I've been thinking for a bit about things that I'd like to get to ask at Blizzcon this year (I went last time and probably had the most fun actually hunting down a few of the Devs inbetween panels and asking them things; I had a fun conversation over Enslave Demon and a few other things like Old Crappy Combustion). The big thing I want to focus on this year is trying to figure out what are the dumbest skills / talents in the game to see what they think about them and pick out a few stark examples of bad to talk about.
Prime Example: Volley. Without a doubt the worst AOE in the game. It is typically used as a punchline in raids, but that makes the Hunters feel bad if they don't have a sense of humor. (During a wipe - "Wait a minute, we're fine - we've got Volley!").
I want to assemble a list of what are the fundamentally bad or lackluster abilities for each class.
I'll start off with my gripes on the Mage Class:
Amplify Magic / Dampen Magic
Fundamentally terrible mechanics at their core. Amplify Magic is one of the few abilities in the game that is completely detrimental solo. If there isn't healing available, you're harming yourself by having it active with zero benefit. The tradeoff nature of these abilities makes it so almost nobody ever wants them active unless if you know that there is zero magic damage, in which case people will tolerate Amplify if people remember (sure, it is safe for Gruul at least). No Group cast version of the spells either - Prayer of Shadow Protection type treatment would make 'em at least slightly useable. The only time you see these abilities on NPCs is when they get to cast them as an offensive spell (this would actually make them useful as well - increase damage dealt against your target by spells? Sure! Useful!)
Max Rank Mage Gem
Pitiful increase from the level 68 gem over the 58 one; 130 more mana gained or so. Our pools can easily breach 10k in the expansion, vs around 6-7k in the original retail client at endgame (depending on how much damage gear you wear of course).
Improved Fire Ward (Talent)
Placed on the tree at the fourth tier, two point talent. Compare to Frost Warding, placed on the top tier of the Frost Tree (immediately available) - Frost Warding gives two effects; Frost Reflect of 20% with Frost Ward up and boosts to the effectiveness of Frost/Ice Armor - it was an overhaul of the original talents which were garbage, much like the current Improved Fire Ward. It is too high in the tree and only provides a singular benefit - 20% Fire reflect with your Fire Ward up.
Conjure Food / Water
The endless problem that MAKING WATER FOR A RAID IS NOT FUN. They created the soulwells for Warlocks for a similar reason - it sucks to individually make this stuff for a ton of people. Giving 10 per cast is likewise pointless - people typically make food / water when "safe" and we only need to use one to drink at any given point - giving only 10 is just an inconvenience that makes the experience that much more tedious. That a similar "Water Fountain" or whatever else still doesn't exist is ludicrous - making endless water and trading it to people in a raid is one of the most tedious pointless starts to a raid, but everyone who raids has to go through that experience (and has since they began raiding - yes, it is far better than the days of 4 per stack in Molten Core...

).
Wand Spec
Talents that don't scale effectively at all are garbage. End of the day, the only people who point points into Wand Spec either don't know what they're doing or just somehow had two extra points lying around (aka, don't know what they're doing). Make talents like this provide a useful benefit to the primary role of the Mage - casting. It could be a percent of wand damage to regen / percent of wand damage to spell damage / percent of spell damage to the wand or something that makes it vaguely useful. By design it is a throwaway skill that just isn't taken. Honestly, it could even just go to an "Improved Arcane Intellect" type talent; Mages just don't get one of those - unlike Priests/Druids.
Arcane Fortitude
A replacement to Evocate is great after we got that skill innate, but the replacement they came up with is flawed in multiple ways - as it currently stands it is primarily a PVP oriented skill, however PVP Armor (especially the Arena Armor) is focused on Stamina / Resilience to the exclusion of Int; we get almost as little Int as they could budget; 10, 15, 12, etc - compare to PVE gear with 30 or 40 int (or more depending on slot) - the PVE gear ends up getting more Armor from the talent, but we don't need Armor for PVE. The talent just doesn't provide much benefit at all, especially for being the 11 pointer in a tree (Compare to Cold Snap; resets all your Frost Cooldowns, and Pyroblast; the ever feared 3-minute mage nuke and a great pulling spell).
Slow
Deemed too overpowered when it had a slow to melee in Beta, so they stripped that out. Kept the long cost and short duration. 627-ish mana per cast, 15 second duration. The duration makes sense with PVP balancing in mind, but this is a 41 point skill and has so little effect. I've been specced with it for quite a while now (41/17/3 and I raid extensively - switched into this from my deep fire spec just to mix things up; pros and cons to it, but mostly, a 40/18/3 or 33/28 type spec would perform better on the whole) and it is great for Heroics and okay in PVP - though again, you have vastly reduced mana pools with PVP gear so you aren't able to cast it much at all without going dry. People have done statistics on it and it is one of the least selected spells - right up there with Circle of Healing and Lightwell. I'd like to support the skill - I really would, but there are so few boss situations where it is even remotely useful (Vashj and Magtheridon are about the only ones I can think of that I use it on the boss fight proper) - it needs a replacement or some substantial numerical tweaks - just not cost effective and useful enough for anyone to touch it.
Beyond that, Mages are one of the "best" classes in the game for non garbage mixing up their trees and skills. I can't wait for the heartfelt Warlock / Priest responses.
I'll assemble a list and will take it with me to Blizzcon for some fun. Please, by all means, what's broken, sketchy, or just plain useless about your class?