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Co-starring: The Egg
Blood Elf Paladin
Azjol-Nerub (EU)
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Collection of new spells I spotted that were possible to link to a class or profession, and a few unknown spells that seem likely to be player spells but were not easily linked to a profession. Bold marks additions beyond simple damage increases and new spells; for sections that are all new stuff the bolding has not been included. Italics means that the spell is very likely to be changed (In case of hunters and the new pet abilities these are all marked with italics as hunter development wasn't supposed to have started yet). Talents are not included. Cast times are excluded as well as the method I used to gather this information seems to have bugged that part of the data.
For most spells only the changes to it's effect strength have been reported as that was the only change to the spells.
General:
- New food (1): Restores 7800 health over 30 sec.
- New food (2): Restores 10800 health over 30 sec.
- New drink (1): Restores 9180 mana over 30 sec.
- New drink (2): Restores 12960 mana over 30 sec.
- New motes: Crystalized <Element>
- New primals: Eternal <Element>
- New healing potion: Restores 2700 to 4500 health.
- New mana potion: Restores 3240 to 5400 mana.
- New agility scroll: Raises agility by 25.
- New strength scroll: Raises strength by 25.
- New armor scroll: Increases armor by 375.
- Frostweave bandage: Heals 4760 damage over 8 sec.
- Heavy Frostweave bandage: Heals 5480 damage over 8 sec.
- Some spell data is in there for flying carpets.
- Frost Wyrm: "Summons and dismisses a rideable frost wyrm. This is a very fast mount."
- Brewfest Kodo: "Summons and dismisses a rideable Brewfest kodo."
- For those who had fun imagining dumping passengers on a flying mount/vehicle high up in the air, seems Blizzard thought of that. Parachute: "A portable parachute, automatically activates when the caster begins falling."
Cooking:
- There seem to be 25 new cooking recipes planned, 12 of which use fishing. Names for these are still placeholders, and I couldn't find their linked buff effects for eating them.
Enchanting:
- All new enchants require a level 60 or higher item.
- Enchant Boots - Greater Vitality: 6 mana/5, 6 health/5
- Enchant Boots - Icewalker: 15 stamina, 5% snare/root resistance
- Enchant Boots - Superior Agility: 16 agility
- Enchant Boots - Tuskar's Vitality: 15 stamina, minor movement speed increase
- Enchant Bracers - Exceptional Intellect: 16 Intellect
- Enchant Bracers - Expertise: 15 expertise rating
- Enchant Bracers - Greater Assault: 38 attack power
- Enchant Bracers - Greater Spellpower: 20 spell damage
- Enchant Bracers - Greater Stats: 6 to all stats
- Enchant Bracers - Major Healing: 46 healing, 16 spell damage
- Enchant Bracers - Major Spirit: 18 spirit
- Enchant Chest - Exceptional Health: 275 health
- Enchant Chest - Exceptional Resilience: 20 resilience
- Enchant Cloak - Haste: 20 haste rating
- Enchant Cloak - Shadow Armor: "Increase stealth slightly", 10 agility
- Enchant Cloak - Wisdom: "Reduce threat slightly", 10 spirit
- Enchant Chest - Super Stats: 8 to all stats
- Enchant Cloak - Superior Arcane Resistance: 20 Arcane Resistance
- Enchant Cloak - Superior Fire Resistance: 20 Fire Resistance
- Enchant Cloak - Superior Shadow Resistance: 20 Shadow Resistance
- Enchant Cloak - Spell Piercing: 35 spell penetration
- Enchant Cloak - Titanweave: 16 defense rating
- Enchant Gloves - Armsman: Increases threat by 2%, 10 parry rating
- Enchant Gloves - Exceptional Healing: 44 healing, 15 spell damage
- Enchant Gloves - Exceptional Spellpower: 28 spell damage
- Enchant Gloves - Greater Blasting: 16 spell crit rating
- Enchant Ring - Assault: 40 attack power
- Enchant Ring - Greater Healing Power: 44 healing, 15 spell damage
- Enchant Ring - Greater Spellpower: 23 spell damage
- Enchant Ring - Haste: 20 haste rating
- Enchant Shield - Exceptional Stamina: 22 stamina
- Enchant Weapon - Deathfrost: "Permanently enchant a weapon so your damaging spells and melee weapon hits occasionally inflict an additional 150 frost damage and reduce the target's melee, ranged and casting speed by 15% for 8 sec."
- Enchant Weapon - Exceptional Agility: 26 agility
- Enchant Weapon - Exceptional Healing: 101 healing, 34 spell damage
- Enchant Weapon - Exceptional Spellpower: 55 spell damage
- Enchant Weapon - Giant Slayer: "Permanently enchant a weapon to have a chance of reducing movement speed and doing additional damage against Giants"
- Enchant Weapon - Greater Savagery: 90 attack power
- Enchant Weapon - Lifeward: "Permanently enchant a melee weapon to sometimes heal you for 139 to 161"
- Enchant Weapon - Scourgebane: 140 attack power against undead.
- Exceptional Mana Oil: 19 mana/5
- Exceptional Wizard Oil: 56 spell damage
- Additionally there is spell data for a number of wands; one for each of the elements wand users can use, and one for healing.
Inscription:
- Spell description for Inscription refers to it as "magical writings".
- Runeword of Minor Magic: "Inscribe a runeword of minor magic onto a piece of chest armor to increase spell damage from magical spells and effects by up to 3 for 1 hour."
- These crafting spells with no description of the items they produce (Most likely as I don't have a full WotLK item database on my computer): Silver Quill, Scroll of Stamina, Scroll of Intellect, Scroll of Spirit, Earthen Ink, Silver Ink, Ivory Ink, Random Card: Rogues, Scroll of Recall.
Mining:
- Smelt Cobalt: "Allows the miner to smelt cobalt ore into a cobalt bar."
- Smelt Azurite: "Allows the miner to smelt azurite ore into an azurite bar."
- Smelt Hardened Azurite: "Allows the miner to smelt 10 azurite bars into a hardened azurite bar."
- Smelt Froststeel: "Allows the miner to smelt 3 azuriate bars and an eternal water into a froststeel bar."
- Smelt Saronite: "Allows the miner to smelt 10 saronite ore into a saronite bar."
- Smelt Titansteel: "Allows the miner to smelt a saronite bar and titenium ore into a titansteel bar."
Death Knight:
- If no range is listed the range of the ability is typically melee range.
- Army of the Dead: 2 Unholy runes, 10 seconds channeled, 10 minute cooldown. "Summons an entire legion of your best Ghouls to fight by your side."
- Death and Decay rank 1: 1 Blood rune, 2 Unholy runes, 1.5 second cast, 30 second cooldown. "88 shadow damage inflicted every 2 sec to all targets in the affected area for 8 sec. Has a chance to cause affected targets to cower in fear."
- Death and Decay rank 2: 106 shadow damage every 2 sec.
- Death and Decay rank 3: 167 shadow damage every 2 sec.
- Death and Decay rank 4: 211 shadow damage every 2 sec.
- Death Shout rank 1: Ongoing 1 Blood. "The death knight shouts, increasing their melee attack power by 15"
- Plague Strike rank 1: 1 Blood rune, 1 Unholy rune. "A vicious strike that deals weapon damage plus 37 and plagues the target, dealing 340 shadow damage over 12 sec."
- Plague Strike rank 2: weapon damage plus 39, 380 shadow damage over 12 sec.
- Plague Strike rank 3: weapon damage plus 42, 412 shadow damage over 12 sec.
- Plague Strike rank 4: weapon damage plus 48, 468 shadow damage over 12 sec.
- Plague Strike rank 5: weapon damage plus 58, 576 shadow damage over 12 sec.
- Plague Strike rank 6: weapon damage plus 72, 704 shadow damage over 12 sec.
- Death Strike rank 1: 1 Unholy rune, 25 second cooldown. "A deadly attack that deals weapon damage. If the target dies with 3 sec and yields experience or honor, death Strike heals the Death Knight for 406."
- Death Strike rank 3: 498 healing
- Death Strike rank 3: 630 healing
- Death strike rank 4: 1118 healing
- Death strike rank 5: 1310 healing
- Icy Touch rank 1: 2 Frost runes, 20 yard range, 5 second cooldown. "Deals 217 Frost damage, and reduces the target's ranged, melee attack and casting speed by 15% for 20 sec."
- Icy Touch rank 2: 255 frost damage
- Icy Touch rank 3: 315 frost damage
- Icy Touch rank 4: 422 frost damage
- Icy Touch rank 5: 509 frost damage
- Chains of Ice rank 1: 2 Frost Runes, 20 yard range, 16 second cooldown. "Freezes the target in place for 3 sec. The target regains 10% of their movement speed each second after breaking free of the chains."
- Blood Tap rank 1: 20 second cooldown, xx% of base health cost. "Immediately activates a Blood Rune and temporarily converts it into a Chromatic Rune. This rune counts as a Blood, Unholy or Frost Rune. Lasts 10 sec."
- Degeneration rank 1: 1 Unholy Rune. "Instantly attack the target, dealing 60% weapon damage and inflicted a disease dealing 91 over 21 sec. This disease will corrupt an existing heal over time spell, removing it and dramatically increasing the damage dealt. While afflicted by this disease, other heal over time effects on the target will have no effect."
- Degeneration rank 2: 154 damage over 21 sec.
- Degeneration rank 3: 182 damage over 21 sec.
- Blood Strike rank 1: 1 Blood Rune, 5 second cooldown. "Instantly strike the enemy, causing 60% weapon damage plus 55 for each disease effect on the target."
- Blood Strike rank 2: 66 damage per disease
- Blood Strike rank 3: 77 damage per disease
- Blood Strike rank 4: 88 damage per disease
- Blood Strike rank 5: 134 damage per disease
- Blood Strike rank 6: 164 damage per disease
- Raise Dead rank 1: 2 Unholy runes, 30 yard range, 5 minute cooldown. "Raises a Ghoul from a corpse to fight by your side. If the target corpse is not humanoid, Corpse Dust must be supplied to complete the spell."
- Strangulate rank 1: Requires Runic Power, 30 yard range, 30 second cooldown. "Strangulate an enemy, consuming all available Runic Power to silence the target a maximum of 5 sec and dealing up to 175 Shadow damage at the end of the effect."
- Strangulate rank 2: 207 shadow damage
- Strangulate rank 3: 241 shadow damage
- Strangulate rank 4: 300 shadow damage
- Strangulate rank 5: 360 shadow damage
- Mind Freeze rank 1: 1 Frost Rune, 8 second cooldown. "Strike's the target's mind with cold, dealing 100 Frost Damage and interrupting spellcasting while also preventing any spell in that school from being cast for 3 sec."
- Mind Freeze rank 2: 115 frost damage
- Mind Freeze rank 3: 170 frost damage
- Mind Freeze rank 4: 200 frost damage
- Death Coil rank 1: Requires Runic Power, 30 yard range. "Unleashes all available Runic Power, causing up to 460 Shadow damage to a non-Undead enemy target, or healing up to 690 damage from a friendly Undead target."
- Death Coil rank 2: 530 shadow damage or 795 healing
- Death Coil rank 3: 690 shadow damage or 1035 healing
- Death Coil rank 4: 1070 shadow damage or 1605 healing
- Death Coil rank 5: 1230 shadow damage or 1845 healing
- Empower Runeblade rank 1: 3 minute cooldown. "Empower your rune weapon, immediately activating one of each rune type."
- Frost Presence rank 1: 1 Frost Rune. "The Death Knight takes on the presence of frost, increasing armor by 45% and threat generated by 25%. Only one Presence may be active at a time."
- Unholy Presence rank 1: 1 Unholy Rune. "Infuses the Death Knight with unholy fury, increasing attack speed by 15%, and reducing the global cooldown on all Death Knight abilities by 0.5 sec. Only one Presence may be active at a time."
- Blood Presence rank 1: 1 Blood Rune. "Strengthens the Death Knight with the presence of blood, increasing damage by 15% and healing the Death Knight by 4% of the damage dealt. Only one Presence may be active at a time."
- Anti-Magic Shell rank 1: 1 Unholy Rune, 20 second cooldown. "Surrounds the Death Knight in an Anti-Magic Shell, absorbing 75% of the damage dealt by the next harmful spell. Damage absorbed by Anti-Magic Shell energizes the Death Knight with additional Runic Power. Lasts 5 sec."
- Blood Boil rank 1: 10 second cooldown. "Causes all disease effects on targets within 30 yards to painfully erupt, consuming the diseases, dealing 53 damage, and forcing the target to attack the Death Knight for 3 sec."
- Blood Boil rank 2: 70 damage.
- Blood Boil rank 3: 81 damage.
- Blood Boil rank 4: 104 damage.
- Death Pact rank 1: 2 Blood Runes, 30 yard range. "Sacrifice an undead minion, healing the Death Knight for 1200 health."
- Death Pact rank 2: 2600 healing
- Frost Blast rank 1: 1 Frost Rune, 10 yard range, 8 second cooldown. "Deals 173 to 187 Frost damage and knocks the target back up to 8 yards."
- Death Grip rank 1: 1 Unholy Rune, 8 to 30 yard range, 45 second cooldown. "Harness the unholy energy that surrounds and binds all matter, drawing the target toward the Death Knight and forcing the enemy to attack the Death Knight for 4 sec."
- Icebound Fortitude rank 1: Requires Runic Power, 1 minute cooldown. "Consumes all available Runic Power, causing the Death Knight to become immune to Stun effects and increasing armor by 50% for 12 sec. Does not remove existing Stun effects."
- Ghoul Taunt: "Taunts and causes additional high threat to all enemies within 15 yards."
Druid:
- Healing Touch rank 14: 1190 mana, 3760 to 4440 healing.
- Healing Touch rank 14: 1400 mana, 4375 to 5165 healing.
- Flourish rank 1: 450 mana, 40 yard range. "Heals friendly party or raid members within 10 yards of the target for 672 over 7 sec. The amount healed is applied quickly at first, and slows down as the Flourish reaches its full duration."
- Rejuvenation rank 14: 550 mana, heals for 1192 over 12 sec.
- Rejuvenation rank 15: 645 mana, heals for 1352 over 12 sec.
- Regrowth rank 11: 845 mana, 1710 to 1908 healing, 1792 healing over 21 sec.
- Regrowth rank 12: 1040 mana, 2234 to 2494 healing, 2345 healing over 21 sec.
- Tranquility rank 6: 2130 mana, 2598 healing every 2 sec.
- Tranquility rank 6: 2495 mana, 3035 healing every 2 sec.
- Lifebloom rank 2: 295 mana, 350 healing over 7 sec per stack. Blooms for 770.
- Lifebloom rank 3: 430 mana, 441 healing over 7 sec per stack. Blooms for 970.
- Wrath rank 11: 320 mana, 414 to 466 nature damage.
- Wrath rank 12: 380 mana, 489 to 551 nature damage.
- Moonfire rank 13: 640 mana, 347 to 407 arcane damage, 684 arcane damage over 12 sec.
- Moonfire rank 14: 745 mana, 406 to 476 arcane damage, 800 arcane damage over 12 sec.
- Starfire rank 9: 455 mana, 554 to 652 arcane damage.
- Starfire rank 9: 555 mana, 661 to 779 arcane damage.
- Hurricane rank 5: 2885 mana, no cooldown. 276 damage every 1 sec for 10 sec. Slows melee, ranged and attack speed on targets by 50%.
- Insect Swarm rank 7: 265 mana, 1050 damage over 12 sec.
- Mark of the Wild rank 9: 850 mana. Armor increased by 750, attributes increased by 37, resistances increased by 54.
- Gift of the Wild rank 9: 2295 mana. Armor increased by 750, attributes increased by 37, resistances increased by 54.
- Faerie Fire rank 6: Reduces armor by 1260.
- Rebirth rank 7: Resurrects with 6400 health and 4700 mana.
- Maul rank 9: 472 bonus damage.
- Maul rank 9: 578 bonus damage.
- Demoralizing Roar rank 7: Reduces attack power by 299.
- Demoralizing Roar rank 8: Reduces attack power by 408.
- Swipe rank 7: 105 damage.
- Swipe rank 7: 120 damage.
- Mangle (Bear) rank 4: 115% normal damage plus 252. 30% additional damage from Maul instead of Shred
- Mangle (Bear) rank 5: 115% normal damage plus 299. 30% additional damage from Maul instead of Shred
- Mangle (Cat) rank 4: 160% normal damage plus 429. Still increases Shred damage.
- Mangle (Cat) rank 5: 160% normal damage plus 507. Still increases Shred damage.
- Lacerate rank 2: 70 immediate damage, 255 damage over 15 sec. per stack.
- Lacerate rank 3: 88 immediate damage, 320 damage over 15 sec. per stack.
- Claw rank 7: 300 additional damage.
- Claw rank 8: 370 additional damage.
- Shred rank 8: 225% normal damage plus 630.
- Shred rank 9: 225% normal damage plus 743.
- Rake rank 6: 150 immediate damage, 321 damage over 9 sec.
- Rake rank 7: 190 immediate damage, 387 damage over 9 sec.
- Feral Charge (Cat): 10 energy, 0.75 second cast, 8-25 yard range, 30 second cooldown. "Causes you to leap behind an enemy, dazing them for 3 sec."
- Rip rank 8: 1 point 300 damage over 12 sec, 2 points 498 damage over 12 sec, 3 points 696 damage over 12 sec, 4 points 894 damage over 12 sec, 5 points 1092 damage over 12 sec.
- Rip rank 8: 1 point 300 damage over 12 sec, 2 points 498 damage over 12 sec, 3 points 696 damage over 12 sec, 4 points 894 damage over 12 sec, 5 points 1092 damage over 12 sec.
- Maim rank 2: 1 point 226 to 228 damage, 2 points 384 to 386 damage, 3 points 542 to 544 damage, 4 points 700 to 702 damage, 5 points 858 to 860 damage.
- Pounce rank 5: 2100 damage over 18 sec.
- Tiger's Fury rank 5: No energy cost, 30 second cooldown. Increases damage done by 77 for 6 sec.
- Tiger's Fury rank 6: No energy cost, 30 second cooldown. Increases damage done by 131 for 6 sec.
- Nourish rank 1: 600 mana, 1.5 second cast. "Heals a friendly target for 1550 to 1800. Heals for an additional 387 to 450 if Rejuvenation is on the target."
Hunter:
- Mend Pet rank 9: 610, 4250 healing over 15 sec.
- Mend Pet rank 10: 750 mana, 5250 healing over 15 sec.
- Kill Command rank 2: 145 mana, normal pet damage plus 210.
- Kill Command rank 3: 185 mana, normal pet damage plus 250.
- Raptor Strike rank 10: 240 mana, 275 additional damage.
- Raptor Strike rank 10: 300 mana, 335 additional damage.
- Counterattack rank 5: 215 mana, 240 damage.
- Counterattack rank 6: 265 mana, 285 damage.
- Serpent Sting rank 11: 550 mana, 990 damage over 15 sec.
- Serpent Sting rank 12: 680 mana, 1210 damage over 15 sec.
- Viper Sting rank 5: 3092 mana drained over 8 sec.
- Wyvern Sting rank 5: 515 mana, 2082 nature damage over 12 sec after target wakes.
- Wyvern Sting rank 5: 610 mana, 2460 nature damage over 12 sec after target wakes.
- Arcane Shot rank 10: 440 mana, 402 arcane damage.
- Arcane Shot rank 11: 540 mana, 492 arcane damage.
- Multi-Shot Rank 7: 570 mana, 333 additional damage.
- Multi-Shot Rank 8: 700 mana, 408 additional damage.
- Aimed Shot rank 8: 750 mana, 1325 additional damage.
- Aimed Shot rank 9: 890 mana, 1570 additional damage.
- Steady Shot rank 2: 220 mana, 220 additional damage. 175 additional damage on dazed targets.
- Steady Shot rank 3: 280 mana, 280 additional damage. 175 additional damage on dazed targets.
- Immolation Trap rank 7: 605 mana, 1540 fire damage over 15 sec.
- Immolation Trap rank 8: 750 mana, 1885 fire damage over 15 sec.
- Explosive Trap rank 5: 1350 mana, 434 to 556 fire damage, 740 fire damage over 20 sec.
- Explosive Trap rank 5: 1700 mana, 523 to 571 fire damage, 900 fire damage over 20 sec.
- Aspect of the Hawk rank 9: 285 mana, 230 ranged attack power.
- Aspect of the Hawk rank 10: 350 mana, 300 ranged attack power.
- Aspect of the Wild rank 4: 150 mana, 70 Nature Resistance.
- Trueshot Aura rank 5: 190 attack power.
- Trueshot Aura rank 6: 225 attack power.
- New line of pet spells called "Smack". Equivalent to Claw except with different name.
- Pin rank 1: 80 Focus, channeled, 20 second cooldown. "Pins the target in place, and squeezes for 20 damage over 12 sec."
- Tendom Rip rank 1: 25 focus, Next melee, 20 second cooldown. "Damages an enemy for 3 to 5 and reduces movement speed by 25% for 8 sec."
- Spore Cloud rank 1: 50 focus, 10 second cooldown. "Inflicts 2 nature damage to nearby enemies every 2 sec for 6 sec and reduces armor by 15%.
- Dust Cloud rank 1: 50 focus, 20 second cooldown. "Kick up an obscuring cloud of dust, lowering the chance for enemies to hit by 30%. Effects last 8 sec."
- Serenity Dust rank 1: 75 focus, 2 minute cooldown. "Heals the pet for 510 over 15 sec."
- Bad Attitude rank 1: 25 focus, 3 minute cooldown. "Snap back for 5 damage at any target that strikes you for the next 2 min."
- Nether Shock rank 1: 30 focus, 20 yard range, 6 second cooldown. "Instantly lashes an enemy for 17 to 19 Shadow damage. Also interrupts spellcasting and prevents any spell in that school from being cast for 1 sec."
- Ravage rank 1: 80 focus, 1 minute cooldown. "Violently attack an enemy for 4 to 6, stunning it for 2 sec."
- Sonic Blast rank 1: 80 focus, 1 minute cooldown. "Emits a piercing shriek, inflicted 4 to 6 physical damage and stunning the target for 2 sec."
- Wing Buffet rank 1: 40 focus, 30 second cooldown. "Blasts the target for 4 to 6 damage and knocking it back."
- Snatch rank 1: 40 focus, 1 minute cooldown. "Grab the enemy's weapon with your talons, disarming them for 10 sec."
Mage:
- Fireball rank 15: 575 mana, 783 to 997 fire damage, 100 fire damage over 8 sec.
- Fireball rank 16: 655 mana, 888 to 1132 fire damage, 116 fire damage over 8 sec.
- Fireball rank 17: 465 mana, 717 to 913 fire damage, 116 fire damage over 8 sec.
- Frostbolt rank 15: 445 mana, 702 to 758 frost damage.
- Frostbolt rank 16: 505 mana, 799 to 861 frost damage.
- Arcane Missiles rank 12: 1010 mana, 320 arcane damage every 1 sec for 5 sec.
- Arcane Missiles rank 13: 1135 mana, 360 arcane damage every 1 sec for 5 sec.
- Scorch rank 10: 215 mana, 321 to 379 fire damage.
- Scorch rank 11: 250 mana, 376 to 444 fire damage.
- Fire Blast rank 10: 575 mana, 760 to 900 fire damage.
- Fire Blast rank 11: 695 mana, 925 to 1025 fire damage.
- Pyroblast rank 11: 600 mana, 1014 to 1284 fire damage, 384 fire damage over 12 sec.
- Pyroblast rank 12: 700 mana, 1190 to 1510 fire damage, 452 fire damage over 12 sec.
- Arcane Blast rank 2: 255 mana, 690 to 800 arcane damage.
- Arcane Blast rank 3: 300 mana, 805 to 935 arcane damage.
- Arcane Blast rank 4: 335 mana, 912 to 1058 arcane damage.
- Ice Lance rank 2: 165 mana, 182 to 210 frost damage.
- Ice Lance rank 3: 180 mana, 221 to 255 frost damage.
- Frost Nova rank 6: 255 mana, 365 to 415 frost damage.
- Arcane Explosion rank 9: 725 mana, 481 to 519 arcane damage.
- Arcane Explosion rank 10: 820 mana, 538 to 582 arcane damage.
- Flamestrike rank 8: 1565 mana, 688 to 842 fire damage, 620 fire damage over 8 sec.
- Flamestrike rank 9: 1955 mana, 873 to 1067 fire damage, 780 fire damage over 8 sec.
- Cone of Cold rank 7: 840 mana, 559 to 611 frost damage.
- Cone of Cold rank 8: 1045 mana, 707 to 773 frost damage.
- Blizzard rank 8: 2125 mana, 1680 frost damage over 8 sec.
- Blizzard rank 9: 2570 mana, 2032 frost damage over 8 sec.
- Blast Wave rank 8: 795 mana, 882 to 1038 fire damage.
- Blast Wave rank 9: 930 mana, 1047 to 1233 fire damage.
- Dragon's Breath rank 5: 900 mana, 935 to 1085 fire damage.
- Dragon's Breath rank 6: 1050 mana, 1101 to 1279 fire damage.
- Conjure Food rank 9: 1100 mana, 10 sweet potato pies.
- Conjure Food rank 10: 1245 mana, 8 strudels.
- Conjure Water rank 10: 1100 mana, 10 skins of rain water.
- Conjure Water rank 11: 1245 mana, 6 skins of crystal spring water.
- Conjure Mana Gem rank 6: 2375 mana, Mana Sapphire, restores 3330 to 3500 mana.
- Conjure Mana Gem rank 7: 1670 mana, Mana Opal, 2340 to 2460 mana, one charge.
- Arcane Intellect rank 7: Increases intellect by 60.
- Arcane Brilliance rank 3: Increases intellect by 60.
- Ice Armor rank 6: 930 mana, increases armor by 930, frost resistance by 40.
- Fire Ward rank 7: 520 mana, absorbs 1950 fire damage.
- Frost Ward rank 7: 520 mana, absorbs 1950 frost damage.
- Dampen Magic rank 7: 810 mana, decreases spell damage taken by 240, healing taken by 480.
- Amplify Magic rank 7: 835 mana, increases spell damage taken by 240, healing taken by 480.
- Mana Shield rank 8: 190 mana, absorbs 1080 damage.
- Mana Shield rank 9: 235 mana, absorbs 1330 damage.
- Mage Armor rank 5: 660 mana, increases all resistances by 21, reduces duration of harmful magic effects on you by 50%.
- Mage Armor rank 6: 860 mana, increases all resistances by 40, reduces duration of harmful magic effects on you by 50%.
- Ice Barrier rank 7: 725 mana, absorbs 2800 damage.
- Ice Barrier rank 8: 850 mana, absorbs 3300 damage.
- Molten Armor rank 2: 865 mana, causes 130 fire damage when hit.
- Molten Armor rank 3: 1125 mana, causes 170 fire damage when hit.
- Arcane Barrage rank 1: 335 mana, 3 second cooldown. "Launches several missiles at the enemy target, causing 386 to 470 arcane damage."
- Arcane Barrage rank 2: 405 mana, 3 second cooldown, 709 to 865 arcane damage.
- Arcane Barrage rank 3: 610 mana, 3 second cooldown, 936 to 1144 arcane damage.
- Frostfire Bolt rank 1: 450 mana, 3 second cast, 30 yard range. "Launches a bolt of frostfire at the enemy, causing 629 to 731 Fire damage, slowing movement speed by 40% and causing an additional 60 fire damage over 9 sec. If the target is more vulnerable to Frost damage this spell will cause Frost instead of Fire damage."
- Frostfire Bolt rank 2: 530 mana, 722 to 838 fire damage, 90 fire damage over 9 sec.
- Shatter Shield rank 1: 1200 mana, 30 second cooldown. "Instantly shields you, absorbing 2000 Physical damage. Lasts 1 min. When the shield is destroyed, all enemies within 10 yards are frozen for 8 sec."
Paladin:
- Holy Light rank 12: 1585 mana, 3264 to 3636 healing.
- Holy Light rank 13: 1880 mana, 3799 to 4231 healing.
- Flash of Light rank 8: 350 mana, 409 to 571 healing.
- Flash of Light rank 9: 420 mana, 585 to 655 healing.
- Lay on Hands rank 5: Restores 1950 mana on target.
- Exorcism rank 8: 620 mana, 696 to 776 holy damage.
- Exorcism rank 8: 765 mana, 847 to 945 holy damage.
- Hammer of Wrath rank 5: 830 mana, 786 to 868 holy damage.
- Hammer of Wrath rank 6: 1020 mana, 957 to 1057 holy damage.
- Holy Wrath rank 4: 1425 mana, 686 to 806 holy damage.
- Holy Wrath rank 5: 1765 mana, 839 to 985 holy damage.
- Consecration rank 7: 1250 mana, 576 holy damage over 8 sec.
- Consecration rank 8: 1475 mana, 672 holy damage over 8 sec.
- Holy Shock rank 6: 650 mana, 820 to 888 holy damage, or 1239 to 1341 healing.
- Holy Shock rank 7: 650 mana, 967 to 1047 holy damage, or 1431 to 1549 healing.
- Avenger's Shield rank 4: 1475 mana, 564 to 688 holy damage.
- Avenger's Shield rank 5: 1745 mana, 666 to 814 holy damage.
- Seal of Righteousness rank 10: 475 mana. 38 holy damage per hit. 227 to 249 Judgement damage.
- Seal of Righteousness rank 11: 475 mana. 42 holy damage per hit. 247 to 273 Judgement damage.
- Seal of Light rank 6: 560 mana, melee attacks have a chance to heal the paladin for 250. Judgement gives melee attackers a chance to heal themselves for 177.
- Seal of Wisdom rank 6: 560 mana, melee attacks have a chance to restore 233 of the paladin's mana. Judgement gives all spells and attacks used on the target a chance to restore 143 mana.
- Seal of Command rank 7: 530 mana, judging causes 264 to 291 holy damage, or twice that if the target is stunned or incapacitated.
- Seal of Command rank 8: 625 mana, judging causes 318 to 351 holy damage, or twice that if the target is stunned or incapacitated.
- Seal of Blood rank 2: 240 mana, judging causes 333 to 367 holy damage.
- Seal of Blood rank 3: 450 mana, judging causes 352 to 388 holy damage.
- Seal of Blood rank 4: 535 mana, judging causes 418 to 462 holy damage.
- Seal of Vengeance rank 2: 480 mana, attacks have a chance to cause 250 holy damage over 15 sec. stacking 5 times. Judging does 272 holy damage per application of Holy Vengeance.
- Seal of Vengeance rank 3: 590 mana, attacks have a chance to cause 305 holy damage over 15 sec. stacking 5 times. Judging does 333 holy damage per application of Holy Vengeance.
- Blessing of Might rank 9: 255 mana, increases attack power by 245.
- Blessing of Might rank 10: 315 mana, increases attack power by 300.
- Greater Blessing of Might rank 4: 515 mana, increases attack power by 245.
- Greater Blessing of Might rank 5: 635 mana, increases attack power by 300.
- Blessing of Wisdom rank 8: 270 mana, restores 73 mana/5.
- Blessing of Wisdom rank 9: 335 mana, restores 91 mana/5.
- Greater Blessing of Wisdom rank 4: 555 mana, restores 73 mana/5.
- Greater Blessing of Wisdom rank 5: 695 mana, restores 91 mana/5.
- Blessing of Light rank 5: 180 mana, increases healing of Holy Light by 1090, Flash of Light by 345.
- Greater Blessing of Light rank 3: 360 mana, increases healing of Holy Light by 1090, Flash of Light by 345.
- Devotion Aura rank 9: 1015 armor.
- Devotion Aura rank 10: 1205 armor.
- Shadow Resistance Aura rank 5: 130 Shadow Resistance.
- Fire Resistance Aura rank 5: 130 Fire Resistance.
- Frost Resistance Aura rank 5: 130 Frost Resistance.
- Holy Shield rank 5: 280 mana, 175 holy damage when blocking.
- Holy Shield rank 6: 280 mana, 200 holy damage when blocking.
Priest:
- Inner Fire rank 8: 450 mana, increases armor by 1800 and increases healing done by 180.
- Inner Fire rank 9: 555 mana, increases armor by 2440 and increases healing done by 230.
- Mind Sear rank 1: 545 mana, 30 yard range, channeled. "Causes an explosion of shadow magic around the enemy target, causing 481 to 519 shadow damage every 1.0 sec for 5 sec to all targets within 10 yards."
- Greater Heal rank 8: 1095 mana, 3395 to 3945 healing.
- Greater Heal rank 9: 1290 mana, 3950 to 4590 healing.
- Power Word: Shield rank 13: 815 mana, 1920 damage absorbed.
- Power Word: Shield rank 14: 960 mana, 2230 damage absorbed.
- Renew rank 13: 610 mana, 1235 healing over 15 sec.
- Renew rank 14: 720 mana, 1400 healing over 15 sec.
- Flash Heal rank 10: 640 mana, 1684 to 1956 healing.
- Flash Heal rank 11: 775 mana, 2054 to 2386 healing.
- Prayer of Healing rank 7: 1840 mana, 2091 to 2209 healing.
- Divine Spirit rank 6: Increases spirit by 80.
- Prayer of Spirit rank 3: Increases spirit by 80.
- Holy Nova rank 8: 1245 mana, 333 to 387 holy damage, 611 to 709 healing.
- Holy Nova rank 9: 1455 mana, 398 to 462 holy damage, 713 to 827 healing.
- Lightwell rank 5: 605 mana, 5 minute cooldown. 3915 healing over 6 sec, direct damage cancels healing. Lasts for 3 minutes or 10 charges
- Lightwell rank 6: 710 mana, 5 minute cooldown. 4620 healing over 6 sec, direct damage cancels healing. Lasts for 3 minutes or 10 charges
- Circle of Healing rank 6: 625 mana, 8 second cooldown. 589 to 651 healing on party or raid.
- Circle of Healing rank 7: 730 mana, 8 second cooldown. 684 to 756 healing on party or raid.
- Prayer of Mending rank 2: 545 mana, 905 healing.
- Prayer of Mending rank 3: 640 mana, 1043 healing.
- Binding Heal rank 2: 1000 mana, 1619 to 2081 healing.
- Binding Heal rank 3: 1215 mana, 1952 to 2508 healing.
- Smite rank 11: 520 mana, 604 to 676 holy damage.
- Smite rank 12: 615 mana, 707 to 793 holy damage.
- Shadow Word: Pain rank 11: 775 mana, 1302 shadow damage over 18 sec.
- Shadow Word: Pain rank 12: 915 mana, 1530 shadow damage over 18 sec.
- Mind Blast rank 12: 605 mana, 837 to 883 shadow damage.
- Mind Blast rank 13: 715 mana, 992 to 1048 shadow damage.
- Mana Burn rank 8: 510 mana, burns 1478 to 1562 mana.
- Holy Fire rank 10: 290 mana, 10 second cooldown. 732 to 928 holy damage. Additional 287 holy damage over 7 sec..
- Holy Fire rank 11: 290 mana, 10 second cooldown. 890 to 1130 holy damage. Additional 350 holy damage over 7 sec..
- Mind Flay rank 8: 320 mana, 30 yard range. 576 shadow damage over 3 sec.
- Mind Flay rank 9: 390 mana, 30 yard range. 690 shadow damage over 3 sec.
- Shadow Word: Death rank 3: 430 mana, 639 to 741 shadow damage.
- Shadow Word: Death rank 4: 510 mana, 750 to 870 shadow damage.
- Vampiric Touch rank 4: 595 mana. 735 shadow damage over 15 sec. Mana gain to party members equal to 2% of the shadow damage you deal
- Vampiric Touch rank 4: 700 mana. 850 shadow damage over 15 sec. Mana gain to party members equal to 2% of the shadow damage you deal
- Power Word: Fortitude rank 8: 1125 mana. Increases stamina by 165.
- Prayer of Fortitude rank 4: 2875 mana. Increases stamina by 165.
- Two new ranks of Fade.
- Shadow Protection rank 5: 1200 mana, increases shadow resistance by 130.
- Prayer of Shadow Protection rank 5: 2400 mana, increases shadow resistance by 130.
- Desperate Prayer rank 9: 3111 to 3669 healing.
- Desperate Prayer rank 10: 3716 to 4384 healing.
- Chastise rank 7: 350 mana, 685 to 795 holy damage.
- Feedback rank 7: 705 mana, spells cast on Priest will burn 165 mana.
- Starshards rank 9: 830 arcane damage over 15 sec.
- Starshards rank 10: 1030 arcane damage over 15 sec.
- Touch of Weakness rank 8: 375 mana, causes 95 shadow damage and reduces attack's damage done by 55 for 2 minutes.
- Devouring Plague rank 8: 1520 mana, 1416 shadow damage over 24 sec.
- Devouring Plague rank 9: 1850 mana, 1720 shadow damage over 24 sec.
- Hex of Weakness rank 8: 470 mana, reduces damage caused by 55.
- Shadowguard rank 8: 385 mana, 195 shadow damage when attacked.
Rogue:
- Sinister Strike rank 11: 150 additional damage.
- Sinister Strike rank 12: 180 additional damage.
- Backstab rank 11: 150% weapon damage plus 255.
- Two new ranks of feint.
- Hemorrhage rank 5: 110% weapon, increases physical damage dealt on target by 75.
- Mutilate rank 5: 153 additional damage.
- Mutilate rank 6: 181 additional damage.
- Eviscerate rank 11: 1 point 405 to 613 damage, 2 points 706 to 914 damage, 3 points 1007 to 1215 damage, 4 points 1308 to 1516 damage, 5 points 1609 to 1817 damage
- Eviscerate rank 12: 1 point 497 to 751 damage, 2 points 867 to 1121 damage, 3 points 1237 to 1491 damage, 4 points 1607 to 1861 damage, 5 points 1977 to 2231 damage
- Expose Armor rank 7: 560 armor per combo point.
- Rupture rank 8: 1 point 324 damage over 8 secs, 2 points 460 damage over 10 secs, 3 points 618 damage over 12 secs, 4 points 798 damage over 14 secs, 5 points 1000 damage over 16 secs.
- Deadly Throw rank 2: 1 point 223 to 245 damage, 2 points 365 to 387 damage, 3 points 507 to 529 damage, 4 points 649 to 671 damage, 5 points 791 to 813 damage.
- Deadly Throw rank 3: 1 point 350 to 386 damage, 2 points 574 to 610 damage, 3 points 798 to 834 damage, 4 points 1022 to 1058 damage, 5 points 1246 to 1282 damage.
- Garrote rank 9: 1092 damage over 18 sec.
- Garrote rank 10: 1290 damage over 18 sec.
- Ambush rank 8: 275% weapon damage plus 335.
Shaman:
- Earth Shock rank 9: 990 mana, 723 to 761 nature damage.
- Earth Shock rank 10: 1170 mana, 849 to 895 nature damage.
- Flame Shock rank 8: 945 mana, 425 fire damage, 476 fire damage over 12 sec.
- Flame Shock rank 9: 1115 mana, 500 fire damage, 556 fire damage over 12 sec.
- Frost Shock rank 6: 955 mana, 681 to 719 frost damage.
- Frost Shock rank 7: 1135 mana, 802 to 848 frost damage.
- Lightning Bolt rank 13: 555 mana, 595 to 679 nature damage.
- Lightning Bolt rank 13: 685 mana, 715 to 815 nature damage.
- Chain Lightning rank 7: 1380 mana, 806 to 920 nature damage (on first target).
- Chain Lightning rank 8: 1695 mana, 973 to 1111 nature damage (on first target).
- Healing Wave rank 13: 1355 mana, 2624 to 2996 healing.
- Healing Wave rank 14: 1600 mana, 3034 to 3466 healing.
- Lesser Healing Wave rank 8: 805 mana, 1382 to 1578 healing.
- Lesser Healing Wave rank 9: 965 mana, 1606 to 1834 healing.
- Lightning Shield rank 10: 755 mana, 325 nature damage.
- Lightning Shield rank 11: 895 mana, 380 nature damage.
- Earth Shield rank 4: 860 mana, 300 healing.
- Earth Shield rank 5: 1020 mana, 337 healing.
Warlock:
- Demon Armor rank 7: 1240 mana, increases armor by 840. "And increasing the amount of health generated through spells and effects by 20%", does not give shadow resistance or health regeneration
- Demon Armor rank 8: 1410 mana, increases armor by 950. "And increasing the amount of health generated through spells and effects by 20%", does not give shadow resistance or health regeneration
- Shadow Bolt rank 12: 600 mana, 596 to 664 shadow damage.
- Shadow Bolt rank 13: 715 mana, 690 to 770 shadow damage.
- Immolate rank 10: 665 mana, 370 fire damage, 695 fire damage over 15 sec.
- Immolate rank 11: 780 mana, 460 fire damage, 785 fire damage over 15 sec.
- Corruption rank 9: 525 mana, 984 shadow damage over 18 sec.
- Corruption rank 10: 650 mana, 1080 shadow damage over 18 sec.
- searing Pain rank 9: 290 mana, 295 to 349 fire damage.
- Seaing Pain rank 10: 340 mana, 343 to 405 fire damage.
- Rain of Fire rank 6: 1995 mana, 1540 fire damage over 8 sec.
- Rain of Fire rank 7: 2510 mana, 1940 fire damage over 8 sec.
- Hellfire rank 5: 1665 mana, 451 fire damage every second.
- Soul Fire rank 5: 365 mana, 1137 to 1423 fire damage.
- Soul Fire rank 6: 434 mana, 1323 to 1657 fire damage.
- Shadowburn rank 9: 755 mana, 662 to 738 shadow damage.
- Shadowburn rank 10: 890 mana, 775 to 865 shadow damage.
- Conflagrate rank 7: 445 mana, 650 to 810 fire damage.
- Conflagrate rank 8: 520 mana, 766 to 954 fire damage.
- Seed of Corruption rank 2: 1300 mana, 1292 shadow over 18 sec. Explodes after 1296 damage. 1383 to 1607 shadow damage explosion.
- Seed of Corruption rank 2: 1525 mana, 1518 shadow over 18 sec. Explodes after 1516 damage. 1633 to 1897 shadow damage explosion.
- Incinirate rank 3: 505 mana, 485 to 563 fire damage. Additional 121 to 141 fire damage if Immolate is up.
- Incinirate rank 4: 615 mana, 582 to 676 fire damage. Additional 145 to 169 fire damage if Immolate is up.
- Unstable Affliction rank 4: 585 mana, 1182 shadow damage over 18 sec. Causes 1773 shadow damage to dispeller when dispelled, and silences dispeller for 3 sec.
- Unstable Affliction rank 5: 685 mana, 1380 shadow damage over 18 sec. Causes 2070 shadow damage to dispeller when dispelled, and silences dispeller for 3 sec.
- Shadowfury rank 4: 1035 mana, 822 to 978 shadow damage. Stuns for 3 sec.
- Shadowfury rank 5: 1220 mana, 968 to 1152 shadow damage. Stuns for 3 sec.
- Drain Soul rank 6: 600 mana, 710 shadow damage over 15 sec.
- Health Funnel rank 9: 277 health, plus 182 per sec. 520 health transferred to demon every sec for 10 sec.
- Drain Life rank 9: 695 mana, 133 health drained per second.
- Drain Mana rank 7: 545 mana, 240 mana drained per second.
- Death Coil rank 5: 855 mana, 670 shadow damage.
- Death Coil rank 6: 1005 mana, 790 shadow damage.
- Siphon Life rank 7: 605 mana, 70 health every 3 sec. For 30 sec.
- Siphon Life rank 7: 710 mana, 81 health every 3 sec. For 30 sec.
- Curse of Agony rank 8: 390 mana, 1440 shadow damage over 24 sec.
- Curse of Agony rank 9: 470 mana, 1740 shadow damage over 24 sec.
- Curse of Elements rank 5: Reduces fire and frost resistances by 165, increases fire and frost damage taken by 10%.
- Curse of Shadow rank 4: Reduces shadow and arcane resistances by 165, increases shadow and arcane damage taken by 10%.
- Curse of Doom rank 3: 7300 shadow damage after 1 minute.
- Create Healthstone rank 7: 1455 mana, Demonic Healthstone, restores 3500 health.
- Create Healthstone rank 8: 1590 mana, Fel Healthstone, restores 4280 health.
- Create Soulstone rank 7: xx% of base mana, Demonic Soulstone. Resurrect with 5300 health and 4300 mana.
- Create Spellstone rank 5: Demonic Spellstone. Usual use effect. 20 spell critical strike rating when worn.
- Shadow Ward rank 5: 550 mana, Absorbs 2750 shadow damage.
- Shadow Ward rank 6: 670 mana, Absorbs 3300 shadow damage.
- Fel Armor rank 3: 725 mana, increases spell damage by 150. "And allows 30% of your mana regeneration to continue while casting", no longer increases health gained from spells and effects
- Fel Armor rank 4: 725 mana, increases spell damage by 180. "And allows 30% of your mana regeneration to continue while casting", no longer increases health gained from spells and effects
- Shadowflame rank 1: 745 mana, 15 second cooldown. "Targets in a cone in front of the caster take 934 to 1020 shadow and an additional 492 fire damage over 8 sec."
- Demonic Circle: Summon: xx% of base mana, 0.5 second cast, 30 second cooldown. "You summon a Demonic Circle at your feet."
- Demonic Circle: Teleport: 100 mana, 30 second cooldown. "You teleport to your Demonic Circle."
- Haunt: 650 mana, 40 yard range, 30 second cooldown. "You send a corrupted soul into the target, doing 800 damage over 2 sec. Haunt will continue to travel between targets who suffer from your Corruption spell. After travelling from up to three targets, the corrupted soul will return to you, healing you for 50% of the total damage done."
- Curse of Weakness rank 9: 265 mana, reduces attack power by 350 and "increases time between melee and ranged attacks by 20%".
- Firebolt rank 9: 180 mana, 199 to 223 fire damage.
- Blood Pact rank 7: Increases stamina by 133.
- Fire Shield rank 7: 270 mana, 33 fire damage dealt when attacked, increases fire resistance by 63.
- Sacrifice rank 8: 6750 damage absorbed.
- Consume Shadows rank 8: 710 mana. 2950 of Voidwalker's health restored over 10 sec.
- Consume Shadows rank 9: 800 mana. 3400 of Voidwalker's health restored over 10 sec.
- Two new ranks of both Suffering and Torment for Voidwalker's too, but no change except for being more effective.
- Lash of Pain rank 8: 220 mana, 193 shadow damage.
- Lash of pain rank 9: 250 mana, 237 shadow damage.
- Cleave rank 4: xx% of base mana, 124 bonus damage.
- Intercept rank 4: 245 mana, 189 damage.
- Also a new rank of Anguish for Felguards, but no change except for being more effective.
- Devour Magic rank 7: 390 mana, 1150 healing.
Warrior:
- Rend rank 9: 255 damage over 15 seconds, additional based on weapon damage. "If the target becomes enraged, Rend causes four times the normal damage".
- Rend rank 9: 300 damage over 15 seconds, additional based on weapon damage. "If the target becomes enraged, Rend causes four times the normal damage".
- Bloodbath rank 1: 15 Rage. "Wound up to 5 enemy targets within 8 yards, causing 244 to 256 damage and causing them to Bleed for 250 damage damage over 15 sec. If the target becomes enraged, the Bloodbath bleed effect causes four times the normal damage."
- Shield Break: 15 rage, 1 minute cooldown. "Break down the enemy's defenses, disarming any shield they have equipped or reducing the chance the enemy will Block by 3% for 10 sec."
- Battle Shout rank 9: Increases attack power by 550.
- Commanding Shout rank 2: Increases health by 1855.
- Commanding Shout rank 3: Increases health by 2255.
- Heroic Strike rank 12: 432 bonus damage. 151 additional damage against Dazed targets.
- Heroic Strike rank 13: 495 bonus damage. 173 additional damage against Dazed targets.
- Sunder Armor rank 7: 785 armor reduction per stack.
- Execute rank 8: 1315 damage, each additional point of rage does 30 damage.
- Execute rank 9: 1665 damage, each additional point of rage does 38 damage.
- Slam Rank 7: 220 bonus damage.
- Slam Rank 8: 250 bonus damage.
- Mortal Strike rank 7: 320 bonus damage.
- Mortal Strike rank 8: 380 bonus damage.
- Shield Slam rank 7: 639 to 671 damage.
- Shield Slam rank 8: 756 to 794 damage.
- Devastate rank 4: 53 damage per application of Sunder Armor.
- Devastate rank 5: 63 damage per application of Sunder Armor.
- Rampage rank 4: 85 attack power per stack.
- Thunder Clap rank 8: 165 damage. Damage increased by attack power.
- Thunder Clap rank 9: 200 damage. Damage increased by attack power.
- Cleave rank 7: 189 bonus damage.
- Cleave rank 8: 222 bonus damage.
Unknown:
- Soul Dispersion rank 1: 2 minute cooldown. "Instantly removes all physical and magical debuffs on you, and restores 2% health and mana per effect removed."
- Scalp rank 1: Requires Skinning Knife. "Attempts to skin the target alive, causing them to bleed for 72 damage over 6 sec."
- Miner's Revenge rank 1: 30 yard range, 5 minute cooldown. "Hurls your pick axe at the target, inflicted 45 to 55 physical damage, ignoring any armor."
- Mark of Divinity rank 1: xx% of base mana cost, 30 yard range. "Marks the target with Divinity, causing 30% of all your healing to also heal the target"
- Nightmare rank 1: 1665 mana, 30 yard range, channeled. "Assault the target's mind, causing a powerful nightmare that deals 306 Shadow damage to all enemies within 10 yards of the target. Lasts 15 sec."
Additionally it's also somewhat interesting how existing spells are found in between the WotLK data. Most of the Mage spells (Including the new ones) and a few of the Death Knight spells were actually in between spells used by the mobs and bosses in Zul'aman. As we go along most of the new enchants were in between abilities used in Sunwell; some of the enchants added in Sunwell are actually newer than some of the WotLK enchants with stronger effects. The decision to give players spells that allow you to move others around against their will is very recent, all player spells that do so have high Spell IDs than the spells used in Sunwell do.
Last edited by Chicken : 05/30/08 at 8:01 AM.
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