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01/12/08, 12:21 PM
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#676
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Glass Joe
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I just thought I'd add that having friendly healthbars showing really helps for ports and knowing where exactly your port group is running.
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01/12/08, 5:49 PM
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#677
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Great Tiger
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Originally Posted by Klasto
You don't need 365 SR if you are going to do this fight with 3 camps, which is pretty easy to do considering you have enough shamans/healers in all 3 groups.Wasting 3 heart of darknesses on legs for whole raid is not a good idea when the fight itself is pretty doable with 6 per person and a bit of tactic, item tweaking/pot using(spare tier 4 heads with 20 SR come into my mind), unless you wanna play it safe and farm the boring trash for ages.
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We did a 1-camp strategy with 313 max SR on anyone in the raid. It's so easy to reset and such a short fight that I decided that it was easier to just roll dice against that random risk of a possible worst-case scenario.
We actually got a port right in the camp on our kill attempt, it was like 70% dmg to the whole raid but no one died.
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01/14/08, 4:31 AM
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#678
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Glass Joe
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We killed Mother Shahraz yesterday for the first time. I must admit we made the full sets (due to a lot of core members quiting the game, we had weeks and weeks to farm trash, ending up with enough Hearts of Darkness for full sets for over 35 players) of Shadow Resistance. But still, this fight is a big joke now. I knew she got nerfed, but not that it was this bad. We had the tanks against the wall in the little corner and the ranged group 25 yards down also against the wall. We got 1 semi Raid Portal, but the raid healers picked that up just fine. With 8 healers, we had 3 Paladins and a Druid on the tanks. Two Shamans on the raid and two Holy priests on the Fatal Attraction targets dishing out Prayer of Mending and Shield.
I think we had 3 proper attempts before the kill and one instant tank death (who was wearing the necklace and cloak by the way). The attempt we killed her we had 0 deaths.
So if you're still wondering what tactic to use, i would definately go for this one with one big camp. Even if you get an unlucky portal, its still very healable if your players have half a brain. Ow, and we didn't use Shadow Protection Potions at all.
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01/14/08, 11:25 AM
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#679
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Glass Joe
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Originally Posted by Sapp
We did a 1-camp strategy with 313 max SR on anyone in the raid. It's so easy to reset and such a short fight that I decided that it was easier to just roll dice against that random risk of a possible worst-case scenario.
We actually got a port right in the camp on our kill attempt, it was like 70% dmg to the whole raid but no one died.
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Sapp, how many healers did your guild take into the raid?
Our guild killed Reliquary of Souls last night and is going to try Mother Shahraz tonight for the first time. Unfortunately for us we've had absolutely horrendous luck with Heart of Darkness drop rates and have fewer than 150 for the entire guild. We're distributing 5 HoD per person and have made a cloak for each of 30 raiders (since we don't know who will show up this week versus next we can't give everything to just 25 people). Our target is to have ~300 SR on everyone fully buffed. We're trying to grab up what greens we can, but they're in short supply on Khadgar right now.
A number of posts have mentioned only crafting partial sets and using greens to make up the rest but, as I mentioned above, we don't have that option as there are virtually no green shadow protection items available for some reason (or have been for the past 3 weeks).
I'm not sure which strategy we'll be trying to use but, given the changes to the boss encounter, do you guys think this will be possible?
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01/14/08, 1:04 PM
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#680
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Filibuster vigilantly
Human Warrior
Bronzebeard
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Originally Posted by snail
Sapp, how many healers did your guild take into the raid?
I'm not sure which strategy we'll be trying to use but, given the changes to the boss encounter, do you guys think this will be possible?
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Absolutely possible, but maybe swap out a ranged dps caster for an extra healer or two for learning if you're low on SR (meaning 8 or 9 healers, max). Mana and splash damage are going to be your biggest problems, I think. With the raid at 300 resist, there's no reason you shouldn't start at least learning the fight and determining your raid positioning, etc. You may or may not get the kill as quickly as a raid in capped resist, but it's certainly doable.
Low resists just means your raid needs somewhat tighter execution, with less room for error.
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01/15/08, 5:57 AM
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#681
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Piston Honda
Tauren Warrior
Sunstrider (EU)
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It is doable with less than 300 SR raidwide. We had cloak, waist and wrists craftables and a few people got some greenies and a lower tier head with 20 SR to be at 300SR. Rest of the raid was at around 250SR. We took 8 healers and did the 1 camp strategy and rolled the dice. We took 1 port on the raid only and the rest were dealt with healthstones and healing pots if necessary. We didn't have 25 men standing for the last 10% but it is doable. So do not wait till you have the 4th piece crafted before you attempt her.
As others have mentioned having cloak, waist, wrists and boots makes this fight a lot easier/forgiving.
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01/15/08, 9:39 AM
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#682
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Great Tiger
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Originally Posted by snail
Sapp, how many healers did your guild take into the raid?
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8.
As a side note, our competing guild borrowed/bought 30 some hearts to catch up with us and made everyone 370 resist and then just oneshot it.
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01/15/08, 8:40 PM
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#683
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Banned
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Originally Posted by Sapp
8.
As a side note, our competing guild borrowed/bought 30 some hearts to catch up with us and made everyone 370 resist and then just oneshot it.
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Some people never change...I dont understand why that's a bad thing?... Simplifying the boss fight makes it easier and no need to waste time on a fight that can be accomplished much easier... not to mention guild alliances FTW...
transfer off detheroc ftw!
Accountant...get over it...and congrats to both guilds on progression...nice to see alliance pick up the slack a bit...
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01/16/08, 12:18 AM
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#684
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Von Kaiser
Night Elf Warrior
Earthen Ring (EU)
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Originally Posted by snail
Unfortunately for us we've had absolutely horrendous luck with Heart of Darkness drop rates and have fewer than 150 for the entire guild. We're distributing 5 HoD per person and have made a cloak for each of 30 raiders (since we don't know who will show up this week versus next we can't give everything to just 25 people). Our target is to have ~300 SR on everyone fully buffed. We're trying to grab up what greens we can, but they're in short supply on Khadgar right now.
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We arrived at MS with a similar amount of Hearts, just a little over 150 iirc. But we enacted a slightly different approach on crafting the gear. Everyone had gatherd materials for all craftable items beforehand, ofc, and also ~50 SR on other items. Some used a green item or two, personally I gemmed my Second Sight helmet with Void Spheres and added an SR enchant on it. Then we went for MS on our saturday raid slot, which is longer than the others and crafted gear using 6 Hearts for the 25 people who were in the raid (Cloak. bracers, belt and boots) so that everyone was at 365 SR, went into BT and managed to kill her that day. By next week, we were prepared to do some trash farming, but that proved unnecessary as we again had just enough new Hearts to gear up the people swapping in.
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01/17/08, 6:26 AM
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#685
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Von Kaiser
Orc Shaman
Twisting Nether (EU)
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I have some questions about resistance and damage reduction from it and I don't think it needs another thread.
I've had this idea for a while that resistance doesn't give a linear reduction in damage. Therefor there were some breakpoints where damage reduction would get bumped to the next level. I can't remember where I read it.
If this is the case then it would be useful to have a table with what those resistance breakpoints are.
I looked it up on WoWWiki and I found some information but it doesn't mention these breakpoints.
As far as I know damage reduction is done in 25% steps.
If everything I said is correct (and this is where I need confirmation or help) then using the formulas on WoWWiki against a boss (level 73), I got the following figures:
365 resist -> 75% damage reduction (this is known and confirmed)
244 resist -> 50% damage reduction (actually 50.14%, but I assume rounding is done downwards)
122 resist -> 25% damage reduction
Thanks,
Edit: Changed max resist to 365, was a typo.
Last edited by Kissmyaxe : 01/17/08 at 8:13 AM.
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01/17/08, 7:35 AM
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#686
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Piston Honda
Undead Mage
Earthen Ring (EU)
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Originally Posted by Kissmyaxe
375 resist -> 75% damage reduction (this is known and confirmed)
244 resist -> 50% damage reduction (actually 50.14%, but I assume rounding is done downwards)
122 resist -> 25% damage reduction
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According to Resistance - WoWWiki - Your guide to the World of Warcraft, the effective cap is 365, not 375.
I don't know if it's correct or not though. I've heard 375 tossed around before also. Any definite confirmation availbale?
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01/17/08, 7:47 AM
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#687
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Von Kaiser
Dwarf Warrior
Aggramar (EU)
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Originally Posted by Tanoh
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It's 365, it's always 5 * Mob Level so in the case of a Lvl 73 boss mob it's 365 or for a level 70 mob it's 350 etc.
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01/19/08, 11:04 PM
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#688
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Don Flamenco
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My guild is working on RoS now, and I am trying to gear myself as a Mother tank/offtank. I have heard (and wish very much to confirm) that
1. She does not crush.
2. Saber lash cannot crit.
If she cannot crush, this will help me immensely since I can gear with some moderate SR and not worry about getting crush immune through Holy Shield. If Saber Lash cannot crit then I can easily offtank with good hp/SR and not worry about those last few points of defense very much, which eases the gearing constraints substantially. Are these both true?
If this was answered previously I apologize, but I read through the thread and all of the comments about crits seemed to apply to MT gearing in particular and not to the Saber Lash.
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01/20/08, 12:21 AM
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#689
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Von Kaiser
Draenei Shaman
Hellscream
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I may be wrong, but I've always been told that Saber Lash *can* crit but *cannot* crush(can someone confirm/deny this? I'm not sure :\) so being at your defense cap with max SR in case of a 3x FA near/on the tanks you'll be golden as far as sitting on your ass eating Saber Lashes
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01/20/08, 1:32 AM
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#690
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WTB Blood Fury back
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Not sure what our tanks defense is at for this fight, but she didn't crush our feral MT once, nor did Saber Lash ever crit. Safe to say her melee canNOT crush, but no word on Saber lash either way. Just wear whatever.. if you get crit by Saber Lash you'll know for next time.
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01/20/08, 1:46 AM
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#691
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Piston Honda
Draenei Shaman
Cenarion Circle
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Originally Posted by thorin5
I may be wrong, but I've always been told that Saber Lash *can* crit but *cannot* crush(can someone confirm/deny this? I'm not sure :\) so being at your defense cap with max SR in case of a 3x FA near/on the tanks you'll be golden as far as sitting on your ass eating Saber Lashes
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I dont think any boss specials/spells can ever crit. The only exception to this I ever came across was the original version of ZA tiger boss's human phase MS. In case of Shahraz i'm pretty sure she can NOT crush and sabre lash cannot crush or crit.
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01/20/08, 7:59 AM
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#692
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Glass Joe
Undead Warrior
Al'Akir (EU)
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Mother Shahraz, Gathios the Shatterer, Illidan, Azgalor and Archimonde can't crush.
Easy way to test if Saber Lash can crit is turning your back and sitting down, though I'm pretty sure it can't for the reason Raiste said above.
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01/20/08, 8:44 AM
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#693
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Glass Joe
Tauren Warrior
Draenor (EU)
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As a saberlash offtank in this fight I turn my back to avoid dodging or parrying the attack and I've never seen a crit or crushing blow (never tried sitting though). Now i just need to stop the boss missing me :p
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01/20/08, 9:05 AM
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#694
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Great Tiger
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Most old-world mortal strikes could crit. They just didn't since in BWL+ your guys wouldn't be crittable, since we were all by then aware of the anti-crit necessity of defense.
Originally Posted by Aku
As a saberlash offtank in this fight I turn my back to avoid dodging or parrying the attack and I've never seen a crit or crushing blow (never tried sitting though). Now i just need to stop the boss missing me :p
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There's no reason to turn your back anymore, by the way. Originally you needed the saber lash to connect to get a debuff that made you immune to ports and knockup, but they changed that. Now she just checks her targets for saber-lash eligibility after selecting them for a port or wicked beam, and discards them as a target if they were eligible.
I think that's how it works, anyway. Didn't we decide that that was what caused double/single FA's?
Anyway, you can keep facing her to dodge/parry lashes and cut down on damage you take. A dodge/parry on your part doesn't increase dmg on the other two, if that's what you're worried about. She IS still sucsceptible to parry-haste as far as I know, so don't attack.
Originally Posted by Unknownthief1
Some people never change...
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I have no clue where this came from. The only unknownthief on armory is from my server, yeah, but it's a guildless partial-karazhan rogue. I don't even remember who he was.
Last edited by Sapp : 01/20/08 at 9:12 AM.
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01/20/08, 11:57 AM
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#695
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Glass Joe
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Originally Posted by Redcape
My guild is working on RoS now, and I am trying to gear myself as a Mother tank/offtank. I have heard (and wish very much to confirm) that
1. She does not crush.
2. Saber lash cannot crit.
If she cannot crush, this will help me immensely since I can gear with some moderate SR and not worry about getting crush immune through Holy Shield. If Saber Lash cannot crit then I can easily offtank with good hp/SR and not worry about those last few points of defense very much, which eases the gearing constraints substantially. Are these both true?
If this was answered previously I apologize, but I read through the thread and all of the comments about crits seemed to apply to MT gearing in particular and not to the Saber Lash.
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When I'm OTing on Mother, I just go max SR gear and don't bother stacking anything else; the last thing anyone wants is having a FA port near the tanks and the healers scramble to top off the MT only to have a OT get gibbed by Saber Lash because the AoE shadow damage dropped them too low. Otherwise, I'll judge Wisdom and hit her once every 15 seconds or so to keep it up (if our Ret paladin isn't in raid) and throw myself a Holy Light after eating a Saber Lash to lighten the burden on the healers. It's a bit more exciting than, say, tanking Veras Darkshadow, but not that much.
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01/22/08, 9:15 AM
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#696
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Glass Joe
Night Elf Rogue
Dath'Remar
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Hi, i'm sorry if this has been answered before, but, we're just starting to get together our shadow gear for mother, and i was wondering how much the MT, and the two OT's need to wear, havn't heard anything specific about them and any helps greatly appreciated
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01/22/08, 9:32 AM
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#697
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Piston Honda
Human Warrior
Bloodscalp (EU)
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Neck+cloak+bracer is enough for the MT (205 SR with aura or priest buff) - quite some people even go without any SR on the MT. OTs I think are best off in full SR gear but they can also make do with less.
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"Morituri Nolumus Mori!"
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01/22/08, 10:54 AM
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#698
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Glass Joe
Night Elf Rogue
Dath'Remar
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Originally Posted by Reliknom
Neck+cloak+bracer is enough for the MT (205 SR with aura or priest buff) - quite some people even go without any SR on the MT. OTs I think are best off in full SR gear but they can also make do with less.
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Ok, thanks very much for the help
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01/27/08, 10:45 PM
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#699
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Glass Joe
Human Warlock
Sunstrider (EU)
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We're currently working on RoS and we'll soon face Mother. Meanwhile, i started distributing SR gear to guildies (4 pieces) but when it comes to enchants, don't know what i should advise for the bracers slot. +12 stamina or dmg/healing enchants.
Raid will have 313 SR buffed. Getting to 365 with sacrificing dps/healing will change much? Which means asking people to find 1-2 more pieces with SR on them.
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01/28/08, 1:03 AM
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#700
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boom boom
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Originally Posted by ozhanbnc
We're currently working on RoS and we'll soon face Mother. Meanwhile, i started distributing SR gear to guildies (4 pieces) but when it comes to enchants, don't know what i should advise for the bracers slot. +12 stamina or dmg/healing enchants.
Raid will have 313 SR buffed. Getting to 365 with sacrificing dps/healing will change much? Which means asking people to find 1-2 more pieces with SR on them.
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All the BT crafted pieces minus legs are perfectly fine for Mother Shahraz. As for bracer enchants, I prefer damage/healing/mp5 because of the high stamina already on the SR set(I was cheap and got 12 intellect :P).
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