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07/11/07, 9:24 AM
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#51
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Von Kaiser
Human Priest
Destromath (EU)
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Interesting point. But I highly doubt it. They may have overlooked this completely, but then they will fix it very soon, for sure. Quite honestly, it would screw PvE so much if it WOULD work. 
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07/11/07, 9:37 AM
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#52
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Co-starring: The Egg
Ginakursia
Goblin Warlock
No WoW Account (EU)
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Originally Posted by Mirai
Interesting point. But I highly doubt it. They may have overlooked this completely, but then they will fix it very soon, for sure. Quite honestly, it would screw PvE so much if it WOULD work. 
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It would be kind of amusing however.
"Okay guys, we're going for Bloodboil, wear your PvP gear!"
But as said, it's doubtful it'll work on PvE DoT effects.
Last edited by Chicken : 07/11/07 at 9:56 AM.
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07/11/07, 9:39 AM
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#53
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Great Tiger
Worgen Death Knight
Executus
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Archimonde and his doomfire is going all over. I never saw Archimonde pre-fix, but his fire was basically cutting off entire directions. Made fear + fire very bad :/ It would never start under him, always out a little ways and continue on meandering in random directions (never directly following someone it seems.) with as many as I think 6? Flames up at once.
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07/11/07, 10:26 AM
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#54
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Glass Joe
Undead Priest
Balnazzar (EU)
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ImageShack - Hosting :: itsnotnaturalkt0.jpg
The above image was used an example to express displeasure that Blizzard have apparently made some height adjustments to the Horde races. I'm not able to test this myself at the moment, can anyone confirm?
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07/11/07, 10:33 AM
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#55
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Co-starring: The Egg
Ginakursia
Goblin Warlock
No WoW Account (EU)
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I can confirm, I can also add that it's most likely a bug. The Orc Shoulder sizes definitely are at least, but I wouldn't be entirely surprised if a number of other size related things would end up bugging as well.
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07/11/07, 10:38 AM
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#56
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Von Kaiser
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Trolls can no longer put a Hex on Al'ar so when he rebirths he comes back at 80%.
...or were we the only ones who knew that 
Last edited by Urraca : 07/11/07 at 10:52 AM.
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07/11/07, 10:50 AM
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#57
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Piston Honda
Abaxial
Gnome Rogue
No WoW Account
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Originally Posted by shed
Hopefully someone else can confirm this, but Kael seems to be nerfed a bit in when he's at sub 50%. I think we only got 1 spawn (I can't even confirm if we did get 1 even, I didnt see one myself or DPS it).
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I believe we had two, sub 50%, last night on our kill.
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07/11/07, 10:55 AM
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#58
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Von Kaiser
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It seems like the charge and auto attack combo seemed to have been slightly fixed. Only happened to me once on the beginning SSC trash, maybe I was just lucky too.
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07/11/07, 11:06 AM
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#59
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CAUTION:SHARP
Night Elf Rogue
Shattered Hand
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Last night on leo it seems he no longer leashes just outside his immediate area, meaning no resetting him by running into the tunnel. We had him completely outside of his cave in the main cavern on the walkway chaos blasting people.
We also noticed longer melee time on target, altho that could be other factors as well :]
We didnt notice anything with pets for spout but im assuming that noone tried.
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07/11/07, 11:09 AM
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#60
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Piston Honda
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Originally Posted by Cloak-SH
Last night on leo it seems he no longer leashes just outside his immediate area, meaning no resetting him by running into the tunnel.
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Just bad luck for you guys. We leashed him fine in the tunnel last night after we had a horrific start.
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07/11/07, 11:11 AM
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#61
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Piston Honda
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Also, I'm not sure if this is new or not, but The Armory appears to be listing the drop percentage of most items from bosses now.
Oddly enough, it looks like everything is listed as 3%-14% as of now.
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07/11/07, 11:44 AM
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#62
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Observation: I am awesome
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Originally Posted by Cloak-SH
We didnt notice anything with pets for spout but im assuming that noone tried.
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I used a shadowfiend during spout and he survived the whole thing. I didn't check my combat log to confirm whether or not spout even tried to damage him though.
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07/11/07, 11:51 AM
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#63
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Von Kaiser
Human Priest
Destromath (EU)
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Originally Posted by Deris
Archimonde and his doomfire is going all over. I never saw Archimonde pre-fix, but his fire was basically cutting off entire directions. Made fear + fire very bad :/ It would never start under him, always out a little ways and continue on meandering in random directions (never directly following someone it seems.) with as many as I think 6? Flames up at once.
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I was expecting this. Lot's of people said "oh it's gonna be so easy, they are fixing the doomfire". But with the fix it won't spawn in a cone in front of him anymore, but rather "everywhere", just as it is intendet. I haven't been to him post push, so if anyone could confirm the fire to be totally random, it would be great.
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07/11/07, 11:52 AM
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#64
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Von Kaiser
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It doesn't. Pets are completely immune to Spout now, however are still effected by less lethal AoEs like his Whirlwind.
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07/11/07, 12:03 PM
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#65
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Von Kaiser
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Originally Posted by Cloak-SH
Last night on leo it seems he no longer leashes just outside his immediate area, meaning no resetting him by running into the tunnel. We had him completely outside of his cave in the main cavern on the walkway chaos blasting people.
We also noticed longer melee time on target, altho that could be other factors as well :]
We didnt notice anything with pets for spout but im assuming that noone tried.
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In my experience, any time we have tried to leash Leo and he goes into demon phase, he fails to leash. If you leash him successfully while fully in human form, he leashes fine. Haven't had to leash him recently, but that is what we found (predicatably repeatable) through experience previously.
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07/11/07, 12:07 PM
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#66
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CAUTION:SHARP
Night Elf Rogue
Shattered Hand
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Originally Posted by Ammonra
In my experience, any time we have tried to leash Leo and he goes into demon phase, he fails to leash. If you leash him successfully while fully in human form, he leashes fine. Haven't had to leash him recently, but that is what we found (predicatably repeatable) through experience previously.
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Im sure this is the case then, most likely its simply never happened this way for us before.
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07/11/07, 12:09 PM
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#67
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Bald Bull
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The Doomfire on Archimonde still spawns close to him, however, then it moves in like any direction. Often we had it cut straight lines through the raid far into the mountain/trees behind us. Other times it behaved more typically and would encircle the raid and 'trap' some groups of people.
The behaviour itself wasn't too different than it used to be, however what we did seem to notice is the duration it is up. Doomfire seems to spawn and despawn faster, since I was able to shift positions a lot more rapidly than ever before. (Which was kind of cool)
Overall it seems slightly easier somehow (faster despawns causing less overall people to get stuck I guess), but I easily could have just been imagining that too.
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07/11/07, 12:16 PM
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#68
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Don Flamenco
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Edit: Ignore please, thought I was at the end of the thread for some reason.
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07/11/07, 12:18 PM
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#69
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Von Kaiser
Human Priest
Destromath (EU)
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So it's not much of change? Actually it was despawning rapdily pre push, just the graphics wouldn't despawn. You had, and I'm sure you know that, fire where you could walk through freely, because it was gone already, but still visible. So what we experiencing now is totally natural, it seems to come and go more often.
But ok, the behaviour, as you stated should be more predictable now.
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07/11/07, 12:18 PM
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#70
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Von Kaiser
Blood Elf Paladin
Draenor (EU)
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Macros using the '?' icon to reference an item on the character or in the inventory (such as #show 13 for a trinket) no longer show the appropriate feedback icon. This should be fixed in patch 2.2 according to this reply by Slouken.
Macros that use the '?' icon to represent a spell or castsequence appear to be unaffected.
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07/11/07, 12:37 PM
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#71
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Mind the gap.
Malan
Tauren Shaman
No WoW Account
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Originally Posted by Gokey
Also, I'm not sure if this is new or not, but The Armory appears to be listing the drop percentage of most items from bosses now.
Oddly enough, it looks like everything is listed as 3%-14% as of now.
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I think it used to just show a "rare drop" or some other phrase before. Looks like they're just posting the numbers now as to what that actually means. If those are the real drop rates though that's pretty interesting information - too bad you can't equip a Binding to see what the drop rate really was.
Edit - thinking about it, 3-14% is a pretty broad range for an item drop and really accounts for just about every boss drop doesn't it?
Last edited by Malan : 07/11/07 at 12:43 PM.
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07/11/07, 12:42 PM
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#72
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Great Tiger
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One could query a Warglaive of Azzinoth for a "comparison".
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07/11/07, 12:45 PM
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#73
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oh noes
Dozersham
Tauren Shaman
No WoW Account
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Originally Posted by snape
One could query a Warglaive of Azzinoth for a "comparison".
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Azzinoth Guy
Doesn't look like the change is on the european website yet.
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07/11/07, 12:45 PM
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#74
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Glass Joe
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It is very possible this was the case before and I was just too dense to realize it, but did anyone else notice Morogrim's Watery Grave not setting off Prayer of Mending last night? I know the fall damage never triggered the heal, but the frost explosion always did, I thought. Not a major concern, just a mild irritant of course.
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07/11/07, 12:46 PM
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#75
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Von Kaiser
Draenei Shaman
Moon Guard
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A small but still an undocumented change : Basic campfire no longer seems to give a spirit buff -- at least not on the toon I tried it . And the people around me commented on how they werent getting it either .
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