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06/01/08, 7:05 PM
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#3601
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Von Kaiser
Tauren Death Knight
Draenor (EU)
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It helps resto druid find groups. Right now you need to bring another ressing class in a non healing spec if you bring a resto druid to a 5 man.
Assuming ofcourse you care about being able to ress.
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06/01/08, 7:24 PM
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#3602
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Banned
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Indeed. Druids having an out of combat res will not upset raid makeup for 25 man instances, but will increase chances of getting into 5 man and 10 man instances/raids. the suggestion has been thrown around the forums for quite some time, making its way into many resto wotlk talent trees (such is the desire for this ability). we can only hope that if indeed it is a new ability, that it is not instant cast. druid in arena will become somewhat stupid so here's to hoping it is that bug
if anything this is just going to save time during wipes
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06/01/08, 7:56 PM
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#3603
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Von Kaiser
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I really hope the druid OOC rez idea goes through. I hate dying in a 5/10 man instance with only druid healers and being forced to run back.
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06/01/08, 8:42 PM
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#3604
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Piston Honda
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Originally Posted by uber
I really hope the druid OOC rez idea goes through. I hate dying in a 5/10 man instance with only druid healers and being forced to run back.
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Well all we have so far is a 7 rank OoC rez spell. Speculation at this point is confined to 2 possibilities:
1. Giving it to a current class that doesn't have an OoC rez spell. - Likely Druid, maybe others.
2. Giving it to a new class. - Death Knights could conceivably have the ability to revive a fallen ally, or maybe another class with a rez is being implemented.
Last edited by aikiwoce : 06/01/08 at 8:49 PM.
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06/01/08, 8:47 PM
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#3605
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Von Kaiser
Night Elf Druid
Zenedar (EU)
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Originally Posted by aikiwoce
Well all we have so far is a ranked(7 of them) OoC rez spell. Speculation at this point is confined to 2 possibilities:
1. Giving it to a current class that doesn't have an OoC rez spell. - Likely Druid, maybe others.
2. Giving it to a new class. - Death Knights could conceivably have the ability to revive a fallen ally, or maybe another class with a rez is being implemented.
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It requires mana so that leaves: Druid, Mage, Warlock & Hunter with Druid being the most likely out of the choices.
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06/01/08, 8:53 PM
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#3606
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King Hippo
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Druids getting an OOC rez would be great. As has been said, it's not about "class uniqueness" or whatever, it's about the fact that running a 5-man group with a Druid healer can be annoying to the point where some people don't want to take Druids at all. This has always been the complaint. It'd be like if there was a mana-using class in the game that couldn't drink water or something... giving them the ability wouldn't bring down class uniqueness, it would solve an incredibly annoying source of downtime.
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06/01/08, 8:55 PM
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#3607
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Piston Honda
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Originally Posted by North101
It requires mana so that leaves: Druid, Mage, Warlock & Hunter with Druid being the most likely out of the choices.
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I was thinking Mage, Warlock, and Druid. I was thinking Druid/Warlock because both have combat rez mechanics. Mage is a little bit of a stretch, but apparently Aegwynn knew how to do it. Maybe she's passed on the secret to Jaina?
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06/01/08, 8:58 PM
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#3608
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Banned
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just remembered something i saw earlier today which makes the likelyhood of a druid OoC Rez extremely likely... the wording of Natures Swiftness has been modified in the latest alpha build i think, now says something along the lines of makes your next nature spell with a cast time under 10 seconds an instant cast. a slightly unneccessary change unless an out of combat rez were to be given (and of course it will be 10 second cast rather than the instant cast suggested by the likely buggy datamining). lovely 
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06/01/08, 9:10 PM
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#3609
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Von Kaiser
Night Elf Druid
Arthas (EU)
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On the Druid OOC Rezz: Rank 1 - 7 are listed, at least I did find all of them.
On the DI change: It's ID is ~10000, shortly after the "old" DI. Given that the "old" DI still exists, the "new" DI is most likely only a leftover from WoW-Classic alpha/beta.
(the change to the spells of other classes was either made by replacing the old spells, or by adding a new spell at the end of the spell-list)
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06/01/08, 10:41 PM
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#3610
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Jedi Knight
Amera
Night Elf Priest
No WoW Account
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You guys will regret the rez when you have to participate in the fun of rezzing people on wipe nights instead of being able to alt+tab!
Priests or paladins just need a 25 person rez with a 10 min CD so we can just get rid of that all together.
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06/01/08, 11:13 PM
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#3611
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Honorary Toastr
Night Elf Priest
Dragonblight
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Prayer of Resurrection and Greater Blessing of Redemption.... if you ask me.
Haha, make it unique. Prayer cost a candle and resurrects the party. Greater Blessing cost a candle and resurrect the class.
Okay. I am just throwing random unproductive ideas. So I'll be quiet.
Off of Emeraude's point... maybe it could be that there is more to the Sunwell than first appears? Maybe there's some need/purpose to the actual Sunwell portal/remenant or whatever. Who knows.
Remember, Tigole did comment that if Wotlk took too long they still had other storylines to use to "stall" us. So. Who knows.
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06/01/08, 11:23 PM
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#3612
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Bald Bull
Blood Elf Paladin
Echo Isles
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I can understand the need for giving Druids an OOC rez, but IIRC, another factor to limiting them to Rebirth was not just because of flavor (in-combat rez as raid utility, trading off OOC rez), but also because of the issues an OOC rez could cause when coupled with a Druid's stealth capabilities.
That is, sneaking past trash/respawns to rez corpses which it shouldn't have been able to under other healer circumstances.
It's not that I'm against this change, but given the ability to stealth all the way to Ikiss on heroic Sethekk Halls, I wonder what kind of "creative use of game mechanics" people can come up with by combining Cat Form and this new rank 7.
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06/02/08, 12:23 AM
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#3613
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Von Kaiser
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Originally Posted by Amera
Priests or paladins just need a 25 person rez with a 10 min CD so we can just get rid of that all together.
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I believe they had a mass ressurection ability in the BC alpha (I think it was a pally ability). Ressurected the target +all their party members. I have no idea why they scrapped it, there's really no reason why an ability like that shouldn't be in the game already.
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06/02/08, 1:18 AM
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#3614
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Banned
Blood Elf Paladin
Tanaris
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Originally Posted by uber
I believe they had a mass ressurection ability in the BC alpha (I think it was a pally ability). Ressurected the target +all their party members. I have no idea why they scrapped it, there's really no reason why an ability like that shouldn't be in the game already.
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Herald yells: The Horde has assaulted the Stormpike Aid Station!
<Last man standing's mass rez completes>
Herald yells: The Alliance has captured the Stormpike Aid Station.
My guess would be either that, or the potential ease of skipping trash with proper strategy. I know I was able to skip all but three pulls of M'uru trash with only four people just by charging straight past and rezzing in the nook.
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06/02/08, 1:57 AM
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#3615
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Honorary Toastr
Night Elf Priest
Dragonblight
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The only thing reasoning I can think of is because of the so-called radius + radius effect. Where the spell would have a radius then the aoe effect would have a radius.
Similar to how mass dispel "reaches" 45 yards because of the 30 range on the center and then the 15 yard radius.
Which would allow for trash skipping more easily.
Edit:
Remember the days of mind-vision resurrects? Ah those were good times.
Last edited by Starfire : 06/02/08 at 2:16 AM.
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06/02/08, 2:51 AM
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#3616
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Von Kaiser
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Originally Posted by Cranberry
Herald yells: The Horde has assaulted the Stormpike Aid Station!
<Last man standing's mass rez completes>
Herald yells: The Alliance has captured the Stormpike Aid Station.
My guess would be either that, or the potential ease of skipping trash with proper strategy. I know I was able to skip all but three pulls of M'uru trash with only four people just by charging straight past and rezzing in the nook.
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Adding a mass ressurect would just make bypassing trash easier, since you have demonstrated that it can already be done by a dedicated enough crew of individuals.
To fix any abuse in pvp, simply prevent any use of the spell in battlegrounds or only allow it to be used in raid instances.
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06/02/08, 3:30 AM
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#3617
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Don Flamenco
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Regarding the possible changes to Divine Intervention being used as a Rebirth whilst dead...
I'd say they'd limit this to wipe prevention by not allowing it to be used while an encounter is in progress.
It'd be nice to see DI go down this path.
It'd also be nice to see A-N on a seperately instanced server, similar to EPL <-> Ghostlands.
It's still far too early for negative speculation; for all we know it may very well be an "open" zone with a million-and-one reasons why it'd be more effective/viable to host it as such. The "Lower City" concept is exciting nonetheless. I only hope we don't have to wait until a "Black Temple/Hyjal Summit" content patch further on down the track to see it.
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06/02/08, 4:51 AM
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#3618
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Don Flamenco
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Originally Posted by Cranberry
Herald yells: The Horde has assaulted the Stormpike Aid Station!
<Last man standing's mass rez completes>
Herald yells: The Alliance has captured the Stormpike Aid Station.
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No way that will happen. 10s cast in front of everyone? Even if it is somehow broken, people will just start looting bodies, you can't rezz after that.
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06/02/08, 5:00 AM
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#3619
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Von Kaiser
Human Paladin
Outland (EU)
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As a Paladin myself, I don't see any harm for druids getting an OOC rez.
Question is though, are you willing to sacrifice one of your *new* spell "slots" for it?
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06/02/08, 5:10 AM
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#3620
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Von Kaiser
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Originally Posted by RangerSix
As a Paladin myself, I don't see any harm for druids getting an OOC rez.
Question is though, are you willing to sacrifice one of your *new* spell "slots" for it?
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Given that Revive has several rankings associated with it (at least 7, I believe) it is most likely being added retroactively and won't consume any of the new spell slots that each class will be allocated.
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06/02/08, 5:14 AM
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#3621
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Piston Honda
Tauren Warrior
The Venture Co
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From this change log:
General: 8391 Changes - Full list
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Many healing item effects and item enchants changed, for example Golden Spell Thread was 22damage/66healing, now it gives 35 both damage and healing
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What if the way Blizzard homogenizes healer and caster gear is to simply do away with +healing?
This would in theory make using the higher, less efficient ranks of spells more attractive - regen goes up from 70-80, but +healing stays relatively static or maybe even goes down if all your heal gear is converted to plus damage/healing - kind of like the downranking nerf that came pre-tbc with 2.0.
It's a little too much for me to wrap my brain around at this time of night, but I wanted to point it out.
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06/02/08, 5:15 AM
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#3622
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Chief Passenger
Gnome Rogue
Earthen Ring (EU)
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Originally Posted by uber
I believe they had a mass ressurection ability in the BC alpha (I think it was a pally ability). Ressurected the target +all their party members. I have no idea why they scrapped it, there's really no reason why an ability like that shouldn't be in the game already.
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That never appeared as an in-game talent. A mass resurrect spell got data mined, and there was a lot of speculation about it. Nethaera posted to say that it was an NPC spell only, but it's plausible that's a retcon after they decided not to implement it. Tooltip certainly looks like it was intended as a potential PC ability.
Mass Resurrection - Spell - World of Warcraft
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06/02/08, 5:16 AM
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#3623
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Banned
Undead Priest
Cho'gall (EU)
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Originally Posted by RangerSix
As a Paladin myself, I don't see any harm for druids getting an OOC rez.
Question is though, are you willing to sacrifice one of your *new* spell "slots" for it?
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as revive has 7 ranks listed it seems that it is not a spell that will appear between level 71 and 80, thus no new spell slot will be consumed by Revive.
Just an addition to the basic spell list of druids (first rank will probably be between level 12 and 20).
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06/02/08, 5:28 AM
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#3624
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Von Kaiser
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I'm not understanding "Many healing item effects and item enchants changed," are they saying that many healing items are simply be changed into equivalent/duplicate items because the need for healing gear is no longer an issue while leveling up, or that the item has two equip mods; one with spellpower/healing the other with healing/spell power?
There's also a mention of charge having it's reference to "boar" changed to "animal", maybe Charge will be given to a new pet family.
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06/02/08, 5:47 AM
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#3625
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Von Kaiser
Blood Elf Paladin
Argent Dawn (EU)
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Originally Posted by Désespoir
as revive has 7 ranks listed it seems that it is not a spell that will appear between level 71 and 80, thus no new spell slot will be consumed by Revive.
Just an addition to the basic spell list of druids (first rank will probably be between level 12 and 20).
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I wouldn't count on that. Spiritual Attunement (mana returned on being healed) was added for Paladins at a low level - and Rank 2 took the level 66 "spot" for a new spell (there were only new ranks for Paladins at that level, no completely new spells). There is a precedent, although there's no certainty either way that it'll be invoked.
(e) Not to mention, that this was another ability/mechanic that "should" have been present in the original game.
Last edited by Proudmoore : 06/02/08 at 5:58 AM.
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