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Old 09/25/07, 12:12 PM   #776
Emeraude
Bald Bull
 
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Night Elf Warrior
 
Sargeras
Any last minute changes put in between the PTR ending and Live?

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Old 09/25/07, 1:04 PM   #777
Saroz
Piston Honda
 
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Human Paladin
 
Kul Tiras (EU)
Kael'thas phase 1 nerf was pulled out :|

Saroz

Author of sRaidFrames: http://www.wowace.com/wiki/SRaidFrames
... aswell as: BadgeWatch, Aurora, FuBar_AlchemyFu, FuBar_CombatTimeFu & Memento Mori

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Old 09/25/07, 1:06 PM   #778
• Fogbug
๏̯͡๏)
 
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Orc Warrior
 
Mal'Ganis
Originally Posted by Saroz View Post
Kael'thas phase 1 nerf was pulled out :|
Huh, that's really weird. It was a good change, especially since you can't leash the fight now

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Old 09/25/07, 1:11 PM   #779
Drakul
Von Kaiser
 
Human Paladin
 
Shattered Hand
I wonder if they fixed the port to Council's room, didn't see it mentioned in the patch notes.

edit: n/m just saw it on the live patch notes

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Old 09/25/07, 1:28 PM   #780
Rob
Paid $25 To Raid
 
Draenei Shaman
 
Burning Blade
Hopefully the Kael'thas P1 change was just pulled out of the notes and not the patch.

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Old 09/25/07, 1:32 PM   #781
JulianMaiev
Von Kaiser
 
Blood Elf Paladin
 
Maiev
Patch notes indicate that the Daze/defense rating change went live despite our previous indications that they'd thought better of it. Anybody test it out yet?

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Old 09/25/07, 1:37 PM   #782
 Shalas
Bald Bull
 
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Tauren Druid
 
Mal'Ganis
Originally Posted by JulianMaiev View Post
Patch notes indicate that the Daze/defense rating change went live despite our previous indications that they'd thought better of it. Anybody test it out yet?
The servers aren't up yet.

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Old 09/25/07, 1:39 PM   #783
 SaintDemoniac
Bad Cop
 
Undead Mage
 
Lightninghoof
Kael'thas phase 1 nerf hasn't actually been in the patch notes for awhile, if ever. A couple weeks ago I went and looked it up, couldn't find it.

However, its still listed here as a change (Stickied R&D topic) : WoW Forums -> Raid and Dungeon Encounter Update

It is blizzard though, so who knows.

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Old 09/25/07, 1:42 PM   #784
groktar
Von Kaiser
 
Night Elf Warrior
 
Daggerspine
Originally Posted by songster View Post
I regard that as a bug that should have been fixed before release. If a corpse has nothing on it, it shouldn't sparkle and should be immediately skinnable if appropriate. This is not rocket science.
What if you're fighting several mobs at once and a player wants to ninja that highly valuable leather scrap from you? They could skin everything while you're still fighting. I imagine that's why it works this way.

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Old 09/25/07, 2:15 PM   #785
Hozz
Don Flamenco
 
Tauren Warrior
 
Suramar
Originally Posted by dexvx View Post
I find it utterly retarded that TK/SSC weapons are buffed while Hyjal/Black Temple weapons are wholly ignored.
Well what they are trying to do is make T5 as good as, at least technically, Season 2, that is the way I see it anyway. I dont think they will buff the Hyjal/BT stuff at least not until/unless Season 3 weps are better than 141ilevel.

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Old 09/25/07, 2:36 PM   #786
Natural
Don Flamenco
 
Natural's Avatar
 
Tauren Warrior
 
Tichondrius
The notes on the website and the forums are the most current. The Daze change was pulled from the patch fairly recently so the note stayed in the build notes and were not removed in time.
WoW Forums -> Patch Notes Wrong? Daze Nerf

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Old 09/25/07, 3:41 PM   #787
Krellian
Von Kaiser
 
Draenei Mage
 
Detheroc
Originally Posted by subscience View Post


Anyone have stats?
just remembering off the top of my head

5700ac
150 block
27 stam
18int
27 resil
65+heal (on the heal shield)
33+dmg/heal (on the dmg shield)

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Old 09/25/07, 3:44 PM   #788
Krellian
Von Kaiser
 
Draenei Mage
 
Detheroc
Originally Posted by Aphyrax View Post
No offense but I knew without looking what class you are playing. And regardless, your solution is not feasible. If a class is required at the top then it will also be present everywhere else, because it obviously is so strong that nobody wants to go without them. Just because you are not elite does not mean you don't want to maximize your rating.

And FYI, my team is in the top 2% without a pally. There is a world of difference between top 2% and top 0.5%. Trust me, I know. Top 2% is quite attainable without a pally (even though I cannot remember the last time we fought a paladin-less team), top 0.5%, not so much. And it does not change the fact that a mediocre pally outperforms a good druid.

Back on topic, the pally nerfs puzzle me. They hit them hard in 2v2, the bracket where other healers are actually comperable. Now pallies might actually fall behind in 2v2. In 5v5 paladins will still be the golden boys that no top team will go without.

glad i quit my paladin. mage approaching 60

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Old 09/25/07, 3:52 PM   #789
Krellian
Von Kaiser
 
Draenei Mage
 
Detheroc
Originally Posted by Deris View Post
They could at least make the cooldown relevant to the abilities duration - or some variation thereof. An arbitrary one minute cooldown seems very knee-jerk without giving Paladins some kind of carrot, like a HOT. Or a non-blessing based buff. People always forget that applying Freedom or Sac removes the other blessing, which may not sound like a big deal - but it can be when its BoLight .

Now it just feels like I'm a one trick pony with a bubble, and a long cooldown ability that can be dispelled with no recourse. Maybe adding a damage portion to BoSac if its dispelled? . Reverse UA please. Something to add a level of "thinking" involved to Paladin play. Currently I just have to worry about LOS and what the other team's mage is doing, while keeping my Warrior's HP meter semi-full and have no little hamstring or crippling icons underneath it.

Hate to sound like a gripe, but I am tempted to swap to my Priest for arena since they have so many more tools and options available to them - Mana Burn, Mind Control, Hots, Dispells, Mass Dispell, on top of PoMend/PW:S and the relative security of having 3-4 instant spells that you can apply before you need to actually heal that person and get CS'd.

As a Paladin now I'll have HoJ on a 50s CD, BoSac on a 1M CD, BoP on a 3m CD, and Silence on a 2m CD. The only thing I can do when cooldowns are down outside of healing is cleanse and SoJ melee people. Not to mention the fact that all of our cooldowns are dispellable by instant cast no cooldown abilities.
quit paladin...lvl 80 out there..play a non btch class...its what i did

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Old 09/25/07, 3:57 PM   #790
Krellian
Von Kaiser
 
Draenei Mage
 
Detheroc
Originally Posted by Glaurong View Post
Hate for resist gear is pretty simple. It forces you to put all your new toys you spent the last several months acquiring into your bags.

not to mention if farming retarded single fight resists sets is fun to you....well.... ./facepalm

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Old 09/25/07, 4:28 PM   #791
Daenerys
Don Flamenco
 
Tauren Druid
 
Illidan
Sounds like the rep and loot for Hyjal trash didn't get patched in today. Saweeeet.

WoW Forums -> Rep/loot in Hyjal?

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Old 09/25/07, 4:45 PM   #792
heel
Great Tiger
 
Dwarf Priest
 
Mannoroth
Originally Posted by Daenerys View Post
Sounds like the rep and loot for Hyjal trash didn't get patched in today. Saweeeet.

WoW Forums -> Rep/loot in Hyjal?
<string of obscenities>

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Old 09/25/07, 4:51 PM   #793
Inudemon
Von Kaiser
 
Inudemon's Avatar
 
Night Elf Hunter
 
Kel'Thuzad
From the thread on the official WoW forums:

3 rep per mob after the first wave.

Our group of 9 wiped on the third wave, so really just saw what the 2nd wave had to offer. Mobs looted only contained silver.

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Old 09/25/07, 4:53 PM   #794
Kolusius
King Hippo
 
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Night Elf Hunter
 
Argent Dawn
Later post in that thread says that 3 rep per mob is awarded after the first wave.

(e) Beaten.

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Old 09/25/07, 6:14 PM   #795
Sapp
Bald Bull
 
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Human Paladin
 
<NI>
Detheroc
It probably scales up much higher as you go farther in, to prevent people wiping and re-farming.

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Old 09/25/07, 6:15 PM   #796
Harth
Glass Joe
 
Draenei Shaman
 
Ner'zhul
Sorry if this has been covered before but the thread is growing faster than I can catch up.

Anyone else noticing that the mod Clique is not working correctly?

Edit: Sorry. Found the mod was updated.

Last edited by Harth : 09/25/07 at 6:22 PM.

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Old 09/25/07, 6:38 PM   #797
Whiteknight
Bald Bull
 
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Night Elf Warrior
 
Proudmoore
Originally Posted by Daenerys View Post
Sounds like the rep and loot for Hyjal trash didn't get patched in today. Saweeeet.

WoW Forums -> Rep/loot in Hyjal?
There's a blue post in that thread now by Daelo saying:

Originally Posted by Daelo
There are indeed protections put in place that should make it extremely difficult for very small groups of players to activate the Battle of Mount Hyjal event and be rewarded with either reputation or items from killing the incoming enemy creatures before the players suffer a defeat. Whenever an enemy wave spawns, there's a check done to see if you've killed enough of the enemy creatures. If you haven't, then loot/rep is disabled for that wave of spawns. If you have killed enough, then that wave and further waves of creatures leading up to the next boss have loot/reputation.

Under relatively normal conditions where a full raid is attempting to fight through the enemy waves of creatures to defeat a boss, all creatures past the first wave should reward reputation and have a chance at item loot.

These kinds of protections were necessary so as to not promote the creation and activation of large numbers of Hyjal instances, which could lead to performance problems for the server.

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Old 09/25/07, 7:13 PM   #798
Lord BEEF
Soda Popinski
 
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Tauren Druid
 
Mal'Ganis
I'm gonna close this thread and make a new one specifically for the Hyjal loot/rep stuff

Other 2.2 stuff can go in the undocumented changes thread for 2.2 or whatever thread is appropriate

Check out my friend's bitchin' Lord of the Rings Art

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