A few comments on paladin changes, mainly from protection spec point of view:
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o Blessing of Sacrifice renamed Hand of Sacrifice, is now only 1 rank and transfers 20% of the damage taken to the caster, duration reduced to 12 seconds, cooldown increased to 2 minutes. Only one Hand spell can be on the target per paladin at any one time. Now costs 6% of base mana.
This is actually a massive change for tank survivability and paladin mana regen/kickback. 20% mitigation AFTER all other mitigation is massive, plus the damage to the casting paladin is significant mana return from spiritual attunement. It also appears that each paladin can cast this on the target (tank), though it will be curious if it will be multiplicative or additive (with 5 pallys casting it, does it increase to 100% or to 68%? Either way, powerful. It will probably be nerfed, since this could easily lead to Sacrifice-rotations on the tank. It does fit the "durable healer" theme though.
o Blessing of Salvation renamed Hand of Salvation, now reduces total threat on the target by 2% per second for 10 seconds while also reducing all damage and healing done by 10%. Only one Hand spell can be on the target per paladin at any one time. Now costs 6% of base mana.
A targeted Soul Shatter / Invis. Very nice. We can start knocking the people off the top of the threat meter that get too close or pass. The damage / healing reduction is minor, and probably a net increase for the one it is cast on, when compared to their aggro drop abilities. This is a pure benefit for classes without aggro drops, like dps warriors.
o Improved Righteous Fury (Protection) threat bonus folded into base spell, talent still reduces all damage taken by 2/4/6%.
This is odd. Improved Righteous Fury implies anger, retribution, offense. Having the only benefit to the talent be mitigation is in contradiction to this. Still no complaints about the effect, though less than a warrior still, but the naming retention is odd.
o Seal of Vengeance damage over time effect duration increased to 18 seconds.
This is awesome for threat, it makes it much less likely to drop a 5-stack, with 50% more swings (assuming 1.8 speed, up to 10 swings from 6.66) Coupled with the Imp SoR talent moving to Tier 1, this helps propel SoV even further as the best threat seal for duration fights.
Divine Guardian - Spell - World of Warcraft
Divine Guardian: Divine Shield now re-directs 30% of all damage to all raid members within 30 yards to the paladin while active... who is immune to it
Bubble rotation?
Touched by the Light - Spell - World of Warcraft
Touched by the Light: Spell power and critical healing bonus increased by 30% of stamina ... WOW. Stack stamina for threat. That is awesome. Right now, that would give me another ~400+ spell damage, or ~ +60-65%. Passive, I would be 1000-1100, the range I currently get when I stack spell damage.
Heal crits would be up to x1.8, a boost for wearing holy pally crit gear when you don't have the illumination talent. For off healing.
(wowhead lists Spirit in the actual effect, stamina in the tooltip, probably an error)
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The loss of passive salvation isnt the problem that people are making it out to be. Tank threat overall is way up, i think more than the 30% gap. Prot pallys specifically are probably up WAY more than 30%, due to several threat boosts, though that Touched by Light talent is by far the biggest. Coupled with paladins being able to directly knock people off the top of the threat meter, I don't see a single problem with the loss of passive salvation.
For when we are in, but not actually tanking, the Touched by Light is still massive for us, as well as we are possibly the only ones with imp devo (maybe not, 16 points in, but possibly), for tank mitigation and a raid-wide boost to healing.
Raid wide Concentration aura is another big boost to DPS and healing.
Between the new Sacrifice and the added Bubble, i could easily see a sacrifice / bubble rotation used to mitigate a TON of damage from tanks / raid for an extended period of time.
Theory:
If 4 pallys, all specced, -20% for 12 sec x4, -30% for 12sec x4, 96 seconds of -20% or -30% additional mitigation, applied AFTER all other mitigation. I am assuming blizzard won't let them stack together for 100% mitigation. I expect a nerf to these somehow. The sacrifice most specifically. At least bubble, a prot ability, boosted in the prot tree, is finally usable by a prot pally, even if just while offtanking.
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