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07/20/08, 3:45 PM
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#5601
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Soda Popinski
Human Rogue
Argent Dawn (EU)
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Originally Posted by Shandara
The JC wands using 25(!) void crystals is interesting. Targetted at giving guilds a small edge?
For the final version you need 75 total, that's a heavy amount (of course you'll be disenchanting your old epic gear as you go along, but still... )
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I assumed it was a placeholder value, and that they'll probably end up using primal nether/nether vortex/sunmote equivalents or something. Of course, I might be completely off track.
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Ijago <Casual Jerks>
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07/20/08, 3:45 PM
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#5602
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Von Kaiser
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Originally Posted by spanko
I think you're reading it wrong, the crit bonus is for skinning not leatherworking and the armor patches aren't bop, when you apply them to an item the item becomes soulbound, but the pacth itself is boe and usable by anyone.
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The Wyrmscale leg armor is bop.
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07/20/08, 3:48 PM
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#5603
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Bald Bull
Undead Death Knight
Twisting Nether (EU)
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Yeah it seems they're happy with current alchemy, with new mana potions being so strong and armor potions still being 2mins/high armor. Pigmy oil though sounds all kinds of fun, probably replace deviate fishes, mini taurens looks awesome.
One thing I noticed on LW highest kit is it requires 410LW. Cap is 400, so I guess it's either a mistake, or you need new stuff to increase your tradeskills over the cap to be able to craft endgame stuff.
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07/20/08, 3:51 PM
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#5604
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Don Flamenco
Goblin Warrior
Wildhammer (EU)
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These... might make PVP ugly (or a lot more uglier than it already is).
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Brotherhood, Peace, Unity
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07/20/08, 3:53 PM
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#5605
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Don Flamenco
Tauren Druid
Magtheridon (EU)
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Originally Posted by gunsmithx
The Wyrmscale leg armor is bop.
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I hope they add something for the spell power shaman/druid leatherworkers. I know this was tailor domain in TBC but it could be a bit annoying that a big advantage of being leatherworker is useless to you, especially with this item taking the wyrmscale name ;p.
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07/20/08, 3:55 PM
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#5606
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Soda Popinski
Human Rogue
Argent Dawn (EU)
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Originally Posted by Pyros
Yeah it seems they're happy with current alchemy, with new mana potions being so strong and armor potions still being 2mins/high armor. Pigmy oil though sounds all kinds of fun, probably replace deviate fishes, mini taurens looks awesome.
One thing I noticed on LW highest kit is it requires 410LW. Cap is 400, so I guess it's either a mistake, or you need new stuff to increase your tradeskills over the cap to be able to craft endgame stuff.
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Surely the cap should be 450? 75 per section, it was 300 in vanilla, 375 in TBC, should be 450 in Wrath (tradeskills scale differently to weapon skills, they're not just level * 5).
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Ijago <Casual Jerks>
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07/20/08, 3:56 PM
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#5607
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Great Tiger
Night Elf Hunter
Azjol-Nerub (EU)
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Originally Posted by Pyros
One thing I noticed on LW highest kit is it requires 410LW. Cap is 400, so I guess it's either a mistake, or you need new stuff to increase your tradeskills over the cap to be able to craft endgame stuff.
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The new tradeskill cap is 425 now (according to the patch notes at least).
To be honest, I'm glad they're giving each profession more 'perks' just as JC and enchanting had them.
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07/20/08, 4:22 PM
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#5608
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King Hippo
Human Paladin
Bronze Dragonflight (EU)
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Originally Posted by Copernicus
Stupid armor potions.
Does that do anything for the game except force tanks to constantly down them every 2 minutes?
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Well, no. We currently have [Ironshield Potion]s, but I don't see tanks forced to down them every 2 minutes. It comes down to how easy it is to get armour capped, and how important.
Sidebar: given the mats for Ironshields, would it be accurate to guess Crystallised Earth is the WOTLK equivalent of Mote of Earth? Or is it more like Essence of Earth?
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07/20/08, 4:28 PM
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#5609
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Don Flamenco
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Originally Posted by Malleus
but I don't see tanks forced to down them every 2 minutes.
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Yeah, they really are.
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07/20/08, 4:29 PM
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#5610
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Piston Honda
Night Elf Druid
Proudmoore
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Originally Posted by Malleus
Well, no. We currently have [Ironshield Potion]s, but I don't see tanks forced to down them every 2 minutes.
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They do in hard-hitting content. No one uses it to beat Murmur, true, but it's strongly recommended for warriors or paladins progressing on Gorefiend or Brutallus. Even as a druid I don't like the "pot on every cooldown" approach and hope they change it.
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07/20/08, 4:30 PM
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#5611
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Don Flamenco
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I'm more excited about the Resurgent Healing Potion. Seriously, alchemists have been BEGGING for a self-refilling pot for a while. Doesn't seem to be BoP... yet...
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To teach and to learn, to laugh and make others laugh. This is my purpose, and any day in which I don't wasn't worth the time it took to get through.
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07/20/08, 4:30 PM
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#5612
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King Hippo
Troll Priest
Steamwheedle Cartel
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Originally Posted by Malleus
Well, no. We currently have [Ironshield Potion]s, but I don't see tanks forced to down them every 2 minutes. It comes down to how easy it is to get armour capped, and how important.
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What content are you raiding? In any kind of progression encounter non-druid tanks are absolutely forced to down an ironshield potion every 2 minutes (Kalecgos, Brutallus, Felmyst, Eredar Twins, and M'uru all being examples).
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07/20/08, 4:37 PM
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#5613
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Co-starring: The Egg
Ginakursia
Goblin Warlock
No WoW Account (EU)
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Originally Posted by PsyBomb
I'm more excited about the Resurgent Healing Potion. Seriously, alchemists have been BEGGING for a self-refilling pot for a while. Doesn't seem to be BoP... yet...
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I'm pretty certain that's just a name. It's basically the WotLK version of [Volatile Healing Potion] as far as I can tell.
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buff /bÊŒf/ Pronunciation[buhf]
–verb (used with object)
- to reduce or deaden the force of
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07/20/08, 4:38 PM
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#5614
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Soda Popinski
Falk
Night Elf Druid
No WoW Account
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Originally Posted by Anedris
What content are you raiding? In any kind of progression encounter non-druid tanks are absolutely forced to down an ironshield potion every 2 minutes (Kalecgos, Brutallus, Felmyst, Eredar Twins, and M'uru all being examples).
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Latest trend for druids is to put on a DPS staff for massive agility and pot these to cover up the armor loss and maintain the cap.
Or, on Brutallus, wear a tanking weapon w/ armor AND chug Ironshields on top of it for stomp.
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07/20/08, 4:42 PM
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#5615
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Banned
Moo
Dwarf Priest
Bloodhoof
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Originally Posted by Pyros
One thing I noticed on LW highest kit is it requires 410LW. Cap is 400, so I guess it's either a mistake, or you need new stuff to increase your tradeskills over the cap to be able to craft endgame stuff.
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Leatherworking - Spell - World of Warcraft
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07/20/08, 5:07 PM
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#5616
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Don Flamenco
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For the profession caps, it's very likely that they haven't finalized the recipes for 426-450, which is probably why only certain professions are open to train to 425. Some others haven't opened up yet at all, so it's likely more of a phase-in type process than 'here you go, you only get 50 pts this time to skill up.'
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07/20/08, 5:17 PM
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#5617
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Piston Honda
Draenei Shaman
Moonrunner
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Originally Posted by Copernicus
Stupid armor potions.
Does that do anything for the game except force tanks to constantly down them every 2 minutes? Was really hoping for them to become an elixir/flask variant.
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How is that any different than requiring healers to down mana potions every 2 minutes? It's really not that big a deal, we've been doing this since vanilla WoW.

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07/20/08, 5:19 PM
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#5618
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Piston Honda
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I'm figuring that Alchemy isn't 100% finished quite yet, considering certain Enchanting options (namely Spellpower/Healing) are completely redundant and not really properly implemented.
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07/20/08, 5:24 PM
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#5619
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Devout follower in the Holy Church of Beast Lore
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The point is it doesn't add anything of value to the game. It's not strategic at all to have to chug a potion every 2 minutes on the dot.
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07/20/08, 5:24 PM
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#5620
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Von Kaiser
Night Elf Druid
Neptulon (EU)
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Originally Posted by Malleus
Well, no. We currently have [Ironshield Potion]s, but I don't see tanks forced to down them every 2 minutes. It comes down to how easy it is to get armour capped, and how important.
Sidebar: given the mats for Ironshields, would it be accurate to guess Crystallised Earth is the WOTLK equivalent of Mote of Earth? Or is it more like Essence of Earth?
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I think it is the equivalent of a mote and the Goldclover required seems to be used in various lower level alchemy recipes too so I'd speculate that Goldclover might be the wotlk equivalent to lower level/ more abundant herbs like Felweed or Dreaming Glory, which is something that could really make a big difference.
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07/20/08, 5:35 PM
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#5621
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Don Flamenco
Tauren Druid
Steamwheedle Cartel
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Originally Posted by Addled
How is that any different than requiring healers to down mana potions every 2 minutes? It's really not that big a deal, we've been doing this since vanilla WoW.
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It is exactly the same. Both are pointless and should be retuned or removed.
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07/20/08, 5:40 PM
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#5622
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Great Tiger
Night Elf Hunter
Azjol-Nerub (EU)
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Originally Posted by Ja7us
It is exactly the same. Both are pointless and should be retuned or removed.
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They are addressing mana issues for most classes though. Although that should've happened the last time we had class reviews, but then they created shadowpriests anew to do that for us instead of fixing the root of the problem.
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07/20/08, 5:44 PM
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#5623
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Bald Bull
Undead Death Knight
Twisting Nether (EU)
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Originally Posted by Ja7us
It is exactly the same. Both are pointless and should be retuned or removed.
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It's not exactly the same, warriors pretty much have to pot right away, even on learning tries, when in most cases healers and DPS only start potting when the strat is refined and you're actually hurting for mana.
But yeah, they both should be reworked, or their impact reduced, but well it's not as bad as preBC either, so I guess we can live with it.
And for the 410LW stuff, my bad, forgot tradeskills don't follow weapon skill rules. It's been so long since I actually leveled any tradeskills.
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07/20/08, 6:36 PM
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#5624
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Don Flamenco
Human Death Knight
Archimonde
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Originally Posted by Tacitus
These... might make PVP ugly (or a lot more uglier than it already is).
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Being able to gem for expertise and armor penetration is going to be fun, especially with the talk about blacksmiths being able to add sockets to weapons. 224 "free" armor penetration on your weapons? Yes please.
Looks like it's use it or lose it time for piles of BC epic gems, though. Talk about becoming radically obsolete...
Last edited by Talgog : 07/20/08 at 6:44 PM.
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07/20/08, 6:44 PM
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#5625
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King Hippo
Troll Priest
Steamwheedle Cartel
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Adding more valuable stats to red though... couldn't they have used blue for some of them?
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