Elitist Jerks
Register
Blogs
Forums


Go Back   Elitist Jerks » Public Discussion

Reply
 
LinkBack Thread Tools
Old 08/03/07, 10:16 PM   #426
Dejablue
Banned
 
Night Elf Druid
 
Mal'Ganis
Originally Posted by Skiace View Post
On that note, what do people think about this comment? Maybe my memory's flawed, but I seem to recall comments from Blizzard in the past indicating that they never intended to reveal true threat information to the players. Good approximations were one thing, but the true values were another. Is this a change in their position on the matter, or is Omen/Threat so good now that a Blizzard threat meter will be virtually identical anyway?
I think that is the case.


Originally Posted by Trouble View Post
A few big things they said.

They are working on a itemrack type thing built into the UI but also have it provide extra space as well, a la Diablo with multiple gearsets.

They want to build threat meters into the game.

They want to build some sort of boss mods into the game.

They said they want to "do something about" fear ward.

I like all the UI upgrades. VOIP and hopefully these as well. It will really narrow what UI mods I use to really cosmetic placement of bars etc.

Not much else left.

I would like to see implementation like EQ where you can unlock and move and set the alpha of each element of the UI. Would be great to get rid of all the art and move the bare bars where I want them without portraits and those god awful dragons on the spell bar, as a default ability UI feature. Even the use of the fonts available on your computer and coloring of the different elements would be great.

Basic features like this go a long ways toward uniformity and getting a group together, let alone personal customization happiness.

I am glad to see they are heading in the right direction in that regard.

Offline
Reply With Quote
Old 08/03/07, 10:23 PM   #427
Gwaihir
Bald Bull
 
Gwaihir's Avatar
 
Gwaiihir
Orc Shaman
 
No WoW Account
Originally Posted by zeidrich View Post
Speculation on tanking in WotLC:

They say that the DK tanks by dual wielding or 2h sword but doesn't use a shield. To me this means one of three things.

A: Crushing Blows are being revised in the new expansion.
B: Death Knights get a special "shieldblock-esque" ability that doesn't require a shield. (Hokey)
C: Death Knights get severely boned in the tanking department vs bosses, and to try and rebalance either A or B occurs.

My guess is it's likely to be A or C. I wouldn't be surprised if come the expansion they take out CBs from bosses altogether. Or else they may change shield block to be a straight up absorb. But my guess is the mechanic will be changed, since it's counterintuitive and hard to balance around.
Think back to the Dev chat that was held on IRC a month or two ago- There was a specific question relating to crushing blows, and the response was something along the lines of "We are going to remove/change them/make the ability to push them off the table for bosses a non issue." They said the intent was to remove the crushing blow part of tank balancing.

United States Offline
Reply With Quote
Old 08/03/07, 10:52 PM   #428
Trouble
Bald Bull
 
Trouble's Avatar
 
Trouble
Blood Elf Druid
 
No WoW Account
I think their ability to turn crushing blows off for specific mobs accomplishes what they had hoped to do. Similar to the parry mechanic I believe they want it in some boss fights (if not most) but they want to be able to disable it for certain for fights.

United States Offline
Reply With Quote
Old 08/03/07, 10:54 PM   #429
Dejablue
Banned
 
Night Elf Druid
 
Mal'Ganis
Originally Posted by Zibro View Post
I really hope they go through with the starting at 60 (or 70!) thing, I absolutely hate leveling but absolutely love playing different classes
This will be nice. I would rather it is for all classes. I would also hate to be a new player once all of the hero classes are out and you pretty much just roll a trash class to get to a "real" hero class that is now required. Not to mention having no one to group with at all now that everyone starts at level 60 that has been here for a while.

But I guess all MMOs eventually reach the new player breaking point where it becomes a wasteland for new players to level and interact in.

A larger problem I see is no character advancement. Hero classes were the perfect way to have an alternate type of advancement beyond the current character abilities. Reaching level 80 and then doing a quest to unlock your class hero class and then leveling the hero class to level 20 and becoming a Level 80 Druid/20 Druid of the Claw or a level 80 Paladin/20 Death Knight with the Hero class having a separate talent tree to spend 20 points in would have maintained that progression. I think it will become an abandonment of the current classes eventually as they gain the roles of the traditional trio of tank, dps and healer if not for abilities but rather prestige of making a "Hero Class".

But that happens in all MMOs. Classes become obsolete. They're already content with rogues becoming equal to dps warriors in terms of damage done and becoming a PvP class.

It will be very interesting to see what they actually do in the end.

All in all as a Druid it doesn't effect me, unless my tank spot is taken by them. But as far as actually rolling one, I have no interest. I will do it if it is relatively easy and I am bored. But as a Druid, there is no incentive to my character to do so.

Last edited by Dejablue : 08/03/07 at 11:03 PM.

Offline
Reply With Quote
Old 08/03/07, 11:38 PM   #430
Playered
Soda Popinski
 
Playered's Avatar
 
Tauren Druid
 
Twisting Nether (EU)
I dont understand, aside from the name, and the fact its a 'Str + Melee' class, its unlikely to be anything like the 'Death Knight' from Warcraft III ?

I mean the things it needs to make it a Death Knight is: heal/damage nuke, self healing from killing an ally (lol), a speed increasing aura with HP5, and animate creeps...

Time will tell if any of those abilities are a reality, the only ones which seem iffy are Death Pact & Death Coil.
Death Pact.... It could be a fixed value 'loss' on a friendly, grouped target and a fixed value gain on self... which scales in efficiency with level/talents. However the griefing potential will be an issue they will strugle to deal with.
Death Coil... well the ability itself is already in the game thanks to conditional macros.. unless they make it like the warlock version sans horror.

Time will tell if the relationship goes beyond the name, however doubtful it may be.

Great Britain Offline
Reply With Quote
Old 08/03/07, 11:42 PM   #431
Darkrenown
Don Flamenco
 
Orc Death Knight
 
Stormrage (EU)
Originally Posted by Earthhoof View Post
http://i180.photobucket.com/albums/x...3/SSPX0054.jpg
the Paladin running away, being surrounded by undead, and coming up as a Death Knight.
Not seen this mentioned yet, although I'm only half way through this monster thread, but after the Pally is DeathKnightified he seems to be summoning undead in one scene.

Also, it's been said the Vrykul serve the lich king and the best of them are selected to serve as undead...perhaps as deathknights? Maybe the DK quest involves them somehow, like the netherwing involved posing as a dragonmaw?

Offline
Reply With Quote
Old 08/04/07, 12:05 AM   #432
Shocktar
Piston Honda
 
Worgen Rogue
 
Deathwing
Hey guys, instance update:
I don't want to go so far as to claim a world first (ok, I WANT to, but I can't verify it), but a bunch of us went through Utgard Keep this evening.
No pics on the 1st boss, sorry. He's a prince, summons undead adds with little health. Ice tomb, does no dmg/healing, but stuns, and needs to be DPSed off (like demon chains). Dropped a Banana Trinket (summons a noncombat pet called bananas)

1 Shotted the 2nd boss combo. Caster/tank type, random target dmg. They dropped at 6:17PM Server time PST tonight. Dropped a trinket for Goblin Gumbo'ish item (burp green smoke) and an Imp in a ball (think magic 8 ball)
Excited ass shakycam pic (sorry, sorry):
Took the 3rd boss down, does some MS-ish super spike damage without the healing debuff. Beat him with a ton of pots and stuff on the first pull, screamed in excitement, s you only get 20 minutes, and we just happened to meet a VIP (the Rogue in the group, Undead Lords Guild). I'm alle xcited because I'm healing a rogue through this ton of dmg (tank got spiked)... and then he rezzes... phase 2. Damn.
Shocktar, Kriegermacht/Sybarite, Puspuss, and Alersia from The Church of Hax on Khadgar
Rayvan from Undead Lords (sorry man, I never got the server)
(Edit: yes, I know the images are large, but you gotta do it to see the names, if the mods would like them sized differently (all browsers resize) please let me know and I will do so.)
6:32PM tonight we dropped phase one, then we had to log.
Thanks to all.

Last edited by Shocktar : 08/04/07 at 12:52 PM. Reason: Thumbnails

United States Offline
Reply With Quote
Old 08/04/07, 12:44 AM   #433
vicious
Glass Joe
 
Draenei Shaman
 
Anvilmar
I am extremely excited just from the quality in art/art direction these zones seem to be receiving. One of my peves with Outlands and the burning crusade is that it is all just too.... clean. Silvermoon is IMMACULATE. The Exodar is glassy, shiney, and pretty. There is nothing wrong with it, i actually love the style and love that the art team was able to pull off the "wow look," while being extremely fresh and unique. Definitely give props.

This Wrath art however is awesome. It feels gritty, it feels mean, it feels dark, and most importantly, it feels like it really has HISTORY. I'm not a RP'er, but i enjoy the games i play to be immersive and engaging. BC had that quality, but to a degree of wonder of why things were there, and what things were. The images of Wrath so far reek of stories and concrete "warcrafty" stuff. Has me really excited

Plus, that new fire texture / effect is pretty nice, given the tech they are using. The burning trees are really convincing, and still extremely stylized.

As for Northred itself, i think the underground Azolnerub (orwhatever its called) should be awesome. War3:FT had some really cool creatures underground there (the c'thulu looking dudes.. the Forgotten or something?), as well as the old-god... which im guessing is still dead from killing it in the game; but i'd like to hope it isn't

Despite being somewhat down about the fact i may not get to clear SSC/TK/Hyjal/BT until level 80... but at the same time if they can produce the same ammount of content added in the Burning Crusade, Wrath will be a sure fire hit.

Plus, i can finally get rid of my (*@##)$(@*$(@)$*) short white hair.

Go go Blizzard money machine.

edit: just saw this in the R&D panel notes on wowinsider that made me smile:

Kill Time on trash is also important, if the creatures are too tough, it will suck majorly. The defias miners used to be elite, and that must have been just painful. Greyheart Technicians were misattuned originally, and those horrible Kara Mana Feeders
good god i remember those guys being elite, and the absolute HELL the foundary room was. haha

Last edited by vicious : 08/04/07 at 12:52 AM.

Offline
Reply With Quote
Old 08/04/07, 12:48 AM   #434
Diogo
Piston Honda
 
Tauren Shaman
 
Gurubashi
well, its speculation, but given that:

- the leak that says that the DK class has to be unlocked
- the outcry over how tBC made old world content and conquests useless

I would be inclined to believe that the DK would be something that players would have to kill Illidan or Kael to obtain

Offline
Reply With Quote
Old 08/04/07, 12:58 AM   #435
Zifna
Don Flamenco
 
Zifna's Avatar
 
Tauren Shaman
 
Nathrezim
I'm pretty sure they also said that you won't need to raid to unlock the DKs so I doubt that.

Offline
Reply With Quote
Old 08/04/07, 1:05 AM   #436
Liebestod
King Hippo
 
Liebestod's Avatar
 
Night Elf Druid
 
Elune
Originally Posted by Diogo View Post
I would be inclined to believe that the DK would be something that players would have to kill Illidan or Kael to obtain
Ahah. No.

Anyways, the WoW Insider's liveblog of the dungeon panel had a couple shots of the original planned lists of WoW / TBC instances... but they were pretty blurry. Anyone have a better picture/summary of what was on there?

Offline
Reply With Quote
Old 08/04/07, 1:11 AM   #437
_Retribute_
Piston Honda
 
_Retribute_'s Avatar
 
Blood Elf Paladin
 
Mal'Ganis
Im so happy that blizzard is really working on graphical improvements on zones, the increase in draw distance is great. Currently blizzard puts a thick a fog over everything to keep the performance hit down and it makes the game look like shit. The zones look so much more detailed and polished than the current zones.

Offline
Reply With Quote
Old 08/04/07, 1:31 AM   #438
andastra
Don Flamenco
 
Human Mage
 
Kilrogg
Originally Posted by _Retribute_ View Post
Im so happy that blizzard is really working on graphical improvements on zones, the increase in draw distance is great. Currently blizzard puts a thick a fog over everything to keep the performance hit down and it makes the game look like shit. The zones look so much more detailed and polished than the current zones.

I had all my settings on low and there was a thick fog in the distance. When I bought my new comp, I increased my settings. It was the difference between seeing Hydross after climbing the second SSC elevator and not seeing him.

Offline
Reply With Quote
Old 08/04/07, 3:12 AM   #439
Vectivus
foreign contaminant
 
Vectivus's Avatar
 
Orc Death Knight
 
Mal'Ganis
I will be posting full coverage of all major WoW features (info on raids, class balance, Wrath of the Lich King, etc.) as discussed at BlizzCon in the thread on my guild's forums:

Virtuous

It may not be up-to-date when you visit it, as it's taking us quite some time to get data uploaded. We have otherwise unavailable trailers, etc.

EDIT - I see a lot of all-of-a-sudden traffic. Information is posted, videos and pictures will be up within 24 hours. The hotel we're at has throttled all uploads, so we can't post so much as a thumbnail. Please keep checking back.

For reference, we have:

- pictures of all of the major art and content from the convention floor
- partial coverage of the contests (costume, dance, etc.)
- videos of the WotLK expansion trailer, as well as some of the gag videos (MC version 2.0, by Tigole)
- and more!

We'll try and get gameplay footage during Day 2 (yes, I realize there's some out there, but we'll try and get more. )

Last edited by Vectivus : 08/04/07 at 4:17 AM.

Originally Posted by Betsy View Post
SHOULDA SUCKED DAT DICK!

Canada Offline
Reply With Quote
Old 08/04/07, 3:51 AM   #440
Hate Monkey
Don Flamenco
 
Hate Monkey's Avatar
 
Troll Mage
 
Arthas
Originally Posted by _Retribute_ View Post
Im so happy that blizzard is really working on graphical improvements on zones, the increase in draw distance is great. Currently blizzard puts a thick a fog over everything to keep the performance hit down and it makes the game look like shit. The zones look so much more detailed and polished than the current zones.
Well thats the thing, with the new MMO's coming out which are supposed to own WoW, they are built on higher graphics, so a lot of people are going over because of that. But with Blizzard being able to adapt and make graphics sharper and not have the performance hit, as long as they don't fuck the game play over, WoW should continue to dominate all over games. Now only if their customer service (GM's) were as smart as the player's.

Offline
Reply With Quote
Old 08/04/07, 5:28 AM   #441
Eir
Piston Honda
 
Blood Elf Paladin
 
Hyjal
The best part of Friday was when Tigole got on stage at the beginning of R&D panel and said something to the effect of "This isn't where we talk about getting welfare epics from PVP. This panel is for people who get real loot by killing hard bosses."

Overall, Tigole was the best speaker at any of the panels. It's very obvious he knows exactly what concerns the raiding communities have even when he pokes fun at them(like the "Molten Core as made by YOU" clip).

But goddamn, some of the people asking questions were annoying. There's no pre-screening for the Q&A sessions so whoever jumps in line fastest gets to ask their question. It seemed like the people most motivated to get in line quick were the ones who just wanted to vent. Yes, we know Holy Priests and Ret Paladins need help. Blizzard has said as much and already promised buffs. You don't need to waste 10 more minutes of Q&A time beating those dead horses. :/

Offline
Reply With Quote
Old 08/04/07, 5:43 AM   #442
Emeraude
Bald Bull
 
Emeraude's Avatar
 
Night Elf Warrior
 
Sargeras
I am saddened that nobody asked about my beloved Ashbringer.

Offline
Reply With Quote
Old 08/04/07, 6:06 AM   #443
Tojara
Piston Honda
 
Orc Death Knight
 
Bonechewer
One of my few wishes for this expansion is the raid cap increased to 30, which I believe would be a better number overall. Thus allowing you to have a wide arrange of specs and specs that aren't typically used in raids at the moment. Not even counting Deathknights into the equation at the moment, as I will reserve judgement for when I get more information concerning them.

Otherwise looks good. Northerend brings us back to what the game should be in my opinion. Less Starcraftish places and more Warcraft feel. Snow zones, the scourge and seemingly (i believe they said) a more engaging and epic experience (Arthas being a threat the entire time you're there).

Them possibly re-visiting Naxx as the entry level raid for the expansion makes me really happy. I assume it will rebalanced for the new raid cap (or a newer one hopefully) and the encounters tweaked with some new abilities etc. It def sets the tone for some pretty awesome content if that will possibly be the first raid instance (especially for those that never witnessed the awesomeness of it).

I guess i'll have to wait to see what hero classes they add, and how quickily the add them. Can hardly wait for a Blademaster as a hero class >.<

They said only one hero class for this expansion correct due to balance? Or will there quite possibly be another one or two added before release? Im also curious as to how they're going to go about adding them. Each content patch adds an additional hero class or something?

Offline
Reply With Quote
Old 08/04/07, 6:33 AM   #444
Karakas
/facepalm
 
Karakas's Avatar
 
Inaya
Blood Elf Paladin
 
No WoW Account
Originally Posted by Tojara View Post
One of my few wishes for this expansion is the raid cap increased to 30, which I believe would be a better number overall. Thus allowing you to have a wide arrange of specs and specs that aren't typically used in raids at the moment. Not even counting Deathknights into the equation at the moment, as I will reserve judgement for when I get more information concerning them.

Otherwise looks good. Northerend brings us back to what the game should be in my opinion. Less Starcraftish places and more Warcraft feel. Snow zones, the scourge and seemingly (i believe they said) a more engaging and epic experience (Arthas being a threat the entire time you're there).

Them possibly re-visiting Naxx as the entry level raid for the expansion makes me really happy. I assume it will rebalanced for the new raid cap (or a newer one hopefully) and the encounters tweaked with some new abilities etc. It def sets the tone for some pretty awesome content if that will possibly be the first raid instance (especially for those that never witnessed the awesomeness of it).

I guess i'll have to wait to see what hero classes they add, and how quickily the add them. Can hardly wait for a Blademaster as a hero class >.<

They said only one hero class for this expansion correct due to balance? Or will there quite possibly be another one or two added before release? Im also curious as to how they're going to go about adding them. Each content patch adds an additional hero class or something?
I'm personally one of those people who do not wish for the raid cap to be changed. While a raid size of 30 may be more balanced for content in a vacuum, a constantly shifting end-game raid size is unhealthy for the raiding guild community. One only has to look at the restructuring of guilds that occurred with the 40 -> 25 change that came with TBC. While a 25 -> 30 change will not be as extreme, it will be a change nonetheless, and once again throw raid balancing, an already sensitive task, even further out of alignment.

United States Offline
Reply With Quote
Old 08/04/07, 6:44 AM   #445
Talyx
Von Kaiser
 
Tauren Hunter
 
Mannoroth
Originally Posted by Karakas View Post
I'm personally one of those people who do not wish for the raid cap to be changed. While a raid size of 30 may be more balanced for content in a vacuum, a constantly shifting end-game raid size is unhealthy for the raiding guild community. One only has to look at the restructuring of guilds that occurred with the 40 -> 25 change that came with TBC. While a 25 -> 30 change will not be as extreme, it will be a change nonetheless, and once again throw raid balancing, an already sensitive task, even further out of alignment.
I'd have to disagree with you there. 25 man raids is a sensitive, raid balancing juggle. 40 man raids was simply "do we have enough tanks, healers, and DPS online to do this fight?" But when 40 man raids were the norm, group composition wasn't nearly as important, as long as your warriors got windfury and your tanks got imp.

Offline
Reply With Quote
Old 08/04/07, 6:49 AM   #446
Kokolums
Von Kaiser
 
Undead Priest
 
Kil'Jaeden
Originally Posted by mierin View Post
It's sad how people cling to gear. Gear is a tool to see more encounters. It has no other value. If new encounters are added that require new gear, I cannot wait to get it. Levelling is a blast, and I look forward to more of it!

Liveblogging the opening ceremonies is happening here:

BlizzCon 2007 Opening Ceremony Liveblog! - WOW Insider
I think it really comes down to having something permanent. Gear isn't permanent, so that doesn't fill that need. Having a title, like High Warlord, fills that need. The Magical Crawdad pet is something that is fairly difficult to get and pretty rare and I think that fills that need. I mean, I know I will get more use out of my magical crawdad than t4 / t5 / t6. That stuff goes obsolete. The crawdad doesn't. So the crawdad has more value. Two xpacs from now when I'm level 90 I'll still probably use my crawdad. Haven't heard anything about what new "permanent" items or concepts are being included this time around.

Offline
Reply With Quote
Old 08/04/07, 7:01 AM   #447
Switchblade
Von Kaiser
 
Switchblade's Avatar
 
Night Elf Rogue
 
Arthas
Originally Posted by Kokolums View Post
I think it really comes down to having something permanent. Gear isn't permanent, so that doesn't fill that need. Having a title, like High Warlord, fills that need. The Magical Crawdad pet is something that is fairly difficult to get and pretty rare and I think that fills that need. I mean, I know I will get more use out of my magical crawdad than t4 / t5 / t6. That stuff goes obsolete. The crawdad doesn't. So the crawdad has more value. Two xpacs from now when I'm level 90 I'll still probably use my crawdad. Haven't heard anything about what new "permanent" items or concepts are being included this time around.

This is why I considered the Vanquished Tentacle of C'tun a good Dkp investment. I cant mount Onyxia's head on a wall forever but i can pop this trinket any time I choose.

Offline
Reply With Quote
Old 08/04/07, 7:22 AM   #448
songster
Chief Passenger
 
Gnome Rogue
 
Earthen Ring (EU)
Originally Posted by Talyx View Post
I'd have to disagree with you there. 25 man raids is a sensitive, raid balancing juggle. 40 man raids was simply "do we have enough tanks, healers, and DPS online to do this fight?" But when 40 man raids were the norm, group composition wasn't nearly as important, as long as your warriors got windfury and your tanks got imp.
That's down to the vastly increased synergies in TBC. As you say, there was very little to optimise in group terms pre-TBC. Imp, windfury if you were Horde, Dev. aura for tank if you were Alliance, and TSA if you were feeling frisky. That was it. VE was pretty irrelevant, LoTP was never used because by and large ferals didn't raid.

Today's situation is a lot more demanding on the raid leader in terms of group optimisation - but that's a genie that stays out of the bottle. Increasing back to 40 wouldn't change it, since the synergies are here to stay.

Great Britain Offline
Reply With Quote
Old 08/04/07, 7:26 AM   #449
Kapuras
Von Kaiser
 
Blood Elf Rogue
 
Zirkel des Cenarius (EU)
Just take a look on the new worldmap



2 new islands in the west of stranglethorn.

Offline
Reply With Quote
Old 08/04/07, 8:20 AM   #450
Hildegard
Tinker
 
Hildegard's Avatar
 
Gnome Rogue
 
Forscherliga (EU)
There seem to be plans to deal with problems in Alterac Valley of being 40% afk all the time. I wonder how this will actually work. Either an intense amount of GMs will be needed or most likely there will be tricks to work around this system in no time. But let's hope for the best, I would really love this change working.

What was interesting was what they let drop while they talked about their PvP exploits. Evidently fairly soon Blizzard will release a method of dealing with those pesky AFKers in AV and WSG. They said something along the lines of "I can't wait to select all those guys hanging out in the caves and just hit 'report.'" Perhaps this will be a system similar to that which has removed all but the most tenacious gold spammers from my whispers. Intriguing? I thought so, and also thought you should hear about it.
Overheard at BlizzCon: Changes to the bgs? - WOW Insider


Also someone told about a new Gnomish city with an airstrip. So I hope that these planes, standing in Gnomeregan and many other places will finally take off. But no news on that until now...

Hildegard Sprigglespruxx - Wissenschaftlerin am Institut für Pfuschkunde

http://forscherliga.wikia.com/wiki/Hildegard
Hildes PVP Blog - Vom Stümper zum Gladiator

Germany Offline
Reply With Quote
Reply

Go Back   Elitist Jerks » Public Discussion

Thread Tools

Similar Threads
Thread Thread Starter Forum Replies Last Post
Blizzcon Speculation; What can we expect? Forlex Public Discussion 585 08/01/07 4:56 PM