I want to see inscription add Use: effects to certain items. Belts/Shirts/Jewelry are in need of some buffs. I honestly have no idea what they could do to permanently enhance spells that wouldn't be completely broken unless it worked like enchanting for spells.
Doesn't it bother anyone that basically every item in that announcement could very well have come from this very thread? Every topic in it came up here.
Obviously they can lorelol bigger baddies out of nowhere as long as subscription numbers permit them to. But it makes sense to bring the major plot arc to a close, to reward players who don't have attention spans that last decades, and so vets at Blizzard can move on to another project instead of producing expansions for WoW until the end of time.
I'm in agreement. It just amuses me that people are treating the ability to fight Arthas as sacrilege.
Yeah, because it's IMPOSSIBLE for them to give you extra character slots with your purchase of an expansion.
I think this is one of those things that sounds trivial, but from an implementation standpoint, is actually a nightmare. Take my server, Kargath. There are over 20,000 accounts on it. Lets use 20k for simplicity. If you gave each account 2 more character slots, that's 40K more potential characters. That's the equivalent of adding 5K more accounts to the server in terms of database/hardware needs. That's a 25% potential increase. Extrapolate that across 9 million accounts and it begins to look like a larger undertaking suddenly. That has been the reason that we have been capped since day 1 and requests for just that have been denied.
I just want to point out one other problem with the alleged DK implementation. Who actually has a free character slot on their account for their main server? Yea we all have alts we started, got them to level 6 then forgot about them and they can be sacrificed, but then there are the army of bank alts we all have. Some crazy souls even have full accounts of alts they actually play.
I'm counting on guild banks freeing up some of my alt slots.
I think fake. After spending so much time to get everything tuned for level 70s, I find it hard to believe they would again raise the level cap and make all of TBC 70 content meaningless. I'd expect a full on expansion based on level 70 before another one that raises a cap again.
Of course, if this were true, and the character started at a high level to begin with, is there anyone out there who would possibly not have a DK alt? Seems kind of silly to have the world crawling with Death Knights, Death Knights milling around Org and IF, etc. I'm skeptical.
I am skeptical as well, but I don't think it would necessarily be that compelling for everyone to just make a DK alt. If the DK requirements are satisfied per individual (instead of satisfied server) it would be entirely reasonable that the quests involved take 6-8 days of played time assuming the DK starts at 68. Afterall, you would have needed to spent that much time leveling it anyway. The big problem with that is the short of massive grinding it would be an enormous amount of content to design for one class.
The prose seems consistent with Blizzard's faq style, but it easy enough to copy an old one, and there are people that are good at making fakes. Personally I suspect some of the info it happens to be true, but the notes are forged by someone who is just making informed guesses.
I think the idea of having a new class start out at 68 is great. This way Blizzard can ignore adding low end content. Now to reroll the new class you can just pick up and start playing. I would have to imagine that the criteria for becoming a DK will be easy. I think everyone and their mother will be able to get one with not too much play time. Because if it's not there will be monumental whining.
Hero classes to become like FFXI jobs? Who knows. But perhaps later in WOW life and more Hero Classes that become available you can have a whole stable of them that you can switch out.
I'm just curious if these new Hero need gear etc? Do you go back and start leveling new professions? Are they standard character or something special?
I think so long as the Death Knight isn't more powerful then other classes, it'll be a nice addition.
Honestly, I think the "Hero class" is just a fancy term for saying "We aren't reitemising/reviving/retooling low content to suit new classes, so do this massive long quest on your main to make up for the time that it would take you to level 1-58".
Its funny but I'm hoping that the pre-requisites are REALLY extensive to limit numbers. I'm never usually elitist but I think this is such a great idea and don't want it sullied by a million talentless kids jumping around orgrimarr with frostmourne look alikes called "arthazz".
Considering all those rumors to be true in some way, consider we see 10 new levels, talents and a whole new semi-class in about 6 month, isn't it sad at what speed they devalue their own content? Who should cheer about Zul'Aman anymore if they demo a new god-class side-by-side at Blizzcon? With the slow speed they push upgrades, they shouldn't accelerate mudflation so much.
I don't think it is sad that they "devalue" existent content at this pace - if anything, they devalue it too slowly - though understandably so given the amount of work needed to make the content in the first place.
As an example, look at non-raiders or people who enjoy the leveling up process and character advancement through new skills, abilities, and base stats. Even a year between updates that address this kind of advancement is a long, long, time. After a few months they are locked into the "do the heroic dungeon X or new reputation grind Y" until the next expansion. The same probably goes for those who like to raid but just cannot hack it in TBCs raid content with its focus on individual performance for whatever reason (time, friends, social guilds, skills, lack of ability to play reactively) - new content down the road that is accessible and provides an alternative to beating the head against the same wall they are currently beating their head against is good news (whether good enough to justify continued payment will vary from player to player).
Let's face it - there are many players who would be perfectly happy with an "infinite" leveling process with 5 man instances along the way, places you'd go a few times as you leveled and then later to help friends out, with gear progressing in power alongside characterlevel (as it mostly does during leveling) but fundamentally no leveling plateaus where future progression was almost entirely through gear.
Providing such an environment would be an absolute nightmare, incredibly expensive, not at all be attractive to those players who want to race to max-level and raid, raid, raid ever more difficult content depending on gear upgrades in the quest for epic encounters and gear that cannot be cheesed by out-leveling the content, and such an environment would surely come with its own set of unique problems to boot, so it is not going to happen anytime soon in any MMORPG near you, but it is something that many players would like, and increasing level caps and adding new skills while "resetting" gear once in a while (and rather sooner than later) is about the closest you get to it.
As for "who will cheer for Zul'Aman if the focus is on a big expansion with hero class and level 80 and..."? I will, for one, and I expect many others who are at the Karazhan or the Karazhan/Gruul stage. New content that is available soon is more interesting than content that is further away on the horizon. The primary joy is in experiencing content, not anticipating it.
Doesn't it bother anyone that basically every item in that announcement could very well have come from this very thread? Every topic in it came up here.
It does not bother me. Either it is a decent fake, in which case we'll have had fun discussing it, or it is not, and the same will apply. This is a thread for speculation rather than fact, after all.
Many posters on this board feel that racial abilities are already too powerful (for example in Arena combat). Many would like to see racial abilities removed entirely or moved to talents, etc.
I don't think I heard anything about class requirements for Deathknight (though there may be), but it does say there is a race requirement. It sounds like the game may be moving into a very race specific direction.
I look forward to hearing official information and monitoring the hero class situation over the next six months. What other hero classes might we see? Will I get to be a mechwarrior? Should I reroll a nightelf warrior so I can become a demon hunter?
Many posters on this board feel that racial abilities are already too powerful (for example in Arena combat). Many would like to see racial abilities removed entirely or moved to talents, etc.
I don't think I heard anything about class requirements for Deathknight (though there may be), but it does say there is a race requirement. It sounds like the game may be moving into a very race specific direction.
I look forward to hearing official information and monitoring the hero class situation over the next six months. What other hero classes might we see? Will I get to be a mechwarrior? Should I reroll a nightelf warrior so I can become a demon hunter?
Look, I think the website "interview" is probably a fake. But does no one here have any sense of reading comprehension? Where does it say there's a race requirement? In fact, it explains exactly how this hypothetical "hero class" would work and it flatly contradicts what you've just said.
Look, I think the website "interview" is probably a fake. But does no one here have any sense of reading comprehension? Where does it say there's a race requirement? In fact, it explains exactly how this hypothetical "hero class" would work and it flatly contradicts what you've just said.
"What races will be allowed to play death knights?
We haven't yet made a final determination about which races can be death knights. However, the class will be available to both the Alliance and the Horde."
The fact that the answer isn't an immediate "all" immediately implies that there will be race restrictions, or at least they're contemplating it. Of course, if there are race restrictions, this may simply mean that (e.g.) once I've completed quest line X on my gnome rogue, I'll be allowed to roll a human death knight, but that gnome death knights are out.
On the other hand, that would seem quite bizarre and utterly inexplicable in within-game terms. Think about it - what would the completion text for the quest line look like?
"Congratulations on bringing me 5000 [Yeti Nipples], Schizzle! As your reward we'll give you, um... nothing. However, the invisible genie inside your head that controls your every action will now be able to incarnate as a Death Knight instead"
Assuming that the Death Knight rumors are true, and that the rumors of renewed Horde/Alliance conflict are true, then I hope for the following.
1. The renewed Horde/Alliance conflict is handled by creating two factions for each side: a 'dove' faction and a 'hawk' faction. Raising your own side's dove faction also raises your faction with the opposite side's dove faction, but lowers your own side's hawk faction (similar to Aldor/Scryers). Dove faction rewards and goals are PvE focused while hawk faction is PvP focused (resilience gear etc). Eventually, if you raise your dove faction high enough you may be welcome in the other side's dove areas (Theramore?) and unwelcome in your own side's hawk areas.
Faction can be changed by various quests (Northrend dove quests emphasize cooperation, hawk quests emphasize competition) and by PvP quests (kill X of the other side, kill X hawks, kill X of your own side's doves, etc).
2. The Death Knight class is implemented as a Monster Class along the lines of LOTRO's monster play. Death Knight players will not be hanging around Ironforge or Orgrimmar, but rather around the Frozen Throne. They will be permanently flagged, their itemization will come from PvP upgrades (honor points, EVIL POINTS) and their objective will be to slaughter the regular players assaulting Northrend and to advance the glory of the Lich King. They start at high levels because these high levels are needed to quickly have meaningful PvP against high-level regular players in Northrend. Future Monster Classes can include Necromancer, Abomination, Banshee, Crypt Fiend, etc.
As an example, look at non-raiders or people who enjoy the leveling up process and character advancement through new skills, abilities, and base stats. Even a year between updates that address this kind of advancement is a long, long, time. After a few months they are locked into the "do the heroic dungeon X or new reputation grind Y" until the next expansion. The same probably goes for those who like to raid but just cannot hack it in TBCs raid content with its focus on individual performance for whatever reason (time, friends, social guilds, skills, lack of ability to play reactively) - new content down the road that is accessible and provides an alternative to beating the head against the same wall they are currently beating their head against is good news (whether good enough to justify continued payment will vary from player to player)..
So we're finally see the development of two meta-games in PvE now? One for those 0.1% raiding BT right now and on for the rest? If so, i'm cool with that but experiencing WoW since beta 2, i have the impression they they built all their content for mass appeal. If they nerf BC content in the next couple of months so that the majority of players willing to experience it, get a serious shot at it, i'm fine. Leaving the expansion behind, with more than 50% of the audience missing huge chunks of content, than i have a problem with it. Maybe this topic vanishes, let's wait what their schedule to WoW 3.0 looks like.
I think fake. After spending so much time to get everything tuned for level 70s, I find it hard to believe they would again raise the level cap and make all of TBC 70 content meaningless. I'd expect a full on expansion based on level 70 before another one that raises a cap again.
You are thinking as a raider or hardcore PvPer here, who likes a well-balanced environment where character improvement is almost solely through gear with static character abilities and base stats. An environment that rewards time and skill more than any other factor. Moreover, for all practical purposes, all current level 70 content that a non-raider/non-PvPer hasn't accessed yet is close to meaningless or pie-in-the-sky from their perspective.
I doubt that an expansion focused on those aspects of character improvement would have anywhere near the success of the BC expansion, which gave more goodies for everyone, which is why I expect every WoW expansion to feature either an increased level cap with all the direct benefits that brings to those players focused on exploration-characterbased improvement: more talent points! more talents! talent-combinations previously unthinkable made possible! more spells! more abilities! the ability to outlevel content and have access to new from wherever you are stuck (for whatever reason), or to present alternative advancement options that give many of the same benefits - but given the strength of the basic design with regards to base stats, talent trees, and abilities, sticking to increasing the level caps rather than alternative advancements seems the safe bet, whether it is by 5 or 10 levels per expansion.
As an interesting thought experiment consider the implications of adding 10 new character levels and one extra tier of talents or no extra tiers but a revamp of existing tiers (instead of what would assume based on TBC, 2 tiers of talents). The TBC model strengthened specialization and had many whining about "obviously, the hardest-to-reach-tiers must have the best talents since we are specializing" (mostly those who thought that their own 9th tier talent was lacklustre - the "spec-defining talent"). More talent points without being able to just plow them into new talents deep in one tree would likely strengthen hybridization of spec - that could be an interesting development to pursue, though not without problems).
This is the way I see it happening if they do indeed introduce deathknight as a hero class:
-You need to be human or undead
-You need to be a certain level, probably 68 or 70 (or if they raise the cap, 78 or 80)
-There's no going back to your old class
-Easy-ish quest line, because obviously they want anyone to be able to have one
It'll be basically a hybrid between a retradin and an arms warrior, with high magical and melee dps and some offtanking capabilities. And everyone will have one, making raiding a little harder with there being no healers and whatnot.
So basically I really hope that it's complete bullshit and they finally just go and fix the talent trees, making retradins (where's our fix? they promised us one about 4 months ago ) actually useful and so on.
"What races will be allowed to play death knights?
We haven't yet made a final determination about which races can be death knights. However, the class will be available to both the Alliance and the Horde."
The fact that the answer isn't an immediate "all" immediately implies that there will be race restrictions, or at least they're contemplating it.
True, the DK class could be limited to only a few races (as in, there are no Tauren or Night Elf DKs). However, assuming you must unlock the class by doing something in-game, your original race/class shouldn't preclude you from ultimately unlocking and leveling a DK. I think this is the point that some folks were stuck on?
It sounds like you will do something to unlock the class, and then rather than your current character then becoming a DK, the DK is added to your account as a new character. At least that's what I took away from it.
True, the DK class could be limited to only a few races (as in, there are no Tauren or Night Elf DKs). However, assuming you must unlock the class by doing something in-game, your original race/class shouldn't preclude you from ultimately unlocking and leveling a DK. I think this is the point that some folks were stuck on?
It sounds like you will do something to unlock the class, and then rather than your current character then becoming a DK, the DK is added to your account as a new character. At least that's what I took away from it.
Edit: To clarify my first sentance.
Yeah, I edited my post immediately, when that occurred to me, but y'all are moving it on so fast that I didn't get in before the quote.
Much to my shame, I had a Jedi in SWG (What can I say, I was waiting on WoW and bored)..During that time, there was an interview with Kaplan, where the reporter was taken through the blizzard office, and nearly all the devs were playing SWG.
The reason they gave, is to see what made it good, and see what made it fail. If I recall correctly, Kaplan specifically stated that having an "Omega" class, like the jedi, no matter how restricted it was, was a huge mistake.
I just can't see them making the exact same huge mistake SWG did, anyone who plays MMO's or any "multi-player" game knows, eventually *everyone* will play the same class if one class is just amazingly better then the others..
The power gamers will play it to win, and there for every other player will need to play it in order to keep up.
Its just a horrible idea, and I refuse to think blizzard is that dumb, I mean, really.