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05/21/08, 1:03 PM
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#2851
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Banned
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Originally Posted by panny
Yes, I've forgotton all the other classes with Shock spells.
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Gogo Holyshock!
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05/21/08, 1:08 PM
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#2852
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Piston Honda
Gnome Warlock
Burning Legion
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This is a funny one:
Spell 49195
Name: Copy of 7th Legion Chain Gun
Description: A low fuel cost makes this mid to long range gun an absolute necessity in the field. Aim low and let it rip!
Description2:
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I wish I had a copy of the raw .dbc files
[E] Same name, different ability:
Spell 49198
Name: Arcane Blast
Description: Blasts an enemy with Arcane magic, inflicting normal damage plus 1749 and knocking the enemy back.
Description2:
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05/21/08, 1:10 PM
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#2853
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Banned
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Originally Posted by Torq
This is a funny one:
I wish I had a copy of the raw .dbc files 
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I just linked em on the last page. I think I did anyway. It's web based with a search.
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05/21/08, 1:14 PM
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#2854
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Don Flamenco
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Originally Posted by Chicken
- Druid's Hurricane no longer has a cooldown.
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Insanity. Combined with a fire and forget aoe dot, druids are going to be a really strong aoe component in raids. Between this, shadow priest aoe, and increased fire mage aoe I would expect a push for more aoe trash pulls and components on bosses.
I, personally, really love the attention blizzard is paying to the druid class. I actually feel like they've read and listened to the feedback threads/consistent complaints and made moves to address them.
Lets hope this continues for all the classes/specs.
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05/21/08, 1:18 PM
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#2855
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Mind the gap.
Malan
Tauren Shaman
No WoW Account
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I don't understand that direction - the developers have previously expressed that Mages are supposed to be the AoE kings, and now they're giving all the casters decent AoE.
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05/21/08, 1:20 PM
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#2856
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Co-starring: The Egg
Ginakursia
Goblin Warlock
No WoW Account (EU)
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Originally Posted by Malan
I don't understand that direction - the developers have previously expressed that Mages are supposed to be the AoE kings, and now they're giving all the casters decent AoE.
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My simple guess is that it gives them more freedom when having to make both a 10-man and 25-man version of each raid instance.
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buff /bʌf/ Pronunciation[buhf]
–verb (used with object)
- to reduce or deaden the force of
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05/21/08, 1:21 PM
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#2857
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Don Flamenco
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For anyone that understands the leaked DK information well enough, will they have any significant AOE tanking capabilities? As someone that would enjoy less reliance on prot pallies for AOE tanking, I'm hoping so (I am our guild's prot pally, and having another player raiding that could do this job when I'm out or if I switch toons in WotLK would be great).
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05/21/08, 1:22 PM
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#2858
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Mind the gap.
Malan
Tauren Shaman
No WoW Account
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Ugh, based on this:
Spell 49592
Name: Temporal Rift
Description: Channels a temporal rift on an enemy dragon for $d. While trapped in the rift, all damage done to the target is increased by 100%. In addition, for every 2000 damage done to a target affected by Temporal Rift, 1 Shock Charge is generated.
Description2: Damage taken is increased by $s1%. Every 2000 Damage taken generates a Shock Charge.
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I think we can say that the "shock charges" have something to do with the 'player controlled dragon combat' raid encounter that Blizzard mentioned.
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05/21/08, 1:23 PM
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#2859
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Piston Honda
Gnome Warlock
Burning Legion
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Originally Posted by Zzbzq
I just linked em on the last page. I think I did anyway. It's web based with a search.
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Yeah, that's what I'm using. But was hoping for the raw files themselves, so I could parse them a bit faster, as well as get more information from them.
Oh well.
Interesting what you find, though:
Spell 46713
Name: Transmute Metals
Description: Able to perform one Metal transmutation every 23 hours.
Description2:
Spell 46714
Name: Transmute Elements
Description: Able to perform one Elemental transmutation every 23 hours.
Description2:
Spell 46715
Name: Transmute Gems
Description: Able to perform one Gem transmutation every 23 hours.
Description2:
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05/21/08, 1:23 PM
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#2860
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Don Flamenco
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Originally Posted by Malan
I don't understand that direction - the developers have previously expressed that Mages are supposed to be the AoE kings, and now they're giving all the casters decent AoE.
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The only speculation could be wanting to put more aoe type fights in 10 mans, is going to require more classes capable of doing aoe effectively. With the changes you could bring a group with a balance druid and spriest as your main aoe, and a resto druid can contribute as well. That allows for more encounter design options in the smaller raids.
In addition on 25 mans you can expect greater overall raid aoe output than before, and allow for more places where prot pallies can shine and become necessary.
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05/21/08, 1:25 PM
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#2861
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Piston Honda
Gnome Warlock
Burning Legion
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Oh here's something neat:
Apparently inscription (at least that's the implication) will be able to create temporary item enchants, like this one:
Spell 46754
Name: Runeword of Minor Magic
Description: Inscribe a runeword of minor magic onto a piece of chest armor to increase spell damage from magical spells and effects by up to 3 for 1 hour.
Description2:
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[E]
New hunter talent or set bonus?
Spell 46831
Name: Venomous Mana
Description: Grants your Viper Sting ability an additional 15% chance to resist dispel effects.
Description2: Aura
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[E2] Oh look, I found Bloodbath:
Spell 46870
Name: Bloodbath
Description: Wound up to $I enemy targets within $a1 yards, causing 244 damage and causing them to Bleed for $o2 damage over $d. If the target becomes Enraged, the Bloodbath bleed effect causes four times the normal damage.
Description2: Bleeding for $s2 damage every $t2 seconds. If the target becomes Enraged, the Bloodbath bleed effect causes four times the normal damage.
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I found a Rend in there that had the Enrage bit, too. Seems a little weird to me...
Last edited by Torq : 05/21/08 at 1:30 PM.
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05/21/08, 1:28 PM
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#2862
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Bald Bull
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Originally Posted by Mordekhuul
For anyone that understands the leaked DK information well enough, will they have any significant AOE tanking capabilities? As someone that would enjoy less reliance on prot pallies for AOE tanking, I'm hoping so (I am our guild's prot pally, and having another player raiding that could do this job when I'm out or if I switch toons in WotLK would be great).
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Honestly (I'm not an expert so take it with a grain of salt) from what I can see of the DK trees they seem to have a fairly large collection of AoE tanking abilities. What I can't seem to find is anything that makes them the "anti-caster" tank other than a couple abilities that increase resistances, which is what the class was being billed as.
Of course, with the addition of things like Shockwave and the reduced cooldown on Challenging Shout it seems they are trying to make all the tanks capable of AoE taking effectively, which begs the question of what the hell are prot pallys going to do? Again, we'll have to wait and see what they do with paladins before we can make any assumptions.
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05/21/08, 1:30 PM
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#2863
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Piston Honda
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Originally Posted by Torq
Yeah, that's what I'm using. But was hoping for the raw files themselves, so I could parse them a bit faster, as well as get more information from them.
Oh well.
Interesting what you find, though:
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Since these lack secondary descriptions, that either means they're incomplete player abilities, or they're NPC/mob spells. I'd imagine that these are spells for NPC transmuters who can perform an xmute for people. Of course, if an NPC has a 23-hour cooldown, that means people will be camping them like no one's business.
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05/21/08, 1:37 PM
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#2864
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Piston Honda
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Probably the most interesting thing I've seen so far is Demon Armor is being switched to +armor and +healing received, and Fel Armor is going to have +damage and allow spirit based mana regen. That would make Demon Armor the obvious choice for PVP, and fel armor the 'pve' armor.
Edit: http://urlshort.com/wotlk/site/views...?spellid=50511
Curse of Weakness now has a built in 'Thunderfury' effect?
Last edited by Grizlor : 05/21/08 at 1:53 PM.
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05/21/08, 1:37 PM
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#2865
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Piston Honda
Gnome Warlock
Burning Legion
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Originally Posted by Mr. Crow
Since these lack secondary descriptions, that either means they're incomplete player abilities, or they're NPC/mob spells. I'd imagine that these are spells for NPC transmuters who can perform an xmute for people. Of course, if an NPC has a 23-hour cooldown, that means people will be camping them like no one's business.
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Well yes and no. It seems like the secondary description is what would appear on the skill (if you have it, as in on your hotbar) or buff that you gain. If it's a tradeskill, or a tradeskill specialization, it may well not have a second description:
Spell 47084
Name: Ride Vehicle
Description:
Description2: This icon in temporary. Please ignore for Wintergrasp PvP.
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This is a good example. The Description2 would be what you see on the buff (or mouseover the buff icon), while the first is likely what would appear in a spellbook.
But this is just speculation.
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05/21/08, 1:39 PM
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#2866
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Bald Bull
Night Elf Druid
Tichondrius
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Originally Posted by Mr. Crow
Since these lack secondary descriptions, that either means they're incomplete player abilities, or they're NPC/mob spells. I'd imagine that these are spells for NPC transmuters who can perform an xmute for people. Of course, if an NPC has a 23-hour cooldown, that means people will be camping them like no one's business.
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Or it could be an abandoned ability.
The problem with looking through parsed spell databases and trying to extrapolate them into abilities is that there's way too much clutter in there. Except for alterations of existing spells and new spells that clearly have ranks (and are probably referenced with talents), it's just really difficult to get an idea of what's going on. Maybe it's a spell that got abandoned. Maybe it's a monster's ability. Or a pet's. Or a vehicle. There's just too many options and not enough information.
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05/21/08, 1:41 PM
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#2867
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Likes gnomes
Greenilocks
Gnome Warlock
No WoW Account (EU)
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Originally Posted by Mr. Crow
Of course, if an NPC has a 23-hour cooldown, that means people will be camping them like no one's business.
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Surely if they introduced transmutes done by NPCs the cooldown would be on a per-player basis.
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05/21/08, 1:44 PM
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#2868
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Piston Honda
Gnome Warlock
Burning Legion
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Originally Posted by Copernicus
Or it could be an abandoned ability.
The problem with looking through parsed spell databases and trying to extrapolate them into abilities is that there's way too much clutter in there. Except for alterations of existing spells and new spells that clearly have ranks (and are probably referenced with talents), it's just really difficult to get an idea of what's going on. Maybe it's a spell that got abandoned. Maybe it's a monster's ability. Or a pet's. Or a vehicle. There's just too many options and not enough information.
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I believe there's actually more information in the .dbc files than this web-based search is actually allowing access to. But I'd have to get the files myself to parse them.
Here's another interesting ability, which has potential to be extremely overpowered:
Spell 47218
Name: Soul Dispersion
Description: Instantly removes all physical and magical debuffs on you, and restores 2% health and mana per effect removed.
Description2:
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If it's a boss ability, that's pretty nasty. Curses only?
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05/21/08, 1:48 PM
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#2869
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Don Flamenco
Night Elf Warrior
Twilight's Hammer (EU)
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This is kinda strange. This is Rend rank 10 (and 9)
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Wounds the target causing them to bleed for $o1 damage plus an additional ${0.06*5*(($MWB+$mwb)/2+$AP/14*$MWS)} (based on weapon damage) over $d. If the target becomes Enraged, Rend causes four times the normal damage.
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Pretty wicked. Guessing a lot of mobs will have enrage mechanisms, unfortunately its usually on the last 20% so will probably be a raid thing, so I hope they buff debuff slots to make room for all the new debuffs that were previously not used!
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05/21/08, 1:56 PM
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#2870
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Banned
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Originally Posted by Torq
If it's a boss ability, that's pretty nasty. Curses only?
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That might also be yet another warlock ability, as it has a similar # to the warlock stuff, and I believe it has (Rank 1) on it.
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05/21/08, 2:02 PM
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#2871
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Don Flamenco
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Originally Posted by flyingtoastr
Honestly (I'm not an expert so take it with a grain of salt) from what I can see of the DK trees they seem to have a fairly large collection of AoE tanking abilities. What I can't seem to find is anything that makes them the "anti-caster" tank other than a couple abilities that increase resistances, which is what the class was being billed as.
Of course, with the addition of things like Shockwave and the reduced cooldown on Challenging Shout it seems they are trying to make all the tanks capable of AoE taking effectively, which begs the question of what the hell are prot pallys going to do? Again, we'll have to wait and see what they do with paladins before we can make any assumptions.
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I'm hoping something new and interesting. Sometimes consecrate/holy shield/judgement spam on every cooldown gets old. For a while, tanking the lazy way seemed nice (someone aggro'd a mob in hyjal trash waves...no, I won't run over and save you, I'll smack my Righteous Defense hotkey and eat some more cheetohs). =)
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05/21/08, 2:15 PM
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#2872
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Don Flamenco
Night Elf Warrior
Twilight's Hammer (EU)
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Here's some other interesting warrior tidbit I found after browsing around.
There's no old Bloodthirst when searching with http://urlshort.com/wotlk/site/spellsearch.php, the only ones that come up are new ones that do 100% of normal weapon damage, or 120% of normal weapon damage, or old AP based model BUT restores 1.5% total max HP. So maybe they're changing that too!
It'd be great with new ranks of bloodthirst, or one rank for all levels, where the only benefit isn't 10 more hp per hit!
Edit: A percentage of weapon damage would probably be logical due to Titan grip and the possibility of mainhanding a twohander.
Last edited by Juno : 05/21/08 at 2:20 PM.
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05/21/08, 2:19 PM
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#2873
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Von Kaiser
Night Elf Druid
Khaz'goroth (EU)
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Originally Posted by Chicken
- Druid's Hurricane no longer has a cooldown.
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Also interesting, there are two entries of the new Hurricane Rank 5, one with the old wording, and one explicitly stating it will increase time between melee attacks, ranged attacks and spellcasting. Odd.
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05/21/08, 2:23 PM
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#2874
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Piston Honda
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The real question is, how the hell are any of us going to have enough hotkeys for all these abilities. Especially if they go back and make previously unused ones more useful (like Rend)
I've never been a fan of using alt or shift modifiers but I might have to start getting used to it because there's simply not enough keys to bind. I use ESDF to move and I have the following keys bound to abilities:
~123456
qwerty
ag
zxcvb
and all 5 of my mouse buttons (mostly for cycling through targets, /assisting and toggling attack)
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05/21/08, 2:27 PM
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#2875
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Piston Honda
Gnome Warlock
Burning Legion
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Originally Posted by Zzbzq
That might also be yet another warlock ability, as it has a similar # to the warlock stuff, and I believe it has (Rank 1) on it.
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I didn't see a rank on it, but then again, I'm just using the spellsearch thing, so there's a good possibility the whole "Rank 1" thing is a bit of extra information that it's not exposing.
The name seems consistent with warlock abilities, or maybe shadow priest?
[E] It does come a couple spells before a batch of lock abilities, however. They tend to come in "batches" so that might make a bit of a case for it being a lock ability. No additional ranks follow it, though.
This one made me laugh:
Spell 47184
Name: Mr. Floppy Becomes Lunch
Description:
Description2:
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