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06/13/08, 2:18 PM
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#4351
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Co-starring: The Egg
Ginakursia
Goblin Warlock
No WoW Account (EU)
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Originally Posted by Tsook
That's identical mana cost and cooldown as the current Rank 1 Arcane Shot. I wonder if it's getting changed to use different elements based on which the mob is weak to, like Frostfire bolt. Arcane immunity/resistance isn't very common in the current game, though.. perhaps it will be with the blue dragonflight.
Chicken, can your mining method determine the level required to learn that ability? If it's 6, it's likely an arcane shot replacement. Also it would probably have to be instant cast unless they're doing something crazy.
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I can only get the information that's in a spell's tooltip when you would link it in-game with the method I'm using. I'm certain there's data in the files too for which level you learn the spell at, but I have no idea how to get to that data. To go into more detail, the information I post is literally copied from in-game tooltips, with the spell name being slightly expanded to include rank and spell ID. It doesn't appear to work too well for spells that have a cast time modified by spellhaste however, hence my mentioned issue with all spells appearing as instants.
Originally Posted by Mordekhuul
Does anyone have the exact wording of the new version of the Elemental Focus talent? I see a few conflicting interpretations of it at this point.
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"After landing a critical strike with a Fire, Frost, or Nature damage spell, Lesser Healing Wave or Healing Wave, you enter a Clearcasting state. The Clearcasting state reduces the mana cost of your next 2 damage or healing spells by 40%."
Last edited by Chicken : 06/13/08 at 2:26 PM.
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buff /bʌf/ Pronunciation[buhf]
–verb (used with object)
- to reduce or deaden the force of
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06/13/08, 2:19 PM
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#4352
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Protector
Ashstorm
Human Paladin
No WoW Account
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Something I saw recently was Miner's Revenge (does damage using your miner's pick) and Scalp (does a DoT using your skinning knife).
Scalp rank 1: Requires Skinning Knife. "Attempts to skin the target alive, causing them to bleed for 72 damage over 6 sec."
- Miner's Revenge rank 1: 30 yard range, 5 minute cooldown. "Hurls your pick axe at the target, inflicted 45 to 55 physical damage, ignoring any armor."
If the damage gets more ranks it is a good reason to have those gathering professions on a melee character.
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06/13/08, 2:57 PM
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#4353
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Bald Bull
Human Paladin
Scarlet Crusade
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Originally Posted by frmorrison
- Miner's Revenge rank 1: 30 yard range, 5 minute cooldown. "Hurls your pick axe at the target, inflicted 45 to 55 physical damage, ignoring any armor."
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Fear our farming ranged attacks! We scoff at your need for arrows or shot.
Seriously, not that bad for a paladin, even if it doesn't scale. Ranged pull on non-demon/undead (Aether Ray taming can suck). And teeny-tiny ranged DPS when you have to stand out of some sort of AOE.
I wonder if Feral can use it in cat form. Same with skinning DoT (more Feral bleed effects).
Obviously it's as overpowered as Turn Undead - 30 sec cooldown on a undead-only fear. 5 min cooldown on mining-pick-boomerang.
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06/13/08, 3:09 PM
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#4354
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Don Flamenco
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Assuming that Miner's Revenge and Scalp have multiple ranks, it makes sense that they're moderately weak. Otherwise, they'd become raid-required GATHERING talents (slightly ludicrous)
If they're all single-rank, it just becomes a handy bonus for sub-20 characters, a nice little boost to help them level in the early areas.
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To teach and to learn, to laugh and make others laugh. This is my purpose, and any day in which I don't wasn't worth the time it took to get through.
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06/13/08, 3:15 PM
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#4355
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Bald Bull
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they'd become raid-required GATHERING talents (slightly ludicrous
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I was under the impression 'miners revenge' was just the developers way of putting an in-joke ingame to let people vent their frustration at getting nodes ninja'd. I assumed it works on same-faction players for this reason. Fellow alliance member stole your node? Throw your pick and interrupt him, then steal it back!
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06/13/08, 3:54 PM
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#4356
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Banned
Blood Elf Paladin
Tanaris
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Originally Posted by PsyBomb
Assuming that Miner's Revenge and Scalp have multiple ranks, it makes sense that they're moderately weak. Otherwise, they'd become raid-required GATHERING talents (slightly ludicrous)
If they're all single-rank, it just becomes a handy bonus for sub-20 characters, a nice little boost to help them level in the early areas.
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That it lists a rank makes it somewhat likely that it is multi-rank.
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06/13/08, 4:11 PM
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#4357
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Great Tiger
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Originally Posted by Tyrian
I was under the impression 'miners revenge' was just the developers way of putting an in-joke ingame to let people vent their frustration at getting nodes ninja'd. I assumed it works on same-faction players for this reason. Fellow alliance member stole your node? Throw your pick and interrupt him, then steal it back!
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If they're stealing your nodes, then they're a miner... and that means they have the ability too.... So they'd just do it back, and now your ability is on a 5 minute cooldown.
You'd be able to steal people's nodes, too. That'd be a horridly good griefing tool.
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06/13/08, 4:21 PM
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#4358
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Von Kaiser
Blood Elf Mage
Black Dragonflight
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I was wondering if anyone had heard anything more on the supposed Slowfall nerf? I recall reading somewhere that Slowfall (and presumabley noggenfogger/levitate) got changed to only make you immune to fall damage, not to slow your fall speed. If it's true it's kind of a bummer as with wallwalking gone those are about the last of our exploration tools to get to places of questionable legality.
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06/13/08, 4:55 PM
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#4359
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Protector
Ashstorm
Human Paladin
No WoW Account
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Originally Posted by PsyBomb
Assuming that Miner's Revenge and Scalp have multiple ranks, it makes sense that they're moderately weak. Otherwise, they'd become raid-required GATHERING talents (slightly ludicrous)
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I think they will have more ranks, but you are right if they add higher ranks it can't be too powerful, similar to other professions (+8 more stats with enchanting or slightly better gems with JC) are nice but not overpowered.
The mining attack is nice for Pallys (who only can pull with a trinket, 41 Prot, Mana Tap if BE and target has mana or have Undead around).
However, it doesn't reward ranged casters with anything, but at least it is a step in the right direction to make gathering professions nice to have. Herbalists will likely get more interesting buffs when picking herbs as their reason to keep it.
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06/13/08, 5:15 PM
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#4360
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Piston Honda
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Originally Posted by Fiola
If they're stealing your nodes, then they're a miner... and that means they have the ability too.... So they'd just do it back, and now your ability is on a 5 minute cooldown.
You'd be able to steal people's nodes, too. That'd be a horridly good griefing tool.
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With all the ninja miners around, they should give mining another ability:
Stake claim, instant cast, 15 yard range, 5 yard radius around planted flag, 1 min duration, 1 min cooldown
Any mining nodes within 5 yards of the planted flag may only be mined by the caster. A second Stake Claim cast on the same area has no effect while the original claim is active.
Boom, instant end to stealing nodes. Make your flag despawn instantly if you die. No more having your nodes stolen while you kill the mobs guarding it.
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06/13/08, 5:15 PM
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#4361
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Piston Honda
Human Death Knight
Khadgar
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You do realize that almost every class has some sort of knockback, right?
I think I heard somewhere that AV's terrain is going to be mirrored in WotLK, as well, so bridge-camping with KB effects will work for both factions.
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If this is true I hope the alliance Stonehearth area gets changed to a mirror of the Iceblood area while the horde Frostwofl area gets changed to a mirror of the alliance Dun Baldar area.
Having both insane chokepoints would be nice, might actaully make AV fun again.
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06/13/08, 5:59 PM
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#4362
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Don Flamenco
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Just because something has a rank doesn't mean it will have multiple ranks. Most of the level 66, 68, and 70 abilities in TBC are good examples of this (though I'll grant that most are confirmed to be getting more ranks come WotLK).
Originally Posted by Lanlaorn
If this is true I hope the alliance Stonehearth area gets changed to a mirror of the Iceblood area while the horde Frostwofl area gets changed to a mirror of the alliance Dun Baldar area.
Having both insane chokepoints would be nice, might actaully make AV fun again.
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Iceblood area for Horde has 2 places to ride through, though most people forget that you can bear right as you approach Galv from the north and avoid the choke area, instead riding straight to Frostwolf. I'll stop here, otherwise we'll get a 4-page AV QQ session that I don't want to be responsible for tipping off. That said, I don't care how they fix it, as long as it ends up mirrored.
Last edited by PsyBomb : 06/13/08 at 7:39 PM.
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To teach and to learn, to laugh and make others laugh. This is my purpose, and any day in which I don't wasn't worth the time it took to get through.
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06/13/08, 6:33 PM
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#4363
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Glass Joe
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Originally Posted by Chicken
Edit:
51505: Lava Burst (Rank 1)
655 Mana
30 yd range
8 sec cooldown
You hurl molten lava at the target, dealing 888 to 1132 Fire damage. If Flame Shock is on the target, Lava Burst will consume the Flame Shock, causing Lava Burst to critically hit.
The new Shaman spell Lava Burst has a 8 second cooldown. As with my previous spell data gathering I don't have proper cast time information, so I can't say whether Lava Burst is instant or not.
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I hope it's instant. If it isn't, then enhance really doesn't have much use for it unless it has a very fast cast, due to stopping melee attacks and losing out on a possible windfury proc. Maybe if it isn't instant, they'll make it so Shamanistic Focus can make it instant, so that we can choose whether or not to use it on another shock, or to make Lava Burst an instant cast.
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06/13/08, 6:41 PM
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#4364
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Bald Bull
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Lava Burst is currently a 2-second cast, and judging by that as well as talents that modify it, it's meant to be an Elemental spell. They're more in need of buttons to press at this point anyways, even if totem twisting gets removed. I do hope for enhancement that they get some sort of base melee attack, since right now they have one plus an autoattack proc, but Lava Burst isn't it.
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06/13/08, 6:51 PM
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#4365
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King Hippo
Human Paladin
Bronze Dragonflight (EU)
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Originally Posted by Mekasha
I was wondering if anyone had heard anything more on the supposed Slowfall nerf? I recall reading somewhere that Slowfall (and presumabley noggenfogger/levitate) got changed to only make you immune to fall damage, not to slow your fall speed. If it's true it's kind of a bummer as with wallwalking gone those are about the last of our exploration tools to get to places of questionable legality.
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I wouldn't exactly call that a nerf, more of a return to "working as intended" for the environment. OTOH, I wouldn't like the change as it will make judging games of Parachute Chicken a lot more difficult. The WoWlympics are hard enough to get organised as it is.
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06/13/08, 7:16 PM
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#4366
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Glass Joe
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Originally Posted by PSGarak
Lava Burst is currently a 2-second cast, and judging by that as well as talents that modify it, it's meant to be an Elemental spell. They're more in need of buttons to press at this point anyways, even if totem twisting gets removed. I do hope for enhancement that they get some sort of base melee attack, since right now they have one plus an autoattack proc, but Lava Burst isn't it.
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That sucks, I kinda do hope then that we get another melee attack of some sort. As you said, if twisting is removed, it's dropping totems then Stormstrike, Flame Shock, Earth Shock, ad nauseam. Of course, that doesn't compare to Lighting Bolt over and over for Elemental.
Maybe they'll lower the cast time on Lava Burst in future Alpha builds or if they don't, they'll add a cast time reduction to enhancement tier armor.
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06/13/08, 7:32 PM
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#4367
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King Hippo
Jayhanez
Blood Elf Paladin
No WoW Account
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Originally Posted by Ayrish
That sucks, I kinda do hope then that we get another melee attack of some sort. As you said, if twisting is removed, it's dropping totems then Stormstrike, Flame Shock, Earth Shock, ad nauseam. Of course, that doesn't compare to Lighting Bolt over and over for Elemental.
Maybe they'll lower the cast time on Lava Burst in future Alpha builds or if they don't, they'll add a cast time reduction to enhancement tier armor.
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While we're wishing for more interactivity, Ret paladins could use an update to CS, judgement, CS, judgement, CS, judgement, CS, CS, judgement....
Warlocks could probably use an update to SB.... and mages could stand to do something besides FB and scorch every so often. Maybe optimal raid DPS cycles just won't ever get that interesting.
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06/13/08, 7:42 PM
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#4368
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Don Flamenco
Draenei Shaman
Magtheridon
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Originally Posted by Ayrish
Maybe they'll lower the cast time on Lava Burst in future Alpha builds or if they don't, they'll add a cast time reduction to enhancement tier armor.
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They won't, it's for Elemental Shaman, if anything it'll give elemental shaman 4 spells to weave, Flameshock, Lava Burst, Chain Lightning and then Lightning Bolt to fill in the gaps. Also, Chicken I guess, is that the only rank of Lava Burst in the spell.dbc?
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06/13/08, 7:43 PM
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#4369
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Glass Joe
Human Warrior
Dentarg (EU)
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With the recent itemization changes to make more gear fit a wider variety of classes, and now the new Resto Shaman talents to make crit a very effective stat for them, I would be very suprised if Blizzard did not change Paladins to Mail armour as a baseline, with a talent for Plate within the Protection tree. This would of course mean though that Ret Paladins would start sharing gear with Enh Shamans and Hunters, which is by-in-large weaker for them than equivalent "Warrior" gear.
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06/13/08, 7:55 PM
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#4370
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King Hippo
Jayhanez
Blood Elf Paladin
No WoW Account
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Originally Posted by Potta
With the recent itemization changes to make more gear fit a wider variety of classes, and now the new Resto Shaman talents to make crit a very effective stat for them, I would be very suprised if Blizzard did not change Paladins to Mail armour as a baseline, with a talent for Plate within the Protection tree. This would of course mean though that Ret Paladins would start sharing gear with Enh Shamans and Hunters, which is by-in-large weaker for them than equivalent "Warrior" gear.
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That's certainly one way to go, though I can only imagine the pvp holy paladin distress. It would certainly take some rebalancing of class abilities, since I'm sure armor class is considered in what types of spell and survival mechanisms a class receives. However if it happened, I would imagine that dps warriors and dps death knights would be downgraded to mail as well, since that would leave them as a bit of an outlier in gear placement, having removed Ret paladins from the pool of people using plate DPS gear. I don't know that changing armor class usage for multiple specs and classes is necessarily the direction they would want to go solely to handle a gear normalization for 1 spec of 1 class, the holy paladin.
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06/13/08, 8:06 PM
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#4371
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Banned
Blood Elf Paladin
Tanaris
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World of Warcraft: Wrath of the Lich King
Jormungar Worm added to bestiary. Description is a near-confirmation that the Pit of Narjun is in fact the entrance to Azjol-Nerub.
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06/13/08, 8:23 PM
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#4372
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Great Tiger
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Originally Posted by Potta
With the recent itemization changes to make more gear fit a wider variety of classes, and now the new Resto Shaman talents to make crit a very effective stat for them, I would be very suprised if Blizzard did not change Paladins to Mail armour as a baseline, with a talent for Plate within the Protection tree. This would of course mean though that Ret Paladins would start sharing gear with Enh Shamans and Hunters, which is by-in-large weaker for them than equivalent "Warrior" gear.
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I don't see that happening. Part of the rationale for giving both factions Paladins and Shamans was to avoid completely homogenizing the two to balance PvE and PvP.
Plate, at this point in the game, is part of the paladin class. Removing the ability to wear plate (and putting it in as a talent) would be like removing Divine Shield and making it a talent. It's possible, in that you could make it balanced. It's impossible, in that it upsets the status quo too much and causes many other issues/problems.
Last edited by Fiola : 06/13/08 at 8:30 PM.
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06/13/08, 8:37 PM
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#4373
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Piston Honda
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Originally Posted by Cranberry
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I'm not seeing the connection. What do we know about the Pit of Narjun that connects it to the Jormungar?
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06/13/08, 8:39 PM
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#4374
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Jedi Knight
Amera
Night Elf Priest
No WoW Account
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The chance of them changing the base armor type of any of the existing classes is incredibly small. Aside from that, conceptually, why in the hell would paladins be wearing mail armor? It's the core of the archetype.
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06/13/08, 8:54 PM
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#4375
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Von Kaiser
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Well, there are those "Blood Knight" green items already... :P
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