Yet the more I think about this, I'm pretty sure Vhex was trying to point out that at the same level of play, I imagine Holy Priests will now be required 100% of the time too, which is still a bad thing (that any class should be required that is.)
True. But you have to wonder whether it's a realistic goal to make it so that no class is "required" at the very top levels of play. It's a difficult balancing act given all the possible team combinations.
I'd settle for not having any class be required to do well in, say, the the bottom 98% of arena teams. If the top 2% of 5v5 teams all have class X, that doesn't seem terrible to me.
My comrades are my weapons, and I am their shield.
True. But you have to wonder whether it's a realistic goal to make it so that no class is "required" at the very top levels of play. It's a difficult balancing act given all the possible team combinations.
I'd settle for not having any class be required to do well in, say, the the bottom 98% of arena teams. If the top 2% of 5v5 teams all have class X, that doesn't seem terrible to me.
This somewhat concerns me as to my Resto Druid, who seems left out in the cold without a dispel to counter the sheep on the paladin. Unless a team wants to go 3 healers, it seems we don't have that much of a role in this regard. I know I'll still find a way but it seems tough to mitigate this indirect hit. Especially in a patch that promised us some manner of pvp buff. However, Rogue/Druid 2's seems to be especially benefited by the blind change. It is now much, much easier to reset the fight and double stealth with blind/cyclone.
Originally Posted by Apate
Zyla, International Man of a Certain Standard.
Originally Posted by Wraithlin
What have you brought to this discussion? The usual vacuous and contentless tripe that you contribute to these forums - no more and no less.
Formula: Enchant Cloak - Dodge: This enchanting recipe is now available from the Lower City Quartermaster. The reagents required have been adjusted to match the level 70 content.
Since they all mention the change in materials, I'd say it's safe to assume Void Crystals are out.
"I have nothing personally invested in my own opinions. I'm just, like, inviting you to join me on the bandwagon of my own uncertainty." -Taylor Mali
The Chromatic Resistance flask is interesting, but I imagine it doesn't stack with auras/totems - or will it?
I can't imagine they'd be so short sighted as to bother to put in a new flask and make it useless off the ground. Elixirs stack with the equivalent buff since a few patches ago, and I think it would be safe to assume this is the same.
Originally Posted by Apate
Zyla, International Man of a Certain Standard.
Originally Posted by Wraithlin
What have you brought to this discussion? The usual vacuous and contentless tripe that you contribute to these forums - no more and no less.
True. But you have to wonder whether it's a realistic goal to make it so that no class is "required" at the very top levels of play. It's a difficult balancing act given all the possible team combinations.
I'd settle for not having any class be required to do well in, say, the the bottom 98% of arena teams. If the top 2% of 5v5 teams all have class X, that doesn't seem terrible to me.
No offense but I knew without looking what class you are playing. And regardless, your solution is not feasible. If a class is required at the top then it will also be present everywhere else, because it obviously is so strong that nobody wants to go without them. Just because you are not elite does not mean you don't want to maximize your rating.
And FYI, my team is in the top 2% without a pally. There is a world of difference between top 2% and top 0.5%. Trust me, I know. Top 2% is quite attainable without a pally (even though I cannot remember the last time we fought a paladin-less team), top 0.5%, not so much. And it does not change the fact that a mediocre pally outperforms a good druid.
Back on topic, the pally nerfs puzzle me. They hit them hard in 2v2, the bracket where other healers are actually comperable. Now pallies might actually fall behind in 2v2. In 5v5 paladins will still be the golden boys that no top team will go without.
Was the Violet Eye rep cloak and chest rare or epic? Please forgive the noobish question, I'm colorblind and can't tell the difference between rares and epics (gogo netherspite!)
also I noticed that you can now turn Nexus Crystals into small prismatic shards, I can only assume some guilds have a large amount left over from Pre-BC. But does 3 Nexus Crystals = 1 Large Prismatic on some servers? Nexus still go for an average of about 12g compared to the average LPS which sells for 18g.
Kinda of odd, considering Nexus Crystals go for about 2-4g a pop on Baelgun. Although that was weeks ago, I haven't been bothered to check their prices in some time.
Was the Violet Eye rep cloak and chest rare or epic? Please forgive the noobish question, I'm colorblind and can't tell the difference between rares and epics (gogo netherspite!)
also I noticed that you can now turn Nexus Crystals into small prismatic shards, I can only assume some guilds have a large amount left over from Pre-BC. But does 3 Nexus Crystals = 1 Large Prismatic on some servers? Nexus still go for an average of about 12g compared to the average LPS which sells for 18g.
Both pieces of gear are epic. The pattern for the cloak is rare, and the pattern for the Chest is epic.
My server is in roughly the same situation as yours, but the benefit I see to changing nexus crystals into large brilliant shards would not be the money, it would simply be to use them somehow. I cannot be certain if this is a common trend, but nexus crystals do not sell very fast on Draka, and it will slow even further after the AQ recipes are updated and available with TBC rep.
Its really early in the morning so forgive me if my math sucks.
The chest adds, sockted with 8 Str, 5str/4agi, 4agi/6 stam (Except bloodsea due to different socket bonus, that ones assuming 2x8str and 1x8agi.
Edit: Forgot to say thats purely from a feral druid view point.
Shadowprowlers
160 AP
2.6% crit
8 hit(.5%)
Connivers (Netherspite)
127 AP
1.85%
1.4% hit
T4
152 AP (110+42)
2.3% crit
4 hit (.25%)
Bloodsea Brigand's Vest
138 AP (92 + (16*2.4) + 8)
1.62% crit
1.7% hit
T5
189 AP (151 + 38)
1.9% crit
Nethershadow
169 AP
2.2% crit
2.2% hit
T6
212 AP
2.2% crit
So my conclusion would be this chest piece can still really cut it in T5 content until you get the T5 itself, and if you wanted to use T5 for tanking this piece would carry you through into T6 content.
Obviously thats considering pure dps stats only, many of the pieces it seemed to beat had more stam and int, and you've got to consider set bonus on Tier pieces but its still a nice change. I'm hoping in next few days we'll see more pieces like this appearing for other underitemised feral slots (bracers!).
If your math is correct, which I for one hope it is, then this means some serious money for me, since I am a 375 LW and exalted with Violet Eye, and people called me crazy saving primal shadows but I knew they would pull through for me in the end.
I also think this is a fairly nice buff for Leatherworkers since the nether requirement will generate some profit
The flask of wonder is quite interesting, although mechanically I have some small concerns. It's ideal for learning a resist-based fight and I guess cheap enough to pop for one regardless but it really isn't a "flask" that you are likely to use for two hours in the old sense.
The change to Dragon's Breath slightly confuses me I must admit as well. The 'snare' effect? It has a disorient but no snare unless that is somehow bundled into the same category. I can't say I'd be thrilled if BoF is going to make one immune to it but I can't see people reactively countering the effect regardless.
EDIT: I am quite happy to see the now rare old-school enchants available. Our server is a sandbox for us essentially and we've already lost access to some of the old AQ ones. See ya later Spell Pen and AC on cloaks!