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07/11/07, 5:15 PM
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#101
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Don Flamenco
Goblin Warrior
Wildhammer (EU)
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Originally Posted by Marroc
"Warlocks could fit in and if we're stretching it"
One of the quest NPCs for the level 60 epic warlock mount chain is a goblin lock.
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I meant that Goblin Priests would be stretching it as Golbins only worship money and power.
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Brotherhood, Peace, Unity
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07/11/07, 5:18 PM
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#102
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Bald Bull
Trouble
Blood Elf Druid
No WoW Account
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Originally Posted by Copernicus
Kil'Jaden being in Burning Crusade in the next big raid dungeon
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More info!!!
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07/11/07, 5:20 PM
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#103
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Bald Bull
Night Elf Warrior
Sargeras
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Once players have defeated each avatar, they'll eventually take on the witch doctor who started the whole mess, and finally do battle with Zul'Jin himself.
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We have to kill Zul'jin?  He hasn't been seen since the 2nd War, kinda upsets me.
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07/11/07, 5:26 PM
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#104
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Piston Honda
Blood Elf Paladin
Blackhand
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Originally Posted by Bogeywoman
I think you're all missing a key point here. Lore, yes, whatever. But think more strategically. WoW is getting more vanilla (everyone's a dps class, all trinkets do the same thing, etc. etc.). Kalgan sits on his dark throne sweating. What can he do to bring the awesome back to WoW?
The only answer, and it's obvious once you think about it, is as follows.
The Maelstrom is a giant source of power in the middle of the ocean. Who's attracted to power? Goblins. Who else? Pirates. And who especially? Goblin Pirates. And who would be the natural enemy of power hungry Goblin Pirates? Obviously Blood Elf Pirates.
So the next expansion has to involve at least:
* Goblin as a playable race
* Pirate as a playable class
* Giant floating neutral pirate cities
* Guild- or Player- owned pirate ships with cannons
* Sharks
* A new pvp arena featuring two pirate ships side by side separated by two thin gangplanks
* All-murloc pve instances
* the final instance, in an incredible twist, exposes the Hydraxian Waterlords as the real enemy, way more powerful than the scourge
* the climactic final fight involves killing waves upon waves of undead goblin-murloc pirates under the command of the world-destroying evil Duke Hydraxis as you battle valiantly on the deck of a half-destroyed pirate ship teetering on the edge of the Maelstrom.
All of this follows pretty directly from first principles so I'm surprised you guys haven't figured it out yet.
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Can you summon the "Riders of Van Cleef" to help you out? A quick way to get me to cancel my account would be to incorporate all of that stuff you mentioned.
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07/11/07, 6:01 PM
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#105
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Von Kaiser
Gnome Warlock
Shattered Hand
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Originally Posted by Melnor
Can you summon the "Riders of Van Cleef" to help you out? A quick way to get me to cancel my account would be to incorporate all of that stuff you mentioned.
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0.o
Including all the stuff he mentioned would be a quick way to gaurentee I drop out of school. To each their own though I suppose.
I'm curious how the Zul'aman rescue missions will be tuned - I find it hard to imagine a a full gamut incorporating rewards for pugs to BT guilds would even be possible, but I suppose scaling it from pug level difficulty to Prince M level difficulty might work? Are there any parallels in game already?
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07/11/07, 6:20 PM
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#106
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Piston Honda
Night Elf Rogue
Emerald Dream
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Dragon Hawk God, Eagle God, Lynx God, and Bear God.
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One of the things that bothers me about fantasy fiction is some stuff doesn't have to make sense or be fully explained. You don't even have to try, and it bothers me. In a fantasy game, mechanics of plot isn't the -only- thing, so it bothers me less, but still, how many Primal Gods are there? We already have Snake, Bat, Tiger, Panther from ZG, are we going to have Cougar, Puma, Mountain Lion, and Panther avatars 10 Troll ruins down the road? Rat god? White mouse god? Brown mouse god?
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07/11/07, 6:24 PM
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#107
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Bald Bull
Drauk
Human Mage
No WoW Account
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Originally Posted by Tacitus
Goblins are more likely as China supposedly opposes anything that involves killing a panda and The Undermine is propably added in an expansion, hopefully the next one.
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I wouldn't rule out pandaren completely. Blizz already made special models for Undeads in China, if they do want to include pandarens, i'm sure they can figure something around that problem.
Last edited by Drauk : 07/11/07 at 6:34 PM.
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Originally Posted by zeidrich
Women's breasts can be modeled as a cone and measured as V = (Db^2*h*.785)/3 and since breasts can be thought of as an amorphous fluid, you just have to worry about containing the volume of the breast.
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07/11/07, 6:28 PM
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#108
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Bald Bull
Night Elf Warrior
Sargeras
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Originally Posted by Drauk
I wouldn't rule out pandaren completely. Blizz already maid special models for Undeads in China, if they do want to include pandarens, i'm sure they can figure something around that problem.
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Oh they actually did that? Don't suppose you have a link to the redesigned Forsaken eh? 
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07/11/07, 6:32 PM
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#109
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Don Flamenco
Goblin Warrior
Wildhammer (EU)
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Originally Posted by Emeraude
Oh they actually did that? Don't suppose you have a link to the redesigned Forsaken eh? 
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Here's the copypasta: China removes skeletons from World of Warcraft - Joystiq
They basically covered bones with flesh and stiched the abominations belly and replaced dead players' skeletons with graves (and a fancy little tomb stone).
Aaand here's the new Forsaken model: The9 changes WoW in China to appease censors - WOW Insider
Personally, I prefer the new model as it doesn't rag down our armour.
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Brotherhood, Peace, Unity
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07/11/07, 6:46 PM
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#110
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Bald Bull
Night Elf Druid
Tichondrius
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Originally Posted by Lycur
I'm curious how the Zul'aman rescue missions will be tuned - I find it hard to imagine a a full gamut incorporating rewards for pugs to BT guilds would even be possible, but I suppose scaling it from pug level difficulty to Prince M level difficulty might work? Are there any parallels in game already?
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Only examples I'm aware of are 45-minute Baron runs (he dropped an extra item) and Shattered Halls heroic for Primals and potions. Based on those, it's probably going to be more of a reward for experienced people who have completed the instance before instead of a scalable difficulty.
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07/11/07, 8:02 PM
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#111
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Von Kaiser
Undead Rogue
Deathwing (EU)
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Originally Posted by Copernicus
Zul'aman
10 Players raid
No attunement or key required
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No attunement.
That means fresh level70s in greens can walk in.
But what is the target audience for this dungeon ?
The same as Karazhan ?
Or groups where most people are wearing Karazhan-level gear ?
Will the loot be on par with T5 ?
Anyone who knows ?
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07/11/07, 8:05 PM
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#112
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Soda Popinski
Retired
Tauren Death Knight
No WoW Account
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You'd have to think its like AQ20 was to ZG. I don't understand putting stuff worse in progression in the game. I can understand worse than 25 mans, but not than 10 mans. If Kara is T4, you'd have to think end bosses of Zul'Aman would have equivalent loot to later SSC/TK.
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07/11/07, 8:18 PM
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#113
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Bald Bull
Night Elf Druid
Tichondrius
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Originally Posted by Trouble
More info!!!
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07/11/07, 8:18 PM
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#114
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Don Flamenco
Tauren Shaman
Deathwing (EU)
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Originally Posted by Zyrxil
One of the things that bothers me about fantasy fiction is some stuff doesn't have to make sense or be fully explained. You don't even have to try, and it bothers me. In a fantasy game, mechanics of plot isn't the -only- thing, so it bothers me less, but still, how many Primal Gods are there? We already have Snake, Bat, Tiger, Panther from ZG, are we going to have Cougar, Puma, Mountain Lion, and Panther avatars 10 Troll ruins down the road? Rat god? White mouse god? Brown mouse god?
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Actually according to Warcraft RPG books the known loa gods are:
Shadra - Spider Loa
Shirvallah - Tiger Loa
Bethekk - Panther Loa
Hir'eek - Bat Loa
Mueh'zala
The Tablet of Theka says Mueh'zala is the God of Death.
Loa Zanza
He appears in Zul'Gurub Instance as an ethereal form within one of the many temples. The Arcanums created from the various tomes originated from Troll magic were stolen from Zanza by the High Elves, and used against his people. The Trolls of Yojamba Isle, the Zandalar Tribe, respect and venerate Loa Zanza. However, with the rebirth of Hakkar the Soulflayer, these Zandalar Trolls prayed to Zanza to grant powers to heroes of other races to defeat Hakkar in Zul'Gurub.
The Loa Legba
He is a master of swift motion. Through him, the shadow hunter learns to move with great speed granting the ability of Batltle Stride.
Loa Lukou
The Loa of healing and respite, she grants the ability to heal allies with a Healing Wave. With a word, the Shadow Hunter invokes healing with a wave of soothing light.
Loa Ogoun
The Loa of war who grants the Shadow hunter the Hex ability to place dire curses upon his enemies. This Loa ability allows Shadow Hunters to turn an enemy into a frog.
Loa Dambala
The Loa of serpents and treachery, Loa Dambala teaches the shadow hunter to move swiftly and quietly by changing his shape into a serpent or snake. Shadow hunters can change form to serpent or back to normal for an hour or when he wishes to turn back.
Loa Samedi
The Loa of cemeteries and the restful sleep of the dead. The undead are an abomination in his eyes. The shadow hunter can cast Smite againts a undead creature.
Loa Shango
The Loa that controls the realm of storms. Shango guards the secrets of lightning and mayhem. The Shadow Hunter may channel the fury of Shango, unleashing a lighting bolt named Stormspear, that does electricity damage.
A troll in Zul'Gurub calls the name of another who might be another Loa god: Hethiss. Supposedly a loa of serpents. However, Ula-Tek is also referred as a serpent goddess.
The Shrine of Ula-Tek is located in Zul'Aman.
I feel like i reading Mona Lisa Overdrive
I also wonder what they will do with second troll raid portal located in Tor'Watha, Eversong Woods.
Last edited by Kirion : 07/11/07 at 8:26 PM.
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42.
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07/11/07, 8:48 PM
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#115
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Piston Honda
Blood Elf Paladin
Mal'Ganis
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This is what i hate about WoW, they are burning through to many characters to fast for bosses of raids. Lets hope they dont "jump the shark" so to speak, As long as the raid doesnt have to water ski over a shark like on happy day i think it will be all good.
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07/11/07, 9:16 PM
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#116
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sssssssssshhhhhhiiiiiiiit ttttttt
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Originally Posted by _Retribute_
This is what i hate about WoW, they are burning through to many characters to fast for bosses of raids. Lets hope they dont "jump the shark" so to speak, As long as the raid doesnt have to water ski over a shark like on happy day i think it will be all good.
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The thing is, the amount of bosses is pretty wide, IF you include encounters in the Caverns of Time. Imagine if the caverns of time somehow included outland, all the encounters from BtDP with the Alliance and Horde heros that could take place, or even the original wars between the Orcs and Draenei.
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07/11/07, 9:37 PM
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#117
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Don Flamenco
Human Death Knight
Archimonde
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Originally Posted by _Retribute_
This is what i hate about WoW, they are burning through to many characters to fast for bosses of raids. Lets hope they dont "jump the shark" so to speak, As long as the raid doesnt have to water ski over a shark like on happy day i think it will be all good.
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Eh, taking on Archimonde would already qualify for some pretty serious shark jumping. Kil'Jaeden may be more "powerful" but there are very few things out there that had or have as much smash factor as Archi. He's crushed countless worlds and races before he dies at Hyjal in Warcraft III.
I mean, sure, it's still supposedly scripted that he's killed by the wisps and thus Malfurion's trap, but if you get to the point he "dies", it's still pretty clear that you're controlling the fight and beating him down. He's not indestructable or with a Domo-type "you can't kill me" lifebar/heal combination.
There's a short list of beings in Warcraft lore that would be as dangerous or moreso to actually take on directly than Archimonde:
-- Kil'Jaeden. He doesn't do combat, but he's so powerful he doesn't really need to in order to be stupidly dangerous if and when you encounter him. He's been retconned to having enslaved the entire Dreadlord race for the Legion (now that Sargeras founded it instead of the Eredar and the Dreadlords).
-- Deathwing. Dragon Aspect. Not supposedly killable due to massive consequences of doing so and also supposedly a godlike being, but he's certainly around and up to some tricks. Other Dragon Aspects are similar, except they're enshrined as being "good."
-- Azshara. This one's pretty obvious. She's hanging out in the middle of the Maelstrom.
-- Arthas. Also obvious. Apparently the new god of death, seeing how he can view and manipulate things hundreds of miles from his physical location.
-- Sargeras. Just....no.
-- Full strength Old Gods. Also just...no.
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So actually beating down Archimonde is really pretty close to the "hey, what can this brave group of 25 meatbags take on now" shark, if not over it.
Last edited by Talgog : 07/11/07 at 9:46 PM.
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07/11/07, 9:58 PM
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#118
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Glass Joe
Blood Elf Rogue
Tichondrius
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Originally Posted by Copernicus
4 Loas (animal bosses) : Dragon Hawk God, Eagle God, Lynx God, and Bear God.
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Please god, let this mean bear mount. If there is one thing Warcraft desperately needs, its bear calvary...
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07/11/07, 10:54 PM
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#119
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wat
Blood Elf Paladin
Ner'zhul
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I think we will all be pleasantly surprised 
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07/11/07, 11:04 PM
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#120
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Don Flamenco
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Originally Posted by Talgog
I mean, sure, it's still supposedly scripted that he's killed by the wisps and thus Malfurion's trap, but if you get to the point he "dies", it's still pretty clear that you're controlling the fight and beating him down. He's not indestructable or with a Domo-type "you can't kill me" lifebar/heal combination.
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Except that in Archimonde's case, he's been dead. For quite a while now even. We killed him to win WC3. It's not at all the same thing to go back and make sure history proceeds properly, as you're suposedly doing in all the CoT instances. I realize that may seem a technicality, or w/e but it seems pretty different from just outright killing him ourselves.
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"I have nothing personally invested in my own opinions. I'm just, like, inviting you to join me on the bandwagon of my own uncertainty." -Taylor Mali
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07/11/07, 11:06 PM
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#121
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Von Kaiser
Human Warrior
Feathermoon
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Originally Posted by Melisande
Please god, let this mean bear mount. If there is one thing Warcraft desperately needs, its bear calvary...
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That would be awesome in many, many ways.
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07/11/07, 11:13 PM
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#122
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Don Flamenco
Gnome Warlock
Dragonblight
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It would be awesome if a Zul'Aman instance wasn't at just one tier, but branched and had a mix.
Maybe:
4 bosses at Tier "4.5"
4 at Tier 5 difficulty
2 optoinal bosses that are a real challenge and Tier 6 ish.
A couple more optional bosses with unique stuff, maybe summonable like the ZG fish boss, etc.
Essentially something in there for everyone. A guild who clears KZ but is not far otherwise can get in there and clear the first few bosses, but can't clear the whole place. This first half helps gear up such a guild beyond KZ somewhat and thus helps them progress in 25 man content (or team up with another smaller guild and do so).
The next 4 would be useful to those who are not yet in Hijal, and the couple really hard extras in there would have something for those in Black Temple to be interested in.
A little something for everyone.
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07/11/07, 11:16 PM
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#123
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Bite your head off, man.
Undead Warlock
Magtheridon
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Originally Posted by Turik
I think we will all be pleasantly surprised 
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Second time now, stop teasing and tell us what you know!
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07/12/07, 12:04 AM
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#124
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Piston Honda
Night Elf Rogue
Emerald Dream
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Originally Posted by Talgog
So actually beating down Archimonde is really pretty close to the "hey, what can this brave group of 25 meatbags take on now" shark, if not over it.
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Blizz could have all important Lore kills be done with the assistance of another lore character. To deal with the "We didn't need them anyway, we were controlling the fight", give the Boss 10x the normal HP range, and have the Lore character do significant damage. To combat the chances Lore character doing -all- the work, give the players "support Auras" for the fight, the more of the raid that is alive, the stronger the Lore character would be. Of course, the Boss would have to have multiple multiple RSTS abilities.
As for Zul'man, the article mentions Zul'jin gaining abilities from the Ghosts of the slain avatars. It'd be interesting if this means he's the opposite of Hakkar: The more bosses you kill, the stronger he gets. To make it interesting, Blizz could make it so each Avatar killed adds to Zul'jin's (initially tiny) loot table, with all Avatars killed adding the best items.
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07/12/07, 2:01 AM
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#125
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playing by beerlight
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Originally Posted by zerohourman
Second time now, stop teasing and tell us what you know!
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I don't think he has any information, he's just being positive.
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