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06/13/08, 2:44 AM
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#4326
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Don Flamenco
Undead Warlock
Scarlet Crusade
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Originally Posted by Rasputin
I dont know, I find Astral Shift to be a bit underwhelming. I'm not a shaman, so maybe I'm missing something here. I don't see a 3 second BoP on a 30 second cooldown that requires two consecutive crits to be overly exciting. It seems like it would be a pretty rare occurrence in most PvP situations, especially when you consider resilience into the equation. Perhaps it interacts with resilience in the same way Eye for an Eye does, allowing non-crits a chance to proc the effect. Even so, requiring a pair of critical hits to activate seems a little much.
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I agree with your view, here. Taking 2 consecutive crits SUCKS as a trigger condition for something that short-term.
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To teach and to learn, to laugh and make others laugh. This is my purpose, and any day in which I don't wasn't worth the time it took to get through.
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06/13/08, 2:44 AM
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#4327
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Bald Bull
Blood Elf Paladin
Echo Isles
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While the two consecutive crits does sound very unwieldy. especially from a server processing POV, a 3 second immunity is pretty big, especially if it works just like BOP and clears physical debuffs.
Keep in mind that we're going to see a LOT more physical debuffs in WOTLK, what with Warrior bleeds, Druid bleeds, all sorts of crap the DK can dish out, and even Blade Twisting proccing Daze from ANY melee attack.
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06/13/08, 2:57 AM
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#4328
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Great Tiger
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Originally Posted by Feorthas
I don't mean to interrupt the Shaman/Rogue conversation too much but the new tooltip for Hungering Cold (Death Knight, 51pt Frost) indicates that it considers enemies frozen for the duration of the spell (or until they're hit--it's kinda unclear), giving Death Knights a way to make use of their 'does XYZ when target is / something is frozen' effects as well as allow them to provide a boost to frost mages.
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We already knew that; that's where the screenshots of Death Knights aoe-oneshotting mobs in epl while wearing starter greens came from. Hungering Cold --> Howling Blast was not very well thought out.
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On Ret paladins:
<Fyr> its like they went from sniffing powdered sugar for 3 years, got real cocaine for 2 weeks, and are pissed that they're going back to the sugar again
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06/13/08, 4:43 AM
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#4329
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Bald Bull
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I would expect astral shift's immunity to act like Nether Protection: keep the debuffs on, but ignore their effects for three seconds. Maybe not, it is a deeper talent... but even for a PvP talent I am underwhelmed.
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06/13/08, 5:14 AM
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#4330
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Von Kaiser
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Rogues talents look pretty weak, and out of them with their trees.
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06/13/08, 5:21 AM
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#4331
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Glass Joe
Tauren Shaman
Deathwing (EU)
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Looking at the shaman resto tree, there are 13 new talent points that can be allocated.
That seems excessive for a tree that already has eats up 45+ points easily. Hopefully they'll thin down some of the 5 point talents lower in the tree. I like what they did with enhancement tier 1 for example to make better use of points in the lower tier.
Last edited by Morgan : 06/13/08 at 5:26 AM.
Reason: clarity
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06/13/08, 5:43 AM
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#4332
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Von Kaiser
Draenei Death Knight
Shadowsong (EU)
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Intellect to Attack Power conversion talent makes feral druid leather so much more appealing for shaman ;-)
A bit far fetched but using level 70 stat weightings on level 70 gear the added Attack Power from Intellect still won't bring mail items up to leather ones in many slots. But it does look a lot better.
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06/13/08, 5:56 AM
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#4333
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Von Kaiser
Draenei Shaman
Kazzak (EU)
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Originally Posted by Morgan
Looking at the shaman resto tree, there are 13 new talent points that can be allocated.
That seems excessive for a tree that already has eats up 45+ points easily.
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It's not that bad as it looks. I managed to grab all the nice stuff in Restoration together with Clearcasting (which apparently now works for all spells, not just damage) and 3 point talent in Ench which buffs various shield spells.
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06/13/08, 6:17 AM
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#4334
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Von Kaiser
Draenei Shaman
Eonar (EU)
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Originally Posted by wilfan
It's not that bad as it looks. I managed to grab all the nice stuff in Restoration together with Clearcasting (which apparently now works for all spells, not just damage) and 3 point talent in Ench which buffs various shield spells.
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I managed that too and getting improved ghostwolf for outdoors encounters. Only had to drop imp ES and Nature's guardian which I can survive without even if they are very nice.
Imp GW shines on encounters ala felmyst and is worth getting on those encounters.
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06/13/08, 6:24 AM
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#4335
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Don Flamenco
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Originally Posted by Corvin
Intellect to Attack Power conversion talent makes feral druid leather so much more appealing for shaman ;-)
A bit far fetched but using level 70 stat weightings on level 70 gear the added Attack Power from Intellect still won't bring mail items up to leather ones in many slots. But it does look a lot better.
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It also pushes up the value of the shaman set items in most slots.
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06/13/08, 7:40 AM
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#4336
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Co-starring: The Egg
Blood Elf Paladin
Azjol-Nerub (EU)
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- That latest Alpha build includes some basic data for Barber Shops. It appears they currently serve for changing hair, facial hair and hair color. The facial hair part of the code also appears to serve for what replaces facial hair depending on your character's gender and race. It appears you'll be stuck with your face and skin color however. This is the relevant code I'm referring to:
function BarberShop_UpdateCost()
MoneyFrame_Update(BarberShopFrameMoneyFrame:GetName(), GetBarberShopTotalCost());
end
function BarberShop_UpdateBanner(name)
if ( name ) then
BarberShopBannerFrameCaption:SetText(name);
end
end
function BarberShop_Update(self)
BarberShop_UpdateCost();
local name = GetBarberShopStyleInfo(self:GetParent():GetID());
BarberShop_UpdateBanner(name);
end
function BarberShop_UpdateHairCustomization()
BarberShopFrameSelector1Category:SetText(getglobal("HAIR_"..GetHairCustomization().."_STYLE"));
BarberShopFrameSelector2Category:SetText(getglobal("HAIR_"..GetHairCustomization().."_COLOR"));
end
function BarberShop_UpdateFacialHairCustomization()
BarberShopFrameSelector3Category:SetText(getglobal("FACIAL_HAIR_"..GetFacialHairCustomization()));
end
- There's been some small updates to the Durator and Tirisfal Glades maps, apparently to show the locations of the new zeppelin towers for travel to Northrend:

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buff /bʌf/ Pronunciation[buhf]
–verb (used with object)
- to reduce or deaden the force of
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06/13/08, 8:29 AM
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#4337
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Piston Honda
Blood Elf Paladin
Tanaris
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The talent links on previous pages give me 403 Forbidden.
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06/13/08, 10:10 AM
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#4338
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Piston Honda
Human Priest
Outland (EU)
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Originally Posted by Promii
From what I have read, 2200 is the rank 1 value which you can get at level 60.
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It's not immediately obvious but 2200 damage means it breaks on 4400 damage. Also has no cooldown. Really intelligent talent TBH, great way of giving rage/mana to OTs and esp. Prot Paladin OTs. Or even extra mana for Holy/Rets, ofc.
Really like how the shaman talents tie into their existing playing style. Also pleasantly amused by how Blizzard are taking item procs or set bonuses into talents. I know some shamans are hooked on Void Reaver's piston trinket, now they'll be able to give it up (the new weapon imbue)
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06/13/08, 11:04 AM
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#4339
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Co-starring: The Egg
Blood Elf Paladin
Azjol-Nerub (EU)
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I did not see these mentioned elsewhere, but these appear to be new trainable rogue abilities:
51722: Dismantle ()
30 Energy
1 min cooldown
Disarm the enemy, removing all weapons, shield or other equipment carried for 10 sec.
51723: Fan of Knives ()
50 Energy
Melee Range
30 sec cooldown
Requires Melee Weapon
Instantly throw both weapons at all targets within 8 yards, causing 100% weapon damage.
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I do realize neither of these have ranks mentioned, but mob spells that cost energy are pretty few and far between.
The school-based reflection abilities someone else mentioned all have a listed mana cost of 100. That doesn't really mean much though, they're just as likely to be mob abilities as player abilities.
Finally of some interest perhaps to hunters, though it doesn't list much information:
51450: Chimera Shot (Rank 1)
25 Mana
5-35 yd range
6 sec cooldown
Requires Ranged Weapon
new spell
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And yes, the "new spell" is in fact the abilities entire tooltip.
Edit:
The new Shaman spell Lava Burst has a 8 second cooldown. As with my previous spell data gathering I don't have proper cast time information, so I can't say whether Lava Burst is instant or not.
51505: Lava Burst (Rank 1)
655 Mana
30 yd range
8 sec cooldown
You hurl molten lava at the target, dealing 888 to 1132 Fire damage. If Flame Shock is on the target, Lava Burst will consume the Flame Shock, causing Lava Burst to critically hit.
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Last edited by Chicken : 06/13/08 at 11:09 AM.
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buff /bʌf/ Pronunciation[buhf]
–verb (used with object)
- to reduce or deaden the force of
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06/13/08, 11:08 AM
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#4340
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King Hippo
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51663 Slap to the Face Delivers a face slap to all nearby players, stunning them. Targets affected by this ability can still communicate through the forums. Lasts until the next patch is released
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Oh Blizzard.
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06/13/08, 12:48 PM
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#4341
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Co-starring: The Egg
Blood Elf Paladin
Azjol-Nerub (EU)
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Just a bit further confirmation that Curse of the Elements is being merged with Curse of Shadows:
1490: Curse of the Elements (Rank 1)
100 Mana
30 yd range
Instant cast
Curses the target for 5 min, reducing Arcane, Fire, Frost, and Shadow resistances by 45 and increasing Arcane, Fire, Frost, and Shadow damage taken by 6%. Only one Curse per Warlock can be active on any one target.
11721: Curse of the Elements (Rank 2)
150 Mana
30 yd range
Instant cast
Curses the target for 5 min, reducing Arcane, Fire, Frost, and Shadow resistances by 60 and increasing Arcane, Fire, Frost, and Shadow damage taken by 8%. Only one Curse per Warlock can be active on any one target.
11722: Curse of the Elements (Rank 3)
200 Mana
30 yd range
Instant cast
Curses the target for 5 min, reducing Arcane, Fire, Frost, and Shadow resistances by 75 and increasing Arcane, Fire, Frost, and Shadow damage taken by 10%. Only one Curse per Warlock can be active on any one target.
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Curse of Shadow has been entirely removed from the spell data.
Edit:
A new rank of Sap that works on many more mob types:
51724: Sap (Rank 4)
65 Energy
Melee Range
Requires Melee Weapon
Requires Stealth
Incapacitates the target for up to 45 sec. Must be stealthed. Only works on Humanoids, Beasts, Demons and Dragonkin that are not in combat. Any damage caused will revive the target. Only 1 target may be sapped at a time.
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Last edited by Chicken : 06/13/08 at 12:56 PM.
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buff /bʌf/ Pronunciation[buhf]
–verb (used with object)
- to reduce or deaden the force of
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06/13/08, 12:57 PM
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#4342
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King Tyrian
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Curse of Shadow has been entirely removed from the spell data.
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This shall be a day long remembered.
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06/13/08, 1:04 PM
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#4343
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Appliance of the Skies
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New sap that lets you hit pets and ferals in pvp too? Interesting.
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Divine Favor still costs mana.
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06/13/08, 1:05 PM
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#4344
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Von Kaiser
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I can just imagine 3+ shamans on the bridge guarding Dun Baldar chain spamming Thunder knocking every Horde off the bridge to their death. That will last...
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06/13/08, 1:09 PM
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#4345
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Captain Magic
Human Rogue
Argent Dawn (EU)
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Originally Posted by SanSul
I can just imagine 3+ shamans on the bridge guarding Dun Baldar chain spamming Thunder knocking every Horde off the bridge to their death. That will last...
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... until you get silenced, and death gripped into the middle of the Horde gank squad.
Or well, it would in my imaginary world where people actually played AV rather than just afking for honour.
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06/13/08, 1:28 PM
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#4346
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Don Flamenco
Tauren Druid
Steamwheedle Cartel
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Originally Posted by SanSul
I can just imagine 3+ shamans on the bridge guarding Dun Baldar chain spamming Thunder knocking every Horde off the bridge to their death. That will last...
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You do realize that almost every class has some sort of knockback, right?
I think I heard somewhere that AV's terrain is going to be mirrored in WotLK, as well, so bridge-camping with KB effects will work for both factions.
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06/13/08, 1:31 PM
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#4347
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Piston Honda
Tauren Shaman
Baelgun (EU)
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Thunder has a 45 second CD.
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06/13/08, 1:42 PM
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#4348
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Bald Bull
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Originally Posted by Chicken
I do realize neither of these have ranks mentioned, but mob spells that cost energy are pretty few and far between.
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These two are abilities that don't necessarily need ranks, since they have no static component. One is a debuff, the other is weapon damage with no additive component. They're definitely rogue skills (unless they're feral druid! =P).
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06/13/08, 1:49 PM
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#4349
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chiefly comprised of water
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Originally Posted by Chicken
Finally of some interest perhaps to hunters, though it doesn't list much information:
And yes, the "new spell" is in fact the abilities entire tooltip.
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That's identical mana cost and cooldown as the current Rank 1 Arcane Shot. I wonder if it's getting changed to use different elements based on which the mob is weak to, like Frostfire bolt. Arcane immunity/resistance isn't very common in the current game, though.. perhaps it will be with the blue dragonflight.
Chicken, can your mining method determine the level required to learn that ability? If it's 6, it's likely an arcane shot replacement. Also it would probably have to be instant cast unless they're doing something crazy.
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06/13/08, 2:00 PM
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#4350
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Don Flamenco
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Does anyone have the exact wording of the new version of the Elemental Focus talent? I see a few conflicting interpretations of it at this point.
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