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Old 08/01/07, 8:23 AM   #201
Vohbo
Piston Honda
 
Tauren Warrior
 
Aggramar (EU)
Lavode your setup for Hydross is no unusual at all. In fact I'd say it's almost ideal for this encounter. Having 5 tanks makes this fight a *lot* easier than having say 3 tanks.

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Old 08/01/07, 11:28 AM   #202
Lavode
Bald Bull
 
Night Elf Druid
 
Earthen Ring (EU)
I know it was a decent setup for it - thats why we went for hydross. Point is that it was accidential and that ssc is actually quite forgiving re: raidstacking - not all bosses are reasonable for a given raid but if you have lurker down, you can cherrypick targets on a given raid night, and this is a good thing.
And yes we are less casual than we were - we didnt up our attendance requirements much, but we actually enforce them now (which we never really did) and we require people to be specced for what they are doing on a raid (and pay for the respecs when we ask them to do something else), and noone gets invited to any raid untill we have taken them trough a few of the harder heroics and they have refrained from screwing up. I dont really see this as a bad thing, really, as the raidgame would be dreadfully boring if we had to redo MC after the much more involved fights in the heroic dungeons.

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Old 08/01/07, 12:04 PM   #203
Deris
Great Tiger
 
Worgen Death Knight
 
Executus
They really do need to add 3 or 4 Elite Ogre/Gronn bosses to Gruul's Lair, with a small Fork before you get to Maulgar that will let you attempt these Bosses + a modicum of trash. These Ogres should drop KZ ilvl items and be an "introduction" to 25 mans.

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Old 08/01/07, 12:08 PM   #204
Jebraltar
King Hippo
 
Blood Elf Paladin
 
Staghelm
Originally Posted by songster View Post
Edit: just to be sure, I looked at another half a dozen around the median. Staghelm is the odd one out, with two guilds past Kael'thas. The average server has 1-3 guilds with Vashj kills and 0-1 guilds with Kael'thas kills. That is: the single most hardcore guild on each server is only just now getting past Kael'thas. And you're telling me that this is the level that "casual" guilds are at?
Worth mentioning, incidentally, is that although Staghelm has two Kael'thas killing guilds Alliance-side, there is exactly one guild that's even to Vashj on the Horde side - my guild is third, having killed Lurker Below and cleared Gruul's Lair (#2 didn't kill Lurker, but did kill Void Reaver, Magtheridon, and Morogrim.)

Recruiting is a nightmare. It wasn't fun pre-BC, but at least you could take a recruit through easier content and not have too bad a time of it. What do you do now, though? I'm thinking of Gruul, whom we have one-shot exactly one week out of the three or four since our first kill, as an example. We've killed him with 23 people, but having two people who aren't-so-good makes attempts substantially harder. (This is to the point where I fraps'ed attempts and a kill last night so that I can upload a demonstration of me surviving Shatter after Shatter after Shatter because people dying on the first or second Shatter is so common.) How do you recruit when the first thing that people experience is a fight where they die a minute into the encounter, probably killing someone else in the process, and then the raid wipes because DPS didn't work? Yeah, many of we folks on this forum found Gruul easy - I've never died to a Shatter, though I never experienced pre-nerf Shatter. How do we deal with those who don't?

Worse still, any attendance problem is an enormous setback - when you have one resto Shaman in the guild (your only Shaman) and no room to recruit more people without demanding that folks sit out of raids, what happens when he doesn't show up? No windfury for the melee, no GOA for the tanks, no chain heal...It's like the bad old days when Druids were so unpopular that we used to run with 1-2 of them, except we have that same problem with every single class. I'm the only Paladin we have ever had who has maintained >50% attendance (and most of ours eventually either quit to leapfrog to a further progressed guild or were removed for being horrible). There is an enormous difference between having Kings and Light/Might on the tanks and just having Kings. I'd love to throw Blessing of Light on everyone and play 'Awake" when I'm asked to spot heal the raid, but that means that our DPS runs without Salvation and our tanks without Kings. How often, in a 40-man raid, did one person missing a raid dictate a change in healing strategy? Every single person in the raid might as well be the main tank now, because you're going to have serious problems no matter who is missing and they're all incredibly hard to replace.

Yeah, raiding's a lot more fun in many ways. Let's just say that I'm glad I'm not an officer, because the headache this shit gives me from a distance is bad enough that I'm reaching for an Aspirin.

I'd like to echo that the cockblock is happening far too soon in content, by the way. Karazhan is absurdly easy to clear once you get ten competent people together, especially after the nerfs. As soon as you step into the 25-mans, though, it becomes difficult even with competent people. The fact is, we have three raid nights devoted to learning out of four raid nights instead of farm encounters on any week where we don't perform so pathetically on Gruul that we need to waste two days on him. (We've already moved Karazhan to an offnight thing, except where numbers don't allow for a 25-man, because the vast majority of our raiding core goes in there for 1-2 items.) How are you supposed to keep people going when three nights a week are there for "Hopefully we get a boss down this week, if not, trash epix!"?

This post has turned into a bloated monster, so I'll let it go, but it is seriously irritating. While I do thoroughly enjoy the "micro-design" - the encounters themselves - the rest of the raiding game is really poorly designed. Gruul is honestly a harder fight than Nefarian - arguably harder than anything in BWL for 25 of the people in the raid. Why is he the first 25-man encounter you do? Why do they scale up from there?

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Old 08/01/07, 12:32 PM   #205
andastra
Don Flamenco
 
Human Mage
 
Kilrogg
Originally Posted by Gadz View Post
I think this is a very head in the clouds attitude and something that is seen a lot on these boards. It is easy to get this attitude when all you read is how cake the first half of Black Temple is. I absolutely agree with you that these fights in TK as well as the early fights in Black Temple/Hyjal are not that hard, but it is totally dependant on your own personal experiences.

My guild is semi-hardcore and we didn't bother much with SSC until after 2.1. We only had one kill pre-2.1, which is Morogrim. I don't think I'm very far off when I say that the first 3 bosses in TK aren't very hard and even casual guilds can make it to KT. The caveat is that 2.1 was only released 2 months ago and attunements removed around a month later.

The lack of guilds on KT isn't so much because of the current difficulty in getting to him but because of time constraints. For most guilds, there really isn't that much of a point in working on SSC/TK until after 2.1. And after 2.1, it really makes more sense, from a loot and progression standpoint to kill loot reaver, then 5 SSC bosses, before even bothering to go back to TK. Even then, many guilds opt to kill Vashj first before killing Al'ar and Solarian. I think it's still too early after 2.1 for there to be a ton of guilds attempting KT.

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Old 08/01/07, 12:55 PM   #206
seped
Von Kaiser
 
Undead Priest
 
Baelgun
Originally Posted by aureon View Post
I completely disagree with you. The guild I am in is progressing quite slowly through the T5 instances, on average learning about 1 boss every week. I know for sure we will kill Kael in about 8 weeks. Our guild has some amazing players in it, and when your theory breaks down is when you have a core group of real life friends being the main part of the guild. There are many many guilds like that, because the fact of the matter is is if I can get my college buddies to all get WoW, level to 70 and start raiding kara together, I will never leave that guild.
1 boss a week isn't slow progress... go a month or two on the first boss of an instance with a full night of wipes and no rewards for players attending, that's what breaks a guild and burns out players.

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Old 08/01/07, 1:36 PM   #207
Kegsta
Piston Honda
 
Tauren Shaman
 
Blackrock
Great thread so far, very interesting views.
One thing I would like opinions on, is the increase in raiding difficulty when you only have 1 lock rather than 2,3 or 4. I think fights are balanced around three locks, and without them, some fights just become much much harder (Morogrim or hydross with 1 lock for example are very hard.)

Is it just us who experiance this and our locks kick arse, so its noticibly easier with them or is raiding without multiple locks just stupid in this day and age.

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Old 08/01/07, 1:45 PM   #208
Lycur
Von Kaiser
 
Gnome Warlock
 
Shattered Hand
Originally Posted by Kegsta View Post
Great thread so far, very interesting views.
One thing I would like opinions on, is the increase in raiding difficulty when you only have 1 lock rather than 2,3 or 4. I think fights are balanced around three locks, and without them, some fights just become much much harder (Morogrim or hydross with 1 lock for example are very hard.)

Is it just us who experiance this and our locks kick arse, so its noticibly easier with them or is raiding without multiple locks just stupid in this day and age.
Raiding with one of any class is more difficult than it needs to be - why on earth would you *not* bring 2 warlocks?.

In the case of hydross you've only got one banish, which would be a big kick in the teeth, but that's all the issue I can see. 1 warlock for tidewalker should be doable as long as you've got a bajillion mages (5-6 AoE).

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Old 08/01/07, 1:54 PM   #209
 Shifft
The man is a stock car legend.
 
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Shifft
Draenei Shaman
 
No WoW Account
Originally Posted by Kegsta View Post
Great thread so far, very interesting views.
One thing I would like opinions on, is the increase in raiding difficulty when you only have 1 lock rather than 2,3 or 4. I think fights are balanced around three locks, and without them, some fights just become much much harder (Morogrim or hydross with 1 lock for example are very hard.)

Is it just us who experiance this and our locks kick arse, so its noticibly easier with them or is raiding without multiple locks just stupid in this day and age.
We always have two warlocks and we seem to do ok.

Rogues on the other hand.....4 per raid. Guess we'll be ready for Shahraz once we kill RoS

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Old 08/01/07, 3:18 PM   #210
cladnin
Don Flamenco
 
Draenei Mage
 
Hellscream
I'm not sure why it's so grossly overlooked, but Primal Mooncloth is grossly OP for what it is. Much like people put heavy emphasis on Spellfire/Shadoweave, Primal Mooncloth is an amazing set. However, it was the only tailored set to get a free epic upgrade when Blizzard put that through, thus making it even better. The set itself is overlooked and undervalued for sure, and I'm not sure why. Before the epic upgrades it was on par with the other 2 tailored sets, but it got a buff and was made even better than they are.

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Old 08/01/07, 4:37 PM   #211
Axanor
Don Flamenco
 
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Tauren Druid
 
Area 52
I'd be really interested in seeing where the average server progression lies treating Horde and Alliance seperately. Seems like treating the two sides as their own unit would show the raiding conditions that people are actually working under.

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Old 08/01/07, 5:42 PM   #212
dukes
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Dukes
Tauren Druid
 
No WoW Account (EU)
Originally Posted by cladnin View Post
I'm not sure why it's so grossly overlooked, but Primal Mooncloth is grossly OP for what it is. Much like people put heavy emphasis on Spellfire/Shadoweave, Primal Mooncloth is an amazing set. However, it was the only tailored set to get a free epic upgrade when Blizzard put that through, thus making it even better. The set itself is overlooked and undervalued for sure, and I'm not sure why. Before the epic upgrades it was on par with the other 2 tailored sets, but it got a buff and was made even better than they are.
Shadoweave, by nature, has a tonne of stamina on it. Combine this with both Warlocks and Spriests only really _needing_ shadow damage, and you get a set that people just use all the way through to the end of raiding. Primal mooncloth has very little stamina as a set, and just isn't that impressive stats-wise. While most spriests/warlocks probably wouldn't take the t5 pieces over the shadoweave pieces, healers using the mooncloth certainly will because of the massive stats upgrades.

Stats for healers are, imo, much more important than stats for DPS.

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Old 08/01/07, 6:01 PM   #213
Lumi
Don Flamenco
 
Blood Elf Hunter
 
Kil'Jaeden
Holy priests in particular are starving for hp more than anything. More often than not, our priests wear pieces of gladiator gear just to survive the burst.

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Old 08/01/07, 6:04 PM   #214
cladnin
Don Flamenco
 
Draenei Mage
 
Hellscream
That's a balance issue for those classes, and they've been that way since release (it's hardly the gear alone). Spellfire is in a worse case than Primal Mooncloth in terms of stats, and mages are by far the weakest link in terms of survival. Too much balance is around flat +dmg for shadow priest and warlock where other classes have to base themselves around everything available. If there's one complaint I have about this expansion, it's the lack of development in how stats work, where some classes now gained the ability to ignore all stats but one. I'm not asking for shadow priests and warlocks to get a nerf, I'm asking to fix the other fucking classes. Viper aspect (and the upcoming change) is a very nice step in the right direction, but where's the love for the other 5 mana user "classes". Still using spirit as your mana regen, while other classes scale directly with their output stat? Laughable.

We run with two holy priests and one shadow priest. The shadow priest does not have the tailored set (and never has), while both holy priests have the tailored set. The only fight to date that either priest has used any sort of hp gear was Naj'entus, not even during learning.

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Old 08/01/07, 6:17 PM   #215
kaib
Don Flamenco
 
Undead Warlock
 
Dentarg (EU)
Originally Posted by Jebraltar View Post
Worse still, any attendance problem is an enormous setback - when you have one resto Shaman in the guild (your only Shaman) and no room to recruit more people without demanding that folks sit out of raids, what happens when he doesn't show up? No windfury for the melee, no GOA for the tanks, no chain heal...It's like the bad old days when Druids were so unpopular that we used to run with 1-2 of them, except we have that same problem with every single class. I'm the only Paladin we have ever had who has maintained >50% attendance (and most of ours eventually either quit to leapfrog to a further progressed guild or were removed for being horrible). There is an enormous difference between having Kings and Light/Might on the tanks and just having Kings. I'd love to throw Blessing of Light on everyone and play 'Awake" when I'm asked to spot heal the raid, but that means that our DPS runs without Salvation and our tanks without Kings. How often, in a 40-man raid, did one person missing a raid dictate a change in healing strategy? Every single person in the raid might as well be the main tank now, because you're going to have serious problems no matter who is missing and they're all incredibly hard to replace.
How important single classes are is a bit irritating. 2nd and 3rd holy priest? Why? 2nd and 3rd resto shaman? Yeeeeeeeeeeeees, pls.
Raiding without three paladins? Hah, good one. I know at least one guild that would surely be ranked top 10 worldwide if you look at kill dates all the way through TBC that had to stop doing progress for some times as they could not get more then 1 paladin to raids. And good luck doing RoS/Mother with just one blessing, would be majorly painful.
Especially paladins and shamans offer so much with their buffs, it's really ridiculous if you use the word 'balanced' when comparing them to similiar classes.

Doing gruul with cloth users having only salv and no kings explains a lot for your shatter deaths. And for training recruits, that is what karaz is for. If it is possible I want to see recruits first on old farm content where everyone else knows his job, muc heasier to get an opinion on new guys that way.

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Old 08/01/07, 6:18 PM   #216
constantius
Soda Popinski
 
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Dwarf Priest
 
Shadowsong
I've survived every fight up to Solarian (SSC clear, Al'ar, VR) with 3-piece PM, Teeth of Gruul, Luminescent Rod of the Naaru, and Jade Ring of the Everliving on. I have just over 8k buffed HP (raid), and it's fine.

The only fights so far in TBC that I've put stam on for are Shade of Aran (that was before I got the Mag staff with 51 stam) and Doomwalker (got it up to 9k just for survivability).

I will *not* be taking 5-piece T5 all that quickly. The 2-piece is amazing, but the net gain from the other 3 pieces is mostly stamina. I did the math, and I'd gain 70-80 stamina, 20-odd intellect, and a bit of +heal, and lose a solid chunk of Mp5. Except for survivability in fights where I take direct hits or predictable damage that is 8k+, there's no point. Yes, priests "need stats" -- we need intellect, spirit, +heal and +mp5. Right now, PM provides all of those. T5 doesn't provide anything new except stamina.

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Old 08/01/07, 6:20 PM   #217
 Navaash
enjoys game, likely in minority
 
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Undead Mage
 
Mal'Ganis
Originally Posted by dukes View Post
Primal mooncloth has very little stamina as a set
Very little? Try zero.

Then again mages will use Spellfire as long as they can get away with and that also has 0 (unless you go for the socket bonuses).

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Old 08/01/07, 6:21 PM   #218
cladnin
Don Flamenco
 
Draenei Mage
 
Hellscream
Originally Posted by kaib View Post
How important single classes are is a bit irritating. 2nd and 3rd holy priest? Why? 2nd and 3rd resto shaman? Yeeeeeeeeeeeees, pls.
Raiding without three paladins? Hah, good one. I know at least one guild that would surely be ranked top 10 worldwide if you look at kill dates all the way through TBC that had to stop doing progress for some times as they could not get more then 1 paladin to raids. And good luck doing RoS/Mother with just one blessing, would be majorly painful.
Especially paladins and shamans offer so much with their buffs, it's really ridiculous if you use the word 'balanced' when comparing them to similiar classes.

Doing gruul with cloth users having only salv and no kings explains a lot for your shatter deaths. And for training recruits, that is what karaz is for. If it is possible I want to see recruits first on old farm content where everyone else knows his job, muc heasier to get an opinion on new guys that way.
Heh. Heroism/bloodlust is grossly powerful. So many bosses we would have killed earlier had we 5 shaman like many guilds do. Just another heroism/bloodlust in place for one of our 4 druids would be enough to tip the scales. Totems are powerful, heroism/bloodlust is disgusting.

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Old 08/01/07, 6:28 PM   #219
andastra
Don Flamenco
 
Human Mage
 
Kilrogg
Originally Posted by Navaash View Post
Very little? Try zero.

Then again mages will use Spellfire as long as they can get away with and that also has 0 (unless you go for the socket bonuses).
I actually put in sockets in my spellfire/spellstrike to get the socket bonuses. Between the bonuses and the 6 sta from my blue gem, I get 10 sta on all the spellfire set and 10 more sta on spellstrike set. I'm still rocking less than 8k hp fully buffed.

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Old 08/01/07, 6:33 PM   #220
kaib
Don Flamenco
 
Undead Warlock
 
Dentarg (EU)
Originally Posted by cladnin View Post
We run with two holy priests and one shadow priest. The shadow priest does not have the tailored set (and never has), while both holy priests have the tailored set. The only fight to date that either priest has used any sort of hp gear was Naj'entus, not even during learning.
Not having 10k+ hp on supremus, bloodboil, teron, ros (regen gear here? yeah, right), illidan and astromancer, al'ar, morogrim is just foolish. Might have forgotten some encounters even. But pretty much every encounter these days requires everyone to stay alive and you win. PrMC stuff is good and our priests are also using it partially due to lack of alternatives, but t6 and other stuff with more stats is a LOT better.
Just looking at +healing and manatic is very wrong.

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Old 08/01/07, 6:38 PM   #221
cladnin
Don Flamenco
 
Draenei Mage
 
Hellscream
Originally Posted by kaib View Post
Not having 10k+ hp on supremus, bloodboil, teron, ros (regen gear here? yeah, right), illidan and astromancer, al'ar, morogrim is just foolish. Might have forgotten some encounters even. But pretty much every encounter these days requires everyone to stay alive and you win. PrMC stuff is good and our priests are also using it partially due to lack of alternatives, but t6 and other stuff with more stats is a LOT better.
Just looking at +healing and manatic is very wrong.
Eh, works for us. The only one of those bosses that can flat out kill you if you don't meet hp requirements is Naj'entus. The rest you can purely outplay. Don't know why you'd gimp yourself if you could simply play around it and win. I've never gone for a socket bonus unless it just happens to fall into the gems I wanted to use in the first place. I have 6900 unbuffed hp and only use hp gear on Naj'entus, but I don't even do that anymore. Warlock with imp covers that, and if I don't have a warlock to give to casters I just swap out a warrior to give us commanding, and then put them back in another group.

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Old 08/01/07, 7:37 PM   #222
Vohbo
Piston Honda
 
Tauren Warrior
 
Aggramar (EU)
Why would anyone give salvation to clothies on Gruul ?

Other than that I tend to agree with that the healer class situation is a bit of a problem. 1 Holy priest is sufficient. 2-3 paladins are mandatory (we do almost every encounter with 2. You can assume that you need two blessings per fight and the third is bonus really). 1-2 resto druids, but two is really already pushing it a bit if you want to min-max. And then shamans, as much as you can spare. If you lack either shamans or paladins, you will have severe problems making progress, and this is something that is not entirely uncommon in more "casual" guilds.

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Old 08/01/07, 7:37 PM   #223
Clandestine
Don Flamenco
 
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Human Rogue
 
Laughing Skull
Originally Posted by cladnin View Post
Eh, works for us. The only one of those bosses that can flat out kill you if you don't meet hp requirements is Naj'entus. The rest you can purely outplay. Don't know why you'd gimp yourself if you could simply play around it and win. I've never gone for a socket bonus unless it just happens to fall into the gems I wanted to use in the first place. I have 6900 unbuffed hp and only use hp gear on Naj'entus, but I don't even do that anymore. Warlock with imp covers that, and if I don't have a warlock to give to casters I just swap out a warrior to give us commanding, and then put them back in another group.
When you get feared into a Doomfire with your trinket down, outside of a shaman group, take three ticks of the Doomfire because the fear is running you back and forth in it, and then get gripped, you're not going to 'purely outplay' it.

The fact is, the DPS and HPS requirements on almost every fight now are not hard to meet as long as you have 25 people alive. Every single fight now has a significant amount of random raid damage being thrown around. It's just stupid not to wear a sensible amount of health gear as EVERY class. Is your 60 more fire damage and 60 more crit rating going to kill a boss? No, but wearing 1k more HP could very well keep you alive through the burst and let you keep doing your job.

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Old 08/01/07, 7:39 PM   #224
Anedris
King Hippo
 
Troll Priest
 
Steamwheedle Cartel
My experience is that I don't really gain a whole lot from maximizing my healing stats (stress on my mana pool just means I drink a few more potions, and I've never lost a tank to lack of HPS, only to poor judgement calls and timing on my part) so I may as well ensure I have a good hit point pool so that "Abyssal on my head + my ever-shakey interrupters missing a volley on the 5th channeler" and the like isn't fatal.

Which is not to say that the PM set isn't awesome, and were I a tailor I would be wearing it, but I find most encounters are generally a lot easier when everyone in the raid has enough health to survive some bad luck.

This is rather off topic, however.

I would agree with the general sentiment that we could use a bit more forgiving content. My guild has downed Lurker in SSC and working on Hydross and Morogrim (without much success on the former, expecting to kill the latter soon). We've dropped a lot of less skilled players since pre-BC and we're still finding it fairly slow going.

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Old 08/01/07, 7:40 PM   #225
Lumi
Don Flamenco
 
Blood Elf Hunter
 
Kil'Jaeden
Teron can burst 9k+ with a crushing shadows. Bloodboil can burst 7k with a fel explosion + two bloodboil ticks. Illdari Council can burst 9-10k.

I mean these bursts could occur once every third attempt, but why risk it?

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