The fix is simply to remove FAP and the concept of a "feral weapon" entirely and scale damage to the DPS of the equipped weapon, at 1.0s (cat) or 2.5s (bear) speeds. That damage shows up on the character screen. It's an intuitive change. And yes, this would negatively impact scaling any number of ways as ferals are currently assumed to have ridiculously high attack power but so what? We're in alpha, simply adjust abilities so ferals do the damage/threat the devs find appropriate. Any other fix would be yet another bandaid. If you're going to fix something, why not do it right?
I don't think Joe Average player would tolerate capping dps values on melee weapons, it's too much of a zomgleetlookatme type mechanic (and the first thing people look at on a weapon). It's hard enough to convince Joe Average that a weapon with a lower dps value can be better.
Primary weapon upgrades comes with a very nice effect of having a noticeable jump in DPS performance all at once, very similar to unlocking a new set bonus, or skill book back in AQ20 days. It does swing both ways if you can't get your item to drop or reach the required arena rating.
It would be possible to smooth out DPS gains so that weapon users advance in the same style of magic users. However, that's taking something away from the feel of the game for a lot of classes, even the frustrating parts. Would it be viable to think of a solution on the other side of the fence and incorporate weapon damage into something useful to ferals or casters?
Considering how caster weapons such as the Gladiator's War Staff and Gladiator's Maul had their attack speed drastically decreased to lower their white hit top-ends, yes, caster-form white-DPS seems to be a concern, or at least from a PvP perspective.
I thought that was to allow for easier totem killing for mages/locks not using the dagger and better mana regen for boomkins.
I suppose the question on everyone's mind now becomes: When do they start the beta?
I don't recall them doing anything like this for TBC. If they did, and I'm just going senile, then how long did that take to get sorted out after this opt-in process?
They didn't do this for TBC... so I guess the other question is whether this means beta invites will be tied to a specific account. For TBC, if you were one of the lucky SOBs that kept getting pelted with random invites, you could give them to friends as they were just generic activation codes.
Edit: I guess the other reason for the new opt-in is so they can be sure the people they invite have level 55+ characters and can actually make use of the expack...
Edit: I guess the other reason for the new opt-in is so they can be sure the people they invite have level 55+ characters and can actually make use of the expack...
Actually, I hope they get people of all levels in there. Low-level Inscription certainly needs to be tested, as does the impact of things like the crit-rating change on lowbies, et cetera.
They didn't do this for TBC... so I guess the other question is whether this means beta invites will be tied to a specific account. For TBC, if you were one of the lucky SOBs that kept getting pelted with random invites, you could give them to friends as they were just generic activation codes.
Edit: I guess the other reason for the new opt-in is so they can be sure the people they invite have level 55+ characters and can actually make use of the expack...
It's most likely also a method to prevent beta invites going to accounts that are still active but are not being actively played. There's probably a fair few accounts like that, ranging from people that quit but still have their account active, to people being unable to play for a variety of reasons, to accounts that were used for something else than playing WoW.
buff /bʌf/ Pronunciation[buhf]
–verb (used with object)
- to reduce or deaden the force of
Examples why this would be a problem:
The DPS warrior with 30% dodge, 30% parry, and 10% miss, more than double your maximum health and able to MS for half your health bar.
Holy Paladin with same defensive stats and 3000 plus heal and enough mana to cast for 5 minutes straight.
And they're carrying your WSG flag, camping your AV tower, or AB flag.
Could the answer be to put defense stats on rings, necks, cloaks, and trinkets, weapons and shields?
Since there is at least one low level inscription recipe, I would think Death Knights start at 1/150 for Professions. However, they could add an option to buy into professions.
At least they have confirmed DKs start with the level 40 (soon to be 30) Mount and a set of green dps gear with a blue weapon.
The Washington Post helps perpetuate a common and pernicious misreading of the decision, referring to "the Supreme Court’s judgment that corporations have the same rights as people when it comes to political speech." What the Supreme Court actually said is that people do not lose their free speech rights when they organize as corporations, including nonprofit interest groups as well as businesses.
Actually, I hope they get people of all levels in there. Low-level Inscription certainly needs to be tested, as does the impact of things like the crit-rating change on lowbies, et cetera.
Tradeskills aren't tied to char level, besides the minimum level thing. You can "test" all of smithing even as a lvl 70 on live, and the same will be true with inscription. Having low level chars won't help much, since the gathering ressources already exists(herb). It's actually easier and more convenient to test tradeskills on a high lvl char because the gathering part is annoying when doing it at intended level, so they'd get more returns from high lvls with herb testing it than random lvl 30s casuals.
However having at least one 70 on the account sounds like a good way to get testers. There's not much at all to test besides lvl 70-80content(and DKs), so not having a 70 means you're probably not test much at all.
Or maybe by tying the betas to accounts they are trying to cut down on the amount of beta keys that are sold via ebay and other websites like what happened with TBC. For TBC beta you could see a lot of "I'll sell you this key for $200" since anyone could use the key. If it is based solely on accounts you would have to sell all your account info to pass along a Wrath beta, making it a lot less likely to happen.
As on display in Paris, Death Knights started with 270/300 First Aid, 75/75 Riding, and no other professions. The First Aid is logical, because that's the one everyone is used to training as they level. The Riding made sense until you noticed that the "built in" Death Knight mount was rated at 100%. Obviously, all this is likely to evolve, but it gives an idea of their current thinking.