster and we'd all become slaves to it, and for (potentially) moderate gains at best.
Got a Blizzcon mail, and didn't see anything about it from the last two pages of the thread. This part sounds interesting:
***BLIZZCON CHARACTER COPIES AVAILABLE***
If you are a World of Warcraft player, you have an exclusive opportunity to use a pre-made character OR your own level 68-70 characters to try out new World of Warcraft content at BlizzCon. You have the option to copy up to four level 68-70 characters to a special event realm to experience this content, which has not yet been seen on test realms.
Those wishing to make copies may do so at the Character Copy page, which will be available on the BlizzCon website (http://test.worldofwarcraft.com/blizzcon/) from July 23 until the end of BlizzCon on August 4, 2007. The character copy is completely optional--it is NOT required to attend the event or test the new World of Warcraft content.
So basically, they'll put up a blizzcon server which runs the current PTR but modified to have Zul'Aman enabled, and characters copied from the blizzcon copy automatically place them on that server. At the event they'll have people login with their own accounts and the copy is ready to go.
Raid testing Zul'Aman is a far cry from playing the Blood Elf starting area for Burning Crusade at the original Blizzcon.
I hope it's something much more exciting and new. I mean Zul'Aman might be cool yeah, but I couldn't see people lining up in droves to test a raid dungeon which would essentially amount to a glorified PuG.
If they are releasing playability of a new non-70 zone (as implyed by new 68 content) could we take this as a gppd indication the next expansion has a level cap increase? It would seem a little stupid to have a new zone in TBC just for the sake of it.
Theres been lots of speculation over whether the 2nd expansion will have a level cap increase... (read: 'they wont raise the lvl cap so fast and de-preciate all our hard earned epics within a year of tbc!?!?!) Looks like maybe they will
If they released a new expansion without more lvls, with 70 content, it could easily start at lvl 68 too, just like shadowmoon etc. got lvl 70 content, but starts a bit lower.
To further add to the speculation: if they are releasing playability of a new non-70 zone (as implyed by new 68 content) could we take this as a indication the next expansion has a level cap increase? It would seem a little stupid to have a new zone in TBC just for the sake of it.
.. Or one could take it to mean that there will be a 68-70 zone surrounding Kil'Jaeden. Or one could take it to mean that there will not be a level increase next expansion, and that since more leveling content isn't required that they narrowed the level range from the current highest level zones (Netherstorm and Shadowmoon Valley - 67 to 70) even further. Or one could take that to mean that there is going to be some playable Attunement content available for Zul'Aman (The opening quests for Karazhan attunement are available at 68.)
It's fun to guess and I can't wait to find out what the 68+ content is actually going to be.
They are going to disappoint so many if they dont announce the expansion at all, but just show off some Zul'aman Cant imagine the look of Official forums.
The copy character feature can only mean that the first few zones in the next exp will be playable. Like mentioned previously very few characters could experience ZA or a new 25 man because those place have a high gear requirement.
The copy character feature can only mean that the first few zones in the next exp will be playable. Like mentioned previously very few characters could experience ZA or a new 25 man because those place have a high gear requirement.
You might be right, but you are really setting yourself up for some disappointment if you think that it can only mean that. Someone brought up a good point that if they release a new zone centered around the next big villian, that zone will likely be 68-70.
You might be right, but you are really setting yourself up for some disappointment if you think that it can only mean that. Someone brought up a good point that if they release a new zone centered around the next big villian, that zone will likely be 68-70.
The Sunwell Plateau, previously mentioned, could easily fit into this category, with all the pros and cons of it being the possible next HC dungeon.
I don't think this level 68-70 level restriction should be the one clue that makes people give in to the hope of an expansion being announced at Blizzcon, even though I don't think for a second they won't announce it. It will surely happen, it has to.
Or one could take it to mean that there will be a 68-70 zone surrounding Kil'Jaeden
Its possible, but ultimately for me it comes back to this. TBC is already an enormous success, they dont need to try and promote TBC or anything 'new' related to TBC (aka an addon zone/raid instance) - its already done its job and done it damn well (keep the original wow subscriber base + elevate it to new levels + sustain it)
It makes more sense IMO if they use Blizzcon (and thus, whatever 'new content' this is) to be promoting something new to drum some longer term interest in wow. Not something that will keep your interest for the next month or few - something thats going to make you eager to play wow for another 1-2 years.
It just wouldnt make business sense to not use this sort of event to give 9 million people a reason they can say 'Yep - ill be playing wow next year' .
Its possible, but ultimately for me it comes back to this. TBC is already an enormous success, they dont need to try and promote TBC or anything realted to just this expansion - its already done its job and done it damn well (keep the original wow subscriber base + elevate it to new levels + sustain it)
As much as it's offtopic, I'd argue that TBC elevated the subscriber base, since the 1,5m US and 1,5m EU userbase has been constant for a long time now, the only significant increase is due to the Chinese market gains, however TBC isn't released there yet (as stated in the 3rd / 4th paragraph of the 9 million announcement on blizzard.com).
The rest is very true nonetheless. They kept and sustained the userbase with TBC where available.
I thought about "Northrend Zone 1" too. Same requirement as Outlands and would fit to a prior Northrend Expansion announcement.
Then we will wake up and it really is just Zul'Aman.
What I'd like to see (other than more information concering Zul'Aman) would be the announcing of a new expansion that will introduce us to the Northrend continent (along with a few new possible classes (Death Knight, anyone?) and professions) as well as information to the inevitable conclusion (at least in my eyes) to the Burning Crusade expansion: Kil'jaedan.
Now to deviate slightly off-topic from World of Warcraft, I'd also like to see a playable demo of Starcraft 2! :]
What I'd like to see (other than more information concering Zul'Aman) would be the announcing of a new expansion that will introduce us to the Northrend continent (along with a few new possible classes (Death Knight, anyone?) and professions) as well as information to the inevitable conclusion (at least in my eyes) to the Burning Crusade expansion: Kil'jaedan.
I honestly don't see either a new class or northrend as the next expansion. Yeah, there's howling Fjord files in the game but IMO that proves nothing.
I'd put my money on a Great Sea as an ocean/azeroth cleanup expansion. Lots of Naga, pirates, goblins, sea creatures, etc. Areas visited could include Grim Batol, The Maelstrom, Undermine, Kul'Tiras, Uldum, etc. Azshara crater could be a new BG. I think lots of things would fit in better with something like that instead of jumping straight into Northrend.
Knowing Blizz they could do anything but a sea expansion just feels right.
Or one could take that to mean that there is going to be some playable Attunement content available for Zul'Aman (The opening quests for Karazhan attunement are available at 68.)
It's already been said: no attunement, no faction, no nonsense.
As your surmise, it can be a lot of things. One thing it isn't is Zul'Aman. Oh, there might be some Zul'Aman stuff, but it's not the meat and bones of new WoW content at Blizzcon.
Some interesting info here, but this is the worst-written article I've seen in months. Wow, that's barely comprehensible.
Blizzard also did a good job on foreshadowing. In one fork of the dungeon, the boss monster actually comes down from the start. They've rigged it so the group can never reach him before the final battle, but he's always there, just out of reach. He's always there though to throw people into battle and run away once they get themselves killed. It's a nice touch that lends a sense of urgency to the adventure, and given that it's a race against time, that's not a bad thing.