Also, stack stam? or more spell damage. I can stack about 700 more hp but I'll lose about 80 spell damage. Worth it?
Since this seems to have not been answered yet.
I was running around 1000-1050 spell dmg fully buffed in my SR gear. (50/11/0). I chose to stack spell dmg being I was around 10.5k hp raid buffed with my dmg gear on, if your under 10k with your dmg gear on I would think about putting on a bit more stam.
While the debuff might seem to be completely random, I have had no problems controlling the debuff and maximizing my dps. On our killshot, I was only around 700dps, but I had FA a number of times, you can get by with 1-2 FA's on a killshot. Generally you can look to put up around 800dps on this fight after becoming comfortable with it. Dont expect much more then 500-550 dps until you know the fight, learn how to countrol the debuffs and get your spell rotation down.
The Prismatic Shields are in no way random, they are determined by the amount of damage Shahraz takes in the intervals between the shields' applications.
The shields are definitely controllable - we made rank adjustments to keep shadow embrace going without proccing the shadow shield for instance. However, I think cland you probably didn't read what Unleash wrote accurately because you post kinda makes no sense otherwise.
Incidentally, ten is also a good number. So is eleven. So is twelve.
How long was the longest Mother Shahraz fight i wonder. Anyone encountered a timed enrage here yet? Im sure we had 10min fights with her, but either wiped or killed shortly after that.
How long was the longest Mother Shahraz fight i wonder. Anyone encountered a timed enrage here yet? Im sure we had 10min fights with her, but either wiped or killed shortly after that.
From the BT/Hyjal Progression thread:
Originally Posted by Beth
Mother Shahraz has a berserk timer (10 minutes).
Thats not to say that taking 2 enhancement shamans, 2 warriors, 5 rogues, 1 warlock (dps from one warlock + CoR > one more rogue), 3 tanks and 12 healers wouldn't get you the kill within the timer though. It might be a bit dodgy if you lose some DPS to bad ports, but as long as you have a few druids it'd be fine, especially if you stack shaman for blusts.
Mother Shahraz
- The players targeted by Saber Lash now gain the immunity to Sinister Beam and Fatal Attraction, regardless of whether or not Saber Lash actually landed.
- Shahraz will now pick a new beam to cast after every 3rd cast, instead of every 5th.
- The first two seconds of Fatal Attraction now deals reduced damage.
- Prismatic Shield has been completely reworked. The shield is no longer adaptive. She periodically picks a random school to be resistant to, and the "opposite" school gets a bonus. Casters rejoice.
- In a later patch, we're blocking off some of the nastier places to get placed by Fatal Attraction, and the "Couches of Death" we'll be fixed. In the meantime, you should be able to mitigate a problematic Fatal Attraction teleport by tanking Mother Shahraz away from these locations.
- Also in a later patch, we'll be able to disable the "decreased melee swing time" effect caused by Mother Shahraz parrying a melee attack. The parry mechanic is exacerbating the already rather intense burst damage that Mother Shahraz can inflict.
On the one hand, some of the things this fight could do are just plain stupid. On the other hand, it's kind of sad to hear about such huge nerfs to what is, as far as I can see, the only really hard fight in the game.
While I'm not happy with all of those changes to various fights (I for one like the random fear and hope it won't be 100% predictable), it's good to know that these boards are still being read and reacted to by Blizzard.
Seems like good solid changes to concerns people posted here and on Blizzard forums regarding Mother. I couldn't care if it made the fight easier at this point, if it makes it more fun to farm her each week then I won't complain.
Saying that im kind of sad Archimonde got nerfed, I know im in the minority and he probally does need abit of tuning, but I really enjoy that fight, probally my favourite in TBC.
People who kill things in original state will always feel some kind of bad taste in their mouth just because they had to work significantly harder to get things done, but these are changes that should have been live the moment you reached these bosses for the first time.
The Archimonde changes don't really nerf the fight. They just nerf the worst-case scenarios. We've all seen and done Archimonde and never seen him Grip someone in midair. The fear, dodging doomfires, the unpredictability is still there. It's just one facet of it limited.
Also, like with Quigon, this is bizarro week -- we one-shotted Shahraz with zero deaths just now, using the exact same positioning and same strat we've always used. We got tons of 3-ports, and lots of mana burning. But we had absolutely zero ports onto the melee or the ranged/healers. And that's all you need.
Also, like with Quigon, this is bizarro week -- we one-shotted Shahraz with zero deaths just now, using the exact same positioning and same strat we've always used. We got tons of 3-ports, and lots of mana burning. But we had absolutely zero ports onto the melee or the ranged/healers. And that's all you need.
Sounds like us, 1-shot Shahraz. No primer, practice.. just pull, execute, kill. We even had some shitty shit happen with people dying on FA, but utilized the resses and ankhs, and trudged on. MT even got punt-lashed at 18% but he instant shield walled and took the 5900 hit with wall up. I've never before seen such a clutch wall! Pretty damn crazy.
It's good she's getting changed, I just wonder how small the FA damage for the first 2 seconds is. 2 seconds is pretty large, surprised it wasn't just the first second. I also had no idea she casted Beams that way, where she chain casts one on purpose and then switches.
I wonder if the boss Parry mechanic change they're doing to her will apply globally?
Also, like with Quigon, this is bizarro week -- we one-shotted Shahraz with zero deaths just now, using the exact same positioning and same strat we've always used. We got tons of 3-ports, and lots of mana burning. But we had absolutely zero ports onto the melee or the ranged/healers. And that's all you need.
Yeah thats all you need - and thats what happened to us. The port count isn't so much what mattered.
Took about an hour. We had a couple ports into furniture, and then a kill shortly after.
I recommend guilds attempting her make about 80 shadow protection cauldrons, and use one EACH pull, and quaff them blindly when you're FA'ed. You typically do not have time to respond to your HP with reactive quaffing.
We also did CoR - excellent idea, worked wonderfully. We turn it off at 12-13%.
I'm really happy to see the changes to shahraz and archimonde - they remove a lot of the randomness without much of the difficulty, but of course, this probably will not go live for a while.
I wonder if the boss Parry mechanic change they're doing to her will apply globally?
In the hopes that the powers-that-be are continuing to read, I'd sincerely, sincerely hope that this is a global change to eliminate an annoying mechanic. The global sweeping strike and cleave changes made the game MUCH less frustrating in so many situations, and I don't see how a complete re-thinking of mob parry mechanics would break the game in any way. (Like, say... Twin Emps port issue, anyone?) It's not even a needed mechanic, the way crushing blows are (sorta), unless you want to factor in tank weapon skill/hit rating as a mitigation consideration.
Then again, Al'ar's charge change was only band-aided for that one mob although many others would have benefitted by a global change. So... who knows?
Its nice to see that Blizzard are still reading community feedback. The Kael change in particular was being asked for not only on these boards but theres threads in both the US and EU wow forums asking for the same.
Prismatic Shield has been completely reworked. The shield is no longer adaptive. She periodically picks a random school to be resistant to, and the "opposite" school gets a bonus. Casters rejoice.
I think this is, besides the obviously needed changes to Lash and FA, one of the nicest thing they could have done to the fight.
We run a caster-heavy raid for example and don't even have that much melee.
So I think this is a way to make the encounter less frustrating.
These changes combined to Prayer of Mending fix are really welcome. ProM is maybe the best heal for FA targets, and it's annoying it can't be used at all for this. Maybe they fix it to proc from Archimonde's Doomfires also.
Lightwell object increased in size to make it easier to click.
lol so now instead of casters doing greatly reduced dps they will now be doing over 100%?
When she is fire weak or shadow strong spam immo/incin, every other time spam normal shadowbolts.. (unless she is like takes 1/10th fire receives 10x ice.. then it is wand time =P)
Is it just me or do these changes seem alittle overkill?
I feel like I'm baiting an infraction here, as I haven't even seen Shahraz, but it is a little disappointing to me that they're changing Prismatic Shield to be a throwback to BWL rather than a new ability. New abilities are cool. One way to increase caster damage without changing the basic mechanic behind Prismatic Shield would be to have each application of Prismatic Shield on a certain school have a corollary application of the same or greater amount of damage buff to the "opposite" school (Fire to Frost, Nature to Arcane, Holy to Shadow). That way it wouldn't be all decrease, all the time. Then again, I might be an idiot.