Destro locks seem to finally get a +hit talent with the Cataclysm change... that's so very nice. And to keep the lock tangent, the change to DS seems to make little sense (having to waste 6 points in Unholy Power and Soul Link to get DS).
You are still using the same exact number of talent points and picking up the same talents as now, except for the inclusion of demonic power and soul link which is allowable because of the combining of other talents. Also, not every talent and design choice is built around maximizing PvE damage. Ideally they would have DS require no other talents but what else would you pick up from a damage standpoint? All the avaliable talents are useless for damage so they are wasted regardless.
The more important development is Blizzard is finally letting every tree be viable in PvP with Demo still being the clear tank spec.
edit: Unholy Power and SL do make solo farming a lot easier as raid destro as well. Its not ideal or optimal but it is something.
Spell 47450
Name: Heroic Strike
Description: A strong attack that increases melee damage by 495 and causes a high amount of threat. Causes ${0.35*$m1} additional damage against Dazed targets.
Description2:
Going back to the DW 2hs, and the burst potential... Add in a Heroic Leap with a Heroic Strike queued up for even more burst potential?
Also: AP modifier to threat on Sunder?
Spell 47467
Name: Sunder Armor
Description: Sunders the target's armor, reducing it by -785 per Sunder Armor and causes a high amount of threat. Threat increased by attack power. Can be applied up to 5 times. Lasts $d.
Description2: Armor decreased by $s1.
[E2] DK summonable Ghoul abilities:
Spell 47480
Name: Thrash
Description: A physical attack, injuring a single foe for 110 damage. It also interrupts spellcasting and prevents any spell in that school from being cast for $d.
Description2:
Spell 47481
Name: Gnaw
Description: Chew a limb off the target, stunning for $d and dealing 90 damage.
Description2: Stunned.
Spell 47482
Name: Leap
Description: Leap through shadows and reappear behind your enemy.
Description2:
Spell 47483
Name: Infect
Description: Inflicts 50 Nature damage to an enemy every $t1 sec.
Description2: $s1 Nature damage inflicted every $t1 sec.
Spell 47484
Name: Huddle
Description: Go into a defensive crouch, reducing the damage dealt and taken from melee attacks, ranged attacks and spells by -50% for $d.
Description2: Damage dealt and taken reduced by $s1%.
This is kinda strange. This is Rend rank 10 (and 9)
Pretty wicked. Guessing a lot of mobs will have enrage mechanisms, unfortunately its usually on the last 20% so will probably be a raid thing, so I hope they buff debuff slots to make room for all the new debuffs that were previously not used!
That would be so broken in pvp heh. I imagine it must be a PvE mechanic for some fight. :0
At first I was like "WTF? Sunder? Nobody uses sunder anymore ..." then I realized that is an awesome change for Fury warriors who are trying to tank 5-mans/heroics, or OT in raids.
That would be so broken in pvp heh. I imagine it must be a PvE mechanic for some fight. :0
A mechanic where you control an npc then cause a boss using it would be totally useless cause dps warriors probably won't get damaged to even get critted.
It's also on both Rend rank 9 and 10, our latest rank in TBC is rank 8, so who knows. On the other hand in PvP it'd just affect other warriors, but coupled with mangle it'd be one sweet bleed.
Oh, here's another rend synergy. Remember Improved Rend, now called Bloodletting, increasing damage of rend and bloodbath by 75%? Well, Bloodbath is;
Name: Bloodbath
Description: Wound up to $I enemy targets within $a1 yards, causing 244 damage and causing them to Bleed for $o2 damage over $d. If the target becomes Enraged, the Bloodbath bleed effect causes four times the normal damage.
Description2: Bleeding for $s2 damage every $t2 seconds. If the target becomes Enraged, the Bloodbath bleed effect causes four times the normal damage.
So an AoE bleed that will only affect warriors in pvp. Odd!
I still haven't seen a clear indication that survival of the fittest has been buffed from 1/2/3 to 2/4/6% crit reduction. Does anyone have a source they can show, other than the files themselves?
I still haven't seen a clear indication that survival of the fittest has been buffed from 1/2/3 to 2/4/6% crit reduction. Does anyone have a source they can show, other than the files themselves?
At first I was like "WTF? Sunder? Nobody uses sunder anymore ..." then I realized that is an awesome change for Fury warriors who are trying to tank 5-mans/heroics, or OT in raids.
This certainly applies to Devastate as well since it applies the sunder armor effect in full.
That also brings the stat boost inline with the other tanking classes, but wow is that a buff. 3% more agility and stamina, and being able to get rid of all that resilience/defense enchants and use non-pvp gear? That's likely the best single change I've seen. That beats berserk, hands down. With that change at least 3 enchants could be changed from defense to agility/stamina and another piece could be replaced with a non-pvp gear; in my current gear that would result in a gain of 40 stamina, 30 agility and 100 armor, and that's before the 3% boost to agility and stamina.
Rank 3 Curse of Doom looks like it's going to hurt. Alot.
Spell 47867
Name: Curse of Doom
Description: Curses the target with impending doom, causing 7300 Shadow damage after $d. If the target dies from this damage, there is a chance that a Doomguard will be summoned. Cannot be cast on players.
Description2: Causes $s1 Shadow damage after $d.
Also, new ranks of Healthstone:
Spell 47871
Name: Create Healthstone
Description: Creates a Demonic Healthstone that can be used to instantly restore $47874s1 health. Conjured items disappear if logged out for more than 15 minutes.
Description2:
Spell 47878
Name: Create Healthstone
Description: Creates a Fel Healthstone that can be used to instantly restore $47875s1 health. Conjured items disappear if logged out for more than 15 minutes.
Description2:
These look like they have a base healing of 3500 and 4280 respectively (looking at spell 47874 and 47875)
[E2] Anyone remember that blue post about the warlock teleport?
Spell 48018
Name: Demonic Circle: Summon
Description: You summon a Demonic Circle at your feet.
Description2: Demonic Circle Summoned.
Spell 48020
Name: Demonic Circle: Teleport
Description: You teleport to your Demonic Circle.
Description2:
Here's some other interesting warrior tidbit I found after browsing around.
There's no old Bloodthirst when searching with http://urlshort.com/wotlk/site/spellsearch.php, the only ones that come up are new ones that do 100% of normal weapon damage, or 120% of normal weapon damage, or old AP based model BUT restores 1.5% total max HP. So maybe they're changing that too!
The original Bloodthirst was a massive hit that had to follow a killing blow. That may be what you're seeing in the files, old variations of the spell. There's still a "Test Mortal Strike" buried in there, as well as "Test Strike W50" and "Test Strike W35".
However if you follow the talentline for warriorfury it leads you to spellid 23881 (which corresponds to today's Rank 1 Bloodthirst). 23881 in WotLK appears to be an AP based attack that causes subsequent hits to restore 1.5% of your max HP. Since both values scale, the additional ranks beyond 1 (23892, 23893, 23894, 25251, 30335) all seem to have been removed.
Here's a full list of all changes I spotted to existing abilities/talents (In other words, it only tells half the story, there's new abilities/talents as well):
General:
- Intellect, Spirit and Stamina buff scrolls now provide buffs equal to their equally levelled class spells.
- Many existing mob abilities now have more descriptive tooltips when linked.
Druid:
- Entangling Roots can now be used indoors as well.
- Base damage of Maul, Rake and Ravage has been increased.
- Demoralizing Roar now removes more attack power than before.
- Soothe Animal is now instant cast.
- Tiger's Fury no longer costs energy but now has a 30 second cooldown.
- Hurricane cooldown has been removed.
- Frenzied Regeneration now only has one rank. Frenzied Regeneration will now restore 0.1% of your max health per rage instead (To a maximum of 1% per second, or 10% total over the ability's duration if you have full rage).
- Ferocious Bite's damage for extra energy now scales with attack power.
- Nature's Grasp can now be used indoors as well.
- Nature's Reach now reduces threat generated by your Balance spells by 15/30% in addition to its old effect.
- Brambles now gives your Thorns and Treants a 5/10/15% chance to daze the target for 3 seconds when dealing damage in addition to its old effect.
- Omen of Clarity is now a passive effect instead of a self-cast buff.
- Feral Charge is now available in Cat Form as well.
- Improved Mark of the Wild has been reduced to a 2 point talent, increasing the effect of Mark of the Wild by 20/40%.
- Nature's Focus has been reduced to a 3 point talent, now reducing chance to be interrupted by 23/46/70%.
- Subtlety has been reduced to a three point talent, now reducing the threat of your Restotoration spells and reducing the chance your Restoration spells will be dispelled by 10/20/30%
- Improved Tranquility now reduces the cooldown of your Tranquility spell by 25/50% in addition to its old effect.
- Improved Faerie Fire works for spells too now.
- Survival of the Fittest's effect has been doubled.
- Tree of Life can cast the new Nourish spell. Old extra healing aura has been removed and replaced with Bark's Blessing, which increases healing done on target's of your healing spells by 25% of your Spirit for 8 seconds.
- Mangle (Bear) now increases the damage of your Maul ability instead of the Shred ability. Mangle (Cat) still increases the damage of your Shred ability.
Hunter:
- Scare Beast's tooltip now shows the correct cast time.
- The pet ability Bite now has the same damage, focus cost and cooldown as Claw.
- Screech renamed Demoralizing Screech.
- Furious Howl's buff range increased to 20 yards.
- Shell Shield no longer reduces your turtle's attack speed.
- Steady Shot's bonus damage slightly reduced. Scaling unchanged.
Mage:
- Invisibility's fade time changed to four seconds from five seconds
- Polymorph now has a percentage of base mana cost instead of fixed cost.
- Slow Fall now has a percentage of base mana cost instead of fixed cost.
- All Teleport: <destination> and Portal: <destination> spells now have a percentage of base mana cost instead of fixed cost.
- Mana Gem spells are now simply called "Conjure Mana Gem (Rank #)".
- Arcane Focus now only gives 1% Arcane spell hit chance per point, but will now reduce mana cost of Arcane spell by 1% per point as well.
- Magic Attunement now increases your Arcane spell ranges by 3/6 yards in addition to its old effect.
- Prismatic Cloak now reduces the fade time on your Invisibility spell by 1/2 seconds in addition to its old effect.
Paladin:
- Cooldown on Turn Undead and Turn Evil removed.
Priest:
- Mind Soothe now only has one rank and works on targets of all levels.
- Mind Soothe now has a percentage of base mana cost instead of fixed cost.
- Mind Control now only has one rank and works on targets of all levels.
- Mind Control now has a percentage of base mana cost instead of fixed cost.
- Mind Vision now has a percentage of base mana cost instead of fixed cost.
- Psychic Scream now has a percentage of base mana cost instead of fixed cost.
- Shackle Undead now has a percentage of base mana cost instead of fixed cost.
- Holy Fire now deals more of its damage on the initial cast, but its damage over time duration and damage have been reduced. It should still result in a net increase in damage dealt.
- Lightwell cast time reduced to 0.5 seconds.
- Lightwell cooldown reduced to 5 minutes.
- Power Infusion cooldown reduced to 2 minutes.
- The amount of charges on Lightwell has been increased to 10.
- Inspiration can now proc from the Penance spell, in addition to all the old spells that could proc Inspiration.
- Searing Light now also increases the damage of Holy Nova and Penance.
- Shadow Resilience now reduces physical damage taken instead of its old effect.
- Shadow Focus reduced to give 1% Shadow spell hit per point, but will now additionally reduce Shadow spell costs by 2% per point. Talent now has 3 points total to spend on it, down from 5.
- Spirit Tap now gives a 33/66/100% chance to proc, total talent points that can be put into the talent reduced to 3.
- Improved Spirit Tap added, this new talent gives your Mind Blast and Shadow Word: Death spells a 50/100% chance to give 50% extra spirit and 25% mana regeneration while casting for 8 seconds.
- Improved Shadow Word: Pain now increases the damage dealt by 5/10% instead of its old effect.
- Mind Flay's range has been increased to 30 yards.
- Shadow Form now reduces threat generated by 30% in addition to its old effects.
- Mental Strength now increases your Intellect by 3/6/9/12/15% instead if its old effect.
- Pain Suppresion cooldown increased to 3 minutes.
- Focused Mind now also affects Mind Sear.
- Shadow Power's extra crit chance reduced to 2/4/6/8/10%, but Shadow Power now also increases the critical damage bonus of the affected spells by 10/20/30/40/50%.
- Circle of Healing now has a 8 second cooldown, but will now heal anyone in the same raid as the target, instead of only healing those in the same group as the target.
- Enlightenment now increases spell damage and healing by 1/2/3/4/5% in addition to its old effects.
- Vampiric Touch now gives mana to your party members for 2% of your shadow damage dealt, down from 5%.
Rogue:
- The stun from Mace Specialization now has a 6 second cooldown.
Warlock:
- Demon Skin/Armor now increase healing on the Warlock by 20% instead of giving health regeneration.
- Demon Armor no longer increases Shadow Resistance.
- Fel Armor now allows 30% of your mana regeneration to continue while casting, but no longer increasing the effects of healing you receive.
- Howl of Terror now has a percentage of base mana cost instead of fixed cost.
- Cataclysm now increases the chance to hit of your destruction spells by 1/2/3/4/5%.
- Improved Shadow Bolt's damage increase reduced to 3/6/9/12/15%.
- Soul Siphon now affects Drain Soul as well.
- Pyroclasm now also works with Conflagrate.
- Aftermath now has two ranks, giving a 5/10% chance to daze.
- Improved Fire Bolt and Improved Lash of Pain have been combined into the new talent Demonic Power. This talent takes the place of Improved Fire Bolt.
- Fel Intellect and Fel Stamina have been combined into the new talent Fel Vitality. This talent takes the place of Fel Intellect.
- Improved Curse of Weakness, Dark Pact and Mana Feed have had their tooltips clarified.
- Improved Succubus now reduces the chance your Succubus will have her Seduction spell interrupted by 25/50/75%, but will no longer increase the effects of Soothing Kiss and Lash of Pain.
- Soul Link now only shares 15% of the damage taken, and no longer increased damage dealt by the demon or its master. Soul Link moved to tier 3 of the Demonology tree.
- Master Demonologist: Imps now provide 1/2/3/4/5% extra fire damage and fire crit change, Voidwalker provides 2/4/6/8/10% damage reduction, Succubi now provide 1/2/3/4/5% extra shadow damage and shadow crit change, Felhunter now provides 0.2 resistance per level and rank, Felguards will now provide 1/2/3/4/5% extra damage and damage reduction.
- Unstable Affliction's Silence effect reduced to 3 second duration.
- Shadowfury's Stun effect now lasts 3 seconds.
Warrior:
- Shield bash now deals damage equal to 20% of Attack Power
- Thunder Clap's damage increases as you get more Attack Power.
- Rend's scaling with weapon damage has been improved.
- Sunder Armor's threat now scales with attack power.
- Rend has had its duration reduced. Total damage dealt is unchanged.
- Challenging Shout cooldown reduced to 3 minutes.
- Revenge's tooltip has been clarified.
- The bonus damage dealt by Cleave and Heroic Strike has been increased.
- There is now only one rank of the Overpower ability. Bonus damage removed.
- Spell Reflection now costs 15 rage
- The stun from Mace Specialization now has a 6 second cooldown.
- Improved Rend's name changed to Bloodletting, it now also affects the Bloodbath skill.
- Death Wish no longer grants fear immunity.
- Anticipation now increases your chance to dodge by 1% per point, instead of increasing your defense skill.
- Iron Will now reduces the duration of Stun and Charm effects on you by 10/20/30% instead of giving you a chance to resist these effects.
- Improved Bloodrage now increases rage generated by 25/50%.
- Improved Shield Bash now also increases your Shield Slam damage by 5/10%.
- Improved Disarm now reduces the cooldown on your Disarm and Shield Break abilities by 5/10/15 seconds, and additionally will cause any targets you've disarmed to take 5/10/15% extra damage.
- The amount of charges on Sweeping Strikes has been reduced to 3.
- Poleaxe Specialization now also increases the damage your critical strikes with Polearms and Axes do by 1% per point in addition to its old effect.
- Improved Revenge now increases the damage dealt by your Revenge ability by 8/16/25% in addition to itss old effect.
- Concussion Blow now causes damage equal to 25% of your attack power and has had its cooldown reduced to 30 seconds. In addition the damage caused by Concusion Blow generates high threat.
- Last Stand's cooldown reduced to 2 minutes.
- Blood Craze now regenerates 2/4/6% of your health after being the victim of a critical strike.
- Bloodthirst now recoverd 1.5% of your max health per hit. Bloodthirst now has only one rank.
- Improved Disciplines (Rank 1) now reduces your cooldowns on Retaliation, Reckless and Shield Wall by 5 minutes and increases their duration by 3 seconds.
Unknown:
- The mob ability Shadow Cleave now lists "Requires Demon Form".
Edit:
These were self-written based on information found, they're not patch notes. I decided to write them in the style of patch notes however as people are more familiar with those. If this confused anyone I apologise.
Last edited by Chicken : 05/22/08 at 5:57 PM.
Reason: Fixed a few typos and other errors. Also addition at bottom.
buff /bʌf/ Pronunciation[buhf]
–verb (used with object)
- to reduce or deaden the force of
At first I was like "WTF? Sunder? Nobody uses sunder anymore ..." then I realized that is an awesome change for Fury warriors who are trying to tank 5-mans/heroics, or OT in raids.
Why? If you're tanking, you won't be in high AP gear.
Spell 48221
Name: Rogues Deck
Description: Combine the Ace through Five of Rogues to complete the set.
Description2:
[E]
A special version?
Spell 48239
Name: Rogues Deck
Description: Combine the Ace through Five of Rogues to complete the set. All cards must be written in silver foil.
Description2:
Druid:
- Entangling Roots can now be used indoors as well.
- Base damage of Maul, Rake and Ravage has been increased.
- Demoralizing Roar now removes more attack power than before.
- Soothe Animal is now instant cast.
- Tiger's Fury no longer costs energy, but now has a 30 second cooldown.
- Hurricane cooldown has been removed.
- Frenzied Regeneration now only has one rank. Frenzied Regeneration will now restore 0.1% of your max health per rage instead.
- Ferocious Bite's damage for extra energy now scales with attack power.
= Nature's Grasp can now be used indoors as well.
- Nature's Reach now reduces threat generated by your Balance spells by 15/30% in addition to it's old effect.
- Brambles now gives your Thorns and Treants a 5/10/15% chance to daze the target for 3 seconds when dealing damage in addition to it's old effect.
- Omen of Clarity is now a passive effect instead of a self-cast buff.
- Feral Charge is now available in Cat Form as well.
- Improved Mark of the Wild has been reduced to a 2 point talent, increasing the effect of Mark of the Wild by 20/40%.
- Nature's Focus has been reduced to a 3 point talent, now reducing chance to be interrupted by 23/46/70%.
- Subtlety has been reduced to a three point talent, now reducing threat and reducing the chance your spells will be dispelled by 10/20/30%
- Improved Tranquility now reduces the cooldown of your Tranquility spell by 25/50% in addition to it's old effect.
- Improved Faerie Fire works for spells too now.
- Survival of the Fittest's effect has been doubled.
- Tree of Life can cast the new Flourish spell. Old extra healing aura has been removed and replaced with Bark's Blessing, which increases healing done of target's of your healing spells by 25% of your spirit for 8 seconds.
- Mangle (Bear) now increases the damage of your Maul ability instead of the Shred ability.
Basically fixes every single thing druids have been whining about. Tiger's Fury and Frenzied Regeneration have been more or less useless for quite some time. Pretty neat how they are allowing roots inside (despite lore I guess?) -- viable option for CC in an instance. The only thing that seems a little sketchy is feral charge in cat form, sounds hilarious.
Pretty neat how they are allowing roots inside (despite lore I guess?) -- viable option for CC in an instance. The only thing that seems a little sketchy is feral charge in cat form, sounds hilarious.
Is it really any less ridiculous than ROCKET BEAR when you think about it?
But yeah, roots indoors means 5 man invites for moonkin. I dig it.
Warrior:
- Shield bash now deals damage equal to 20% of Attack Power
- Thunder Clap's damage increases as you get more Attack Power.
- Rend's Scaling with weapon damage has been improved.
- Sunder Armor's threat now scales with attack power.
- Rend has had it's duration reduced. Total damage dealt is unchanged.
- Challenging Shout cooldown reduced to 3 minutes.
- Revenge's tooltip has been clarified.
- The bonus damage dealt by Cleave and Heroic Strike has been increased.
- There is now only one rank of the Overpower ability. Bonus damage removed.
- Spell Reflection now costs 15 rage
- The stun from Mace Specialization now has a 6 second cooldown.
- Improved Rend's name changed to Bloodletting, it now also affects the Bloodbath skill.
- Death Wish no longer grants fear immunity.
- Anticipation now increases your chance to dodge by 1% per point, instead of increasing your defense skill.
- Iron Will now reduces the duration of Stun and Charm effects on you by 10/20/30% instead of giving you a chance to resist these effects.
- Improved Bloodrage now increases rage generated by 25/50%.
- Improved Shield Bash now also increases your Shield Slam damage by 5/10%.
- Improved Disarm now reduces the cooldown on your Disarm and Shield Break abilities by 5/10/15 seconds, and additionally will cause any targets you've disarmed to take 5/10/15% extra damage.
- The amount of charges on Sweeping Strikes has been reduced to 3.
- Poleaxe Specialization now also increases the damage your critical strikes with Polearms and Axes do by 1% per point in addition to it's old effect.
- Improved Revenge now increases the damage dealt by your Revenge ability by 8/16/25% in addition to it's old effect.
- Concussion Blow now causes damage equal to 25% of your attack power and has had it's cooldown reduced to 30 seconds. In addition the damage caused by Concusion Blow generates high threat.
- Last Stand's cooldown reduced to 2 minutes.
- Blood Craze now regenerates 2/4/6% of your health after being the victim of a critical strike.
- Bloodthirst now recoverd 1.5% of your max health per hit. Bloodthirst now has only one rank.
- Improved Disciplines (Rank 1) now reduces your cooldowns on Retaliation, Reckless and Shield by 5 minutes and increases their duration by 3 seconds.
Really appreciate the effort in this, must've taken a long time.
A lot of interesting changes here, especially blood craze and as I assumed before, the bloodthirst change. 1.5% hp at 15000 hp would be 225hp, so it's not a huge change from before, it's just that it actually scales now and it's presumably instant so will prolly feel a lot nicer. I just love that they're making so many talents actually useful from really crap, like bloodletting (improved rend), blood craze, improved revenge, improved disarm, improved shield bash, it's awesome. Tons of stuff will probably change but it just seems they're making classes more -fun-.
I'm also guessing the threat abilities scaling with attack power should make offspec warriors more viable as tanks, or dps tanking more viable. Otherwise they would've had it scale with something other with attack power since full tank gear on is like 600ap in the end.
Unknown:
- The mob ability Shadow Cleave now lists "Requires Demon Form".
At the very bottom of the spell list after Metamorphosis Debug are 5 new spells: Howl of Terror(Rank 1), Shadow Cleave(1), Charge(Rank 1), Shadow Bolt(Rank 1), Immolation(Rank 1). I suspect these are the Demon Skills for the Metamorphosis talent or some placeholders for testing purposes.
Also how do you check cooldowns/durations of the various spells? I have a feeling the warrior 30 minute skills might have their cooldown reduced as well but I don't know where to look.
Basically fixes every single thing druids have been whining about. Tiger's Fury and Frenzied Regeneration have been more or less useless for quite some time. Pretty neat how they are allowing roots inside (despite lore I guess?) -- viable option for CC in an instance. The only thing that seems a little sketchy is feral charge in cat form, sounds hilarious.
I know it has been said before, but it bears repeating. Blizz is listening, and at least willing to throw the majority of realistic changes brought forth by the community into an Alpha client to test. There's some good stuff listed, and yes it would be great to see Moonkins get their 5-10-25 man spots.
If I could sum up all the changes in one word it would be 'homogenization'. Looks like all caster classes will get powerful aoe abilities & all of them will have to rely on crit and spirit in WotLK. I think this solves the 10 man raid design issues & itemization issues but it'll be interesting to see whether the unique flavor of classes is preserved.
A lot of interesting changes here, especially blood craze and as I assumed before, the bloodthirst change. 1.5% hp at 15000 hp would be 225hp, so it's not a huge change from before, it's just that it actually scales now and it's presumably instant so will prolly feel a lot nicer.
From the description I read, that's 1.5% health per hit, for up to 8 hits still. Currently Bloodthirst is what, 50health per hit? so we're looking at maybe a 4-fold increase in health returned. I guess they're trying to push PvP viability of Fury. Either that, or they'll reduce the number of hits that restore health.