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Old 07/18/08, 4:30 PM   3 links from elsewhere to this Post. Click to view. #5476
Roywyn
Bald Bull
 
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Gnome Mage
 
Argent Dawn (EU)
Remember [Blacksting Gloves] as gloves that you got at 60 and wore until you got level 70 blues?

Seems they didn't like that and made green armour have 3 stats and green weapons 2 stats (in addition to the DPS/FAP/SPower "stat") at most.
Blue items seem to have 3-4 stats to spread their budget.


Feels a bit awkward with quest greens having either no stamina, intellect or no haste/hit/crit rating.
Healing gear with spell power and regen (spi or mp5) have can only have either no stamina or no intellect.
Physical classes have only stamina as non-DPS stat to cater.


That does however have the advantage of forcing people into group quests / instances for blues, which I think is nice.

The Blue Bar and you - the complete Fire Mage 2.4 mana compendium: http://elitistjerks.com/658230-post3191.html

DPS spec and class comparison in Naxxramas gear: http://code.google.com/p/simulationc...i/SampleOutput

And [Timbal's Focusing Crystal] doesn't proc on AM.
Neither does [The Egg of Mortal Essence] since 3.1.
 
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Old 07/18/08, 5:11 PM   #5477
bellator
King Hippo
 
Dwarf Paladin
 
Twilight's Hammer (EU)
Has anyone noticed there isnt an achievement for 40-man KT kill, which would indicate that the achievements are not retroactive.
 
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Old 07/18/08, 5:18 PM   #5478
impossible!
Piston Honda
 
Orc Rogue
 
The Underbog
Originally Posted by bellator View Post
Has anyone noticed there isnt an achievement for 40-man KT kill, which would indicate that the achievements are not retroactive.
From just yesterday:

Originally Posted by Blizzard
Feats of Strength

Feats of Strength represent the past glories of Azeroth, and as such, players will find them very difficult -- if not impossible -- to earn. They’re worth no points, and unlike normal achievements, unearned Feats are not displayed in the achievements interface. Feats include old-world player-vs.-player ranks, obtaining rare mounts, special titles, and more. Feats of Strength will be awarded retroactively (that is, they’ll be immediately granted to your character if you qualify) since many of them will be impossible to earn in Wrath of the Lich King.
 
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Old 07/18/08, 5:19 PM   #5479
Jubling
Piston Honda
 
Draenei Paladin
 
Argent Dawn (EU)
But if they aren't retroactive, what's the point of having achievements for all the other old raid bosses, instances from the Deadmines and up, heroic instances and such? There's not much achievement at all in zerging all the old content after 3.0 hits. The points they award also seem rather lopsided towards PvP, killing Illidan and winning one arena match both give 5 points. Though the points don't appear to do anything, so it's not much of a problem.
 
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Old 07/18/08, 5:20 PM   #5480
 Vulajin
Now with 100%* less failure.
 
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Troll Rogue
 
Mal'Ganis
Originally Posted by impossible! View Post
From just yesterday:
Feats of Strength don't include stuff like 40-man KT kills, and no pre-BC or even BC boss kills are registered on your character to automatically gain achievement credit. As an example of Feats of Strength, I have one each for owning WoW and BC Collector's Editions, and one each for being a Hand of A'dal and Champion of the Naaru.

Originally Posted by Darkside View Post
No expansion is complete without trolls. I expect now we'll discover that Arthas has been raising hordes of zombie-trolls in the secret troll hovel of Zul'Crown.
 
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Old 07/18/08, 5:47 PM   #5481
flyingtoastr
Appliance of the Skies
 
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Human Paladin
 
Draka
It could be that they aren't fully implemented yet, which would make sense.

Some people's minds are like cement: all mixed up and permanently set.
 
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Old 07/18/08, 5:57 PM   #5482
Mikari
Banned
 
Night Elf Hunter
 
Bronze Dragonflight (EU)
Hunter Auto Shot definitely seems to be firing during the Steady Shot cast time which is a nice change, I know they said it wouldn't clip but it wasn't confirmed that Auto Shot would be completely unlinked till now.

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Old 07/18/08, 6:19 PM   #5483
Talgog
Don Flamenco
 
Human Death Knight
 
Archimonde
Death Knight gameplay available here:

Wrath of the Lich King - Death Knight - Videos

Either they have tuned up health regeneration on beta to get higher level Death Knights more quickly, or Death Knight health regeneration needs a serious nerf. Mowing down Anderhol of all places with zero downtime and about as much movement on the health bar is crazy.
 
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Old 07/18/08, 6:20 PM   #5484
Darjin
Glass Joe
 
Troll Shaman
 
Medivh
Hunter pet trees

The hunter pet tree talents are over at Mania's Arcania.
 
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Old 07/18/08, 6:29 PM   #5485
 Chicken
Co-starring: The Egg
 
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Blood Elf Paladin
 
Azjol-Nerub (EU)
Originally Posted by Talgog View Post
Death Knight gameplay available here:

Wrath of the Lich King - Death Knight - Videos

Either they have tuned up health regeneration on beta to get higher level Death Knights more quickly, or Death Knight health regeneration needs a serious nerf. Mowing down Anderhol of all places with zero downtime and about as much movement on the health bar is crazy.
That seems to be a Blood Death Knight, those have an absolutely crazy amount of self-heal talents. The killing speed is pretty high too.

buff /bʌf/ Pronunciation[buhf]
–verb (used with object)
- to reduce or deaden the force of
 
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Old 07/18/08, 6:31 PM   #5486
Cube
Piston Honda
 
Night Elf Druid
 
Dark Iron
Originally Posted by Vulajin View Post
Feats of Strength don't include stuff like 40-man KT kills, and no pre-BC or even BC boss kills are registered on your character to automatically gain achievement credit. As an example of Feats of Strength, I have one each for owning WoW and BC Collector's Editions, and one each for being a Hand of A'dal and Champion of the Naaru.
I had a feeling that it would be like this. Probably based on quests and stuff that's character-permanent(i.e. titles, PvP rank, etc.).

I wonder if there will be one for completing the endboss kill quests, like for Zul'Jin, Hakkar, etc.
 
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Old 07/18/08, 6:47 PM   #5487
Darjin
Glass Joe
 
Troll Shaman
 
Medivh
Originally Posted by Cube View Post
I had a feeling that it would be like this. Probably based on quests and stuff that's character-permanent(i.e. titles, PvP rank, etc.).

I wonder if there will be one for completing the endboss kill quests, like for Zul'Jin, Hakkar, etc.
This doesn't seem to be the case. Over at mmo-champion, they have stuff like killed Nefarian and such.
 
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Old 07/18/08, 6:50 PM   #5488
Copernicus
Bald Bull
 
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Night Elf Druid
 
Tichondrius
The current achievements are listed on mmo-champion.

Some of the Feats of Strength are interesting - Achievements - Feats of Strength

A lot of server firsts (first class to 80, first on server to kill raid bosses) a few old-school things (collector's editions, exalted with brood), old PvP titles, and oddly, grand mastery with fishing/cooking/first aid.
 
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Old 07/18/08, 6:53 PM   #5489
Freelier
Glass Joe
 
Human Mage
 
Skywall
I'd guess that it takes the Blizzard data warehouse a good long time to process all the events of the last few years to see who's killed each boss. I'd guess that they go through all the data as few times as possible and extract as much during that one pass as they can. (Anyone want to guess how much data this involves?)

That means that someone else in beta might have the KT feat of strength already. I'd guess that you'll get it eventually.
 
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Old 07/18/08, 6:55 PM   #5490
Emeraude
Bald Bull
 
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Night Elf Warrior
 
Sargeras
Originally Posted by bellator View Post
Has anyone noticed there isnt an achievement for 40-man KT kill, which would indicate that the achievements are not retroactive.
On the actual beta realm the achievements are up, all of the old raiding achievements for BC/Classic are greyed out for me. So we have to go back and do them once achievements are put in the game.

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Old 07/18/08, 7:00 PM   #5491
Pyros
Always carry a white flag
 
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Undead Death Knight
 
Twisting Nether (EU)
Originally Posted by Talgog View Post
Death Knight gameplay available here:

Wrath of the Lich King - Death Knight - Videos

Either they have tuned up health regeneration on beta to get higher level Death Knights more quickly, or Death Knight health regeneration needs a serious nerf. Mowing down Anderhol of all places with zero downtime and about as much movement on the health bar is crazy.
You start playing a dk in plaguelands at lvl 57, it's already quite high for andorhal, half the mobs are green. Add to that a lot of self regen on blood talents and you definitely grind without ever stopping. Not much more impressive than a feral druid though, imp lotp and rejuv when needed, faster moving speed and insane killing speed with mangle. My DK can definitely grind fast though, killing speed is pretty decent for a melee class because of all the spells offsetting the miss/dodges. There might be some nerfing on the amount of healing though, with everything you do regen much more than what you can lose. Sadly a lot of that regen is from killing mobs, so it wouldn't translate in that much group healing with the aura in raids.
 
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Old 07/18/08, 7:13 PM   #5492
flyingtoastr
Appliance of the Skies
 
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Human Paladin
 
Draka
Tuskarrmageddon - Mindlessly slaughter 1,000,000 Tuskarr. Reward: Baby Seal Club

Blizzard is getting a call from PETA for this one.

Anyway, there is most assuredly achievements for killing old raid bosses, as seen on MMOC. Oddly though they aren't Feats of Strength, so it could be possible to say 5 man Nef and still get the achievement.

EDIT: There are also some cool "max crit/hit" things in there, sort of like a build in Critline. Very nice.

Some people's minds are like cement: all mixed up and permanently set.
 
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Old 07/18/08, 7:31 PM   #5493
Maelstrom
Von Kaiser
 
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Draenei Paladin
 
Terenas (EU)
Has there been any kind of information as to whether the boss debuff cap is being raised in WoTLK? All of these new abilities that classes are being given (Seemingly for the glory of synergy) are going to fill the seemingly fixed-size boss debuff collection/array/linked list/whatever very quickly. I'm sure Blizzard's programmers are aware of this fact, but I thought it interesting.
 
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Old 07/18/08, 7:32 PM   #5494
Talgog
Don Flamenco
 
Human Death Knight
 
Archimonde
Originally Posted by flyingtoastr View Post
Tuskarrmageddon - Mindlessly slaughter 1,000,000 Tuskarr. Reward: Baby Seal Club

Blizzard is getting a call from PETA for this one.
You know someone is actually going to do it. It might take 2740 Tuskarr a day for a year, but someone is going to do it.
 
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Old 07/18/08, 7:47 PM   #5495
Cuer
Piston Honda
 
Tauren Druid
 
Archimonde
Interesting blue info regarding the proposed new official addons (threat meters, etc.):
The concerns you brought up that were mentioned at BlizzCon '07 (if memory serves right) are still being worked on but aren't available yet.

On the other side, we do have a new group calendar system to help track in-game events and schedule raids/guild events and such.
 
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Old 07/18/08, 7:49 PM   #5496
Malleus
Don Flamenco
 
Human Paladin
 
Bronze Dragonflight (EU)
Originally Posted by Malrix View Post
(On Hand of Sacrifice) My guess is that there will be a 2 min 'Forebearance' type debuff applied to the target to prevent rotations of some kind.
I'm not seeing the need for a Forbearance here. The duration is 12 seconds, the CD is 2 minutes. It'd take ten Paladins to keep it up 100% of the time. The average raid is more likely to have at most two or three available to use HoS, depending on whether the raid has a Paladin tank. All in all that comes to a 4-6% overall damage reduction on a tank, and the cost is having a non-tank take a significant amount of damage. If you're saving the tank enough damage to make it worthwhile, the healers will have to give as much attention to the Sacrifice as they would have done to the tank.
 
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Old 07/18/08, 7:50 PM   #5497
PsyBomb
Don Flamenco
 
Undead Warlock
 
Scarlet Crusade
Originally Posted by Talgog View Post
You know someone is actually going to do it. It might take 2740 Tuskarr a day for a year, but someone is going to do it.
Depends on how good the Baby Seal Club is, how many quests target Tuskarr overall, how fast they respawn, and how good the drops are from those mobs. Depending on these factors, killing a million of them might just be impossible before the next expansion.

To teach and to learn, to laugh and make others laugh. This is my purpose, and any day in which I don't wasn't worth the time it took to get through.
 
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Old 07/18/08, 8:01 PM   #5498
Ja7us
Don Flamenco
 
Tauren Druid
 
Steamwheedle Cartel
Originally Posted by Talgog View Post
You know someone is actually going to do it. It might take 2740 Tuskarr a day for a year, but someone is going to do it.
I suspect they are some sort of incredibly weak mob (like a bombing run quest or the weak adds in the Broken village in Nagrand). Still, 1,000,000 is a pretty huge number.
 
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Old 07/18/08, 8:29 PM   #5499
Jonny_Monroe
Don Flamenco
 
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Human Mage
 
Azjol-Nerub (EU)
level from 70 to 80 purely grinding tuskarr? That, or just make a decent sized raid and camp evert tuskarr spawn point for a few days.

ither way, sucks to be tuskarr.

OMNOMNOM.
 
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Old 07/18/08, 8:34 PM   #5500
Ja7us
Don Flamenco
 
Tauren Druid
 
Steamwheedle Cartel
If you kill a tuskarr every 10 seconds, it will take you 115 days of continuous grinding to kill 1,000,000. There has to be something we're missing, here. Even killing 1 tuskarr per second is still 11 days /played, or about the time it takes to level a character from level 1 to 80. That's not dedication, that's straight-up madness.

Either there's going to be some way to slaughter dozens of them per second, or no one at Blizzard has done the math.
 
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