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Old 07/12/07, 4:34 PM   #126
Cormack
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Cormack
Dwarf Warrior
 
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While it was our first night attempts on Lurker yesterday, we were definitely seeing 400 or so degrees of rotation. Our raid leader called out that very number when too many people turned into skipping stones on our first attempts.

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Old 07/12/07, 6:33 PM   #127
Buiden
Great Tiger
 
Worgen Druid
 
Dragonblight
Could have been a coincidence but this was over the course of a 7-8 minute fight. I have seen spout go way beyond 400 degrees, maybe 450-500 before, it just seemed like it was stopping last night where it was "supposed" to.

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Old 07/12/07, 8:05 PM   #128
Zaq
Don Flamenco
 
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Blood Elf Priest
 
Ursin
We've never had it go another full 90º beyond the 360, but it always has carried on somewhat. I thought it was stopping shorter as well this week.

"I have nothing personally invested in my own opinions. I'm just, like, inviting you to join me on the bandwagon of my own uncertainty." -Taylor Mali

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Old 07/12/07, 9:57 PM   #129
Quigon
Bald Bull
 
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Tauren Warrior
 
Kil'Jaeden
Originally Posted by Buiden View Post
It really felt like to me at Al'ar's max hitbox you could outrange melt armor, but this may be false. I could have just gotten lucky but we only had 1 melt armor in all of phase 2 on Tuesday.
Yeah we experienced this as well. We didn't have a melt armor for the first 50% of his hp. Another new bug I guess.

Anyway, the spout always went beyond 360 degrees. Since it starts of the MT I have always been acutely aware of this. I can dip into the water, it can start on me, and it will always end past me after I stand up from the same location.

A lot of these issues are like onyxia's deep breath.

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Old 07/12/07, 11:08 PM   #130
flergh
Von Kaiser
 
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Flergh
Orc Rogue
 
No WoW Account (EU)
Are you sure the tank didn't just resist Al'ar's melt armor debuff? We've had him go from 100-0% with the same tank during p2 due to lucky resists.

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Old 07/13/07, 2:50 AM   #131
Corkscrew
Von Kaiser
 
Blood Elf Death Knight
 
Maelstrom
Originally Posted by flergh View Post
Are you sure the tank didn't just resist Al'ar's melt armor debuff? We've had him go from 100-0% with the same tank during p2 due to lucky resists.
Yeah, tanking him tonight I definitely saw a Resist flash across my screen right about when Melt Armor would've gone off on me. He usually recasts it anywhere from 0-15 seconds after the old one fades, not counting time spent meteoring.

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Old 07/13/07, 2:57 AM   #132
Downforsa
Glass Joe
 
Blood Elf Warlock
 
Dragonmaw
The offhand night elf model has been fixed, weapons no longer angles down and to the left.

However, certain fist weapons like the bladefist angle too far in, and in "combat stance" the model looks ridiculous.

With some weapons, the character attacks with the rear of the weapon as opposed to the sharp side. This is hilarious with gladiators daggers.

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Old 07/13/07, 4:06 AM   #133
Vulkaire
Don Flamenco
 
Undead Mage
 
Turalyon
Had a new bug on Archimonde tonight. He was recieving a second soul charge from priest's Spirit of Redemption dying. Hopefully they fix this bug quick, because back to back red charges isn't pretty.


Not a big fan of the new fire either. It is much easier on the tank, but a serious pain on ranged/healers. Last thing this encounter needed was more randomness imo.

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Old 07/13/07, 7:47 AM   #134
Etre
Banned
 
Human Warlock
 
Zenedar (EU)
Stealth animation for human male rogues seem to be changed. I don't remind my character to do fast and tiny steps.

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Old 07/13/07, 10:43 AM   #135
Ammonra
Von Kaiser
 
Night Elf Hunter
 
Medivh
On Kael last night he only spawned 24 vials or some similar bug. Our MT, who was last to loot the corpse, couldn't get the vial. Yes he was on the quest, he had his Vashj vial in his inventory, in fact. Everything else was also already looted and he was looting his tier 5 chest token, so it wasn't just a "go to page 2" incident either. He contacted a GM who told him to /console reloadui and some other things that of course didn't work. And after the 4th GM, was just told that he would just have to kill Kael again next week

Not sure what this was and I haven't heard of anyone else having this problem before. Just be forewarned that if this happens to you, GMs will be of no help.

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Old 07/13/07, 10:46 AM   #136
Dawme
Piston Honda
 
Undead Priest
 
Archimonde (EU)
We had that happen on an attunement quest too.. don't remember if it was on the al'ar step or vashj vial, but the guy had done everything correctly (quest in log, ashtongue form activated...) but the kill did not validate for him, and GMs refused to help. Thanks quality customer service I suppose...

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Old 07/13/07, 11:04 AM   #137
constantius
Soda Popinski
 
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Dwarf Priest
 
Shadowsong
Exactly the same issue with the "A Fel Whip for Gahk" quest in Blade's Edge. A friend of mine and I completed the quest; 3 people in our party looted the Fel Whip ... and he could not loot the item.

He abandoned the quest, picked it up, we did it again. Same thing.

Abandoned the quest, picked it up again, shut off all of his addons, did it again. Same thing.

GM: 'lawl wut?' (usual suggestions, none of which were helpful).

So there seems to be some sort of underlying issue with quest item pickups.

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Old 07/13/07, 11:34 AM   #138
Charsi
Don Flamenco
 
Night Elf Warrior
 
Stormrage
I have a possible answer. Last time we were at Rage Winterchill one of our raid members (a Paladin, not the leader) could not loot the phylactery. We distributed loot as normal, the Paladin logged out and back in - whereupon he could loot the corpse but still not see the phylactery. But shift-clicking worked. So, try that if you can as a workaround.

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Old 07/13/07, 10:47 PM   #139
Whitemane
King Hippo
 
Orc Hunter
 
Tarren Mill (EU)
Originally Posted by Buiden View Post
One more thing we noticed with lurker is that pre-patch his spout usually went 360-400+ degrees on rotation. Last night it always ended at EXACTLY 360 degrees.
I think that was another case of wrong graphics. While the graphics went further, it never did any damage. Same deal with C'thun, you could get run over by the beam and not take any damage reliably if you were just positioned further than 360 degrees. Of course, you could sometimes run through the beam without taking damage even when it should hit you.

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Old 07/14/07, 2:03 PM   #140
 Falk
Soda Popinski
 
Falk
Night Elf Druid
 
No WoW Account
C'Thun is totally different. C'Thun's beam graphic just takes some time to shut off - you can see it jump at a totally different speed after he hits the 180' mark, as he targets a player for green beam.

Lurker's Spout, on the other hand, actually rotates more than 360'. It's the exact same speed, and you CAN get hit by spout. It's not like he's turning to target someone, like C'Thun did. He still IS casting spout!

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Old 07/16/07, 4:57 PM   #141
Cryic
DPS
 
Human Mage
 
Llane
Possible Mage Iceblock Change:

When farming Elite Trees in Skettis, sometimes I would dick around and put up Iceblock as the Tree got to me. The tree would then turn and slowly go back to my pet. When it got close to my pet, I would drop Ice Block and the tree would turn back to me. Basically just a small kite when I didn't to worry about messing around with the invis warp chasers.

When I did this today, when I dropped the Ice Block the Tree stayed on the Water Elemental until I actually attacked it.

I then asked a Druid guildie to help test this. He basically pulled the tree, did about 2,000 damage, then I nuked it for around 5k, pulled the tree to me. Ice blocked up. Tree goes back to the bear, who turns his back on the tree. I stand around for 5 seconds, Tree stays on the bear. I wand the tree for 200. Instantly goes on me. It basically acts, aggro wise, like my aggro is still suspended from the threat list even after ice block has faded.

I know in the past, as soon as ice blocked dropped, your threat amount was put back on the stack, and you would still draw aggro.

Has this been in the game for a while now and I'm just dimwitted?

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Old 07/16/07, 4:59 PM   #142
Kasonic
Don Flamenco
 
Orc Death Knight
 
Hyjal
I'm pretty sure that's how immunity effects have always worked. Your aggro isn't returned until you act.

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Old 07/17/07, 2:06 AM   #143
Thelyna
I park my feet under my desk.
 
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Night Elf Druid
 
Dragonblight
Originally Posted by Kasonic View Post
I'm pretty sure that's how immunity effects have always worked. Your aggro isn't returned until you act.
What would be an interesting test, though ... have a tank pull a mob, do around 2k threat to it, then stop. Have a frost mage do enough to pull aggro, iceblock, click it off. At this point the mage should be able to re-pull aggro by doing anything at all. But, have a third person in melee range pull aggro without the mage doing anything (mage: 2.6k+, third person: 2.2k ish, tank 2k) - would the mob go to the mage, or to the third person?

(Basically the question is is post-iceblock threat not active until you damage the mob, or just until the mob re-evaluates it's target?)

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Old 07/17/07, 4:36 AM   #144
Grayson Carlyle
Take what ye can
 
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Worgen Warrior
 
Turalyon
Originally Posted by Kasonic View Post
I'm pretty sure that's how immunity effects have always worked. Your aggro isn't returned until you act.
Tanks know this from as early as Onyxia fear. It was a reason to put Rend up if you were relying on tremor totems. It was also the number one reason you did not want an MS tank on Ossirian, ever: The last thing you want is for one tank to get winds, drag Ossi 30 yards to the next crystal, then have the tank come out, deep wounds tick and Ossi goes running back across the whole map 2s before the crystal pops.

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Old 07/17/07, 12:13 PM   #145
Kewangeder
In the Rafters
 
Night Elf Druid
 
Gilneas
/obSorryForTopicDerail

I wonder what constitutes "action" in this case, as well. Wanding, clearly, as well as any damage dealt, or healing to someone on the threat list. And also any spell/ability that incurs threat (counterspell, demo shout, etc.).

What about zero-threat abilities (e.g., detect magic)?

What about moving?

What about moving from melee to range or back?

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Old 07/17/07, 12:15 PM   #146
• Chicken
Co-starring: The Egg
 
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Ginakursia
Goblin Warlock
 
No WoW Account (EU)
Originally Posted by Kewangeder View Post
/obSorryForTopicDerail

I wonder what constitutes "action" in this case, as well. Wanding, clearly, as well as any damage dealt, or healing to someone on the threat list. And also any spell/ability that incurs threat (counterspell, demo shout, etc.).

What about zero-threat abilities (e.g., detect magic)?

What about moving?

What about moving from melee to range or back?
Moving shouldn't count (It used to, but that was changed for Thaddius), unsure about the true zero threat abilities as they're rare, but anything which causes even the slightest bit of threat will send the mob back to you if you have enough aggro to break either the melee or the ranged aggro threshold and have gone immune to it previously.

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Old 07/17/07, 12:25 PM   #147
 Abradix
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Kyral
Orc Warrior
 
No WoW Account (EU)
Things that put you in combat count.

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Old 07/17/07, 4:48 PM   #148
Forar
Von Kaiser
 
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Human Rogue
 
Earthen Ring
Originally Posted by Etre View Post
Stealth animation for human male rogues seem to be changed. I don't remind my character to do fast and tiny steps.
I've also noticed this. It's similar to the sped up stealthed animation that they had in a prior patch (apologies, I can't recall which one, but it was around 2.0), but was reverted soon after.

I hope they fix it again, I've always prefered the slower, more methodical pace of stealthing to this prancing animation.

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Old 07/17/07, 5:03 PM   #149
Cormack
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Cormack
Dwarf Warrior
 
No WoW Account
Originally Posted by Abradix View Post
Things that put you in combat count.
True, but not just things that put you into combat. If I'm out of combat and have rage, I can commanding shout without going into combat. However, commanding shout will still snap aggro back to me if I've temporarily dropped off the chart.

That's because commanding shout has a (very small) threat component to it, however. As I understand it there are certain spells, both mob debuffs and party buffs that can still draw aggro. I know anxious warlocks can pull agro with curse of shadow if I haven't touched a mob yet. I've also had pre-Aran mobs agro a lock with detect invisibility aggro. I don't think these spells have an active threat component, and from an academic point I'm curious if they would use the same "leashing" mechanic that a shout does after a temporary agro wipe.

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Old 07/17/07, 8:11 PM   #150
Anedris
King Hippo
 
Troll Priest
 
Steamwheedle Cartel
I think all buffs have a (small) threat component (both detect invisibility and commanding shout being buffs). So if you're in combat with a mob performing a buff causes the mob to re-evaluate it's opinion of you and it therefore remembers your existence (if it had forgotten it due to an immunity effect).

Mind vision, mind soothe, and detect magic I'm not sure about however as they can be used on unaggroed mobs without pulling the mobs.

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