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07/18/08, 4:31 AM
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#5401
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BANNED, lol
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I am the only one that's a bit confused/worried about the new Hand Of Salvation?
Although everything is still sinking in, some of those changes seem pretty wild.
edit: It needed more coffee, thanks flyingtoastr
Last edited by Empala : 07/18/08 at 4:51 AM.
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07/18/08, 4:32 AM
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#5402
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Appliance of the Skies
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Originally Posted by Prinsesa
That shield is not necessarily an outlier, since it's just about perfect for Elemental Shaman. Time will tell how valuable the crit is for Resto, but spell power is spell power.
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Perhaps the shield is not the best example, but this and this and even this would seem to prove it anyway.
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I am the only one that's a bit confused/worried about the new Hand Of Salvation?
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What is there to worry about? It's pretty simple, I cast it on someone and they lose 20% of their threat.
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Divine Favor still costs mana.
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07/18/08, 4:38 AM
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#5403
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Bald Bull
Night Elf Druid
Tichondrius
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Originally Posted by Gumibear
These two worry me. I don't see any modifications to the threat talents of the pure DPS classes. Are casters going to receive a base threat reduction similar to what rogues get?
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Maybe, just maybe, the tanking classes will generate more threat overall. Making DPS classes not reliant on outside threat reduction for 10-man raids is important if they want 10-man raiding to be progressive. It will also be a nice overall buff for all the classes on 5-mans.
In addition, Blizzard has a stated goal of making tanks do more DPS (compared to standard DPS classes) in WotLK.
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07/18/08, 4:50 AM
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#5404
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BANNED, lol
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If I remember correctly, it was stated somewhere that tanking moves for Warrior would now scale with AP. Add the threat increase in defensive stance to that and tanks' TPS will be definitely get a 'buff'.
Partly explains the Salvation/Tranquil Air changes 
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07/18/08, 4:51 AM
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#5405
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Don Flamenco
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Originally Posted by Copernicus
Maybe, just maybe, the tanking classes will generate more threat overall. Making DPS classes not reliant on outside threat reduction for 10-man raids is important if they want 10-man raiding to be progressive. It will also be a nice overall buff for all the classes on 5-mans.
In addition, Blizzard has a stated goal of making tanks do more DPS (compared to standard DPS classes) in WotLK.
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All of the increased threat abilities have been folded into the base class abilities. Defiance is gone, Improved Righteous Fury's threat component is gone, and so is the threat component of Feral Instinct. The idea, as near as I can figure, is to pretty much normalize threat generation across the board, and instead work on having the trees focus more on protecting teammates and such.
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07/18/08, 4:56 AM
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#5406
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Piston Honda
Tauren Druid
Draenor (EU)
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Originally Posted by Empala
Add the threat increase in defensive stance to that and tanks' TPS will be definitely get a 'buff'.
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The threat-boost from defiance is removed however. The increase in defensive stance threat is merely to make tanking as Arms/Fury more viable, it will not change the TPS of a Prot Warrior.
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07/18/08, 4:58 AM
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#5407
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Von Kaiser
Orc Death Knight
Defias Brotherhood (EU)
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Originally Posted by Rannasha
The threat-boost from defiance is removed however. The increase in defensive stance threat is merely to make tanking as Arms/Fury more viable, it will not change the TPS of a Prot Warrior.
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But it does, compaired with current version. 145% more threat in expansion does not equal 149.5% more threat which comes from multipling 1.3 base and 1.15 talented - that goes for both bear and warr.
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07/18/08, 5:15 AM
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#5408
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Von Kaiser
Murloc Warrior
Moonglade (EU)
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Originally Posted by Darmon
But it does, compaired with current version. 145% more threat in expansion does not equal 149.5% more threat which comes from multipling 1.3 base and 1.15 talented - that goes for both bear and warr.
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Isn't most percentages just added together in WoW? So +30% and +15% is indeed +45%?
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07/18/08, 5:15 AM
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#5409
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Piston Honda
Tauren Druid
Draenor (EU)
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Originally Posted by Darmon
But it does, compaired with current version. 145% more threat in expansion does not equal 149.5% more threat which comes from multipling 1.3 base and 1.15 talented - that goes for both bear and warr.
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Actually, bear-threat has been additive all along (so 1.45 total) for reasons that we've yet to figure out, so no changes for bears in that respect (that is, if the dire bear form modifier is changed in the same way that defensive stance is, no official word on that yet).
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07/18/08, 5:19 AM
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#5410
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Piston Honda
Undead Rogue
Stormrage (EU)
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I guess we'll have to see how the tank and the dps threat + and - threat turns out. But fights where the dps requirements are heavy might turn out to be painful without salv.
Also, from experience playing a holy pala I really can't see how being required to now try and watch raid health and raid threat simultaneously is going to add to my enjoyment of playing that role in a raid, unless headaches and eyestrain and not seeing very much of the fight beyond health and metres is classed as enjoyment.
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07/18/08, 5:21 AM
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#5411
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mage no more
Blood Elf Paladin
Turalyon
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I think the point in regards to all the threat changes is to outright remove the dependence on Salvation, and by extension, the dependence on always having three paladins in your raid.
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07/18/08, 5:28 AM
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#5413
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Appliance of the Skies
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Originally Posted by Cirocco
Also, from experience playing a holy pala I really can't see how being required to now try and watch raid health and raid threat simultaneously is going to add to my enjoyment of playing that role in a raid, unless headaches and eyestrain and not seeing very much of the fight beyond health and metres is classed as enjoyment.
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Stop whining. Anything is better than FoL face smashing.
Besides, holy pallys will want to be judging relatively often too.
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Divine Favor still costs mana.
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07/18/08, 5:29 AM
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#5414
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Von Kaiser
Gnome Warlock
Ravenholdt (EU)
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The beta invite posted (I believe this was originally posted here) looks very fake. The TBC beta invites used a lot of graphics, and also contained a lot of legal small print, privacy, and support information. In contrast, the email posted looks like something "your friend sent you".
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07/18/08, 5:29 AM
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#5415
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Piston Honda
Undead Priest
Grim Batol (EU)
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Originally Posted by Cirocco
I guess we'll have to see how the tank and the dps threat + and - threat turns out. But fights where the dps requirements are heavy might turn out to be painful without salv.
Also, from experience playing a holy pala I really can't see how being required to now try and watch raid health and raid threat simultaneously is going to add to my enjoyment of playing that role in a raid, unless headaches and eyestrain and not seeing very much of the fight beyond health and metres is classed as enjoyment.
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Most likely, youll make a macro that casts HoS on your top dpser. Perhaps assign pallies to your best dps'ers and when they yell TRINKET you press your macro.
OR, you have two bars more visisble: Tankthreat and nr1 dpser.
Shouldnt be overly complicated (and im sure you can remove those threatbars as dps watches threat themselves and can yell for a HoS if needed.)
And finally, not _all_ changes in this game/to your class are gonna be made so you can enjoy your pally more. Some (like Salv change) were needed for reasons mentioned atleast twice before in this thread.
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07/18/08, 5:30 AM
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#5416
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Piston Honda
Undead Warrior
Argent Dawn (EU)
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Originally Posted by Cirocco
Also, from experience playing a holy pala I really can't see how being required to now try and watch raid health and raid threat simultaneously is going to add to my enjoyment of playing that role in a raid, unless headaches and eyestrain and not seeing very much of the fight beyond health and metres is classed as enjoyment.
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Were you not watching threat anyway so you could BoP people?
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07/18/08, 5:39 AM
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#5417
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Piston Honda
Human Priest
Outland (EU)
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re: Windfury Weapon
There's no update to the weapon imbue in the patch notes and from a flavour POV, I hope that it hasn't been changed.
* Windfury Totem is now a flat 20% melee haste totem. All ranks have been modified.
We know that Windfury Totem buff now behaves like the Strength of Earth buff in that it can be used with poisons, sharpening stones, weapon imbues. Does anyone know if Windfury Weapon will stack with Windfury Totem?
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07/18/08, 5:45 AM
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#5418
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Don Flamenco
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Originally Posted by Gumibear
These two worry me. I don't see any modifications to the threat talents of the pure DPS classes. Are casters going to receive a base threat reduction similar to what rogues get?
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Rogues need salv just as much as casters do...
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07/18/08, 6:22 AM
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#5419
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Von Kaiser
Night Elf Hunter
Norgannon
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Posted by Megatf (yes, that hunter) on the WoW Hunter forums.
Oh, did I forget to mention bear trap?
I think I did =D
Who wants to know about it?
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No, it's like snake trap, except with BEARS!
Nah, your partly right, it immobilizes target for 10 seconds, BUT you can unload DPS to it.
It does have a chance to break on damage like Fear, but I don't think it's as bad.
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Seems he's in the beta and is working on getting info out over there as well.
This new trap alone might be worth me bringing my hunter out of PvP retirement.
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07/18/08, 7:03 AM
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#5420
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King Hippo
Dwarf Paladin
Twilight's Hammer (EU)
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Some thoughts on the paladin notes. Please note this is not a whine, I realise there is probably more to come, but these are still the issues as I see them based on the currently released information:-
Retribution Paladin
1) They have completed the transition to warrior gear by the AP->SP 'Sheath of Life'. This is good, but goes against their previous work of removing spell power from our abilities. In addition with the loss of sanctity aura (10% holy damage), there's no indication of boost to dps to make us competitive for a raid spot (but understandably there is a big wait and see clause here)
2) A Ret Palas worth is their dps + benefit to raid. On first glance they appear to give +2%dmg, + 3%crit and + 3%haste to raid. However looking at point 1) of Holy section, this is reduced to +3%haste. Again is their dps + 3%haste enough to warrant a spot?
3) It's great that we share warrior gear, but theres been no signs of mana regen for the class. This will be an issue if not addressed.
Protection Paladin
1) One of the prot paladins main issue is that with warriors considered the MT, and druids (and perhaps DK's) easily changing between Tank/DPS, apart from specialised tanking situations we need something that makes us useful when there is only one mob to tank. Whilst there are some nice changes to the prot tree, i still see nothing that would make us worthwhile when not tanking.
2) Some of the raid benefits that you do get from Prot are BoK, imp devo aura, and divine guardian. But considering a holy pala can take their tier 11 abilites and still get these, they arent selling points for the prot pala
3) There doesnt seem to be anything to sort issues with mana regen in 5-man groups etc.
Edit 4) Oh and whats the deal with the 51 point talent. Prot palas use +spdmg weapons since this gives them the best threat increase, and now they have added one skill which uses base melee dmg as threat (which is low on spdmg items). Seems to be pulling us in two directions.
Holy
1) The best new holy spell (well the one I like most) is the new tier 5 ret talent. A 60% DoT of the crit heal. This will provide a very powerful permanents HoT on the Main Tank. A holy pala can get this by only losing out on their tier 11 AoE HoT. The AoE HoT is nice but in a raid with druids/priests/shamans, raid healing is covered, so Sheath of Life will be a must for holy palas. This being the case, a holy pala will have heart of the crusader, imp ret aura and sanctified retrivution which will encrouch on the ret pala (see Ret issue 1))
Last edited by bellator : 07/18/08 at 7:40 AM.
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07/18/08, 7:05 AM
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#5421
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Glass Joe
Night Elf Hunter
Twisting Nether (EU)
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Beta invites
Originally Posted by Mikari
Someone on MMO-Champion got this e mail, looks legit to me.

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I went and checked my mail for some older mails from blizzard
since i got the collectors edition from burning crusade and i received a mail for the netherwelpling.
but I noticed that mail came from
noreplyeu@blizzard.com
and not
noreply@blizzard.com
I don't know if they changed the mail address in one year or if they use different emails for the beta.
But i can only say to be careful with that mail.
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07/18/08, 7:13 AM
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#5422
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Co-starring: The Egg
Blood Elf Paladin
Azjol-Nerub (EU)
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In regards to the beta E-Mail, this post by Vaneras should say a whole lot:
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Morevover, concerning beta for the new expansion Wrath of the Lich King, we want to make it absolutely clear that we have NOT yet opened any form of public Beta. Nor do we currently have an ETA for one. If and/or when we should decide to start a public Beta for WotLK, we will endeavour to make sure that everyone is well informed and timely notified of such an event.
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Source: WoW-Europe.com Forums -> Blizzard email or scam email?
No announcement by Blizzard yet means I'd be careful with any beta mails, as real as they might look. That post is already quite a few months old though, but I assume the bit about making sure everyone knows still counts.
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buff /bʌf/ Pronunciation[buhf]
–verb (used with object)
- to reduce or deaden the force of
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07/18/08, 7:20 AM
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#5423
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Piston Honda
Night Elf Druid
Proudmoore
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You need a 26 character key to upgrade your account, and the "password," which is blurred out, looks way too short. The link text may be wow-europe, but I'm guessing if you were to click on them, you would probably find some sex leg instead.
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07/18/08, 7:26 AM
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#5424
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Glass Joe
Human Warlock
Tarren Mill (EU)
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Originally Posted by bellator
The best new holy spell (well the one I like most) is the new tier 5 ret talent. A 60% DoT of the crit heal. This will provide a very powerful permanents HoT on the Main Tank. A holy pala can get this by only losing out on their tier 11 AoE HoT. The AoE HoT is nice but in a raid with druids/priests/shamans, raid healing is covered, so Sheath of Life will be a must for holy palas. This being the case, a holy pala will have heart of the crusader, imp ret aura and sanctified retrivution which will encrouch on the ret pala (see Ret issue 1))
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I wonder how that HoT part will work when you 'chain crit'. Either it resets like Deep Wounds or it 'rolls' like Ignite. I really hope it's the latter though.
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07/18/08, 7:28 AM
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#5425
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Co-starring: The Egg
Blood Elf Paladin
Azjol-Nerub (EU)
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WoWHead has updated their WotLK talent calculators to include all the new beta talents. Much to my disappointment the seal improving tier 1 Holy talent is called "Seals of the Pure" and not "XXX".
Edit: They seem to have datamined the rest of the spell data as well, and added a whole lot of beta items. [Seal of Corruption] for example.
Edit once again: Alliance Ret Paladins can rejoice. Seal of the Martyr has been added, and is basically Alliance Seal of Blood. Seal of the Martyr - Spell - World of Warcraft
Seal of Corruption as I linked above will be the Horde version of Seal of Vengeance.
Last edited by Chicken : 07/18/08 at 7:36 AM.
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buff /bʌf/ Pronunciation[buhf]
–verb (used with object)
- to reduce or deaden the force of
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