We killed Shahraz very easily last night as well. 3rd pull, in fact. One thing I can add that I haven't seen noted here yet, is that prior to 2.2 Prayer of Mending would not proc on Fatal Attraction hits. Post 2.2, our priests immediately noticed that it does. We had two Priests stand away from the single camp we normally use and hit the FA ports with a PoM, and the mending would just bounce crazily between the ported folk as they ran.
Well I hate to gunk up the thread with requests, but I'm really itching to see a WWS of the new shahraz to see the state of caster dps/damage taken/etc. So basically I'm curious if anyone got one for tonight?
I've heard from R&D that the fight has become rather trivial, but I necessarily can't judge the R&D epeen factor.
I can't speak for the other casters, but after doing it for 2+ months with the old system, I had to constantly force myself to DPS when a shadow shield was up for example. Next week should be considerably better still.
I think they might have went abit overboard with the changes, although my judgement isn't the best as we've gotten too used to the old version, so we will have to see what new guilds reaching her think, not that ill complain though as it makes farming her easier, and yes it's a much more clean/fun fight now
My hats off to you guilds that have killed Mother pre-nerf. We spent three 5 hour days wiping on her, with our best attempt at 30ish%, and then proceeded to come in and one shot her tonight.
I tend to agree that the nerfs were probably a little overboard, but she's dead and we are currently working our way to the Council.
Again though, I really congratulate you guilds that have killed her before this last Tuesday.
We've had a total of 2 Hearts of Darkness clearing Rage -> Archimonde and Naj'entus -> Shade. Fucking awesome, maybe we'll be able to do Shahraz before christmas!
The drop rate has definitely been nerfed and it's bullshit.
We didn't notice anything different. We had ~12 HoDs from Teron through Council yesterday, making it 20 in total for both MH and BT.
Mother Shahraz has been quite nerfed. She will still be a challenge for new guild. But having killed her first time last Monday it was very easy for us to see the difference.
Our kill with paladin tanks and 3 ranged groups: Wow Web Stats
We've had a total of 2 Hearts of Darkness clearing Rage -> Archimonde and Naj'entus -> Shade. Fucking awesome, maybe we'll be able to do Shahraz before christmas!
The drop rate has definitely been nerfed and it's bullshit.
I'm not so sure.
We had 10 HoD drop on our Hyjal clear and a further 8 drop from Nuj to RoS. The majority of the HoDs in BT came from Gurtogg/Terron trash though.
Our raid dps jumped by about 3k on last nights kill. I think non-demo Warlock DPS should end up about double what it was pre-patch. Before patch I hovered around 500dps on this fight, was close to 800 with a normal dps rotation and getting hit with a ton of mana drains last night. I didn't go out of my way to throw fire during the frost debuff either last night.
Our first attempt ended with MT dead and someone said their log showed 3 hits in .6 seconds due to parry. So parry-gib does not appear to be completely eliminated. Trouble might be able to corroborate this.
We got Boots of the Divine Light in Hyjal and then went to BT and got Boots of the Divine Light, from which I can conclude that all trash epics have been replaced with Boots of the Divine Light.
(We also got 15-20 hearts from a Hyjal+BT clear. Relax.)
We got Boots of the Divine Light in Hyjal and then went to BT and got Boots of the Divine Light, from which I can conclude that all trash epics have been replaced with Boots of the Divine Light.
(We also got 15-20 hearts from a Hyjal+BT clear. Relax.)
A bit more on topic:
After our 19% wipe last week we had very very little issue with mother this week for our first kill. FA ports in the raid or moreso on the tanks with slow movers can still be bad, but the encounter as a whole is far more forgiving than it was.
Okay, good to hear. Problem was that we didn't just not get any hearts, we didn't get any gems either. With a lot of gems I would've reminded myself that it's just RNG, but with no gems either we were getting plenty upset.
In all the time we've killed Naj'entus and Supremus there's been one very solid and clear pattern. No gems, no hearts, nothing before Naj'entus. As soon as we start clearing Supremus' trash the trickle of gems and hearts immediately starts. This time it didn't, so with Onyxia doing more deep breath and all
Did Shahraz last night and was very easy. Of course we wiped at 20% on first attempt due a double parry MT instagib. Really hope that gets fixed next patch.
I think the fight retains the sense of purpose - while losing most of the ridiculous wipes.
Basically a guild that has defeated this fight will repeat the kill much more readily, with less raid stacking, and less potential headaches (read: easier to swap and farm people with, or easier to simply keep the same raid as you had with RoS).
New guilds will still have to learn this fight, and like all things this will become quicker as the game ages. But ports on the raid will still cause new guilds to falter, and the Main tank still takes a lot of damage. FA-chasers will die, etc.
Overall a guild learning this fight now will be caught in so many less "you lose" situations than before, and soon people will be pretending like they never existed in the first place.
It is an amazing statement for me personally to say that I am looking forward to this fight again next week.
We had our first Raid on Shahraz yesterday night, and more or less expected to spend the whole night there, however, it went a bit different... which ended up in us killing her on our second pull.
I have sadly never done the fight pre-nerf, so I can only imagine how frustrating it was from reading this thread, and we've been a bit scared of her beforehand, which luckily didn't prevent us from trying her as soon as we could hand out 6 Hearts to everyone
Anyway, the cause for our wipe on the first pull was that I died tanking her, on our second try we did not lose anyone until at around ~40%, where we lost 2 players who messed their FA up a bit. In total we had 5 or 6 players dying on our kill attempt (We were using the everyone-in-one spot strategy)
So, from my point of view this seemed a bit overnerfed. Now, I obviously lack a bit of experience with this fight, so I can't say if we just got incredibly lucky with the FA's (I heard on TS at least 2 times that only 1 or 2 players got ported (but I didn't really look around for FA's all the time), and we didn't have a FA directly on the raid), or if this is the new 'intended' way of going.
The fact that the 7th boss in BT is basically free loot now just seems quite odd to me...
Oh just one more thing: Our raid setup was quite normal, we had our usual amount of melee and ranged dps and 8 healers (2 Priests, 2 Druids, 3 Paladins, 1 Shaman)
We did attempts last night with too few healers and found it nearly impossible to guarantee that our tank stayed alive. We didn't have a good raid composition and would have killed her if we did, but I wouldn't call a boss who can put out 25-27k damage in 2 seconds free loot by any means. I can see how it would be pretty easy with stacked healing though.
Did Shahraz last night and was very easy. Of course we wiped at 20% on first attempt due a double parry MT instagib. Really hope that gets fixed next patch.
We were unable to observe any parry haste effects tonight in 10 attempts with both OTs attacking. Perhaps they hotfixed it?
25-27k in 2s isn't much of a problem if you have 25-27k hp. That aside, it was entirely possible to one shot it pre-nurf with no ports on the raid and mostly 1-2 ports when they did happen. I think we had a 3% wipe after 90 minutes of attempts pre-nurf, and I'm sure a lot of others did too. It basically is free loot now when you are all SR capped, but when you factor in heart farming you probably spend more time in total getting Shahraz down then any other boss in T6 content.
When we finally got to her, we had to do 12 trash runs over 2 days basically back to back 45m-90m runs with 40m downtime between each to get enough hearts to attempt it, and that was with a lot of people only getting 6 hearts per and being under the cap. I'm not sure how many total hours that amounts to but it's something to be considered.
Now that Hyjal drops hearts too, that may upset the balance some though.
I am a bit surprised they allowed dps to go so much higher on her from casters and didn't increase her HP (ala Rag). Our first kill was 5m2s if I remember correctly and I expect 3-4m on Sunday when we get to her again. That is a lot less FAs.
We did attempts last night with too few healers and found it nearly impossible to guarantee that our tank stayed alive. We didn't have a good raid composition and would have killed her if we did, but I wouldn't call a boss who can put out 25-27k damage in 2 seconds free loot by any means. I can see how it would be pretty easy with stacked healing though.
We were unable to observe any parry haste effects tonight in 10 attempts with both OTs attacking. Perhaps they hotfixed it?
Read your post again... How does she deal out 27k dmg in 2 secs without there being a Parry rape situation?
Why were both OT's attacking? WTF... You read this whole thread right?
To be fair, it was 26.8k in 2.2 seconds and a fairly worst case scenario (melee+lash+melee with CoR, untalented Devotion, no AF/Insp, 5 seconds into a pull with no misdirect where rage issues lost a block).
It wasn't my idea to be attacking, but the understanding was that we would find out pretty quickly if parry wasn't changed. Having tried it and looking over combat logs I don't see her swing timer deviating from ~1.9-2.4 seconds at the time of death regardless of the presence of parries. Certainly nothing like the parry gibs I see in others' WWS reports from the previous night where she attacked twice in less than a second. I feel that if we were experiencing parry hastes we would have blatantly wiped to that at least once instead of other problems.
We got our first kill tonight after spending two days on her the last reset prenerf and getting her to 24%. The fight definitely feels easier, FAs on the raid are much more forgiving, our kill tonight we had 2-3 on the raid and all of our healers had plenty of mana due to shadow priests being able to return a decent amount. What would be bad ports prenerf are very survivable now so its not an automatic lose. We also had a couch port and didn't lose a single person.
I don't know if this posistion has been mentioned before but we just got our first kill a few hours ago (thanks mr. nerfbat). In the kill attempt we chose to tank her at a different posistion with the effect that FA ports were at the two locations i painted red on the screenshot here: www.terj.ch/posis.jpg 99% of the time, only once there was a port to the location i marked blue.
While it is useful information, to say anything within 99% certainty would require well more than 100 observations, and you certainly did not get that in one attempt. I would chalk that up to randomness, not a pattern.
of course, i merely mean in that kill, the screen is from a fraps i made and after reexamining it a few times it really is the truth that all ports except for one were on either one of the red posistions. (sorry for my grammar :x)