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Old 08/04/07, 7:36 AM   #176
dukes
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Dukes
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Originally Posted by Sathik View Post
Wonder how long did your kill take with 7 healers 3 tanks and 15 dps - it had to be less then 5:00 minutes?
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Furi: Present from 03:35'33 to 03:40'43 (99 %) (5 minutes 10 seconds)

Thats from two weeks ago, but it's their (and the) highest RDPS on shahraz on WWS.

By having 9 healers but stacking melee DPS (8, with 5 casters), our best was ~5 minutes 50. There's quite a significant difference in length between the two just because of the healer difference.

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Old 08/04/07, 4:01 PM   #177
kaib
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Undead Warlock
 
Dentarg (EU)
Think our kills with 7-9 casters are usually around the 8 min mark.

Last kill featuring an Owl!

That owl did quite good dps overall in the whole clear btw. :P

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Old 08/05/07, 7:49 PM   #178
Smoker
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Goblin Warrior
 
Daggerspine (EU)
Originally Posted by Derrida View Post
With some clever geometry you can keep 2 ranged camps in a very narrow swath of LOS on mother and a third camp of healers out of her LOS but within LOS of the tanks. All 3 of these ranged camps wont chain eachother on beams. There are a couple spots in the room where you could set up like this. We use the column in the north west. You can also position a healer outside the max range of the port near the "large area" to support soft and low initial health people. We use a very quick fingered holy priest(in max shadow and stamina gear, he takes a pounding) to give people that little bump they need to live. I'm too lazy to draw out a map, so if my commentary isnt clear and you'd like some clarification, let me know.
*Letting you know*

I didn't really get what you were saying, but it sounds interesting so if you dont got anything against it, I'd like to see a drawing.

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Old 08/05/07, 8:23 PM   #179
draxon0012
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wow @ promenade sentinels.

lol.

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Old 08/06/07, 2:11 AM   #180
Wodahs
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Human Rogue
 
Lightbringer
Our kill was ~6 minutes, dps wise we didnt do it perfect. We planned on 2 heroisms on melee, but ended up only using 1, the other was on cooldown.
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Old 08/06/07, 4:41 AM   #181
Stigmata
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Al'Akir (EU)
Originally Posted by kaib View Post
Think our kills with 7-9 casters are usually around the 8 min mark.

Last kill featuring an Owl!

That owl did quite good dps overall in the whole clear btw. :P
The enhancement shaman Locom is using a 1.5 speed offhand according to armory.

http://armory.wow-europe.com/charact...entarg&n=Locom

Not sure why he would do this, a 2.6 speed green 60 dps weapon would give him more dps.

Possibly direct him to read the first post here Enhance Shaman: The Collected Works of Theorycraft, Vol I I'm pretty shocked that any guild who has progressed as far as killing Illidan would have someone using a 1.5 speed weapon.

If he doesn't normally use that weapon then I'm way off the ball, but I can't really see any reason to use a faster 1 hander for grinding either. *shrug*

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Old 08/06/07, 5:40 AM   #182
Dots
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Pretty shocking indeed. We do actually have a few members in our guild that do not read boards all the time, trying to find out every theorycrafted bit about their class. I assume he just didn't know better.
Thank you for the hint though, I'll direct Locom to aforementioned thread the next time I see him.

(now back to Mother Shahraz!)

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Old 08/06/07, 5:49 AM   #183
Stigmata
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Al'Akir (EU)
Originally Posted by Dots View Post
Pretty shocking indeed. We do actually have a few members in our guild that do not read boards all the time, trying to find out every theorycrafted bit about their class. I assume he just didn't know better.
Thank you for the hint though, I'll direct Locom to aforementioned thread the next time I see him.

(now back to Mother Shahraz!)
The main reason i noticed was down to looking at your WWS, I couldn't believe how much fatal attraction damage he had done, then I checked a few of our WWS and other guilds and noticed its quite common to do 50-100k for fatal attraction damage.

I guess thats just if you get victimised by the beams and ported onto the raid.

Fatal Attraction (Shadow) 74145

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Old 08/06/07, 6:07 AM   #184
Dots
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Tauren Warrior
 
Dentarg (EU)
We use 3 ranged camps, so it's pretty likely the FA victims will damage a few people every time. I guess it just adds up.

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Old 08/06/07, 7:05 AM   #185
Quigon
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Tauren Warrior
 
Kil'Jaeden
I believe the 1 camp strategy is a winner. Especially in the bench alcove, I can count on one hand the number of times an FA has landed on our raid - in what is probably about 50 total attempts. You set yourself up for possible failure, but then again you stack the cards so heavily in your favor that MOST of the time you're going to be okay - lets be honest: Shahraz is FA, plain and simple. By effectively removing FA on anyone besides those being ported, you remove one of the harder elements of FA (and further we have survived FA's on the raid, as long as they're not in furniture and not back-to-back, or poor resists all over). Combined with shoving the tauren under the couch, and using massive consumables - you're going to eventually win.

On another note, I'm still glad this fight is being changed (obviously). It is a shame that the hardest fight in the game is only hard because of the terrible way in which random abilities were thrown together on it. Whoever designed the end bosses of each zone really should take 10 minutes and make sure these "lesser" encounters aren't so retarded.

Last edited by Quigon : 08/06/07 at 7:11 AM.

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Old 08/06/07, 8:29 AM   #186
kaib
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Originally Posted by Stigmata View Post
The enhancement shaman Locom is using a 1.5 speed offhand according to armory.

http://armory.wow-europe.com/charact...entarg&n=Locom

Not sure why he would do this, a 2.6 speed green 60 dps weapon would give him more dps.

Possibly direct him to read the first post here Enhance Shaman: The Collected Works of Theorycraft, Vol I I'm pretty shocked that any guild who has progressed as far as killing Illidan would have someone using a 1.5 speed weapon.

If he doesn't normally use that weapon then I'm way off the ball, but I can't really see any reason to use a faster 1 hander for grinding either. *shrug*
Well, thing is, no one in BO knows anything about enhancement dps. The other shamis took it to level up and then went resto again. So no one noticed really and he did decent dps always. He's also using Rockbiter (as you can see if you select him in WWS and then switch to the full report instead of just the Mother fight) to not eat up WF procs with his fast off hand. Guess he did not know that a 2nd WF is still more dps. Gonna be fixed though, I hope. :P

But tbh in the end it doesn't matter. It's a minor mistake and probaby reduces his dps by a few %. WoW is way too easy for that to make a difference and I am pretty sure almost every guild has some guys with minor mistakes. For example I see a lot of mages raiding with fire or ice specs, which is dps wise just a joke. That again includes our guild ofc, PvP specs rule! :P

Check this for example:
Wow Web Stats

As long as you got a spriest for mana, an arcane mage willing to use a lot of mana pots is just blowing a fire or frost mage away. RoS is a silly example, but still he managed to outdmg rogues and mages with that spec are generally very high on dmg done while others are not exactly up there.
But when all is said and done, WoW end game raiding sadly comes down to 'Are you able to avoid killing yourself due to not being able to press the correct button?'. If you have enough people in a raid (enough varying from 20 to 25, depending on the encounter) to reply to that question with 'Yes', that is all it takes to clear the current PvE content.

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Old 08/06/07, 9:31 AM   #187
Stigmata
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Al'Akir (EU)
Rockbiter, guess that explains the fast offhand.

I am surprised just how good his DPS is with rockbiter, I still think its a mistake but if the damage is good enough who am i to say

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Old 08/06/07, 10:27 AM   #188
manly
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Mal'Ganis
I have to admit I have a love for people saying arcane dps is way above the rest while only providing a parse of essence of anger as proof.... If anything, its the only encounter where you get to use arcane spec to its fullest. Results will significantly vary in every other encounter.

<Eej> YOU"RE GONNA PULL
<Eej> IF YOU SQUEEZE OFF ANOTHER ARCANE BLAST
<Spectear> You've obviously never played with Manly.
<Spectear> That's hardly a reason to stop DPS.
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Old 08/06/07, 11:00 AM   #189
Edgewalker
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Tauren Warrior
 
Kil'Jaeden
Originally Posted by Praetorian View Post
Also, like with Quigon, this is bizarro week -- we one-shotted Shahraz with zero deaths just now, using the exact same positioning and same strat we've always used. We got tons of 3-ports, and lots of mana burning. But we had absolutely zero ports onto the melee or the ranged/healers. And that's all you need.
When we started Shahraz, and even into the first kill, I was depressed because I realized that even with perfect execution there would never be a guaranteed "one shot" every week. The more I've done it though the more I am convinced that you can kill Shahraz within 3 pulls every week at least, with 90% one shots, if you just immediately flask and blindly use Shadow Prot. pots / healthstones off every FA and use a one camp strategy. Barring the tiny chance of the worst possible FA location in the corner or furniture inside the raid, you are basically guaranteed survival and can C.Bat/Ankh/SS most of the rest.

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Old 08/06/07, 11:09 AM   #190
♦ Praetorian
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Originally Posted by kaib View Post
Check this for example:
Wow Web Stats

As long as you got a spriest for mana, an arcane mage willing to use a lot of mana pots is just blowing a fire or frost mage away. RoS is a silly example, but still he managed to outdmg rogues and mages with that spec are generally very high on dmg done while others are not exactly up there.
But when all is said and done, WoW end game raiding sadly comes down to 'Are you able to avoid killing yourself due to not being able to press the correct button?'. If you have enough people in a raid (enough varying from 20 to 25, depending on the encounter) to reply to that question with 'Yes', that is all it takes to clear the current PvE content.
Off-topic, but as Manly noted, you can't really use a fight where you get to spam Arcane Blast for 90sec while your spriest is returning insane mana with a damage multiplier as an example. Maybe it's just that I haven't seen it done "right," but our mages have tended to experiment with different specs and there hasn't been a noticeable difference between fire and arcane on average. Our usual top-DPS mage is pretty much full frost for everything these days (water elemental, etc.), since he's on a 2200+ 5v5 team, and since frost spec is just plain better for fights like Illidan and Archimonde (i.e., the only fights that still matter, once you're farming everything), and he still does 1200+ DPS on static fights like Teron.

Anyway, kinda far afield from Shahraz discussion, but most of the thread will be obsolete once 2.2 hits.

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Old 08/06/07, 11:32 AM   #191
Cob-
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Human Priest
 
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Originally Posted by Quigon View Post
I'm pretty sure Prayer of Mending also does not proc on fatal attraction damage. Can anyone confirm or explain this? I thought the tooltip on PoM was fairly clear.

It doesn't proc on Doomfire either, or Grip of the Legion. These fights would be much less stressful if our wonderful long-awaited level 68 spell actually worked.

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Old 08/06/07, 1:54 PM   #192
kaib
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Undead Warlock
 
Dentarg (EU)
I'm pretty sure Prayer of Mending also does not proc on fatal attraction damage. Can anyone confirm or explain this? I thought the tooltip on PoM was fairly clear.
The problem is that not FA deals the dmg, it's the player dealing dmg to each other. PoM does not work in such situations. Otherwise it would take a LOT of pain out of the whole FA ability.
There are patch notes that say something about PoM getting fixed in that perspective. That would actually be a pretty big buff as it most likely works with Lifetap and similiar stuff as well then.

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Old 08/06/07, 3:57 PM   #193
draxon0012
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Shadowsong
Originally Posted by manly View Post
I have to admit I have a love for people saying arcane dps is way above the rest while only providing a parse of essence of anger as proof.... If anything, its the only encounter where you get to use arcane spec to its fullest. Results will significantly vary in every other encounter.
Manly, I'm not entirely sure how many WWS I have to post of 1200 - 1300+ dps on a variety of encounters ranging from T4 - BT before you will stop saying that Arcane Mages only "get to use arcane spec to its fullest" on RoS parses. Its really getting old.

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Old 08/06/07, 4:44 PM   #194
Lodekim
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Human Warrior
 
<Ret>
Mal'Ganis
Originally Posted by draxon0012 View Post
Manly, I'm not entirely sure how many WWS I have to post of 1200 - 1300+ dps on a variety of encounters ranging from T4 - BT before you will stop saying that Arcane Mages only "get to use arcane spec to its fullest" on RoS parses. Its really getting old.
1200-1300 isn't the 4136 in that WWS parse on Essence of Anger either. Arcane is fine but with mana restrictions it isn't far and above other mage specs as far as any parses/personal evidence I've seen.

We have a mage who raids as arcane, he does great damage, but so do other mage specs. Unless I've missed something, Manly's point that an Arcane spec doesn't get fully utilized outside of Essence of Anger is true, it's still a solid spec, but I haven't seen it be leaps and bounds above other mage specs.

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Old 08/06/07, 4:50 PM   #195
manly
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Originally Posted by draxon0012 View Post
Manly, I'm not entirely sure how many WWS I have to post of 1200 - 1300+ dps on a variety of encounters ranging from T4 - BT before you will stop saying that Arcane Mages only "get to use arcane spec to its fullest" on RoS parses. Its really getting old.
As I told you several times, I can do the same for fire spec. The problem isn't finding parses where arcane mage does well. The problem is that being selective in the shown parses is the same as a half-truth.

And in this case, giving only essence of anger as example is clearly a case of being selective in given parses.

And just because you keep denying everything I say, FYI, I have been arcane spec for quite a while now. I don't intend to keep it however, but that's a matter of personal preference more than anything else.

<Eej> YOU"RE GONNA PULL
<Eej> IF YOU SQUEEZE OFF ANOTHER ARCANE BLAST
<Spectear> You've obviously never played with Manly.
<Spectear> That's hardly a reason to stop DPS.
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Old 08/06/07, 5:13 PM   #196
draxon0012
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Shadowsong
Originally Posted by Lodekim View Post
1200-1300 isn't the 4136 in that WWS parse on Essence of Anger either. Arcane is fine but with mana restrictions it isn't far and above other mage specs as far as any parses/personal evidence I've seen.
The shorter the fight becomes ( ie the more you have it on farm / outgear it etc ) The more DPS Arcane will put out.

Meaning, it will scale not only with your gear, but with your guild's gear.

For Example -- T5 raiding for T6 guilds.... all fights that used to be 8/9 mintues are now 4/5/6 minutes. Fire simply cant compete in this arena when an Arcane mage can AB spam for 75%+ of the fight instead of 50%

One day, without fail, we will outgear BT/Hyjal.

We are all just a couple of upgrades away from being completely maximum geared for our specs. and once we are all capped out, Arcane will put out more and more DPS every week as the rest of the guild finishes their gear, and fire/frost will stay the same.

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Old 08/06/07, 5:20 PM   #197
manly
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Mal'Ganis
But when you have Illidan down, there isn't much point in DMs anymore. Nobody really cares anymore at that point. As I said, I plan on going back to fire spec as a matter of personal preference more than anything else.

<Eej> YOU"RE GONNA PULL
<Eej> IF YOU SQUEEZE OFF ANOTHER ARCANE BLAST
<Spectear> You've obviously never played with Manly.
<Spectear> That's hardly a reason to stop DPS.
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Old 08/07/07, 12:54 AM   #198
Namaste
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Undead Priest
 
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I never thought I'd see the day where I'd be below the MT in damage output. We had amazing luck tonight in our 2nd night of Shahraz attempts and pulled away with a 2shot. One FA ported on the raid and was quickly pulled away from the camp that may have killed a couple in the last 10% but otherwise fairly flawless.

WWS

I hate the fight even if we'd manage to pull off such luck every week. We used a 1camp strat, first wipe was an early FA on the group (1-2 mt healers try saving the camp, tank dies, lesson learned).

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Old 08/07/07, 1:47 AM   #199
Saabik
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We downed mother for the first time tonight, #1 raid dps:

Wow Web Stats

We had some great FA. Like Archimonde, its a "try til it dies" fight. The more experience we get on Arhcimonde, the easier it gets though. Hope this is the same.

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Old 08/07/07, 1:52 AM   #200
Quigon
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Tauren Warrior
 
Kil'Jaeden
Yeah that is a pretty heavily stacked raid right there. About a 5 minute kill - thats fairly sick.

Your MT is taking too much damage. He doesn't have SB up enough (even without crushing it is still relevant), and maybe 2 ironshields isn't covering him fulltime unless he pops one before the log starts.

Also 9 total AH/inspiration procs is really increasing your MT damage. Adding a crit healer just for AH - and then adding CoR will probably shave another 30-45 seconds off this fight, and reduce damage taken at the same time.

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