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Old 07/25/07, 4:23 PM   #226
Cromfel
Don Flamenco
 
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Human Paladin
 
Ravencrest (EU)
Originally Posted by Jamor View Post
On a side note, we have a paladin who is attempting to test out ret this cycle -- we don't use judgements near enough otherwise. If nothing else, JoL and JoW will be very nice. We have some mages moving towards arcane builds, and I have a feeling they will really get a lot of mileage out of JoW.

Our ret pally is slightly undergeared right now. But I think they have the potential to bring a lot to the table. Judgments, extra crit, and healing flexability via the extra non-healer buff. Currently we are running the ret in the MT group so he still gets WF/SoE (albiet not the good stuff). But I am interested to see how well he works out over the next month or so.
Sounds very good for the lucky fella. As you mentioned giving him time, I just have to doublecheck and remind to really give him as many "farm content" bosses as possible. Dont judge him from 1 or 2 tries. Give him time to get know the encounters as they can be a lot different from DPS point of view. You just have to get the right feeling for bossfights.

*Thumbs up* for the tests

.:. Retribution Paladin Hideout .:. http://cromfel.battlefield.fi/

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Old 07/25/07, 10:34 PM   #227
Agren
Piston Honda
 
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Dwarf Warrior
 
Gorgonnash
This week one of our pallies respec'd to ret as he felt he had the gear to pull it off. On Gruul he was placed into the MT group (MT was a paladin as well) to test the effectiveness of Sanctity Aura on improving threat generation, the ret pally did 515 DPS on this fight.

On Magtheridon, he was put into the melee DPS group, receiving support buffs such as windfury and battle shout (but not iLoP). He was also assigned as a clicker. He pulled 761 DPS.

We're quite pleased with his initial outing and look forward to being able to have him come as ret in the future.

Ret is definitely very dependent on having the gear and an intelligent player to use it, but combined with the utility they bring, they can indeed be an asset to a raid.

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Old 07/26/07, 3:36 AM   #228
Nich
Von Kaiser
 
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Night Elf Druid
 
Dreadmaul
Originally Posted by Fiola View Post
If you're going to be chain judging, I find it helpful to immediately re-seal after judging, so you could roughly guess the time left on your judgement by looking at your seal duration. This is sorta moot after they added the icon timer, but may still be useful to some healers. (Also let's you get more spirit regen if you get a chance to get outta 5SR)
After landing a JoW, I reaseal SoW predominantly to get more mana back by autoattacking. If I need to do it to keep JoW active between throwing heals out, why not make the most from it? The upshot is that if it falls off the target, it's an easy rejudgement away from being straight back up.

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Old 07/26/07, 4:13 AM   #229
Ragnor
King Hippo
 
Human Paladin
 
Blackrock
Rank 1 sotc is where it's at for keeping jow up and getting swings in between heals

The universe is run by the complex interweaving of three elements. Energy, matter, and enlightened self-interest.

www.retpaladin.com

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Old 07/26/07, 10:55 AM   #230
Mosely!
Glass Joe
 
Mosely
Blood Elf Paladin
 
No WoW Account
Originally Posted by Ghando View Post
This is a silly thing to say, kinda like saying pre-BC "I could never see bringing a Paladin to a raid because we killed everything without Blessings." Just because you haven't used it in the past doesn't mean it wouldn't be beneficial in the future. If Ret Paladins get some serious buffs it would be idiocy NOT to give them a shot.


Not quite the same thing, you cant compare judgments to blessings....1 ret paladin to keep judgments up when they aren't needed doesn't compare to bringing a true dps class to a fight. I can only think of a handful of fights where having a judgment up helps but even then it isn't necessary. Like you said ret paladins are beneficial but at what cost, and I never said anything about not bringing them if they received any buffs.

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Old 07/26/07, 12:04 PM   #231
Llewelyn
Glass Joe
 
Dwarf Paladin
 
Laughing Skull
I try to keep judgements up on the boss as much as possible. We typically run two paladins per raid (three if we're lucky) and depending on the situation we'll have judgements up as necessary. For example on Illidan, the only real damage taken is on the tank in stage 1/3 so I'll judge wisdom; During stage 2 I'll judge light on the mob the melee dps is on and it helps immensely. As far as judgements falling off it's not going to make or break a kill, but on certain encounters it certainly does make a difference. Wisdom on a boss increases hunter DPS quite substantially and I know it makes our enhancement shaman more than happy.

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Old 07/26/07, 1:32 PM   #232
ildon
Collateral Damage
 
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Undead Priest
 
Whisperwind
I just felt the need to clear up some misinformation. When Lasting Judgement was removed from the talent trees, its function was integrated into all judgements. Judgements were previously 10s duration and are now 20s duration by default. I can't remember the exact amount, but I'm almost certain that 2/2 Lasting Judgement only added 10s to the duration and not 20.

The psychological effect of not having a talent telling you your judgements last longer is amusing, however.

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Old 07/26/07, 1:42 PM   #233
goss
Rainmaker
 
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Human Paladin
 
Executus
Originally Posted by ildon View Post
I just felt the need to clear up some misinformation. When Lasting Judgement was removed from the talent trees, its function was integrated into all judgements. Judgements were previously 10s duration and are now 20s duration by default. I can't remember the exact amount, but I'm almost certain that 2/2 Lasting Judgement only added 10s to the duration and not 20.

The psychological effect of not having a talent telling you your judgements last longer is amusing, however.
No. Lasting Judgement - WoWWiki, the Warcraft wiki

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Old 07/26/07, 4:55 PM   #234
ildon
Collateral Damage
 
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Undead Priest
 
Whisperwind
Originally Posted by goss View Post
Wow, it really increased it 300%?

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Old 07/26/07, 8:21 PM   #235
Fiola
Great Tiger
 
Human Paladin
 
Skywall
Originally Posted by ildon View Post
Wow, it really increased it 300%?
Yes. Judgement has changed a bit over time.

At release, judgements lasted 30 seconds. They could be resisted, and Judgement (the ability) had a 15 second cooldown. There was a talent that added 30 seconds to JoL for 5 talent points (IIRC).


In 1.9, Blizzard reduced the cooldown to 10 seconds and the duration to 10 seconds, but added the ability for auto-attacks to refresh judgement duration and removed the chance to resist for debuff judgements. The JoL boosting talent was transformed into Lasting Judgement, which increased the duration of JoW/JoL by 30 seconds (for a total of 40 seconds) for 3 talent points.


In 2.0, Blizzard increased the duration of all debuff judgements to 20 seconds and replaced the Lasting Judgement talent with Sanctified Light (+6% crit to HL for 3 talent points).

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Old 07/27/07, 6:39 PM   #236
Schneeb
Don Flamenco
 
Night Elf Warrior
 
<SIN>
Neptulon (EU)
Made a lil Shahraz movie to show judgements in action on a fight where mana is a problem yet its absolutely worth it.

celebrity_vs_mothershahraz.wmv - FileFront.com

Arcane torrent may well be equally imbalanced as fear ward

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