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Old 07/15/07, 7:26 AM   #251
Chiquihuite
Piston Honda
 
Undead Warlock
 
Cenarius
Originally Posted by Neux View Post
Trash gives 3 rep each from some pulls I was able to solo. Haven't gotten loot rights/drops of any trash drops yet so can't say of what they are.
Nerf Paladins :O

I'm glad to FINALLY see new caster flasks implemented, but I'm just now looking at Arcanist Xorith in the Scryer bank and he's not offering to trade me either of these new updated flasks for Mark of the Illidari :/

Also, on a more cosmetic note, the names seem kind of...lame.

"They're Dragon Kill Points; not Dragon Feed Points"
 
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Old 07/15/07, 10:20 AM   #252
Opioid
Don Flamenco
 
Blood Elf Warlock
 
Kil'Jaeden
Originally Posted by ayb View Post
Items - World of Warcraft

Seems to me they had stuff already. And even after they make them they can drop JC and still use the item. I lost use of my alchemist trinket =(
Oh man, a handful of shitty trinkets requiring (sometimes multiple) rare gems to craft, only one or two of which will be useful to any one class, and some cute little robots that are equivalent to a weak HOT at level 70.

Damn those gemcutters, always privy to the sweetest plums!
 
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Old 07/15/07, 10:28 AM   #253
 Repeek
Put the sensual in nonconsensual
 
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Orc Warrior
 
Turalyon
Originally Posted by Chiquihuite View Post
Nerf Paladins :O

I'm glad to FINALLY see new caster flasks implemented, but I'm just now looking at Arcanist Xorith in the Scryer bank and he's not offering to trade me either of these new updated flasks for Mark of the Illidari :/

Also, on a more cosmetic note, the names seem kind of...lame.
So does this mean they took the Arcane and Shadow resist flasks out of the game?
 
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Old 07/15/07, 10:45 AM   #254
 Chicken
Co-starring: The Egg
 
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Blood Elf Paladin
 
Azjol-Nerub (EU)
Originally Posted by Repeek View Post
So does this mean they took the Arcane and Shadow resist flasks out of the game?
Yes, they did. However the Violet Eye has a new flask recipe available at Exalted reputation, which gives 35 to all resistances and increases all stats by 10.
 
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Old 07/15/07, 9:32 PM   #255
Nightshroud
Glass Joe
 
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Night Elf Priest
 
Alleria
Volley still does the same damage against 20 mobs as it does against 1. Just tested in Deadmines on PTR.

There may still be an AoE damage cap farther along. Considering how low damage Volley is compared to other AoE and Hunter direct damage, it's a good thing we can at least hit up to twenty without penalty.

 
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Old 07/15/07, 10:21 PM   #256
Valjean
Piston Honda
 
Human Priest
 
Mug'thol
Originally Posted by Hozz View Post
So they added a new (different mats, outside of AQ40) Subtlety enchant but not Threat for gloves?
They added ALL of the AQ20/AQ40 enchants as vendor trainable. But the mats are different. My belief is that if you had the enchants already, the mats will be changed to the new ones, vs having two versions of the same enchant.
 
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Old 07/15/07, 10:28 PM   #257
Groat
Von Kaiser
 
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Undead Mage
 
Gorefiend
They only added some of the AQ20/40 enchants - they didn't add any of the spell damage to gloves ones (specialized).
 
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Old 07/15/07, 10:34 PM   #258
Shawn
Von Kaiser
 
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Dwarf Priest
 
Aegwynn (EU)
Anyone tested if Ignite is affected by the new resilience-change? Or does it only impact "real" DoTs like SW:P and Corruption?
 
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Old 07/15/07, 10:45 PM   #259
Tiiki
Rogue About Town
 
Troll Rogue
 
<Moo>
The Venture Co (EU)
I would imagine it's all DoT effects (incl. Rupture, Deep Wounds, Ignite, etc.)...
 
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Old 07/16/07, 12:08 AM   #260
Valjean
Piston Honda
 
Human Priest
 
Mug'thol
Originally Posted by Groat View Post
They only added some of the AQ20/40 enchants - they didn't add any of the spell damage to gloves ones (specialized).
My apologizes, you're right. The + 20fire/shadow/etc ones weren't added.
 
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Old 07/16/07, 1:06 AM   #261
Groat
Von Kaiser
 
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Undead Mage
 
Gorefiend
Originally Posted by Valjean View Post
My apologizes, you're right. The + 20fire/shadow/etc ones weren't added.
But yes, you were correct about your enchants being retrofitted - I had Enchant Cloak Subtlety and it was changed to the new mats when I loaded up the PTR (I liked the old ones because it was one of the cheapest to do - it takes Black Diamonds, 6 Large Brilliants, and a couple Nexus Crystals - Black Diamonds are a joke and you can solo bosses in Stratholme for the Brilliants - I came into the expansion with around 60-80 nexus crystals).
 
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Old 07/16/07, 1:13 AM   #262
Ngita
Don Flamenco
 
Human Paladin
 
<Aus>
Proudmoore
Originally Posted by Groat View Post
But yes, you were correct about your enchants being retrofitted -
Thats a shame, +15 agility to gloves has been a very steady income earner for me and with essences dropping in outlands the materials were dirt cheap.
 
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Old 07/16/07, 1:27 AM   #263
Hate Monkey
Don Flamenco
 
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Troll Mage
 
Arthas
Not to nitpick or anything, but the enchants and everything about them was discussed 3 pages ago, page 8 post 177 if you're interested in learning something before posting.

I'm glad to FINALLY see new caster flasks implemented, but I'm just now looking at Arcanist Xorith in the Scryer bank and he's not offering to trade me either of these new updated flasks for Mark of the Illidari :/
Don't see how that would be a problem as it is only a 10 damage difference between the new flasks and Supreme Power.

Don't doubt that Blizzard will put them on the vendors, eventually...
 
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Old 07/16/07, 1:29 AM   #264
Sapp
Great Tiger
 
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Human Paladin
 
<NI>
Detheroc
Has anyone pulled Solarian on test yet? Still curious here.
 
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Old 07/16/07, 3:31 AM   #265
Valjean
Piston Honda
 
Human Priest
 
Mug'thol
Originally Posted by Ngita View Post
Thats a shame, +15 agility to gloves has been a very steady income earner for me and with essences dropping in outlands the materials were dirt cheap.
I'm in the same boat as you. I'm one of the few enchanters left on my server with all of the AQ20/40 enchants.

I think Blizzard is doing the right thing by making the enchants more readily accessible, but I'm going to miss the cashflow. It's been harder for me to make as much gold post-TBC from enchanting.
 
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Old 07/16/07, 3:37 AM   #266
Ezzy
Glass Joe
 
Night Elf Hunter
 
Kul Tiras (EU)
Originally Posted by songster View Post
They should give us a "re-grind gem" skill. Turns any cut gem back into an un-cut one :-)
Just like Engineers should be able to dismantle anything much like an enchanter disenchanting stuff, but instead would get engineering supplies.
 
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Old 07/16/07, 9:48 AM   #267
Eylirria
Piston Honda
 
Human Mage
 
Skywall
Originally Posted by Ezzy View Post
Just like Engineers should be able to dismantle anything much like an enchanter disenchanting stuff, but instead would get engineering supplies.
That's interesting, and I'm sure it's been brought up at least a couple hundred times, but, I always thought it would be nice if Blacksmiths were able to smelt down armor to get partial materials back.
 
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Old 07/16/07, 12:06 PM   #268
Tiiki
Rogue About Town
 
Troll Rogue
 
<Moo>
The Venture Co (EU)
It makes more sense for Blacksmiths + Engineers - though things like Primals would presumably always be lost -- recutting a gem doesn't at all though.

By its very nature a cut gem is a certain carat from a certain uncut gem. Recutting it would just involve it getting smaller and smaller :P
 
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Old 07/16/07, 12:18 PM   #269
Groat
Von Kaiser
 
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Undead Mage
 
Gorefiend
Originally Posted by Eylirria View Post
That's interesting, and I'm sure it's been brought up at least a couple hundred times, but, I always thought it would be nice if Blacksmiths were able to smelt down armor to get partial materials back.
Yeah, this would definitely make it very interesting as there would then be a lot more demand for greens by everyone - problem being this would likely drive up the costs of enchanting mats.

I still hope for the day that they finally decide that enchants can be sold at auction via scrolls or runestones or whatever (it might take until expansion IV or something), but it would just make the entire system so much less painful AND it would help out the little guys - they'd be able to sell cheapy +3 stamina enchants or things like that at auction and actually have buyers. This would also help people get enchants on all their gear who don't like to have to struggle through the process of finding an enchanter to do something and gather up the mats - just buy your enchant and go.

But that's been brought up a ton of times and allegedly they like how it is currently working (even though it is a terrible system - I don't want to have to deal with these people and spamming in Org and fighting for a tip - just let me make enchants, sell 'em at auction, and I'm good to go.)
 
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Old 07/16/07, 12:23 PM   #270
TheDooft
Von Kaiser
 
Tauren Shaman
 
Ysondre (EU)
Originally Posted by Sapp View Post
Has anyone pulled Solarian on test yet? Still curious here.
Looking at Thotbott test data it seems that :
New wrath of astromancer is a debuff, after 6s you explode making 5400-6600 arcane dmg on a 10y radius, then launching you and giving slow fall.
light of solarian looks like a 2280-2520 arcane dmg AoE
 
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Old 07/16/07, 2:15 PM   #271
Docjowles
Bald Bull
 
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Gnome Mage
 
Cenarion Circle
Originally Posted by Shawn View Post
Anyone tested if Ignite is affected by the new resilience-change? Or does it only impact "real" DoTs like SW:P and Corruption?
Just speculating, but to me it seems that it should not impact Ignite since it would essentially be penalized twice. Ignite damage is a percentage of the spell that proc'ed it. Fireball, Scorch, etc. are already modified by resilience, and therefore do less Ignite damage than they would be on a target with zero resilience. As I understand it, the reasoning behind the DoT change is that they will always be the same damage no matter how much resilience you stack. It's not needed for Ignite because your PvP gear already does reduce the damage, albeit indirectly.

Edit: And I agree that "what makes sense" and "what Blizzard will actually implement" do not always overlap Just posting my 2 cents on why it's not obvious that the change should blanket cover all DoTs.

Last edited by Docjowles : 07/16/07 at 3:40 PM. Reason: Clarification
 
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Old 07/16/07, 2:20 PM   #272
talzar
Piston Honda
 
Human Warrior
 
Blackhand
Removed my post, it was OT

Last edited by talzar : 07/16/07 at 2:23 PM. Reason: Better discussion was going on in the Solarian thread.
 
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Old 07/16/07, 2:23 PM   #273
Riallatar
Von Kaiser
 
Night Elf Druid
 
Arthas
Originally Posted by Docjowles View Post
Just speculating, but to me it seems that it should not impact Ignite since it would essentially be penalized twice. Ignite damage is a percentage of the spell that proc'ed it. Fireball, Scorch, etc. are already modified by resilience, and therefore do less Ignite damage than they would be on a target with zero resilience. As I understand it, the reasoning behind the DoT change is that they will always be the same damage no matter how much resilience you stack. It's not needed for Ignite because your PvP gear already does reduce the damage, albeit indirectly.
It wouldn't be the first time they've had procced effects be hit with double-bonus or double-penalties, though.

Remember how Ignite worked way back?
 
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Old 07/16/07, 2:23 PM   #274
 Haphnet
Don Flamenco
 
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Night Elf Warrior
 
Farstriders
Originally Posted by Docjowles View Post
Just speculating, but to me it seems that it should not impact Ignite since it would essentially be penalized twice. Ignite damage is a percentage of the spell that proc'ed it. Fireball, Scorch, etc. are already modified by resilience, and therefore do less Ignite damage than they would be on a target with zero resilience. As I understand it, the reasoning behind the DoT change is that they will always be the same damage no matter how much resilience you stack. It's not needed for Ignite because your PvP gear already does reduce the damage, albeit indirectly.
I completely agree with this logic. However, the question remains will blizzard make different dots behave differently under the effects of resilience? In other words, is there something fundamentally different about the mechanics of the Ignite dot versus something like Corruption that would allow it to bypass resilience?

Originally Posted by XI- View Post
That doodad was the best fucking part of the new Naxx and fuck fun sponges like you for getting it nerfed.
 
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Old 07/16/07, 3:26 PM   #275
TheCutlery
Piston Honda
 
Undead Warrior
 
Boulderfist
Originally Posted by Haphnet View Post
I completely agree with this logic. However, the question remains will blizzard make different dots behave differently under the effects of resilience? In other words, is there something fundamentally different about the mechanics of the Ignite dot versus something like Corruption that would allow it to bypass resilience?
They could just flag certain DOT's to be ignored by resilience...Deep wounds and Ignite would be the 2 main offenders.
 
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