Originally Posted by Corronach
I agree, they aren't inspiring any confidence in their ability to balance PVP and PVE.
But the crowd laughing at him about Ret DPS was $$.
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Yea that was a low blow as well as the rogue and warrior equality thing. Rogues, I feel for them as a Druid. No one should melee better than a rogue, noone.
This new DK thing is cool, but it is really nothing I am interestedin, as far as it has been explained. I have developed my Druid for nearly 3 years now and don't want to drop it to be able to tank, or whatever its role will be, or have someone else drop their class to be able to help the raid. It is shortsighted so far as I can tell.
I wouldn't want to be a Druid of the Claw, with this type of implementation. It misses the boat, MMOs are about character development, having people drop their classes and rerol a new class, even a hero version, is just completely bailing out on development. It looks like a cop out. It would be different if it were not a hero class, if it were regular. Certainly the hero class(es) will be more powerful, otherwise why are they hero classes. And one will most likely be required to tank in raids:/
It is also alienating to other classes to have the appearance of what may be considered the Warrior/Paladin/Warlock Hero class, atm anyway locks may get necromancer later.
It does solve many problems, at least in the long run when all hero classes are introduced. They had an issue of how to go about developing Hero Classes. What is a Hero class and how to develop it from the current classes.
Well one solution is to basically replace the classes with new hero classes so you can completely redesign them and balance them.
I would rather have had them implement Hero classes as a secondary class for your character. I.E. Paladins turn 80 and then do a long quest to become a Death Knight. Once a Death Knight they then have a new experience bar for their Death Knight. So in the end you are a Level 80 Paladin/Level 20 Death Knight.
Not completely abandon Paladins altogether.
Implementation of one class created this problem, and how do you balance a hero class around regular classes?
If they were to implement all hero classes together it would be better. I would not like abandoning my current 3 year old druid to make a new druid hero class character.
If anything I think it will make class balance even worse. The other classes are really going to have to being something to the table over the hero classes. Tanks and damage dealers will need to bring that extra something and eventually they will have all hero classes and be back in the same boat of development:/
I can only hope the play style is different, but they said their function was that of tank and damage dealer, so it isnt a new role of say a bard of buffing and debuffing but making direct competition for coveted tanking roles.
I would rather see Paladins made more viable, speaking as a Feral Druid tank, I understand that plight and anticipate the future of my own.