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09/29/07, 10:23 PM
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#551
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Don Flamenco
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Alright, I take back the comment about her difficulty. We brought 8 healers and sloppily one-shot her tonight.
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09/30/07, 5:26 AM
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#552
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Don Flamenco
Undead Priest
Talnivarr (EU)
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Just checked our wws from mother and it shows 4.5 mill dmg done. Did she get a hp buff to compensate the dps increasement or is the log just wrong?
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09/30/07, 6:58 AM
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#553
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Von Kaiser
Orc Death Knight
Kazzak (EU)
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She always had that amount of Hp.
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09/30/07, 7:21 AM
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#554
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Don Flamenco
Undead Priest
Talnivarr (EU)
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All other wws logs show 4mill damage done/recieved. Only the latest one has 4.5 million.
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09/30/07, 12:22 PM
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#555
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Von Kaiser
Orc Death Knight
Kazzak (EU)
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Hmm, your right, it does seem she got a Hp buff. Not that it matterns now anyway 
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09/30/07, 9:10 PM
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#556
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Piston Honda
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The extra damage comes from FA. When you are FA'd near others (duh) you deal damage directly to them.
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10/01/07, 2:35 AM
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#557
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Don Flamenco
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Originally Posted by Pyrul
The extra damage comes from FA. When you are FA'd near others (duh) you deal damage directly to them.
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And how would this change the overall damage numbers shown in a WWS report, that would a) include them both before and after patch, and b) actually I believe pulls those numbers out and just shows what the boss takes?
It wouldn't, so yeah, don't be condescending when you're wrong.
And yes, our WWS showed 4.5m damage instead of 3.9m damage this week, would explain why the kill was longer than last weeks when we had heroisms over and over for melee vs this week with higher caster damage and less heroisms (i think less heroisms)
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10/01/07, 2:49 AM
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#558
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Piston Honda
Human Warrior
Ravencrest (EU)
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WWS don't show friendly fire on the charts. It's very easy to see that all healers have 0 outgoing damage while having FA damage when you click on them. We had 4.5 million damage done this week as well. Funny thing is that we never even noticed this. I guess the buffed caster DPS more than made up for this as we killed her about 1 minute faster than pre-patch.
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10/01/07, 2:53 AM
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#559
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Piston Honda
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The duh was not condescending, it was in reference to the fact that when you get FA'd, you are near people. Anyway, after killing her again tonight, I noticed my mobhealth mod reporting 4.5m as well, so my initial statement was incorrect.
Also has anyone else noticed her attacking slower? We killed her so easily I was too busy laughing and didn't check my logs directly.
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10/01/07, 3:14 AM
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#560
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Bald Bull
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As far as I could tell, nothing else was changed in the fight except the FA and her shield mechanics. She still was putting out some serious burst on our tank, but I attribute that to our warlocks not wanting to spec SE, and our warriors being lazy with demo. That and we lost our resto druid so no more lifebloom stacks. (Before you get the wrong idea, god yes we 1 shot her but she will still steamroll your tank if you don't treat her like she's a hard hitting boss!)
Although.. after I think about it, I do remember saying "Why does our DPS actually seem the same, or lower, than usual?", even though we had mages and shadow priests doing a lot of damage, and about the same number of melee we usually bring. The kill felt like the exact same length, even though we were doing more damage to her... and sure enough, I just checked our logs also, she definitely has an additional 500k health now. So then!
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10/01/07, 3:50 AM
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#561
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Don Flamenco
Asik
Human Warrior
No WoW Account
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Hadn't seen pre-nerf Shahraz, but we just did our first pulls on her and got 8% on the second pull ever. Still had around 2:30 to breserk at that point. She killed me right as we hit the 10% enrage causing a wipe. Unless we got extremely lucky, were too prepared, or pre-nerf Shahraz was exaggerated, I'd say they overdid the nerfs.
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10/01/07, 3:58 AM
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#562
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Mike Tyson
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How much SR were you going in with?
Really, the main thing that's too easy is that you have to be REALLY bad to die to FA now if you pop consumables and have max SR. FA should be more dangerous to the people selected for porting, while remaining roughly unchanged for the collateral bystanders. An FA that worked like the 2.2 version for non-FA'd people and like the 2.1 version for the FA'd people would be perfect, or something along those lines.
The 3 people who get ported should have to play well to live (with some leeway if they get good healing support while FA is ticking), but ports onto a stack of players should not be as catastrophic as they were in 2.1. I kind of doubt Blizzard will make more changes to this fight, but that's the one thing that would help if they were to do so.
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10/01/07, 4:07 AM
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#563
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Don Flamenco
Asik
Human Warrior
No WoW Account
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We had 365 resistance on the 22 people that are not tanks, 8 healers + elemental shaman healing, shadow cauldrons dropped before all three of our pulls, and had full flasks and consumables on the second and third pulls (8 and 14%).
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10/01/07, 4:13 AM
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#564
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Mike Tyson
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Yeah, that'll do it. I think we did her our first week with 335ish on all the healers/casters with only pure melee DPS having true cap resist, and so forth. The strats being out there and everyone thinking of Shahraz as a major obstacle all contribute, as well.
If you prepare for 2.1 FA, 2.2 FA is going to seem trivial. Like I said, I think the fight is fine right now except for the people who get FA'd. It should be a random skill check that kills you if you fail it, like pre-nerf Gruul shatter. The trick is to preserve that part of it while eliminating the "consecutive ports into the middle of 15 people = gg" aspect.
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10/01/07, 5:39 AM
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#565
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Glass Joe
Human Warlock
Bloodscalp (EU)
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Just a question, what do you think is the min. SR we should use on her now ? Is the 365 still needed on all , or can we give it a try with less on some people ? In case you say yes wich class could use less SR on this fight ? ( we were very unlucky with HOD drops) Also do you use SR on the MT and/or OT aswell ? I mean there are so many different replies on this 
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10/01/07, 5:49 AM
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#566
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In the rear with the gear!
Worgen Rogue
Auchindoun (EU)
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You will still want to have capped SR, because of all the RSTS abilities and FA.
We used to farm the trash to Sharaz and soft-reseted (30 min noone in instance) to just repeat that for quite some time.
Motivation for people to do that:
- roll on epics / gems
- you can do it with ~15 ppl just make sure you got enough challenging shout/roar and AOE
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10/01/07, 7:09 AM
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#567
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Don Flamenco
Tauren Warrior
Dentarg (EU)
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The tanks don't really need that much SR anymore with the 2.2 changes. They can't get knocked back anyways and the FA bomb is a lot less dangerous than it used to be. At the same time, they will be taking less total damage and are also less likely to get killed by parries. It really depends on your gear options. I don't think I'll be using more than 200 buffed SR now, if that.
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10/01/07, 8:00 AM
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#568
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Piston Honda
Human Warrior
Ravencrest (EU)
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Originally Posted by Praetorian
Yeah, that'll do it. I think we did her our first week with 335ish on all the healers/casters with only pure melee DPS having true cap resist, and so forth. The strats being out there and everyone thinking of Shahraz as a major obstacle all contribute, as well.
If you prepare for 2.1 FA, 2.2 FA is going to seem trivial. Like I said, I think the fight is fine right now except for the people who get FA'd. It should be a random skill check that kills you if you fail it, like pre-nerf Gruul shatter. The trick is to preserve that part of it while eliminating the "consecutive ports into the middle of 15 people = gg" aspect.
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I agree, FA has been trivialized when you do proper potting. With the fixed PoM you might even come out from a FA with full HP. FA should also lower your SR resistance by xxx amount.
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10/01/07, 10:04 AM
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#569
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Mike Tyson
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That'd be reasonable. And yeah the PoM change alone is huge It all just combines to be too much of a buffer against stupidity. I mean last week I got ported to a less-than-great spot while I had the raid window open moving groups around, and took a second to notice it. Pre-2.2 I'd have been dead for sure and kicking myself for being such an idiot. Instead I didn't drop below 50%. To repeat, all the beams, shields, raid-damage from FA, etc., are fine now. FA just needs to be a bit more dangerous to the specific people ported.
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10/01/07, 10:06 AM
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#570
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Bald Bull
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Originally Posted by woo-haa
FA should also lower your SR resistance by xxx amount.
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Now you're entering the realm of completely awful ideas. I hate fights that are resist checks, and then the fight slaughters your resist so it becomes almost pointless. Solarian originally had like that huge -arcane resist stacking debuff pretty frequently, so wearing arcane resist for it was dumb. The last thing you want is for them to implement more of that.
They could just make FA only deal damage to other people with FA and not the innocent bystanders around them. Then they could alter the damage of the pulses even more.
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10/01/07, 10:09 AM
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#571
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Mike Tyson
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Originally Posted by Xaviera
Now you're entering the realm of completely awful ideas. I hate fights that are resist checks, and then the fight slaughters your resist so it becomes almost pointless. Solarian originally had like that huge -arcane resist stacking debuff pretty frequently, so wearing arcane resist for it was dumb. The last thing you want is for them to implement more of that.
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Nah, you still need the SR for the beams and to not get destroyed by FA in the first place.
The idea on the table is that FA needs to hurt the ported people more without moving becoming more dangerous to the non-ported people. If FA also had a debuff component that lowered SR by, say, 100, then that end would be well-served. It'd remain pretty harmless to others nearby provided they got away, but the actual ported people would be facing damage much closer to pre-2.2 levels. And you'd still want the same cap SR because if you had less SR, then the -100 would really screw you.
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10/01/07, 10:11 AM
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#572
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Piston Honda
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Originally Posted by Dots
The tanks don't really need that much SR anymore with the 2.2 changes. They can't get knocked back anyways and the FA bomb is a lot less dangerous than it used to be. At the same time, they will be taking less total damage and are also less likely to get killed by parries. It really depends on your gear options. I don't think I'll be using more than 200 buffed SR now, if that.
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Yeah I went in this past week with just the neck on and got FAed right on top of a couple of times, my health barely even budged. The difference in physical mitigation was tremendous.
Gonna try it again next time, I worry slightly about hit + lash + beam + FA, but even then I think I have the health to survive that in normal gear right now if it did happen. Thats what Last Stand/Shield Wall/Healthstones are for anyways.
I like the idea of the FA people getting hurt more then everyone else either via a resist debuff or a +damage% amp. The fight is so quick now with the increased caster damage that FA really is a nuisance rather then a danger. I don't doubt that every single FA could be on top of the raid now and it'd still be pretty easy for everyone to survive including the FAed folks via consumables/bandages. At least if the FA people are taking a bit more damage, theres actually some risk of losing somebody to something besides mass stupidity.
Last edited by Darkmgl : 10/01/07 at 10:17 AM.
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10/01/07, 10:48 AM
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#573
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Soda Popinski
Tauren Druid
Twisting Nether (EU)
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Originally Posted by Praetorian
Nah, you still need the SR for the beams and to not get destroyed by FA in the first place.
The idea on the table is that FA needs to hurt the ported people more without moving becoming more dangerous to the non-ported people. If FA also had a debuff component that lowered SR by, say, 100, then that end would be well-served. It'd remain pretty harmless to others nearby provided they got away, but the actual ported people would be facing damage much closer to pre-2.2 levels. And you'd still want the same cap SR because if you had less SR, then the -100 would really screw you.
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If there was a -resist component then people would simply add that amount (or close to) in their gear so that its effect would be minimal at best in order to thwart it.
However removing the raid damage and increasing the damage taken by the FA players would be a welcome change. Then RNG ports will not screw you over and it moves the fight less from luck, and more into the realms of compitency checks, because quite honestly Teron does this better than Mother.
Perhaps you could have it as a ticking bomb... if your not out of range of each other within 6 seconds then all FA players explode... I mean it IS fatal attraction after all xD and Baron Geddon fights are just fun all round!
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10/01/07, 11:31 AM
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#574
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Von Kaiser
Human Paladin
Shattered Hand
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Even Pre-2.2 we have always used 0 resist on our MT, as we have never seen him die from ports on the tank or melee. I believe he died once on our three nights of initial attempts due to melee ports.
We usually run with two tree durids and our MT didn't seem to get anywhere close to low during ports. I'm going to attribute it to being lucky / low sample size, but it's not much of a concern now as FA is much less dangerous. As someone mentioned above, no resist gear is perfectly feasable now as the only way I could forsee you wiping on the new Shaz is due to MT deaths.
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10/01/07, 11:50 AM
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#575
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Team Healbot
Cleanse
Human Paladin
No WoW Account
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Resist gear on the MT isn't _needed_, but why risk it at all? Especially pre 2.2 It's hard to understand why people do not do everything they can to minimize randomness.
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Confidence is not Arrogance.
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