The thing with windfury is that it will always give a huge benifit to 2handed weapon spec unless they change how WF work.
So unless they nerf WF the only other method I can see is giving Ret paladins their own weapon enchant that increases their dps significantly. Enough so that when they are given WF their dps jumps only as mcuh as other melee classes (if their weapon enchant is better than WF then there's a good chance they wouldn't get put in the melee grp.
I actually thought that would be a likely and effective solution to the windfury problem, myself. Make a ret talent (or new spell that is vitally linked to ret in a way that it's not convienient for the other two specs) that basically acts as a superior surrogate for resto-dropped windfuries, with some vital variation such that it doesn't seem like a direct ripoff. Perhaps a windfury copy that offers an arpen bonus instead of an AP bonus. It could be implemented as another aura that still does the 10sec enchant thing, or a toggleable for sanctity aura at the 31pt level (much like how resto shamans got a new 31pt 1pter that gives them a poison/disease/curse Cleanse).
It seems somewhat logical, considering that aside from the synergies they provide an enhance shaman would probably fit far better mechanically in a hunter(s)+feral group.
I actually thought that would be a likely and effective solution to the windfury problem, myself. Make a ret talent (or new spell that is vitally linked to ret in a way that it's not convienient for the other two specs) that basically acts as a superior surrogate for resto-dropped windfuries, with some vital variation such that it doesn't seem like a direct ripoff. Perhaps a windfury copy that offers an arpen bonus instead of an AP bonus. It could be implemented as another aura that still does the 10sec enchant thing, or a toggleable for sanctity aura at the 31pt level (much like how resto shamans got a new 31pt 1pter that gives them a poison/disease/curse Cleanse).
It seems somewhat logical, considering that aside from the synergies they provide an enhance shaman would probably fit far better mechanically in a hunter(s)+feral group.
You shut up about putting us into the Hunter group RIGHT NOW.
It seems somewhat logical, considering that aside from the synergies they provide an enhance shaman would probably fit far better mechanically in a hunter(s)+feral group.
I actually agree with this - it feels a little off-putting for an Enhancement Shaman to drop WF totem for the 4 other melee people in his group but not himself, whereas the same Shaman in a Hunter/Feral group could drop GOA and buff everyone.
Granted, any spec of Shaman dropping WF for the melee group would never benefit from it, but the objective would be to move away from the WF model anyway.
Perhaps a windfury copy that offers an arpen bonus instead of an AP bonus. It could be implemented as another aura that still does the 10sec enchant thing, or a toggleable for sanctity aura at the 31pt level (much like how resto shamans got a new 31pt 1pter that gives them a poison/disease/curse Cleanse).
A Windfury copy that offers ArPen (or any other bonus) instead of AP isn't really unique or different at all. No one really cares about the extra AP on WF totem attacks, in fact I believe Enhancement Shaman used to twist with Rank 1 WF totem to conserve mana at some stage (Rank 1 WF totem has a far lower AP boost). The real power of WF is the extra attack, which scales absolutely with your equipped weapon.
Trollcrusher is between Cat's Edge and Apolyon dps-wise, so I think the previous hypotheses about current top raid loot being replaced at ~ 78 is correct.
They could make paladins scale like deathknights and have ap conversions for all their dps spells. Add a talent (or piggy back on an existing talent) in holy to convert spldmg => ap for holy paladin grinding.
They could make paladins scale like deathknights and have ap conversions for all their dps spells. Add a talent (or piggy back on an existing talent) in holy to convert spldmg => ap for holy paladin grinding.
How about having ap->healing conversions as well? Then Blizz could abolish +dmg plate (and +healing plate) completely and have talents do the rest. I don't know how good (dare I say OP) this would make holy paladins, but it's a reasonable option if you tinker enough with the numbers.
How about having ap->healing conversions as well? Then Blizz could abolish +dmg plate (and +healing plate) completely and have talents do the rest. I don't know how good (dare I say OP) this would make holy paladins, but it's a reasonable option if you tinker enough with the numbers.
Yeah and then we could have an ap > armor conversion and an ap > dodge conversion and maybe an ap > armor conversion and then blizz could abolish gear alltogether and then we're back to page 155 of this thread.
Yeah and then we could have an ap > armor conversion and an ap > dodge conversion and maybe an ap > armor conversion and then blizz could abolish gear alltogether and then we're back to page 155 of this thread.
No need to be so snarky about it. The fact is that Holy paladins are the only ones that use +healing plate and if DKs can get AP->DMG conversions and cloth gets general spell power stat, why couldn't holy paladins?
I believe the cleanest solution to paladin gear itemization is to firstly scale all of the protadin spells with STR, and scale block value/rating with STR as well. This would cover all of the current differences between protadin and warrior/deathknight tanking gear, and provide warriors with block as well.
Noting that many of the new resto shaman talents are crit based, resto shamans and holy paladins will be sharing the need for spell crit, haste, mp5, and 'spellpower'. Their gear could be merged together by allowing Blacksmiths to transmute plate healing gear into mail and vice versa.
When including the spellpower conversion, you now have elemental shamans, resto shamans, and holy paladins all vying for the one piece of caster mail/plate. The key 'missing link' attribute will be that elemental shamans need hit, but because of their talents their hit cap is incredibly low regardless and can be made up with gems and accessory slots.
For those of us interested in graphical upgrades, it seems the current version of the WotLK alpha client supports Dynamic Shadows. It's pretty CPU intensive, but works for pretty much everything shows in WoW. From the shape of the terrain to models.
Few show-off screenshots (With the settings at two thirds of it's maximum, I'd have set it higher but that caused severe slowdowns even on a very new computer):
Both the building's shadow and the shadow of the bird itself are dynamically generated.
And this picture of a skeleton shows quite well that these shadows are pretty detailed.
buff /bʌf/ Pronunciation[buhf]
–verb (used with object)
- to reduce or deaden the force of
If shaman could get 71lvl skill "rusty" Plate. You could use plate but only get 55% armor value of it. Then enchance could use warrior/ret gear(better than hunter mail) and elem/resto/holy is same block too.
I actually agree with this - it feels a little off-putting for an Enhancement Shaman to drop WF totem for the 4 other melee people in his group but not himself, whereas the same Shaman in a Hunter/Feral group could drop GOA and buff everyone.
Granted, any spec of Shaman dropping WF for the melee group would never benefit from it, but the objective would be to move away from the WF model anyway.
Not really. When I play my enhance shaman I'd rather be with a warrior and drop WF, or twist, and get battle shout than be with hunters and drop GoA and only get FI. I'm also far more certain at any given moment that my totems are actually reaching others when I'm in a melee group. I can't speak for any others, but I suspect I'd be using an enhance/elemental build for wotlk, and GoA will be down to 20 yards without totemic mastery.
For those of us interested in graphical upgrades, it seems the current version of the WotLK alpha client supports Dynamic Shadows. It's pretty CPU intensive, but works for pretty much everything shows in WoW. From the shape of the terrain to models.
Few show-off screenshots (With the settings at two thirds of it's maximum, I'd have set it higher but that caused severe slowdowns even on a very new computer):
(image here)
Both the building's shadow and the shadow of the bird itself are dynamically generated.
(image here too)
And this picture of a skeleton shows quite well that these shadows are pretty detailed.
Blizzard seems to be doing a good job of trying to upgrade the graphics engine incrementally rather than doing a huge overhaul. This is good, because it increases the longevity of the game without forcing some players to buy new hardware.
Good eye on that one, Chicken.
Last edited by Mr. Crow : 06/24/08 at 11:52 AM.
Reason: (removed repeat images)
Trollcrusher is between Cat's Edge and Apolyon dps-wise, so I think the previous hypotheses about current top raid loot being replaced at ~ 78 is correct.
For an alliance pally it's looking to be very close to beating Apolyon (depending on how much other Armor Penetration you have). Of course this has more to do with piss poor itemization on Apolyon than actual stats, but it is interesting that our Sunwell loot will be replaced before we actually hit naxx, unlike TBC where Naxx gear was generally good through kara.
For an alliance pally it's looking to be very close to beating Apolyon (depending on how much other Armor Penetration you have). Of course this has more to do with piss poor itemization on Apolyon than actual stats, but it is interesting that our Sunwell loot will be replaced before we actually hit naxx, unlike TBC where Naxx gear was generally good through kara.
Why, it's a two-handed weapon of an appropriate speed! A shocking twist on itemization. I wonder if we will once again see a gradual decrease in weapon speed over the course of an expansion to keep top-ends low on PvE weapons to prevent them from being useful in PvP. I guess Apolyon will last me a little bit longer than you, but it still seems very sigh-worthy to replace the very best weapon from the very hardest raid instance before you even hit a raid instance at 80.
For those of us interested in graphical upgrades, it seems the current version of the WotLK alpha client supports Dynamic Shadows. It's pretty CPU intensive, but works for pretty much everything shows in WoW. From the shape of the terrain to models.
Few show-off screenshots (With the settings at two thirds of it's maximum, I'd have set it higher but that caused severe slowdowns even on a very new computer):
And this picture of a skeleton shows quite well that these shadows are pretty detailed.
What's the actual spec of the machine you're using?
For an alliance pally it's looking to be very close to beating Apolyon (depending on how much other Armor Penetration you have). Of course this has more to do with piss poor itemization on Apolyon than actual stats, but it is interesting that our Sunwell loot will be replaced before we actually hit naxx, unlike TBC where Naxx gear was generally good through kara.
The itemization could be even better with strength instead of AP for warriors/ ret paladins/ (deathknights) but it seems to be a step in the right direction yes.
It's an Intel 3 GHz Quadcore CPU, with two NVidia GeForce 8800 GTX's as graphics cards (SLI Enabled).
Heh I guess Blizzard will optimize the shadows before it goes live. Is there any indication of SLI helping with WoW in Wotlk, or is FPS still mainly scaling with CPU speed like the current version of WoW?