Elitist Jerks
Register
Blogs
Forums


Go Back   Elitist Jerks » Public Discussion

Reply
 
LinkBack Thread Tools
Old 09/29/07, 10:23 PM   #551
PsiVen
Don Flamenco
 
PsiVen's Avatar
 
Dwarf Paladin
 
Kilrogg
Alright, I take back the comment about her difficulty. We brought 8 healers and sloppily one-shot her tonight.

Offline
Reply With Quote
Old 09/30/07, 5:26 AM   #552
Skulli
Don Flamenco
 
Undead Priest
 
Talnivarr (EU)
Just checked our wws from mother and it shows 4.5 mill dmg done. Did she get a hp buff to compensate the dps increasement or is the log just wrong?

Offline
Reply With Quote
Old 09/30/07, 6:58 AM   #553
WiPe|Domin
Von Kaiser
 
Orc Death Knight
 
Kazzak (EU)
She always had that amount of Hp.

Offline
Reply With Quote
Old 09/30/07, 7:21 AM   #554
Skulli
Don Flamenco
 
Undead Priest
 
Talnivarr (EU)
All other wws logs show 4mill damage done/recieved. Only the latest one has 4.5 million.

Offline
Reply With Quote
Old 09/30/07, 12:22 PM   #555
WiPe|Domin
Von Kaiser
 
Orc Death Knight
 
Kazzak (EU)
Hmm, your right, it does seem she got a Hp buff. Not that it matterns now anyway

Offline
Reply With Quote
Old 09/30/07, 9:10 PM   #556
Pyrul
Piston Honda
 
Tauren Warrior
 
Nazjatar
The extra damage comes from FA. When you are FA'd near others (duh) you deal damage directly to them.


Offline
Reply With Quote
Old 10/01/07, 2:35 AM   #557
Lodekim
Don Flamenco
 
Human Warrior
 
<Ret>
Mal'Ganis
Originally Posted by Pyrul View Post
The extra damage comes from FA. When you are FA'd near others (duh) you deal damage directly to them.
And how would this change the overall damage numbers shown in a WWS report, that would a) include them both before and after patch, and b) actually I believe pulls those numbers out and just shows what the boss takes?

It wouldn't, so yeah, don't be condescending when you're wrong.

And yes, our WWS showed 4.5m damage instead of 3.9m damage this week, would explain why the kill was longer than last weeks when we had heroisms over and over for melee vs this week with higher caster damage and less heroisms (i think less heroisms)

Offline
Reply With Quote
Old 10/01/07, 2:49 AM   #558
woo-haa
Piston Honda
 
Human Warrior
 
Ravencrest (EU)
WWS don't show friendly fire on the charts. It's very easy to see that all healers have 0 outgoing damage while having FA damage when you click on them. We had 4.5 million damage done this week as well. Funny thing is that we never even noticed this. I guess the buffed caster DPS more than made up for this as we killed her about 1 minute faster than pre-patch.

Offline
Reply With Quote
Old 10/01/07, 2:53 AM   #559
Pyrul
Piston Honda
 
Tauren Warrior
 
Nazjatar
The duh was not condescending, it was in reference to the fact that when you get FA'd, you are near people. Anyway, after killing her again tonight, I noticed my mobhealth mod reporting 4.5m as well, so my initial statement was incorrect.

Also has anyone else noticed her attacking slower? We killed her so easily I was too busy laughing and didn't check my logs directly.


Offline
Reply With Quote
Old 10/01/07, 3:14 AM   #560
Xav
Bald Bull
 
Xav's Avatar
 
Worgen Warrior
 
Sen'jin
As far as I could tell, nothing else was changed in the fight except the FA and her shield mechanics. She still was putting out some serious burst on our tank, but I attribute that to our warlocks not wanting to spec SE, and our warriors being lazy with demo. That and we lost our resto druid so no more lifebloom stacks. (Before you get the wrong idea, god yes we 1 shot her but she will still steamroll your tank if you don't treat her like she's a hard hitting boss!)

Although.. after I think about it, I do remember saying "Why does our DPS actually seem the same, or lower, than usual?", even though we had mages and shadow priests doing a lot of damage, and about the same number of melee we usually bring. The kill felt like the exact same length, even though we were doing more damage to her... and sure enough, I just checked our logs also, she definitely has an additional 500k health now. So then!

United States Offline
Reply With Quote
Old 10/01/07, 3:50 AM   #561
Zindel
Don Flamenco
 
Zindel's Avatar
 
Asik
Human Warrior
 
No WoW Account
Hadn't seen pre-nerf Shahraz, but we just did our first pulls on her and got 8% on the second pull ever. Still had around 2:30 to breserk at that point. She killed me right as we hit the 10% enrage causing a wipe. Unless we got extremely lucky, were too prepared, or pre-nerf Shahraz was exaggerated, I'd say they overdid the nerfs.

Offline
Reply With Quote
Old 10/01/07, 3:58 AM   #562
♦ Praetorian
Mike Tyson
 
Praetorian's Avatar
 
Orc Shaman
 
Mal'Ganis
How much SR were you going in with?

Really, the main thing that's too easy is that you have to be REALLY bad to die to FA now if you pop consumables and have max SR. FA should be more dangerous to the people selected for porting, while remaining roughly unchanged for the collateral bystanders. An FA that worked like the 2.2 version for non-FA'd people and like the 2.1 version for the FA'd people would be perfect, or something along those lines.

The 3 people who get ported should have to play well to live (with some leeway if they get good healing support while FA is ticking), but ports onto a stack of players should not be as catastrophic as they were in 2.1. I kind of doubt Blizzard will make more changes to this fight, but that's the one thing that would help if they were to do so.

Offline
Reply With Quote
Old 10/01/07, 4:07 AM   #563
Zindel
Don Flamenco
 
Zindel's Avatar
 
Asik
Human Warrior
 
No WoW Account
We had 365 resistance on the 22 people that are not tanks, 8 healers + elemental shaman healing, shadow cauldrons dropped before all three of our pulls, and had full flasks and consumables on the second and third pulls (8 and 14%).

Offline
Reply With Quote
Old 10/01/07, 4:13 AM   #564
♦ Praetorian
Mike Tyson
 
Praetorian's Avatar
 
Orc Shaman
 
Mal'Ganis
Yeah, that'll do it. I think we did her our first week with 335ish on all the healers/casters with only pure melee DPS having true cap resist, and so forth. The strats being out there and everyone thinking of Shahraz as a major obstacle all contribute, as well.

If you prepare for 2.1 FA, 2.2 FA is going to seem trivial. Like I said, I think the fight is fine right now except for the people who get FA'd. It should be a random skill check that kills you if you fail it, like pre-nerf Gruul shatter. The trick is to preserve that part of it while eliminating the "consecutive ports into the middle of 15 people = gg" aspect.

Offline
Reply With Quote
Old 10/01/07, 5:39 AM   #565
piratkopia
Glass Joe
 
Human Warlock
 
Bloodscalp (EU)
Just a question, what do you think is the min. SR we should use on her now ? Is the 365 still needed on all , or can we give it a try with less on some people ? In case you say yes wich class could use less SR on this fight ? ( we were very unlucky with HOD drops) Also do you use SR on the MT and/or OT aswell ? I mean there are so many different replies on this

Offline
Reply With Quote
Old 10/01/07, 5:49 AM   #566
koaschten
In the rear with the gear!
 
koaschten's Avatar
 
Worgen Rogue
 
Auchindoun (EU)
You will still want to have capped SR, because of all the RSTS abilities and FA.
We used to farm the trash to Sharaz and soft-reseted (30 min noone in instance) to just repeat that for quite some time.

Motivation for people to do that:
- roll on epics / gems
- you can do it with ~15 ppl just make sure you got enough challenging shout/roar and AOE

How to get an Android Authenticator on your PC. (updated feb'11)

Germany Offline
Reply With Quote
Old 10/01/07, 7:09 AM   #567
Dots
Don Flamenco
 
Tauren Warrior
 
Dentarg (EU)
The tanks don't really need that much SR anymore with the 2.2 changes. They can't get knocked back anyways and the FA bomb is a lot less dangerous than it used to be. At the same time, they will be taking less total damage and are also less likely to get killed by parries. It really depends on your gear options. I don't think I'll be using more than 200 buffed SR now, if that.

Offline
Reply With Quote
Old 10/01/07, 8:00 AM   #568
woo-haa
Piston Honda
 
Human Warrior
 
Ravencrest (EU)
Originally Posted by Praetorian View Post
Yeah, that'll do it. I think we did her our first week with 335ish on all the healers/casters with only pure melee DPS having true cap resist, and so forth. The strats being out there and everyone thinking of Shahraz as a major obstacle all contribute, as well.

If you prepare for 2.1 FA, 2.2 FA is going to seem trivial. Like I said, I think the fight is fine right now except for the people who get FA'd. It should be a random skill check that kills you if you fail it, like pre-nerf Gruul shatter. The trick is to preserve that part of it while eliminating the "consecutive ports into the middle of 15 people = gg" aspect.
I agree, FA has been trivialized when you do proper potting. With the fixed PoM you might even come out from a FA with full HP. FA should also lower your SR resistance by xxx amount.

Offline
Reply With Quote
Old 10/01/07, 10:04 AM   #569
♦ Praetorian
Mike Tyson
 
Praetorian's Avatar
 
Orc Shaman
 
Mal'Ganis
That'd be reasonable. And yeah the PoM change alone is huge It all just combines to be too much of a buffer against stupidity. I mean last week I got ported to a less-than-great spot while I had the raid window open moving groups around, and took a second to notice it. Pre-2.2 I'd have been dead for sure and kicking myself for being such an idiot. Instead I didn't drop below 50%. To repeat, all the beams, shields, raid-damage from FA, etc., are fine now. FA just needs to be a bit more dangerous to the specific people ported.

Offline
Reply With Quote
Old 10/01/07, 10:06 AM   #570
Xav
Bald Bull
 
Xav's Avatar
 
Worgen Warrior
 
Sen'jin
Originally Posted by woo-haa View Post
FA should also lower your SR resistance by xxx amount.
Now you're entering the realm of completely awful ideas. I hate fights that are resist checks, and then the fight slaughters your resist so it becomes almost pointless. Solarian originally had like that huge -arcane resist stacking debuff pretty frequently, so wearing arcane resist for it was dumb. The last thing you want is for them to implement more of that.

They could just make FA only deal damage to other people with FA and not the innocent bystanders around them. Then they could alter the damage of the pulses even more.

United States Offline
Reply With Quote
Old 10/01/07, 10:09 AM   #571
♦ Praetorian
Mike Tyson
 
Praetorian's Avatar
 
Orc Shaman
 
Mal'Ganis
Originally Posted by Xaviera View Post
Now you're entering the realm of completely awful ideas. I hate fights that are resist checks, and then the fight slaughters your resist so it becomes almost pointless. Solarian originally had like that huge -arcane resist stacking debuff pretty frequently, so wearing arcane resist for it was dumb. The last thing you want is for them to implement more of that.
Nah, you still need the SR for the beams and to not get destroyed by FA in the first place.

The idea on the table is that FA needs to hurt the ported people more without moving becoming more dangerous to the non-ported people. If FA also had a debuff component that lowered SR by, say, 100, then that end would be well-served. It'd remain pretty harmless to others nearby provided they got away, but the actual ported people would be facing damage much closer to pre-2.2 levels. And you'd still want the same cap SR because if you had less SR, then the -100 would really screw you.

Offline
Reply With Quote
Old 10/01/07, 10:11 AM   #572
Darkmgl
Piston Honda
 
Human Warrior
 
Arygos
Originally Posted by Dots View Post
The tanks don't really need that much SR anymore with the 2.2 changes. They can't get knocked back anyways and the FA bomb is a lot less dangerous than it used to be. At the same time, they will be taking less total damage and are also less likely to get killed by parries. It really depends on your gear options. I don't think I'll be using more than 200 buffed SR now, if that.
Yeah I went in this past week with just the neck on and got FAed right on top of a couple of times, my health barely even budged. The difference in physical mitigation was tremendous.

Gonna try it again next time, I worry slightly about hit + lash + beam + FA, but even then I think I have the health to survive that in normal gear right now if it did happen. Thats what Last Stand/Shield Wall/Healthstones are for anyways.

I like the idea of the FA people getting hurt more then everyone else either via a resist debuff or a +damage% amp. The fight is so quick now with the increased caster damage that FA really is a nuisance rather then a danger. I don't doubt that every single FA could be on top of the raid now and it'd still be pretty easy for everyone to survive including the FAed folks via consumables/bandages. At least if the FA people are taking a bit more damage, theres actually some risk of losing somebody to something besides mass stupidity.

Last edited by Darkmgl : 10/01/07 at 10:17 AM.

Offline
Reply With Quote
Old 10/01/07, 10:48 AM   #573
Playered
Soda Popinski
 
Playered's Avatar
 
Tauren Druid
 
Twisting Nether (EU)
Originally Posted by Praetorian View Post
Nah, you still need the SR for the beams and to not get destroyed by FA in the first place.

The idea on the table is that FA needs to hurt the ported people more without moving becoming more dangerous to the non-ported people. If FA also had a debuff component that lowered SR by, say, 100, then that end would be well-served. It'd remain pretty harmless to others nearby provided they got away, but the actual ported people would be facing damage much closer to pre-2.2 levels. And you'd still want the same cap SR because if you had less SR, then the -100 would really screw you.
If there was a -resist component then people would simply add that amount (or close to) in their gear so that its effect would be minimal at best in order to thwart it.

However removing the raid damage and increasing the damage taken by the FA players would be a welcome change. Then RNG ports will not screw you over and it moves the fight less from luck, and more into the realms of compitency checks, because quite honestly Teron does this better than Mother.

Perhaps you could have it as a ticking bomb... if your not out of range of each other within 6 seconds then all FA players explode... I mean it IS fatal attraction after all xD and Baron Geddon fights are just fun all round!

Great Britain Online
Reply With Quote
Old 10/01/07, 11:31 AM   #574
Drakul
Von Kaiser
 
Human Paladin
 
Shattered Hand
Even Pre-2.2 we have always used 0 resist on our MT, as we have never seen him die from ports on the tank or melee. I believe he died once on our three nights of initial attempts due to melee ports.

We usually run with two tree durids and our MT didn't seem to get anywhere close to low during ports. I'm going to attribute it to being lucky / low sample size, but it's not much of a concern now as FA is much less dangerous. As someone mentioned above, no resist gear is perfectly feasable now as the only way I could forsee you wiping on the new Shaz is due to MT deaths.

Offline
Reply With Quote
Old 10/01/07, 11:50 AM   #575
Renew
Team Healbot
 
Renew's Avatar
 
Cleanse
Human Paladin
 
No WoW Account
Resist gear on the MT isn't _needed_, but why risk it at all? Especially pre 2.2 It's hard to understand why people do not do everything they can to minimize randomness.

Confidence is not Arrogance.

United States Offline
Reply With Quote
Reply

Go Back   Elitist Jerks » Public Discussion

Thread Tools

Similar Threads
Thread Thread Starter Forum Replies Last Post
The Mother Shahraz Thread draxon0012 The Dung Heap 0 07/24/07 5:50 AM