Trash gives 3 rep each from some pulls I was able to solo. Haven't gotten loot rights/drops of any trash drops yet so can't say of what they are.
Nerf Paladins :O
I'm glad to FINALLY see new caster flasks implemented, but I'm just now looking at Arcanist Xorith in the Scryer bank and he's not offering to trade me either of these new updated flasks for Mark of the Illidari :/
Also, on a more cosmetic note, the names seem kind of...lame.
"They're Dragon Kill Points; not Dragon Feed Points"
Seems to me they had stuff already. And even after they make them they can drop JC and still use the item. I lost use of my alchemist trinket =(
Oh man, a handful of shitty trinkets requiring (sometimes multiple) rare gems to craft, only one or two of which will be useful to any one class, and some cute little robots that are equivalent to a weak HOT at level 70.
Damn those gemcutters, always privy to the sweetest plums!
I'm glad to FINALLY see new caster flasks implemented, but I'm just now looking at Arcanist Xorith in the Scryer bank and he's not offering to trade me either of these new updated flasks for Mark of the Illidari :/
Also, on a more cosmetic note, the names seem kind of...lame.
So does this mean they took the Arcane and Shadow resist flasks out of the game?
So does this mean they took the Arcane and Shadow resist flasks out of the game?
Yes, they did. However the Violet Eye has a new flask recipe available at Exalted reputation, which gives 35 to all resistances and increases all stats by 10.
Volley still does the same damage against 20 mobs as it does against 1. Just tested in Deadmines on PTR.
There may still be an AoE damage cap farther along. Considering how low damage Volley is compared to other AoE and Hunter direct damage, it's a good thing we can at least hit up to twenty without penalty.
So they added a new (different mats, outside of AQ40) Subtlety enchant but not Threat for gloves?
They added ALL of the AQ20/AQ40 enchants as vendor trainable. But the mats are different. My belief is that if you had the enchants already, the mats will be changed to the new ones, vs having two versions of the same enchant.
My apologizes, you're right. The + 20fire/shadow/etc ones weren't added.
But yes, you were correct about your enchants being retrofitted - I had Enchant Cloak Subtlety and it was changed to the new mats when I loaded up the PTR (I liked the old ones because it was one of the cheapest to do - it takes Black Diamonds, 6 Large Brilliants, and a couple Nexus Crystals - Black Diamonds are a joke and you can solo bosses in Stratholme for the Brilliants - I came into the expansion with around 60-80 nexus crystals).
Not to nitpick or anything, but the enchants and everything about them was discussed 3 pages ago, page 8 post 177 if you're interested in learning something before posting.
I'm glad to FINALLY see new caster flasks implemented, but I'm just now looking at Arcanist Xorith in the Scryer bank and he's not offering to trade me either of these new updated flasks for Mark of the Illidari :/
Don't see how that would be a problem as it is only a 10 damage difference between the new flasks and Supreme Power.
Don't doubt that Blizzard will put them on the vendors, eventually...
Thats a shame, +15 agility to gloves has been a very steady income earner for me and with essences dropping in outlands the materials were dirt cheap.
I'm in the same boat as you. I'm one of the few enchanters left on my server with all of the AQ20/40 enchants.
I think Blizzard is doing the right thing by making the enchants more readily accessible, but I'm going to miss the cashflow. It's been harder for me to make as much gold post-TBC from enchanting.
Just like Engineers should be able to dismantle anything much like an enchanter disenchanting stuff, but instead would get engineering supplies.
That's interesting, and I'm sure it's been brought up at least a couple hundred times, but, I always thought it would be nice if Blacksmiths were able to smelt down armor to get partial materials back.
That's interesting, and I'm sure it's been brought up at least a couple hundred times, but, I always thought it would be nice if Blacksmiths were able to smelt down armor to get partial materials back.
Yeah, this would definitely make it very interesting as there would then be a lot more demand for greens by everyone - problem being this would likely drive up the costs of enchanting mats.
I still hope for the day that they finally decide that enchants can be sold at auction via scrolls or runestones or whatever (it might take until expansion IV or something), but it would just make the entire system so much less painful AND it would help out the little guys - they'd be able to sell cheapy +3 stamina enchants or things like that at auction and actually have buyers. This would also help people get enchants on all their gear who don't like to have to struggle through the process of finding an enchanter to do something and gather up the mats - just buy your enchant and go.
But that's been brought up a ton of times and allegedly they like how it is currently working (even though it is a terrible system - I don't want to have to deal with these people and spamming in Org and fighting for a tip - just let me make enchants, sell 'em at auction, and I'm good to go.)
Has anyone pulled Solarian on test yet? Still curious here.
Looking at Thotbott test data it seems that :
New wrath of astromancer is a debuff, after 6s you explode making 5400-6600 arcane dmg on a 10y radius, then launching you and giving slow fall.
light of solarian looks like a 2280-2520 arcane dmg AoE
Anyone tested if Ignite is affected by the new resilience-change? Or does it only impact "real" DoTs like SW:P and Corruption?
Just speculating, but to me it seems that it should not impact Ignite since it would essentially be penalized twice. Ignite damage is a percentage of the spell that proc'ed it. Fireball, Scorch, etc. are already modified by resilience, and therefore do less Ignite damage than they would be on a target with zero resilience. As I understand it, the reasoning behind the DoT change is that they will always be the same damage no matter how much resilience you stack. It's not needed for Ignite because your PvP gear already does reduce the damage, albeit indirectly.
Edit: And I agree that "what makes sense" and "what Blizzard will actually implement" do not always overlap Just posting my 2 cents on why it's not obvious that the change should blanket cover all DoTs.
Last edited by Docjowles : 07/16/07 at 3:40 PM.
Reason: Clarification
Just speculating, but to me it seems that it should not impact Ignite since it would essentially be penalized twice. Ignite damage is a percentage of the spell that proc'ed it. Fireball, Scorch, etc. are already modified by resilience, and therefore do less Ignite damage than they would be on a target with zero resilience. As I understand it, the reasoning behind the DoT change is that they will always be the same damage no matter how much resilience you stack. It's not needed for Ignite because your PvP gear already does reduce the damage, albeit indirectly.
It wouldn't be the first time they've had procced effects be hit with double-bonus or double-penalties, though.
Just speculating, but to me it seems that it should not impact Ignite since it would essentially be penalized twice. Ignite damage is a percentage of the spell that proc'ed it. Fireball, Scorch, etc. are already modified by resilience, and therefore do less Ignite damage than they would be on a target with zero resilience. As I understand it, the reasoning behind the DoT change is that they will always be the same damage no matter how much resilience you stack. It's not needed for Ignite because your PvP gear already does reduce the damage, albeit indirectly.
I completely agree with this logic. However, the question remains will blizzard make different dots behave differently under the effects of resilience? In other words, is there something fundamentally different about the mechanics of the Ignite dot versus something like Corruption that would allow it to bypass resilience?
Originally Posted by Fellwraith
[Y]ou will tank 3 mobs, and only 3 mobs. 5 shalt thou not tank, nor shalt thou tank 4. Thou shalt not tank 2 mobs unless it is on the way to tanking 3 mobs.
I completely agree with this logic. However, the question remains will blizzard make different dots behave differently under the effects of resilience? In other words, is there something fundamentally different about the mechanics of the Ignite dot versus something like Corruption that would allow it to bypass resilience?
They could just flag certain DOT's to be ignored by resilience...Deep wounds and Ignite would be the 2 main offenders.