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Old 07/11/07, 9:24 AM   #51
Mirai
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Destromath (EU)
Interesting point. But I highly doubt it. They may have overlooked this completely, but then they will fix it very soon, for sure. Quite honestly, it would screw PvE so much if it WOULD work.

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Old 07/11/07, 9:37 AM   #52
• Chicken
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Originally Posted by Mirai View Post
Interesting point. But I highly doubt it. They may have overlooked this completely, but then they will fix it very soon, for sure. Quite honestly, it would screw PvE so much if it WOULD work.
It would be kind of amusing however.

"Okay guys, we're going for Bloodboil, wear your PvP gear!"

But as said, it's doubtful it'll work on PvE DoT effects.

Last edited by Chicken : 07/11/07 at 9:56 AM.

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Old 07/11/07, 9:39 AM   #53
Deris
Great Tiger
 
Worgen Death Knight
 
Executus
Archimonde and his doomfire is going all over. I never saw Archimonde pre-fix, but his fire was basically cutting off entire directions. Made fear + fire very bad :/ It would never start under him, always out a little ways and continue on meandering in random directions (never directly following someone it seems.) with as many as I think 6? Flames up at once.

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Old 07/11/07, 10:26 AM   #54
Towneh
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Balnazzar (EU)
ImageShack - Hosting :: itsnotnaturalkt0.jpg

The above image was used an example to express displeasure that Blizzard have apparently made some height adjustments to the Horde races. I'm not able to test this myself at the moment, can anyone confirm?

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Old 07/11/07, 10:33 AM   #55
• Chicken
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Ginakursia
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I can confirm, I can also add that it's most likely a bug. The Orc Shoulder sizes definitely are at least, but I wouldn't be entirely surprised if a number of other size related things would end up bugging as well.

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Old 07/11/07, 10:38 AM   #56
Urraca
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Undead Rogue
 
Mug'thol
Trolls can no longer put a Hex on Al'ar so when he rebirths he comes back at 80%.

...or were we the only ones who knew that

Last edited by Urraca : 07/11/07 at 10:52 AM.

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Old 07/11/07, 10:50 AM   #57
Abaxial
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Abaxial
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Originally Posted by shed View Post
Hopefully someone else can confirm this, but Kael seems to be nerfed a bit in when he's at sub 50%. I think we only got 1 spawn (I can't even confirm if we did get 1 even, I didnt see one myself or DPS it).
I believe we had two, sub 50%, last night on our kill.


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Old 07/11/07, 10:55 AM   #58
Ailee
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Rexxar
It seems like the charge and auto attack combo seemed to have been slightly fixed. Only happened to me once on the beginning SSC trash, maybe I was just lucky too.

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Old 07/11/07, 11:06 AM   #59
Cloak-SH
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Last night on leo it seems he no longer leashes just outside his immediate area, meaning no resetting him by running into the tunnel. We had him completely outside of his cave in the main cavern on the walkway chaos blasting people.

We also noticed longer melee time on target, altho that could be other factors as well :]

We didnt notice anything with pets for spout but im assuming that noone tried.

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Old 07/11/07, 11:09 AM   #60
Gokey
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Gorefiend
Originally Posted by Cloak-SH View Post
Last night on leo it seems he no longer leashes just outside his immediate area, meaning no resetting him by running into the tunnel.
Just bad luck for you guys. We leashed him fine in the tunnel last night after we had a horrific start.

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Old 07/11/07, 11:11 AM   #61
Gokey
Piston Honda
 
Orc Hunter
 
Gorefiend
Also, I'm not sure if this is new or not, but The Armory appears to be listing the drop percentage of most items from bosses now.

Oddly enough, it looks like everything is listed as 3%-14% as of now.

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Old 07/11/07, 11:44 AM   #62
tedv
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Originally Posted by Cloak-SH View Post
We didnt notice anything with pets for spout but im assuming that noone tried.
I used a shadowfiend during spout and he survived the whole thing. I didn't check my combat log to confirm whether or not spout even tried to damage him though.

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Old 07/11/07, 11:51 AM   #63
Mirai
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Originally Posted by Deris View Post
Archimonde and his doomfire is going all over. I never saw Archimonde pre-fix, but his fire was basically cutting off entire directions. Made fear + fire very bad :/ It would never start under him, always out a little ways and continue on meandering in random directions (never directly following someone it seems.) with as many as I think 6? Flames up at once.
I was expecting this. Lot's of people said "oh it's gonna be so easy, they are fixing the doomfire". But with the fix it won't spawn in a cone in front of him anymore, but rather "everywhere", just as it is intendet. I haven't been to him post push, so if anyone could confirm the fire to be totally random, it would be great.

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Old 07/11/07, 11:52 AM   #64
Ailee
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Rexxar
It doesn't. Pets are completely immune to Spout now, however are still effected by less lethal AoEs like his Whirlwind.

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Old 07/11/07, 12:03 PM   #65
Ammonra
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Night Elf Hunter
 
Medivh
Originally Posted by Cloak-SH View Post
Last night on leo it seems he no longer leashes just outside his immediate area, meaning no resetting him by running into the tunnel. We had him completely outside of his cave in the main cavern on the walkway chaos blasting people.

We also noticed longer melee time on target, altho that could be other factors as well :]

We didnt notice anything with pets for spout but im assuming that noone tried.
In my experience, any time we have tried to leash Leo and he goes into demon phase, he fails to leash. If you leash him successfully while fully in human form, he leashes fine. Haven't had to leash him recently, but that is what we found (predicatably repeatable) through experience previously.

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Old 07/11/07, 12:07 PM   #66
Cloak-SH
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Shattered Hand
Originally Posted by Ammonra View Post
In my experience, any time we have tried to leash Leo and he goes into demon phase, he fails to leash. If you leash him successfully while fully in human form, he leashes fine. Haven't had to leash him recently, but that is what we found (predicatably repeatable) through experience previously.
Im sure this is the case then, most likely its simply never happened this way for us before.

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Old 07/11/07, 12:09 PM   #67
Xav
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Worgen Warrior
 
Sen'jin
The Doomfire on Archimonde still spawns close to him, however, then it moves in like any direction. Often we had it cut straight lines through the raid far into the mountain/trees behind us. Other times it behaved more typically and would encircle the raid and 'trap' some groups of people.

The behaviour itself wasn't too different than it used to be, however what we did seem to notice is the duration it is up. Doomfire seems to spawn and despawn faster, since I was able to shift positions a lot more rapidly than ever before. (Which was kind of cool)

Overall it seems slightly easier somehow (faster despawns causing less overall people to get stuck I guess), but I easily could have just been imagining that too.

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Old 07/11/07, 12:16 PM   #68
Fendryl
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Malfurion
Edit: Ignore please, thought I was at the end of the thread for some reason.

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Old 07/11/07, 12:18 PM   #69
Mirai
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So it's not much of change? Actually it was despawning rapdily pre push, just the graphics wouldn't despawn. You had, and I'm sure you know that, fire where you could walk through freely, because it was gone already, but still visible. So what we experiencing now is totally natural, it seems to come and go more often.

But ok, the behaviour, as you stated should be more predictable now.

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Old 07/11/07, 12:18 PM   #70
Jaizha
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Blood Elf Paladin
 
Draenor (EU)
Macros using the '?' icon to reference an item on the character or in the inventory (such as #show 13 for a trinket) no longer show the appropriate feedback icon. This should be fixed in patch 2.2 according to this reply by Slouken.

Macros that use the '?' icon to represent a spell or castsequence appear to be unaffected.

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Old 07/11/07, 12:37 PM   #71
Malan
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Malan
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Originally Posted by Gokey View Post
Also, I'm not sure if this is new or not, but The Armory appears to be listing the drop percentage of most items from bosses now.

Oddly enough, it looks like everything is listed as 3%-14% as of now.
I think it used to just show a "rare drop" or some other phrase before. Looks like they're just posting the numbers now as to what that actually means. If those are the real drop rates though that's pretty interesting information - too bad you can't equip a Binding to see what the drop rate really was.

Edit - thinking about it, 3-14% is a pretty broad range for an item drop and really accounts for just about every boss drop doesn't it?

Last edited by Malan : 07/11/07 at 12:43 PM.

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Old 07/11/07, 12:42 PM   #72
snape
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Destromath
One could query a Warglaive of Azzinoth for a "comparison".

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Old 07/11/07, 12:45 PM   #73
 Dozer
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Originally Posted by snape View Post
One could query a Warglaive of Azzinoth for a "comparison".
Azzinoth Guy

Doesn't look like the change is on the european website yet.

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Old 07/11/07, 12:45 PM   #74
Conier
Glass Joe
 
Human Priest
 
Moonrunner
It is very possible this was the case before and I was just too dense to realize it, but did anyone else notice Morogrim's Watery Grave not setting off Prayer of Mending last night? I know the fall damage never triggered the heal, but the frost explosion always did, I thought. Not a major concern, just a mild irritant of course.

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Old 07/11/07, 12:46 PM   #75
Rumor
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Draenei Shaman
 
Moon Guard
A small but still an undocumented change : Basic campfire no longer seems to give a spirit buff -- at least not on the toon I tried it . And the people around me commented on how they werent getting it either .

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