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Old 08/03/07, 2:16 PM   #126
Dejablue
Banned
 
Night Elf Druid
 
Mal'Ganis
Disclaim what exactly?

Please read the thread before you post.

Last edited by Dejablue : 08/03/07 at 2:22 PM.

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Old 08/03/07, 9:08 PM   #127
Draele
Don Flamenco
 
Human Warlock
 
Thunderhorn
Well, so much for my vision of hero classes :/

Maybe at least they could bring in a trait system or something like was previously discussed...

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Old 08/04/07, 1:55 AM   #128
egesia
Glass Joe
 
Draenei Warrior
 
Daggerspine (EU)
Originally Posted by Dejablue View Post
Disclaim what exactly?

Please read the thread before you post.

Well, i really liked your suggestions.
I am pretty disappointed by the expansion in general. It just delivers More, but nothing New. I have been playing this game from the beginning and i would like to see something new in the playing mechanics. New items, new quests, new raids are not enough for me to keep playing. One new hero class doesn't change the way we are going to play. Your ideas would bring a good twist in the game. I don't think we need new classes, i think we need some fresh air. If the new profession from the expansion will turn out to be different from what you have thought, i will be very disappointed

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Old 08/04/07, 5:57 PM   #129
DJNW
Von Kaiser
 
Tauren Druid
 
Darkspear (EU)
I'd rather hoped that we'd get something like D+D's ...er..Epic(I think it was) talents - I could shove off to Dalaran, spend a week getting hold of Shiny And Expensive reagents, and then have to do an hours worth of stuff every day for a week to get one of a bunch of bonuses that'd be variously useful depending on gear. I'd take "Spellshifter" or something for a passive 5% spellhit bonus to help until I get geared up, someone else might take "Evoker" for a 5% damage bonus on elemental spells, perhaps "Arcanist" for a 5% spellhaste might catch their eye.
Or perhaps I'm talking out my arse. Eh, first post and all that, flame away!

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Old 08/05/07, 2:03 AM   #130
Kasonic
Don Flamenco
 
Orc Death Knight
 
Hyjal
Originally Posted by Dejablue View Post
Disclaim what exactly?

Please read the thread before you post.
You clearly said your posts were merely suggestions, which is what I quoted. The replies seemed to suggest people believed you were posting leaked information, since your posts were spread over a page.

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Old 08/06/07, 3:36 PM   #131
Opioid
Don Flamenco
 
Blood Elf Warlock
 
Kil'Jaeden
I think part of the flaw in the core class system is the misallocation of roles. Going through the talent trees intentions (assuming a perfect world, which I know isn't true, but its the variable I'm controlling for) :
Druid: Spell DPS role, Tank role, Healing Role
Hunter: Ranged DPS role x3
Mage: Spell DPS role x3
Priest: Healing Role x2, Spell DPS Role
Paladin: Healing Role, Melee DPS Role, Tank Role
Shaman: Melee DPS Role, Spell DPS Role, Healing Role
Rogue: Melee DPS Role x3
Warlock: Spell DPS Role x3
Warrior: Melee DPS Role x2, Tank Role

Now to add up all of the total possible roles in a perfect world:
3 Tanking Roles, 3 Physical Ranged DPS Roles, 5 Healing Roles, 8 Melee DPS Roles, 9 Spell DPS Roles.

This says to me that Melee and Spell DPS roles have been very overallocated. This will lead to tension over gear unless specifically school-of-damage itemized, which Melee DPS doesn't really even get the benefit of.

Now in the perfect raid with almost one person from each spec, we can see the intent doesn't match the setup, which I think is the source of the problem. Certain classes like Druid and Shaman have traditionally been "pushed" into healing over any other choice because of the lack of healing roles overall. Hunters, being an 11th hour addition, have the odd position of being the "safe" DPS class and the physical ranged DPS class. Since the game is so spell/melee DPS biased, and people will make guilds/raid based around that expectation, it becomes a little clearer why hunters are swept under the rug unintentionally (except for Mother and the other times they are thrown a bone.)

I think a better solution would be to bring the potential roles to a place where they're in a better equilibrium. With the appearance of the Death Knight, a primary tanking and DPS role, I think Blizzard is on the right track. If things follow in the same productive manner, I think Hero classes could sort things out. If there is an all out Spell DPS focus class, though, I will probably scream

(On another note, I think it isn't wise to have a class like druid or shaman with, ideally, 3 very different, well-performing roles while mage/rogue/warlock are locked into one focus, but I think its far too set at this point. Something drastic like axing the whole stupid rogue tree no one cares about and making them into a viable ranged physical DPS throwing class would be keen though.)

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