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07/17/08, 3:58 PM
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#5301
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Protector
Ashstorm
Human Paladin
No WoW Account
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I like that they have confirmed a new Healing spells for Paladins, and removing Loyalty from hunter pets.
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07/17/08, 4:01 PM
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#5302
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Soda Popinski
Falk
Night Elf Druid
No WoW Account
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Originally Posted by PSGarak
Also, exalted with all reputations begs the question of what they mean by "all." Specifically, I'm thinking of Centaur clans and pirate hats.
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You mean the ones where you -can't- get exalted, right? Add Syndicate to that list.
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07/17/08, 4:09 PM
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#5303
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Don Flamenco
Tauren Druid
Steamwheedle Cartel
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Shen'dralar, as well, unless you are completely insane.
I expect that it will be something like "Exalted with all Outland factions" "Exalted with all old-world raid factions" etc.
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07/17/08, 4:30 PM
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#5304
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Soda Popinski
Falk
Night Elf Druid
No WoW Account
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What, there's nothing insane about Shen'dralar rep compared to some of the others. Not by a long shot.
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07/17/08, 5:02 PM
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#5305
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Don Flamenco
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I'm not surprised at the removal of Loyalty, since with the removal of training points, all it would govern is whether the pet runs away or not. I'm also not quite clear on how the new pet trees will work, do all pets have 3 trees like a player or is it 1 per pet, according to type?
On to the Paladin side of things, if they want the "Main tank and occasional rescue of an injured player" theme to keep going, an instant heal with a short cooldown is going to be a necessity, probably also a buff of some kind on-crit. Adding a healing component to Consecrate (talented, perhaps?) might also be a good move, and would certainly give their priorities a shake-up.
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To teach and to learn, to laugh and make others laugh. This is my purpose, and any day in which I don't wasn't worth the time it took to get through.
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07/17/08, 5:08 PM
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#5306
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Piston Honda
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It makes me weep that they think pet happiness is a good mechanic. That is the single worst thing about playing a hunter (BM variety the most), even worse than having to buy ammo and losing an entire bag slot. Having your beastmastery pet die in a fight, sometimes well outside your own control, is just so fucking frustrating. One death is all it takes for it to go to neutral and do less damage. How can they seriously think that's flavor?
I'll take loyalty over happiness any day of the year.
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07/17/08, 5:09 PM
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#5307
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Bald Bull
Human Paladin
Scarlet Crusade
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I think we're misreading Rep achievements a bit. You get achievements for exalted with each rep.
I.e.
Exalted with Zandalar - Friend of Island Trolls
Exalted with Netherwing - Hero of Netherdrakes
Exalted with Stormwind - Human Lover
Exalted with Undercity - Necroph... nevermind.
etc.
Lots of smaller achievements, not a single "Exalted with Everyone" Meta Achievement. They could make one if they desired, but there does not need to be one. I suspect this would be more group oriented - all the goblins fall under Steamwheedle Cartel - a meta achievement could be exalted with all Steamwheedle factions.
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07/17/08, 5:25 PM
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#5308
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Von Kaiser
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They said pets would have three trees (generic names):
Survivability
Utility
DPS
No details on how deep trees go, or differences in trees between pets.
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07/17/08, 5:38 PM
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#5310
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Banned
Moo
Dwarf Priest
Bloodhoof
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Originally Posted by Ralnar
They said pets would have three trees (generic names):
Survivability
Utility
DPS
No details on how deep trees go, or differences in trees between pets.
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Trees appear to be quite deep

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07/17/08, 5:42 PM
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#5311
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Glass Joe
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I'm wondering if rewards for achievements are going to offer anything for raiders beyond titles, tabards, vanity pets, etc... It just seems like that with this big complex system they would offer more tangible rewards. Especially for completing hard raid oriented achievements.
With almost 2 years between expansions & 11+ months between new 25 man raid zones they really need to do a better job at giving raiders something to do once they hit max level. I don't find alts or PVP appealing and Everquest was definitely good at that with AA points.
I'm also wondering if they could expand the system to Guild Achievements. Something like guild kills Illidan 32 times and unlocks the door to mother so you could just immediately port up and only have to clear the last 3 bosses in BT. Maybe even offer a direct port to illidan after a certain number of kills.
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07/17/08, 5:44 PM
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#5312
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Co-starring: The Egg
Ginakursia
Goblin Warlock
No WoW Account (EU)
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I very much doubt the achievements will provide any permanent benefit beyond vanity. That's just not something that fits with Blizzard's design. Unfortunately I have a feeling that'd also exclude any "Teleport to the last boss of an instance because you farmed the place for 6 months already" achievement rewards.
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buff /bÊŒf/ Pronunciation[buhf]
–verb (used with object)
- to reduce or deaden the force of
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07/17/08, 5:47 PM
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#5313
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Soda Popinski
Falk
Night Elf Druid
No WoW Account
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The fact that they provided a shortcut for T5 end bosses says they aren't averse to actually doing it, as a matter of principle. If it were formalized and made a cleaner/more obvious mechanic right from the start, it -could- work.
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07/17/08, 6:12 PM
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#5314
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Bald Bull
Night Elf Druid
Tichondrius
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Originally Posted by Slade
I'm wondering if rewards for achievements are going to offer anything for raiders beyond titles, tabards, vanity pets, etc... It just seems like that with this big complex system they would offer more tangible rewards. Especially for completing hard raid oriented achievements.
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Giving tangible rewards would make them less fun, in all honesty. I like grinding for vanity rewards (tabards, pets, mounts) and hate the idea of doing grinding for tangible rewards (marks for flasks rep or shoulder enchants, for example).
In the first case, it's something I'm doing for myself and because I choose to do it. In the second, I feel like I'm letting down other people when I only have the Honored shoulder enchants or have to go grind for flasks.
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07/17/08, 6:26 PM
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#5315
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Bald Bull
Orc Warrior
Burning Blade
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Originally Posted by Copernicus
Giving tangible rewards would make them less fun, in all honesty. I like grinding for vanity rewards (tabards, pets, mounts) and hate the idea of doing grinding for tangible rewards (marks for flasks rep or shoulder enchants, for example).
In the first case, it's something I'm doing for myself and because I choose to do it. In the second, I feel like I'm letting down other people when I only have the Honored shoulder enchants or have to go grind for flasks.
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I completely agree with this. You shouldn't have to feel obligated to go through a huge list of checkboxes from all different aspects of the game because it offers some incredible benefit. There's certainly no need to reward high-end raiders for raiding beyond the rewards already offered by the game. It should just be a "personal reputation" indicator that players can show off to others to demonstrate things they've done.
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07/17/08, 6:32 PM
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#5316
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Bald Bull
Night Elf Warrior
Sargeras
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Beta should start tomorrow unless there are unforeseen problems on Blizzard's end to delay it.
Keep your emails open. 
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07/17/08, 6:35 PM
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#5317
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Bald Bull
Orc Warrior
Burning Blade
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Originally Posted by Emeraude
Beta should start tomorrow unless there are unforeseen problems on Blizzard's end to delay it.
Keep your emails open. 
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Pardon my ignorance, but what makes you say that?
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07/17/08, 6:36 PM
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#5318
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Piston Honda
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Originally Posted by Nezralix
You shouldn't have to feel obligated to go through a huge list of checkboxes from all different aspects of the game because it offers some incredible benefit.
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No, I'm going to feel obligated to go through a huge list of checkboxes from all different aspects of the game because my OCD isn't going to let me off the hook. 
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07/17/08, 6:44 PM
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#5319
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Don Flamenco
Goblin Warrior
Wildhammer (EU)
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Originally Posted by Nezralix
Pardon my ignorance, but what makes you say that?
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They changed the url for the beta website (no longer redirects you to alpa forums, but gives you an access denied error).
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Brotherhood, Peace, Unity
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07/17/08, 6:51 PM
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#5320
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Piston Honda
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I was pleased to see that it seems the barber shop will be charging completely nominal fees for their services, at least according to this screen shot:
In discussions of what will be the next big goldsink in WotLK, it's been often suggested that the barber shop might charge large amounts of gold, but I'm glad to see that's not the case. Having a rather neglible cost associated with it lets it remain fun, which is certainly the intent, instead of being something players agonize over, i.e. "Do I really like this haircut enough to spend 50g on it? Or will I be unhappy with it in a couple hours and want something else? Gah, too much pressure!"
I see also there is an acheivement for "Town Crier". I'll be quite chagrined if players are in any way encouraged to /yell a certain number of times in cities to unlock that one.
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07/17/08, 6:52 PM
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#5321
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Don Flamenco
Undead Mage
Twisting Nether (EU)
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Now blizz just need to introduce housing so achievement rewards could be e-peen stuff for those  rather than just tabards etc.
"Grats you killed Kiljaeden in X min, here is his head for your wall"... kinda stuff.
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07/17/08, 6:57 PM
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#5322
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Glass Joe
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So what exactly do people do once they hit max level to improve their character. Blizzard has done a horrible job at rewarding raiders or providing new things for them to do beyond PVP or level alts. And tangible rewards certainly doesn't mean that it would be required or a grind.
What if killing Kil'Jaeden made the portal on the isle 2-way so anyone in the guild could port to shatt from the island? What if there were raid achievements that unlocked things like giving additional guild bank slots or gave discounts for certain vendor items. What if your guild completed every achievement in Sunwell for example shouldn't there be some sort of reward that would benefit the guild. What if the GM could buy an instant cast AE res stick with charges from a vendor for faster wipe recovery. I'm sure people could think of rewards that would be useful without fundamentally changing game balance like world buffs and consumables did where future encounters would be affected by them.
Not to mention are there any raiders that don't do dailies for gold for consumables? The reality is that raiders are already forced to grind out daily's or do PVP for gear. There are no rewards for raiders beyond kill mob for the 25th time and hope an item that someone wants drops. If you play this game to raid the rewards for completing raid oriented achievements should reflect that. The way the game is now people that enjoy 5 mans, leveling alts, or PVP have much more rewards and much more to do than those that enjoy 25 man raid content.
Honestly if an achievement was to kill Brut in under 5 mins and the reward was a tabard would anyone care? The rewards should be tailored to the audience. I'm really baffled how blizzard has handled raid design considering how many people on the design team raided in EQ. They really have done a horrible job at giving raiders something to do.
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07/17/08, 7:01 PM
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#5323
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Don Flamenco
Undead Mage
Twisting Nether (EU)
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Not to mention are there any raiders that don't do dailies for gold for consumables?
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I dont :P using my pile of gold. Which I'm sure Ill regret when I see the goldsinks in Wotlk.
I agree though, portals, Illidan-style trinkets and such would be nice rewards for raid achievements.
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07/17/08, 7:04 PM
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#5324
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Banned
Moo
Dwarf Priest
Bloodhoof
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Originally Posted by Lookit
I was pleased to see that it seems the barber shop will be charging completely nominal fees for their services, at least according to this screen shot:
http://static.mmo-champion.com/mmoc/...ievements2.jpg
In discussions of what will be the next big goldsink in WotLK, it's been often suggested that the barber shop might charge large amounts of gold, but I'm glad to see that's not the case. Having a rather neglible cost associated with it lets it remain fun, which is certainly the intent, instead of being something players agonize over, i.e. "Do I really like this haircut enough to spend 50g on it? Or will I be unhappy with it in a couple hours and want something else? Gah, too much pressure!"
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Prices could scale with level since the character in that screenshot appears to be low level. I doubt it will be that cheap anyhow.
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07/17/08, 7:06 PM
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#5325
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Bald Bull
Night Elf Warrior
Sargeras
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Originally Posted by Slade
So what exactly do people do once they hit max level to improve their character. Blizzard has done a horrible job at rewarding raiders or providing new things for them to do beyond PVP or level alts. And tangible rewards certainly doesn't mean that it would be required or a grind.
What if killing Kil'Jaeden made the portal on the isle 2-way so anyone in the guild could port to shatt from the island? What if there were raid achievements that unlocked things like giving additional guild bank slots or gave discounts for certain vendor items. What if your guild completed every achievement in Sunwell for example shouldn't there be some sort of reward that would benefit the guild. What if the GM could buy an instant cast AE res stick with charges from a vendor for faster wipe recovery. I'm sure people could think of rewards that would be useful without fundamentally changing game balance like world buffs and consumables did where future encounters would be affected by them.
Not to mention are there any raiders that don't do dailies for gold for consumables? The reality is that raiders are already forced to grind out daily's or do PVP for gear. There are no rewards for raiders beyond kill mob for the 25th time and hope an item that someone wants drops. If you play this game to raid the rewards for completing raid oriented achievements should reflect that. The way the game is now people that enjoy 5 mans, leveling alts, or PVP have much more rewards and much more to do than those that enjoy 25 man raid content.
Honestly if an achievement was to kill Brut in under 5 mins and the reward was a tabard would anyone care? The rewards should be tailored to the audience. I'm really baffled how blizzard has handled raid design considering how many people on the design team raided in EQ. They really have done a horrible job at giving raiders something to do.
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That's because I think Blizzard sees raiding as a reward within itself. Best loot, exclusive content, hardest difficulty.
Whether or not these remain true in the WoW of today can be debated.
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