You can browse more at the top, but I've found that a lot of them don't match the mined data from some reputable sites. These two match the ones from both the wiki and http://urlshort.com/wotlk/site/talentlist.php.
Wow, Guardian Spirit looks incredibly interesting. Prevents death? Yea, that'll have some PvE use.
The 51 Shadow talent is also quite good, like an Iceblock variant... surely aimed at increasing SPriest PvP viability.
I really was disinclined to believe in the Metamorphosis talent because putting the Warlock at full health/mana for the duration is ridiculously overpowered. Still hard to believe.
Dispersion is interesting as well. Chaos damage? Fuck yea, Warcraft III. Guessing the Demon Form will deal that as well.
On the crit issue: depending on the internal cooldown of improved moonkin aura, crit will drastically increase in value with the new talents as well.
I'd expect that the internal cooldown will be much the same as the one for iLotP, 6 seconds. This really does add a nice benefit to crit, which is about half as useful as spell damage right now, whereas haste is about 1:1 for any decently-geared Moonkin. Plus, given the increasing reliance on crit for Trees, and Nature's Fury, my guess is that instead of making us look towards cloth gear in WotLK, they're instead going to push us toward Resto gear to cover the itemization gaps.
I like what they did to the first couple of tiers of the Druid Resto tree, they massively condensed a lot of points in there (Example being Imp. MotW, now only 2 points). While toying around with a balance build, I found out the hard way that there are right around 5 talent points that you have to make some VERY difficult decisions on where to place them. I like that. I like that a lot.
Warlock trees are interesting... I'm not going to bother with a Destro or Demo build until details about the new spells (for example, what the "Demonic Spells" are in Metamorphosis), however the current 40/0/21 build seems to be insanely powerful when converted to 50/0/21. On other new, OMFG Soul Link as the 11 in Demo? SL/SL just got some teeth.
If what I'm seeing turns out to be true, then Blizzard has reversed a major policy concerning talent trees. That is, not putting more than a single 1-pointer every 10 points. If you'll look at the warlock tree, for example, Soul Link and Fel Domination are literally right next to each other. I honestly expect (assuming Soul Link stays down on tier 3 ) that Fel Dom will become trainable, and SL will replace it as the prereq for Master Summoner.
To teach and to learn, to laugh and make others laugh. This is my purpose, and any day in which I don't wasn't worth the time it took to get through.
I really was disinclined to believe in the Metamorphosis talent because putting the Warlock at full health/mana for the duration is ridiculously overpowered. Still hard to believe.
Dispersion is interesting as well. Chaos damage? Fuck yea, Warcraft III. Guessing the Demon Form will deal that as well.
Yea, that talent as such sounds immense. We would have to see what abilities the demon form gets though, how long it lasts and whats the CD.
But being able to transform into a full health/mana demon in Arena...very interesting.
I'm not sold on that Eclipse talent being worth the micromanagement, however. Especially not with CoS still around. Brambles will make trees do ridiculous damage, and is a worthy raid talent instead of extra points in Control of Nature. If it triggers on raid aoe damage, Owlkin Frenzy would be an awesome dps talent on some fights.
The new instant heal Nourish is awesome as well, I really like the way they're diversifying resto healing. A front loaded aoe hot is great as well. I'm not as familiar with feral gameplay at 70, but the preliminary stuff for resto/balance druids in PVE is very promising.
Last edited by erragal : 05/20/08 at 3:50 PM.
Reason: Content
I'm not sold on that Eclipse talent being worth the micromanagement, however. Especially not with CoS still around. Brambles will make trees do ridiculous damage, and is a worthy raid talent instead of extra points in Control of Nature. And if it triggers on aoe raid damage, Owlkin Frenzy would be a ridiculous dps talent on some fights.
The new instant heal Nourish is awesome as well, I really like the way they're diversifying resto healing. A front loaded aoe hot is great as well. I'm not as familiar with feral gameplay at 70, but the preliminary stuff for resto/balance druids in PVE is very promising.
http://www.war-tools.com/t52319.html...1z00320203302r is what I'm looking at as the base talent spec for a Moonkin. Eclipse may be worth it if Nature's Fury doesn't stack with CoS (The arcane portion, at least), and Owlkin Frenzy seems more like a PvP talent, though you have a point about the raid-wide AoE.
http://www.war-tools.com/t52319.html...1z00320203302r is what I'm looking at as the base talent spec for a Moonkin. Eclipse may be worth it if Nature's Fury doesn't stack with CoS (The arcane portion, at least), and Owlkin Frenzy seems more like a PvP talent, though you have a point about the raid-wide AoE.
I'd completely overlooked the debuff part of it... hmmm, what do you think this will mean for Elemental Shaman and Arcane mages? Arcane in particular, since, if combined with a Malediction Warlock, the debuffs can generate a +19% (!) damage bonus (not counting Misery, which would bring it to 24%). This of course assumes that they stack, but we have every reason to believe that they will (see: Imp. Shadow Bolt + Shadow Weaving + CoS + Misery nowadays)
To teach and to learn, to laugh and make others laugh. This is my purpose, and any day in which I don't wasn't worth the time it took to get through.
I'd completely overlooked the debuff part of it... hmmm, what do you think this will mean for Elemental Shaman and Arcane mages? Arcane in particular, since, if combined with a Malediction Warlock, the debuffs can generate a +19% (!) damage bonus (not counting Misery, which would bring it to 24%). This of course assumes that they stack, but we have every reason to believe that they will (see: Imp. Shadow Bolt + Shadow Weaving + CoS + Misery nowadays)
You're also forgetting Stormstrike, though it's a charge-limited debuff and would only affect Wrath and Ele Shammies. It's too early to really do any TC on the mix between them, though, at least until we know if they stack, especially since these may not be the final live talents. It does make things a bit more interesting than the current lack of spec choices (I.E. 'how many points in Subtlety do I really need, and the rest are a given').
Wow, Guardian Spirit looks incredibly interesting. Prevents death? Yea, that'll have some PvE use.
It depends, I think. Sure, it's great for spike damage, but how many holy priests are you really going to have in raids? One or two, then stack resto/holy druids/pallies/shamans? And if you only have one reliable priest, you probably would be better off going 23/48 spec (picking up Imp DS, then going as far into holy as possible).
I predict this talent will be horribly underpowered, or overpowered at the start of WotLK.
Nature's Fury seems like a PvP talent, given that the set bonus in Arenas currently encourages you to mix up SF and Wrath.
A stacking debuff that provides extra damage on a target for an almost trivial amount of time? Sure sounds like a PvE talent to me. Unless you enjoy using your [Darkmoon Card: Crusade] in PvP...
The druid talents (at least resto and balance) seem pretty amazing. More options for healing, and rejuvenation being able to boost raid dps through power gains will help us stay competitive with shamans for healer spots.
The bonus armor for tree form seems a bit silly and would be hard to balance in pvp. I wouldn't be surprised to see it ultimately scrapped.
Balance gets a nice raid dps upgrade with a new debuff and an improved aura. I do see problems with spells going under even the 1.0 second global cooldown when massively hasted but we'll see how they handle it.
It depends, I think. Sure, it's great for spike damage, but how many holy priests are you really going to have in raids? One or two, then stack resto/holy druids/pallies/shamans? And if you only have one reliable priest, you probably would be better off going 23/48 spec (picking up Imp DS, then going as far into holy as possible).
I predict this talent will be horribly underpowered, or overpowered at the start of WotLK.
It could also be pretty badass for Arenas depending on how it works. And I'd just about put money on Blizzard designing a boss that enrages at 10% and starts casting a death touch on the tank that you have to have a holy priest save him from.
A stacking debuff that provides extra damage on a target for an almost trivial amount of time? Sure sounds like a PvE talent to me. Unless you enjoy using your [Darkmoon Card: Crusade] in PvP...
I think he's referring to Eclipse, and just got the names mixed up.
Eclipse definitely seems more useful in PVP, but I look at it and I just think of how complex a rotation/spell weaving I can do to leverage it in PVE.
Balance gets a nice raid dps upgrade with a new debuff and an improved aura. I do see problems with spells going under even the 1.0 second global cooldown when massively hasted but we'll see how they handle it.
I think that's going to be the soft cap on haste as a stat. If you start going over it regularly due to buffs/procs, you're better off dropping haste for crit/dmg which don't have that issue. More itemization decisions is always a good thing.
A stacking debuff that provides extra damage on a target for an almost trivial amount of time? Sure sounds like a PvE talent to me. Unless you enjoy using your [Darkmoon Card: Crusade] in PvP...
Yeah, I totally meant Eclipse. Sorry about that. Nature's Fury is a must-have, no doubt.
Yeah, I totally meant Eclipse. Sorry about that. Nature's Fury is a must-have, no doubt.
Aye. As it stands, if the Arcane portion of Nature's Fury stacks with CoS, Eclipse is solely a PvP talent, as 16% vs 6% is still not a tough choice, especially when the Eclipse proc for Starfire is 10% crit, which is less than half the benefit of the 10% damage that Wrath gets. It seems what they're intending in PvP is along the lines of: Wrath until you crit, which gives you 100% Haste, and an NG proc, which reduces SF to a 1.25s cast time with an extra 10% chance to crit, which would then proc another 10% damage on Wrath. It's a pretty devastating combo.
[edit] Dunno why it didn't hit me before. The Wrath bonus from Eclipse negates the SoC bonus, which might put Wrath back on par with SF for DPS if you can keep Eclipse up all the time. With 40% crit on SF after Eclipse (10% from Eclipse, 5% from Moonkin, 4% from Focused Starlight, 21% is a decent caster-form crit rate), you'd get an Eclipse Proc for Wrath every 4.2 SFs, which would be right around 10s of casting. Then Wrath for 10s for the DPS increase, rinse repeat? It might actually be an interesting way to weave Wrath into a cast cycle. Hard as hell to theorycraft, though.
Surprised no one has pointed out the Demonic Pact talent for warlocks.
Pet's attacks have 7%(per rank) chance to increase group damage and health by 1%(per rank), stacks 3 times, lasts XX seconds.
How could you not want a lolguard warlock in every tank and damage group?
Well, unless you are already using a BM Hunter in every dps group I don't see it as earth-shattering. 3% extra health in addition is interesting I suppose but the FI-styled dps buff is relatively generic, although obviously quite nice.
EDIT: On clarification I see that this is indeed potentially quite powerful. I missed that this was rank one of five possible and that obviously makes a huge difference. As noted elsewhere in this thread though, debating numbers on alpha content is a fool's game at best and this talent isn't anything terribly new mechanically. Still, with the "current" numbers it is certainly incredibly potent.
Last edited by Northerner : 05/20/08 at 7:15 PM.
Reason: Errant point.
There's an additional file in the mpq for achievements. Very simple stuff (complete X quests in a zone, max weapon skills, reveal the maps etc). Clearly set up for an explorer player.
Well, unless you are already using a BM Hunter in every dps group I don't see it as earth-shattering. 3% extra health in addition is interesting I suppose but the FI-styled dps buff is relatively generic, although obviously quite nice.
The talent has five ranks, that description is for rank one. Rank five could be 5% health and damage, stacking 3 times. A party-wide Vengeance with a 35% chance of application?
Surprised no one has pointed out the Demonic Pact talent for warlocks.
Pet's attacks have 7%(per rank) chance to increase group damage and health by 1%(per rank), stacks 3 times, lasts XX seconds.
How could you not want a lolguard warlock in every tank and damage group?
That does have possibilities, though the warlock is going to find that he's dealing way less damage than usual if he's in a melee group. I think that talent was more to give felguard spec group utility in the caster groups, the Health being an incidental bonus and AoE buffer.
Looking over the demo talents brings a few other things to light, the first is that they condensed Fel Stamina and Fel Intellect together into Fel Vitality. The second is that the tree is definitely incomplete, since the fifth tier only has 3 points in it (and that included Master Conjurer /shudder)
Last edited by PsyBomb : 05/20/08 at 5:12 PM.
To teach and to learn, to laugh and make others laugh. This is my purpose, and any day in which I don't wasn't worth the time it took to get through.
I think warlocks are much less picky about their group comp than other casters. We don't NEED the mana from shadow priests, we only really benefit from WoA from a shaman, and those non-existent moonkins. So, one warlock missing out on WoA worth buffing a dps group with 15% more damage and health? You better believe it is.
Well looking at this as a healing priest I must admit to being confused. They have had some good ideas at the bottom of the discipline tree but the tree is if anything even more confused about it's role and function then before.
Guardian spirit is an interesting looking spell and in my opinion is what lightwell should have been from the start, speaking of which I'm starting to wonder if lightwell is someone's pet idea as no-one outside of Blizzard thinks that it is anything other than a joke.
Depending on the power or suckyness of Guardian Spirit I see most serious raiding priests being either 23/48 or some variation of 20/51.
Test of faith is just bad in my book, for 3 talent points I can increase the effect of a crit heal on a sub 50% target by a whole 15% with an exra 10% to crit. Wheeeee. /sarcasm off. seriously unless priest crit rate is significantly improved this is a waste of 3 talent points as we need the following to all be true. 1. target is under 50% health. 2. spell that can crit. 3. spell actually crits which has for holy priests is unlikely to exceed 25% applying the crit bonus for maxing out the talent. This talent would make much more sense in the schizophrenic disc tree. Finally after all that all you get is a miserly 15% increase to the ammount healed. My experiance is that this is basically meaningless in any situation. It's like healing a warlock now, but less reliable and that 20% healing bonus they get almost never makes a difference between life and death for the target. Without spending ages crunching the numbers I doubt that this talent will prove worth the points investment compared to staples such as mental agility in disc as they have failed to address the fact that nearly every serious raiding priest will still be 14-20 points into disc for the essential talents found there.