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Old 08/23/07, 4:16 PM   #326
Dokos
Super bear
 
Tauren Druid
 
Illidan
Saber lash seems to have a 7 (maybe 6) second cooldown after which shahraz can use it at any given time.
I usually shift out to heal myself with 2p nordrassil or to barkskin/rebirth/innervate. As long as people wait for my call take the combat rez its 100% safe. You can even move out out a couple steps and get a rez off if its slightly out of range but its risky and I wouldn't recommend it unless that person is key or too many healers are down.

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Old 08/24/07, 2:59 AM   #327
Quigon
Bald Bull
 
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Tauren Warrior
 
Kil'Jaeden
Our feral druid combat rezzes all the time. Even if you are slow, a double split saber lash is only 10-11k anyway and you survive it 90% of the time. So you can gamble.

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Old 08/24/07, 3:15 AM   #328
Pyxis
Von Kaiser
 
Tauren Druid
 
Hyjal
We just bring an extra feral so they can switch out for double the innervate / battle rez fun.

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Old 08/28/07, 3:36 AM   #329
Buiden
Great Tiger
 
Worgen Druid
 
Dragonblight
Ok so first things first. Wow what a hard fucking fight. If it wasn't us being noobs we'd get ported into walls fountains couches, other random shit. Port on the tanks while saber lash happens spiking the offtanks to death etc... you name it and it probably happened to us.

So the reason I'm posting this is our 2nd offtank had no internet tonight so we got creative.

WWS

Notice Pheonixfury our brave paladins who ate saber lashes, healed his ass off, and kept up judgement of light for all our beloved melee. Yeah pretty stacked group but thats what we had online, shadow priest and feral druid healing ftw.

So to answer a few posts up. Yep you could have a paladin in there!

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Old 08/28/07, 7:03 AM   #330
GrockChim
Glass Joe
 
Tauren Warrior
 
Draenor (EU)
Has anyone tasted her 10 min enrage? We are hopefully ready for a kill today, but our mobilization of melee power leaves something to be desired; Is her enrage in the Vashj-end of the spectrum, or more in the Naj'entus/Archimonde end?

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Old 08/28/07, 7:32 AM   #331
LiteSabre
Chef
 
Ramsay
Orc Rogue
 
No WoW Account
Originally Posted by GrockChim View Post
Has anyone tasted her 10 min enrage? We are hopefully ready for a kill today, but our mobilization of melee power leaves something to be desired; Is her enrage in the Vashj-end of the spectrum, or more in the Naj'entus/Archimonde end?
It's a non-factor because you'll never see it unless so many people are dead you've either already wiped or decided to reset. Because it's so unlikely to see I'd guess that it's an insta-gib type of enrage.

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Old 08/28/07, 7:36 AM   #332
Metrosexuelf
Don Flamenco
 
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Orc Hunter
 
Uldum
Originally Posted by GrockChim View Post
Has anyone tasted her 10 min enrage? We are hopefully ready for a kill today, but our mobilization of melee power leaves something to be desired; Is her enrage in the Vashj-end of the spectrum, or more in the Naj'entus/Archimonde end?
We've seen it once and, yes, it's pretty much game over.

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Old 08/28/07, 4:32 PM   #333
Buiden
Great Tiger
 
Worgen Druid
 
Dragonblight
One more note about the paladin eating Saber Lashes.

The silence is shadow resist base, during the fight out paladin averaged about 80% resists with 250 SR, and imp conc aura lowered the duration from 8 to 6 secs which negates it pretty nicely. Also gained 23k mana from eating the damage.

Looks like JoL did 171.5k healing total for the fight as well which is pretty huge to keep that up.

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Old 08/28/07, 8:20 PM   #334
Beta
Glass Joe
 
Tauren Shaman
 
Twisting Nether (EU)
We killed Mother Shahraz yesterday first time and used 2 holy paladins as offtanks. They had max SR gear (no epic legs, some green items like ring) and around 14k Hp fully buffed. Trying before with druids and warriors as offtank I have to say paladins are much better atleast before parry mechanics are changed.

Silence was not a big problem, but cant say how often they where silenced. Their job was to heal each other and MT. Both healed >150k in than fight, more than other MT healers mainly cause mana returned from heals they received. One resto druid was enough with aid of random chain heals to keep them up.

It basicly turns 23 man fight what most guilds are doing atm to 25 man.

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Old 08/28/07, 8:30 PM   #335
Erinshe
Glass Joe
 
Erinshe
Night Elf Druid
 
Non-US/EU Server
Wow, it's not like we haven't thought about it before, only that we never thought it possible with non-prot paladin HP levels.

Did they have any points in prot and/or had prot gear on?

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Old 08/28/07, 8:33 PM   #336
Buiden
Great Tiger
 
Worgen Druid
 
Dragonblight
Originally Posted by Erinshe View Post
Wow, it's not like we haven't thought about it before, only that we never thought it possible with non-prot paladin HP levels.

Did they have any points in prot and/or had prot gear on?
Our paladin was just holy with mostly healing + SR gear and maybe a COUPLE pieces of tankish gear. I think after full buffs he had 15.5k life

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Old 08/30/07, 8:09 PM   #337
Phoenixfury
Glass Joe
 
Dwarf Paladin
 
Dragonblight
Actually last week I was a full 41 point prot, with 20 points holy. Wore 2 pieces of tank gear (T5 pants/belt) plus SR boots, back, neck, and bracers. Buffed HP was around 14.7k

This week I’m specing into a 34 holy 27 prot, spell warding and 6% stamina are definitely handy for this. The only thing I'm slightly nervous about is lack of argent defender, but a quick finger on DS/pot should be able to compensate unless we have a string of horrid luck.

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Old 08/30/07, 9:01 PM   #338
Karakas
/facepalm
 
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Inaya
Blood Elf Paladin
 
No WoW Account
Originally Posted by Phoenixfury View Post
Actually last week I was a full 41 point prot, with 20 points holy. Wore 2 pieces of tank gear (T5 pants/belt) plus SR boots, back, neck, and bracers. Buffed HP was around 14.7k

This week I’m specing into a 34 holy 27 prot, spell warding and 6% stamina are definitely handy for this. The only thing I'm slightly nervous about is lack of argent defender, but a quick finger on DS/pot should be able to compensate unless we have a string of horrid luck.
I don't think Argent Defender would be that useful, considering the majority of the damage you'll be taking is coming in HEAVY spikes. Taking your average Saber Lash hit from last week of 9913, Argent Defender would only reduce that to 6939, which would require you to have 19826 hp to survive.

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Old 08/31/07, 1:30 AM   #339
 xkmonkey
Von Kaiser
 
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Human Paladin
 
Dragonmaw
I've tanked our 2 kills so far. I have 367 SR, and 15.3k HP buffed with the standard 41holy/20prot. I still have about 1400 healing with this as well. Most Saber lashes would hit me for somewhere between 8.8k and 10k. Occasionally getting a half damage hit because of Blessed Life. I've survived a few times now during a port on us tanking by using divine shield, and clicking it off before the next saber lash. I spam the MT, and keep the other OT, a druid topped, though the druid doesn't require all that much healing.

Ardent Defender would actually be quite nice as it would mitigate a lot of damage when you need it most, which is a port on top of the tanks right after a saber lash.

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Old 08/31/07, 2:49 AM   #340
civatateo
Von Kaiser
 
Undead Priest
 
Dark Iron
Has anyone had success using a feral druid to MT her? We used one this evening in our first round of attempts since our warrior MT wasn't online and I'm not sure if it's a good idea. Our best try was around 50%, and while most of our problems were due to people learning how to deal with FA, our druid tank would often get gibbed whenever anyone got ported near him even if they ran away quickly. Wearing SR gear really hurt his mitigation to her physical attempts, but dropping SR gear resulted in quick deaths if anyone got ported near him. It seems to me that wearing SR gear has less of a mitigation impact for a warrior than it does for a druid (due to the difference of tanking stats valued by the two classes), along with the obvious benefits of [imp] defensive stance.

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Old 08/31/07, 3:02 AM   #341
Gokey
Piston Honda
 
Orc Hunter
 
Gorefiend
I like the idea of going from 23 people to 25, it makes sense. Having 2 useless OTs is a pain in the ass.

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Old 08/31/07, 3:31 AM   #342
Metrosexuelf
Don Flamenco
 
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Orc Hunter
 
Uldum
Originally Posted by civatateo View Post
Has anyone had success using a feral druid to MT her? We used one this evening in our first round of attempts since our warrior MT wasn't online and I'm not sure if it's a good idea. Our best try was around 50%, and while most of our problems were due to people learning how to deal with FA, our druid tank would often get gibbed whenever anyone got ported near him even if they ran away quickly. Wearing SR gear really hurt his mitigation to her physical attempts, but dropping SR gear resulted in quick deaths if anyone got ported near him. It seems to me that wearing SR gear has less of a mitigation impact for a warrior than it does for a druid (due to the difference of tanking stats valued by the two classes), along with the obvious benefits of [imp] defensive stance.
We usually use a druid to tank (although this last week we used a warrior) and the healers say the prefer the more 'consistent' damage. As far as ports near the tank, we pretty much just reset whenever that happens because, yes, it usually results in the tank getting destroyed.

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Old 08/31/07, 3:35 AM   #343
Trouble
Bald Bull
 
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Trouble
Blood Elf Druid
 
No WoW Account
Originally Posted by Metrosexuelf View Post
We usually use a druid to tank (although this last week we used a warrior) and the healers say the prefer the more 'consistent' damage. As far as ports near the tank, we pretty much just reset whenever that happens because, yes, it usually results in the tank getting destroyed.
Same here as far as consistency. We originally had our MT prot warrior doing it but he would fall over dead on way too many occasions. When we originally learned the fight we did the fight with fewer healers than most other guilds call for, we had 8. We only had 2 paladins on MT heals and it wasn't working. Switching over to a feral druid significantly reduced the damage as he has a lot more armor in SR than our warriors do.

As far as ports on the tanks, it's not necessarily a wipe for us. It's definitely not good but we've been able to heal through it more often than not.

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Old 08/31/07, 3:48 AM   #344
Quigon
Bald Bull
 
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Tauren Warrior
 
Kil'Jaeden
Warrior offtanks have more oh-shit abilities for when they get ported on.

That being said, before tonight we used a feral offtank, he battle rezzed, innervated, and applied his dot. You'll want at least 250ish buffed SR for an offtank - more the better really.
Our feral also has absolutely absurd gear - so take that with some grain of salt.

The warrior offtanks worked rather well for us however anyway. Although he's well geared also I suppose (edgewalker, dexaar).

I wouldn't say I have any preference of one over the other - if the parry fixes are implemented, obviously the feral would be superior.

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Old 08/31/07, 1:35 PM   #345
civatateo
Von Kaiser
 
Undead Priest
 
Dark Iron
Originally Posted by Metrosexuelf View Post
As far as ports near the tank, we pretty much just reset whenever that happens because, yes, it usually results in the tank getting destroyed.
So what is the primary purpose of the MT and OTs wearing SR, to mitigate FA damage or prevent beam damage/knockups? It seems to me that the beams are not a problem with the saber lash immunity, especially if you tank under a couch or up against the slanted wall. From our limited experience, even when the MT was wearing partial SR he would die if there was a port near him, so maybe it would just be better to wear none.

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Old 08/31/07, 1:44 PM   #346
Gomba
Glass Joe
 
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Human Priest
 
Windrunner
Originally Posted by civatateo View Post
So what is the primary purpose of the MT and OTs wearing SR, to mitigate FA damage or prevent beam damage/knockups? It seems to me that the beams are not a problem with the saber lash immunity, especially if you tank under a couch or up against the slanted wall. From our limited experience, even when the MT was wearing partial SR he would die if there was a port near him, so maybe it would just be better to wear none.
Mostly to prevent FA damage when (not if, it seems) FA targets get ported on top of the melee.

We got her for the first time last night after changing our positioning many times and seeing just about every bad port you can get for each of them. No idea how much testing went into this fight, but it definitely wasn't enough.

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Old 09/05/07, 9:21 AM   #347
SecSolidus
Glass Joe
 
Night Elf Druid
 
Frostmane (EU)
Btw, i dont know if its said already. if so i apologise for reviving an old thread. but keep your Totems up and Snake traps. Why? They are counted as players and will result in more 1 or 2 man Fatal Attrections.

Solidus Guildmaster of < Security >

This valorous visitation of a bygone vexation, stands vivified and has vowed to vanquish these venal and virulent vermin vanguarding vice and vouchsafing the violently vicious and voracious violation of volition.

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Old 09/05/07, 10:19 AM   #348
Desall
Von Kaiser
 
Draenei Shaman
 
Silvermoon (EU)
Which I believe to be poor design.
Totems have only been in the game for how long?
You'd think they'd know by now to verify if random selection ability Y is finding more eligible targets than expected.

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Old 09/05/07, 2:22 PM   #349
Clandestine
Don Flamenco
 
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Human Rogue
 
Laughing Skull
Originally Posted by Desall View Post
Which I believe to be poor design.
Totems have only been in the game for how long?
You'd think they'd know by now to verify if random selection ability Y is finding more eligible targets than expected.
It's being fixed in the patch.

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Old 09/05/07, 2:24 PM   #350
Lumi
Don Flamenco
 
Blood Elf Hunter
 
Kil'Jaeden
It used to be the only reason you'd bring a hunter to heroic arc!

Totems and pets of all kinds (including non-combat ones on occasion) have been valid targets for everything. I suppose its an accepted design at this point considering we've seen this behavior since release.

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