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07/21/08, 4:00 PM
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#5676
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Piston Honda
Orc Death Knight
Moonglade (EU)
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Originally Posted by sordee
Suggestion: (I know it could be overpowered if not balanced properly.)
But couldn't this easily balanced with a potion that instead of the current [Heroic Potion] of +700 health (and some strength) for 15s, to a +10% dodge (converted to rating) for 15s? (Insane Avoidance potion)
Effectively giving a [Moroes' Lucky Pocket Watch] clicky to a potion.
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I'd prefer to see the cooldown of ironshield potions and the like increased instead. Putting them on a separate 10 minute cooldown would reduce your need to one per attempt at most, and would still let you get that extra mitigation for enrage phases.
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07/21/08, 4:04 PM
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#5677
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<Druid Trainer> Emeritus
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Originally Posted by sordee
Suggestion: (I know it could be overpowered if not balanced properly.)
But couldn't this easily balanced with a potion that instead of the current [Heroic Potion] of +700 health (and some strength) for 15s, to a +10% dodge (converted to rating) for 15s? (Insane Avoidance potion)
Effectively giving a [Moroes' Lucky Pocket Watch] clicky to a potion.
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This a frequently proposed solution. It doesn't even have to be dodge--massive armor for 15s would be perfectly functional.
It solves both of the current problems with Ironshields:
--You use them every two minutes, resulting a huge consumable bill.
--You use them every two minutes, which requires no thought at all.
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07/21/08, 4:13 PM
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#5678
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Piston Honda
Orc Death Knight
Moonglade (EU)
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Does anyone actually find farming for 50 mana potions/haste potions per raiding night fun? They reduced elixir stacking, but didn't do the same for potion spam. A larger cooldown combined with increased personal mana regeneration or greater effect from the potion would go a long way in reducing it. People will look for any edge they can get, so slightly toning down the effects won't reduce their use that much. It also creates an imbalance between classes, since mana potions may be absolutely necessary for some specs, and some other potions a slight improvement for other classes.
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07/21/08, 4:24 PM
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#5679
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Piston Honda
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I'm perplexed by the enchanting wands. I like the idea of enchanting giving an upgradeable wand, similar to blacksmithing weapons in TBC, but the current implementation makes no sense. All versions have identical stats the only difference being that each upgrade gives additional weapon DPS. I'm guessing these are just placeholders while they work on itemizing WOTLK raids, and instead of 25 void crystals as an upgrade reagent there will be some sort of raid drop similar to nether vortex/heart of darkness/sunmotes. If this is the case, perhaps blizzard is trying to push enchanting on those magic users (mages/warlocks/priests) who would logically (from an rp standpoint) have it as a tradeskill?
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07/21/08, 4:33 PM
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#5680
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Soda Popinski
Human Rogue
Argent Dawn (EU)
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Originally Posted by LiquidHAL
I'm perplexed by the enchanting wands. I like the idea of enchanting giving an upgradeable wand, similar to blacksmithing weapons in TBC, but the current implementation makes no sense. All versions have identical stats the only difference being that each upgrade gives additional weapon DPS. I'm guessing these are just placeholders while they work on itemizing WOTLK raids, and instead of 25 void crystals as an upgrade reagent there will be some sort of raid drop similar to nether vortex/heart of darkness/sunmotes. If this is the case, perhaps blizzard is trying to push enchanting on those magic users (mages/warlocks/priests) who would logically (from an rp standpoint) have it as a tradeskill?
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Yeah, that's exactly what I assumed too. From the pics on mmo-champion, the epic wands even had the exact same stats as some blue wands too. I think they're just placeholders, and the same for the voidcrystal mats, and eventually they'll end up as Stormherald-alikes for ranged casters.
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Ijago <Casual Jerks>
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07/21/08, 4:38 PM
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#5681
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Don Flamenco
Human Warlock
Argent Dawn
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Try not to put too much thought into the obviously incomplete items currently showing up. The stats from the blue level 75 wands are probably correct, but they don't change any on the datamined epic ones. The only point that matters is that enchanting will have BoP wands similar to the current Blacksmithing weapons, so it's pretty safe to assume they will be best in slot (at least to start) and possibly require some sort of raid drop progression. They no doubt decided to do wands as enchanting already had made them in the past, so it's not creating a new concept so much as reviving an old one.
One interesting thing is that they are making bop craftable items for use during leveling, so it will be interesting to see if the new group of BS weapons starts around level 75 as well. They seem to be putting clear effort into making each profession have benefits to having beyond just the ability to create things for others, which is nice to see. It looks like they want every profession to have a gear benefit as well as an improved enhancement.
My hope is that they will combine the new badge system with the crafting idea, rather than the current system of pattern drops, and have the patterns and unique added mats be bought by the badges from each tier. I also hope the armor follows a similar upgrading system as the weapons do now, rather than just being insanely powerful from the start.
Edit responding to the post below: I absolutely love the idea of craftable relic/totem/idols, both BoP and BoE, I agree it would fit well with enchanting, and I hope they do it. It's very true that enchanting is a profession any class could have and that is an excellent idea that would make it useful for more classes.
Last edited by Sydane : 07/21/08 at 5:34 PM.
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07/21/08, 5:05 PM
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#5682
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Don Flamenco
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I'm hoping that wands aren't the only enchanting BoP items, and that they put in things like craftable BoP relic-slot items, or something else for non-clothies. Whereas Blacksmithing is only a logical profession for classes that wear plate/mail and hit things with melee weapons (I don't we'll be seeing any mage blacksmiths any time soon), Enchanting is equally viable for everyone. Just because it goes nicely with tailoring because neither has a gathering profession (okay, you could almost consider Tailoring to be a gathering profession for Enchanting), doesn't mean it's less useful for non-clothies. Making enchanter-specific wands would just further skew the enchanter class imbalance, making it almost as much a "clothy profession" as tailoring.
I'd also love to see more variety in relic slot items, and this would throw a few more options out there.
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Stand back! I'm going to try SCIENCE!
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07/21/08, 6:23 PM
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#5684
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Bald Bull
Night Elf Druid
Tichondrius
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07/21/08, 6:25 PM
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#5685
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Don Flamenco
Orc Death Knight
Stormrage (EU)
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Originally Posted by Rhaegal
I'm hoping that wands aren't the only enchanting BoP items, and that they put in things like craftable BoP relic-slot items, or something else for non-clothies.
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I hope so too. Maybe enchanting could have specialisations like other professions; with one type getting the upgradable wands and the other getting some kind of improved self-only enchants. I'm sure I'm not the only warrior who dropped mining for enchanting back when the +4 stats on ring recipie was made easier to get, I'd hate to have to drop enchanting and relevel mining for the stamania bonus.
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07/21/08, 6:46 PM
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#5686
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Von Kaiser
Blood Elf Warlock
Frostwhisper (EU)
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Originally Posted by Sydane
I expected the uncommon gems to be equal or slightly worse than the current epics (+9 maybe), not the next notch up. The gear isn't getting replaced immediately, I can understand the rare gems being better than current epics but they just made the current generation of epic gems completely pointless on release, which is really surprising. The day of release, people are seriously going to be regemming their Sunwell gear that they will use all the way to level 80, with uncommon gems from the first nodes mined and prospected.
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If you look at Warlock and Enhancement Shaman changes, you can see one reason why. People will be regemming immidiately because desired stats will change with Wrath. Shamen will replace their Str gems with Agi to save their epic items from being seriously underpowered. Locks may have to do the same with Spirit.
Then again, the jump in gem power may be propelled by economical and balance reasons we have not seen yet.
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Chaos, panic and disorder - my job here is done!
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07/21/08, 7:27 PM
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#5687
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Piston Honda
Human Paladin
Kul Tiras (EU)
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With the apparent (or maybe it's just because I - and probably many other - have much better gear now) lower 'gear gap' between, more powerful gems and enchants are a good way to still increase power, and, perhaps more importantly, generate a bit of economy without waiting for Naxx tiers to come into play.
Talking about economy, it seems that new quests have around the monetary rewards around 4-5g and ~15g for large quests? I am actively avoiding lore/quest spoilers, so I haven't really looked into it, but that is quite an increase from the ~2-5g rewards from Hellfire Peninsula questing, right? Are we looking at 10,000g at level 80 :P?
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07/21/08, 8:01 PM
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#5688
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Von Kaiser
Blood Elf Paladin
Magtheridon
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Originally Posted by Copernicus
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Anti-push back glyphs will be really nice in PvP, I can see many casters having to shore up the push back with some glyphs.
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07/21/08, 8:06 PM
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#5689
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Don Flamenco
Tauren Druid
Steamwheedle Cartel
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Wow, that Wrath pushback glyph is incredibly strong. It actually gives 125% pushback resistance, which means you get an extra talent point out of it if you don't care about Starfire stun. Pretty nice.
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07/21/08, 8:07 PM
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#5690
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Piston Honda
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Bloodlust apparently stacks with the new haste WF totem for the shaman, but what about the other party members, as "Non-self % based haste spells will no longer stack with each other. " (2.4 Patch Notes)
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07/21/08, 8:08 PM
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#5691
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Vula'jin the Void, blessed by the loa
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Originally Posted by Chul
Bloodlust apparently stacks with the new haste WF totem for the shaman, but what about the other party members, as "Non-self % based haste spells will no longer stack with each other. " (2.4 Patch Notes)
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I've tested it and Bloodlust does stack with WF Totem for the other members of the party.
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Originally Posted by Enervate
Yep, still a fucking idiot.
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07/21/08, 8:13 PM
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#5692
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Von Kaiser
Tauren Druid
Chamber of Aspects (EU)
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Originally Posted by Copernicus
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Demoralizing Roar
Would that mean it gives 10 rage per use? :P
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07/21/08, 8:20 PM
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#5693
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Piston Honda
Draenei Priest
Stormscale (EU)
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The fact the glyph is called "Moonfire" might throw us a hint as to something not being 100% Kosher :P
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Originally Posted by Ulthwithian
Paladins do have an ability to heal multiple people at once. It's called Divine Storm. ><
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07/21/08, 8:27 PM
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#5694
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Von Kaiser
Blood Elf Warlock
Frostwhisper (EU)
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True, glyph buffing Feral AP Debuff ability probably would not be called 'Glyph of Moonfire'. Regardless, it is nice to see that they are considering all of the following for inscription:
(a) Flavor / Cosmetic (Polymorph: Penguin! Happiness is me.)
(b) Baseline utility (Thorns mana cost and DemoRoar rage reduction)
(c) High PvP utility (Spell pushback burden lessen)
(d) Tradeskill interaction utility: Parchments for Enchanting.
(e) Sellable items: Scrolls.
That leaves us with unseen:
(f) High Raid Utility - Among the lines of 'Your Chain Heal makes 1 additional jump'
Last edited by Ellerain : 07/21/08 at 8:27 PM.
Reason: ninja-poster above me ;-).
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Chaos, panic and disorder - my job here is done!
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07/21/08, 8:40 PM
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#5695
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Von Kaiser
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Originally Posted by Chul
Bloodlust apparently stacks with the new haste WF totem for the shaman, but what about the other party members, as "Non-self % based haste spells will no longer stack with each other. " (2.4 Patch Notes)
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Swift Retribution and the Improved Boomkin effect would be the two other haste effects that are largely dependent on stackability.
e: clarified talents
Last edited by Pyralissa : 07/21/08 at 8:45 PM.
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07/21/08, 9:00 PM
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#5696
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Don Flamenco
Goblin Warrior
Wildhammer (EU)
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Just sniped this off the official boards:  .
If this change stays, it would make gearing alts far easier (especially if it stays for the lvl 80 version).
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Brotherhood, Peace, Unity
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07/21/08, 9:05 PM
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#5697
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Piston Honda
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Originally Posted by Tacitus
Just sniped this off the official boards:  .
If this change stays, it would make gearing alts far easier (especially if it stays for the lvl 80 version).
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I'm sure we'll have Badge of Heroism or something else at 80 that's BoP.
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07/21/08, 9:17 PM
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#5698
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Von Kaiser
Tauren Warrior
Whisperwind
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Originally Posted by Moof
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Previous minus rage cost to spells talents/items that went below 0 stayed at 0 sadly.
I had -3 rage revenges with the Wrath 5 piece bonus + the Focused Rage talent in the Burning Crusade beta. Funky tooltip but no rage gain that I can recall.
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07/21/08, 9:26 PM
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#5699
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Von Kaiser
Blood Elf Warlock
Frostwhisper (EU)
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Recent blue post tells us that everybody with beta codes from 2008 Worldwide Invitational or the 2007 BlizzCon are in for the Beta. Here's hoping that more of advanced theorycrafters can now get in and enjoy new stuff.
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Chaos, panic and disorder - my job here is done!
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07/21/08, 10:38 PM
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#5700
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Punched in Face Repeatedly
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Originally Posted by Moof
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Rage costs in the spell database typically multiply the actual listed value by 10. The glyph actually reduces the rage cost by 2.
Last edited by Scorned : 07/21/08 at 10:55 PM.
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Originally Posted by XI-
SUP GUYS IM NOT RETARDED JUST TROLLIN YA
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