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07/03/08, 11:24 AM
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#5026
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Don Flamenco
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The fix is simply to remove FAP and the concept of a "feral weapon" entirely and scale damage to the DPS of the equipped weapon, at 1.0s (cat) or 2.5s (bear) speeds. That damage shows up on the character screen. It's an intuitive change. And yes, this would negatively impact scaling any number of ways as ferals are currently assumed to have ridiculously high attack power but so what? We're in alpha, simply adjust abilities so ferals do the damage/threat the devs find appropriate. Any other fix would be yet another bandaid. If you're going to fix something, why not do it right?
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07/03/08, 11:26 AM
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#5027
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Don Flamenco
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I don't think Joe Average player would tolerate capping dps values on melee weapons, it's too much of a zomgleetlookatme type mechanic (and the first thing people look at on a weapon). It's hard enough to convince Joe Average that a weapon with a lower dps value can be better.
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07/03/08, 11:40 AM
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#5028
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Von Kaiser
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Primary weapon upgrades comes with a very nice effect of having a noticeable jump in DPS performance all at once, very similar to unlocking a new set bonus, or skill book back in AQ20 days. It does swing both ways if you can't get your item to drop or reach the required arena rating.
It would be possible to smooth out DPS gains so that weapon users advance in the same style of magic users. However, that's taking something away from the feel of the game for a lot of classes, even the frustrating parts. Would it be viable to think of a solution on the other side of the fence and incorporate weapon damage into something useful to ferals or casters?
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07/03/08, 12:14 PM
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#5029
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Piston Honda
Undead Warrior
Scarlet Crusade
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Originally Posted by Prinsesa
Considering how caster weapons such as the Gladiator's War Staff and Gladiator's Maul had their attack speed drastically decreased to lower their white hit top-ends, yes, caster-form white-DPS seems to be a concern, or at least from a PvP perspective.
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I thought that was to allow for easier totem killing for mages/locks not using the dagger and better mana regen for boomkins.
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07/03/08, 12:21 PM
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#5030
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Banned
Night Elf Hunter
Bronze Dragonflight (EU)
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Sorry if this has already been mentioned but account management now has an option to put yourself on the list to be chosen for the Wotlk beta.
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07/03/08, 12:30 PM
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#5031
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Von Kaiser
Blood Elf Paladin
Dentarg
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I don't see the option on my account management page.....
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07/03/08, 12:41 PM
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#5032
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Banned
Night Elf Hunter
Bronze Dragonflight (EU)
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Originally Posted by MatthewDB
I don't see the option on my account management page.....
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It's right at the bottom, at least on the EU one.
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07/03/08, 12:42 PM
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#5033
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Bald Bull
Orc Warrior
Burning Blade
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Originally Posted by Mikari
Sorry if this has already been mentioned but account management now has an option to put yourself on the list to be chosen for the Wotlk beta.
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Screenshot or it didn't happen!
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07/03/08, 12:58 PM
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#5034
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Playing Nelf until Tauren Priests
Night Elf Priest
Perenolde (EU)
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It's an EU thing at the moment it seems. If they do the same modus in the US I'd expect the change to happen there within 24 hours or so as well.
See pic:
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07/03/08, 12:58 PM
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#5035
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Glass Joe
Gnome Warlock
Frostwolf (EU)
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There.
Edit: great, 2 secs late.
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07/03/08, 1:04 PM
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#5036
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NIMBH
Blood Elf Paladin
Minahonda (EU)
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Damn beten to it.
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07/03/08, 1:13 PM
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#5037
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Appliance of the Skies
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It isn't in the account management section for the US, so I would assume this is a EU only thing at the moment.
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Divine Favor still costs mana.
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07/03/08, 2:13 PM
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#5038
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Von Kaiser
Human Death Knight
Cenarius
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07/03/08, 4:06 PM
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#5039
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Piston Honda
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07/03/08, 4:08 PM
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#5040
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Glass Joe
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The Beta opt in is already up. All you have to do is go to your account management panel and click on the WOTLK Beta icon.
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07/03/08, 4:27 PM
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#5041
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Bald Bull
Orc Warrior
Burning Blade
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I suppose the question on everyone's mind now becomes: When do they start the beta?
I don't recall them doing anything like this for TBC. If they did, and I'm just going senile, then how long did that take to get sorted out after this opt-in process?
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07/03/08, 4:31 PM
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#5042
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Von Kaiser
Human Death Knight
Cenarius
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They didn't do this for TBC... so I guess the other question is whether this means beta invites will be tied to a specific account. For TBC, if you were one of the lucky SOBs that kept getting pelted with random invites, you could give them to friends as they were just generic activation codes.
Edit: I guess the other reason for the new opt-in is so they can be sure the people they invite have level 55+ characters and can actually make use of the expack...
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07/03/08, 4:38 PM
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#5043
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Don Flamenco
Draenei Shaman
Earthen Ring
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Originally Posted by Zerchi
Edit: I guess the other reason for the new opt-in is so they can be sure the people they invite have level 55+ characters and can actually make use of the expack...
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Actually, I hope they get people of all levels in there. Low-level Inscription certainly needs to be tested, as does the impact of things like the crit-rating change on lowbies, et cetera.
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07/03/08, 4:40 PM
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#5044
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Co-starring: The Egg
Blood Elf Paladin
Azjol-Nerub (EU)
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Originally Posted by Zerchi
They didn't do this for TBC... so I guess the other question is whether this means beta invites will be tied to a specific account. For TBC, if you were one of the lucky SOBs that kept getting pelted with random invites, you could give them to friends as they were just generic activation codes.
Edit: I guess the other reason for the new opt-in is so they can be sure the people they invite have level 55+ characters and can actually make use of the expack...
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It's most likely also a method to prevent beta invites going to accounts that are still active but are not being actively played. There's probably a fair few accounts like that, ranging from people that quit but still have their account active, to people being unable to play for a variety of reasons, to accounts that were used for something else than playing WoW.
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buff /bʌf/ Pronunciation[buhf]
–verb (used with object)
- to reduce or deaden the force of
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07/03/08, 4:55 PM
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#5045
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Piston Honda
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Originally Posted by Exemplar
Examples why this would be a problem:
The DPS warrior with 30% dodge, 30% parry, and 10% miss, more than double your maximum health and able to MS for half your health bar.
Holy Paladin with same defensive stats and 3000 plus heal and enough mana to cast for 5 minutes straight.
And they're carrying your WSG flag, camping your AV tower, or AB flag.
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Could the answer be to put defense stats on rings, necks, cloaks, and trinkets, weapons and shields?
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07/03/08, 5:04 PM
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#5046
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Divine Protector
Blood Elf Paladin
Mal'Ganis
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Since there is at least one low level inscription recipe, I would think Death Knights start at 1/150 for Professions. However, they could add an option to buy into professions.
At least they have confirmed DKs start with the level 40 (soon to be 30) Mount and a set of green dps gear with a blue weapon.
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07/03/08, 5:06 PM
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#5047
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Religion: Corrupting our youth
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Originally Posted by Prinsesa
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Feral Attack Power: When good intentions go dumb. Explains why their base DPS increases.
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'[The main argument against gay-marriage] always revolves around ... "the gay agenda"... Apparently all these gays only want to get married so they can adopt children, turn the children gay (probably using their mystic gay voodoo, passed gayly down from one gay generation to the next), and perpetuate their gayness.'
-- rantingkitten
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07/03/08, 5:12 PM
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#5048
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Always carry a white flag
Undead Death Knight
Twisting Nether (EU)
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Originally Posted by Douglas
Actually, I hope they get people of all levels in there. Low-level Inscription certainly needs to be tested, as does the impact of things like the crit-rating change on lowbies, et cetera.
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Tradeskills aren't tied to char level, besides the minimum level thing. You can "test" all of smithing even as a lvl 70 on live, and the same will be true with inscription. Having low level chars won't help much, since the gathering ressources already exists(herb). It's actually easier and more convenient to test tradeskills on a high lvl char because the gathering part is annoying when doing it at intended level, so they'd get more returns from high lvls with herb testing it than random lvl 30s casuals.
However having at least one 70 on the account sounds like a good way to get testers. There's not much at all to test besides lvl 70-80content(and DKs), so not having a 70 means you're probably not test much at all.
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07/03/08, 5:21 PM
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#5049
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Appliance of the Skies
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Or maybe by tying the betas to accounts they are trying to cut down on the amount of beta keys that are sold via ebay and other websites like what happened with TBC. For TBC beta you could see a lot of "I'll sell you this key for $200" since anyone could use the key. If it is based solely on accounts you would have to sell all your account info to pass along a Wrath beta, making it a lot less likely to happen.
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Divine Favor still costs mana.
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07/03/08, 5:25 PM
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#5050
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Von Kaiser
Gnome Warlock
Ravenholdt (EU)
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As on display in Paris, Death Knights started with 270/300 First Aid, 75/75 Riding, and no other professions. The First Aid is logical, because that's the one everyone is used to training as they level. The Riding made sense until you noticed that the "built in" Death Knight mount was rated at 100%. Obviously, all this is likely to evolve, but it gives an idea of their current thinking.
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